Files
test2/source/blender/python/gpu/gpu_py_batch.cc
2025-07-23 20:59:16 +10:00

678 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2015 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* This file defines the off-screen functionalities of the 'gpu' module
* used for off-screen OpenGL rendering.
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "GPU_batch.hh"
#include "GPU_state.hh"
#include "../generic/py_capi_utils.hh"
#include "../generic/python_compat.hh" /* IWYU pragma: keep. */
#include "gpu_py.hh"
#include "gpu_py_element.hh"
#include "gpu_py_shader.hh"
#include "gpu_py_vertex_buffer.hh"
#include "gpu_py_batch.hh" /* own include */
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
static bool pygpu_batch_is_program_or_error(BPyGPUBatch *self)
{
if (!self->batch->shader) {
PyErr_SetString(PyExc_RuntimeError, "batch does not have any program assigned to it");
return false;
}
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name GPUBatch Type
* \{ */
static PyObject *pygpu_batch__tp_new(PyTypeObject * /*type*/, PyObject *args, PyObject *kwds)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
const char *exc_str_missing_arg = "GPUBatch.__new__() missing required argument '%s' (pos %d)";
PyC_StringEnum prim_type = {bpygpu_primtype_items, GPU_PRIM_NONE};
BPyGPUVertBuf *py_vertbuf = nullptr;
BPyGPUIndexBuf *py_indexbuf = nullptr;
static const char *_keywords[] = {"type", "buf", "elem", nullptr};
static _PyArg_Parser _parser = {
PY_ARG_PARSER_HEAD_COMPAT()
"|$" /* Optional keyword only arguments. */
"O&" /* `type` */
"O!" /* `buf` */
"O!" /* `elem` */
":GPUBatch.__new__",
_keywords,
nullptr,
};
if (!_PyArg_ParseTupleAndKeywordsFast(args,
kwds,
&_parser,
PyC_ParseStringEnum,
&prim_type,
&BPyGPUVertBuf_Type,
&py_vertbuf,
&BPyGPUIndexBuf_Type,
&py_indexbuf))
{
return nullptr;
}
BLI_assert(prim_type.value_found != GPU_PRIM_NONE);
if (prim_type.value_found == GPU_PRIM_LINE_LOOP) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"'LINE_LOOP' is deprecated. Please use 'LINE_STRIP' and close the segment.",
1);
}
else if (prim_type.value_found == GPU_PRIM_TRI_FAN) {
PyErr_WarnEx(
PyExc_DeprecationWarning,
"'TRI_FAN' is deprecated. Please use 'TRI_STRIP' or 'TRIS' and try modifying your "
"vertices or indices to match the topology.",
1);
}
if (py_vertbuf == nullptr) {
PyErr_Format(PyExc_TypeError, exc_str_missing_arg, _keywords[1], 2);
return nullptr;
}
blender::gpu::Batch *batch = GPU_batch_create(GPUPrimType(prim_type.value_found),
py_vertbuf->buf,
py_indexbuf ? py_indexbuf->elem : nullptr);
BPyGPUBatch *ret = (BPyGPUBatch *)BPyGPUBatch_CreatePyObject(batch);
#ifdef USE_GPU_PY_REFERENCES
ret->references = PyList_New(py_indexbuf ? 2 : 1);
PyList_SET_ITEM(ret->references, 0, (PyObject *)py_vertbuf);
Py_INCREF(py_vertbuf);
if (py_indexbuf != nullptr) {
PyList_SET_ITEM(ret->references, 1, (PyObject *)py_indexbuf);
Py_INCREF(py_indexbuf);
}
BLI_assert(!PyObject_GC_IsTracked((PyObject *)ret));
PyObject_GC_Track(ret);
#endif
return (PyObject *)ret;
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_batch_vertbuf_add_doc, ".. method:: vertbuf_add(buf)\n"
"\n"
" Add another vertex buffer to the Batch.\n"
" It is not possible to add more vertices to the batch using this method.\n"
" Instead it can be used to add more attributes to the existing vertices.\n"
" A good use case would be when you have a separate\n"
" vertex buffer for vertex positions and vertex normals.\n"
" Current a batch can have at most " STRINGIFY(GPU_BATCH_VBO_MAX_LEN) " vertex buffers.\n"
"\n"
" :arg buf: The vertex buffer that will be added to the batch.\n"
" :type buf: :class:`gpu.types.GPUVertBuf`\n"
);
static PyObject *pygpu_batch_vertbuf_add(BPyGPUBatch *self, BPyGPUVertBuf *py_buf)
{
if (!BPyGPUVertBuf_Check(py_buf)) {
PyErr_Format(PyExc_TypeError, "Expected a GPUVertBuf, got %s", Py_TYPE(py_buf)->tp_name);
return nullptr;
}
if (GPU_vertbuf_get_vertex_len(self->batch->verts[0]) != GPU_vertbuf_get_vertex_len(py_buf->buf))
{
