Files
test2/source/gameengine/GamePlayer
Jörg Müller 96dd213e7e Audaspace: preparing to use standalone library.
- Renamed some functions.
- Using C API instead of C++ in the game engine, as the standalone is C++11.
2015-07-28 14:01:52 +02:00
..
2012-12-17 08:01:43 +00:00