PyErr_Format(PyExc_TypeError,
"Expected %d length, got %d",
GPU_vertbuf_get_vertex_len(self->batch->verts[0]),
GPU_vertbuf_get_vertex_len(py_buf->buf));
return nullptr;
}
if (self->batch->verts[GPU_BATCH_VBO_MAX_LEN - 1] != nullptr) {
PyErr_SetString(
PyExc_RuntimeError,
"Maximum number of vertex buffers exceeded: " STRINGIFY(GPU_BATCH_VBO_MAX_LEN));
return nullptr;
}
#ifdef USE_GPU_PY_REFERENCES
/* Hold user */
PyList_Append(self->references, (PyObject *)py_buf);
#endif
GPU_batch_vertbuf_add(self->batch, py_buf->buf, false);
Py_RETURN_NONE;
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_batch_program_set_doc,
".. method:: program_set(program)\n"
"\n"
" Assign a shader to this batch that will be used for drawing when not overwritten later.\n"
" Note: This method has to be called in the draw context that the batch will be drawn in.\n"
" This function does not need to be called when you always\n"
" set the shader when calling :meth:`gpu.types.GPUBatch.draw`.\n"
"\n"
" :arg program: The program/shader the batch will use in future draw calls.\n"
" :type program: :class:`gpu.types.GPUShader`\n");
static PyObject *pygpu_batch_program_set(BPyGPUBatch *self, BPyGPUShader *py_shader)
{
static bool deprecation_warning_issued = false;
/* Deprecation warning raised when calling `gpu.types.GPUBatch.program_set`. */
if (!deprecation_warning_issued) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calls to GPUBatch.program_set are deprecated."
"Please set the shader via the 'program' parameter when calling "
"GPUBatch.draw/draw_instanced/draw_range.",
1);
deprecation_warning_issued = true;
}
if (!BPyGPUShader_Check(py_shader)) {
PyErr_Format(PyExc_TypeError, "Expected a GPUShader, got %s", Py_TYPE(py_shader)->tp_name);
return nullptr;
}
GPUShader *shader = py_shader->shader;
GPU_batch_set_shader(self->batch, shader);
#ifdef USE_GPU_PY_REFERENCES
/* Remove existing user (if any), hold new user. */
int i = PyList_GET_SIZE(self->references);
while (--i != -1) {
PyObject *py_shader_test = PyList_GET_ITEM(self->references, i);
if (BPyGPUShader_Check(py_shader_test)) {
PyList_SET_ITEM(self->references, i, (PyObject *)py_shader);
Py_INCREF(py_shader);
Py_DECREF(py_shader_test);
/* Only ever reference one shader. */
break;
}
}
if (i != -1) {
PyList_Append(self->references, (PyObject *)py_shader);
}
#endif
Py_RETURN_NONE;
}
/**
* Verify if the Shader is compatible with the batch and can be used for rendering.
* Derived from `polyline_draw_workaround` in `gpu_immediate.cc`.
*/
static const char *pygpu_shader_check_compatibility(blender::gpu::Batch *batch)
{
if (!batch->shader) {
return nullptr;
}
/* Currently only POLYLINE shaders are checked. */
if (!bpygpu_shader_is_polyline(batch->shader)) {
return nullptr;
}
/* Check batch compatibility with shader. */
for (auto *vert : blender::Span(batch->verts, ARRAY_SIZE(batch->verts))) {
if (!vert) {
continue;
}
GPUVertFormat &format = vert->format;
if ((format.stride % 4) != 0) {
return "For POLYLINE shaders, only 4-byte aligned formats are supported";
}
int pos_attr_id = -1;
int col_attr_id = -1;
for (uint a_idx = 0; a_idx < format.attr_len; a_idx++) {
const GPUVertAttr *a = &format.attrs[a_idx];
if ((a->offset % 4) != 0) {
return "For POLYLINE shaders, only 4-byte aligned attributes are supported";
}
const blender::StringRefNull name = GPU_vertformat_attr_name_get(&format, a, 0);
if (pos_attr_id == -1 && name == "pos") {
if (!ELEM(a->type.comp_type(), GPU_COMP_F32)) {
return "For POLYLINE shaders, the 'pos' attribute needs to be 'F32'";
}
if (!ELEM(a->type.fetch_mode(), GPU_FETCH_FLOAT)) {
return "For POLYLINE shaders, the 'pos' attribute must use the 'FLOAT' fetch type";
}
pos_attr_id = a_idx;
}
else if (col_attr_id == -1 && name == "color") {
if (!ELEM(a->type.comp_type(), GPU_COMP_F32, GPU_COMP_U8)) {
return "For POLYLINE shaders, the 'color' attribute needs to be 'F32' or 'U8'";
}
col_attr_id = a_idx;
}
if (pos_attr_id != -1 && col_attr_id != -1) {
break;
}
}
}
return nullptr;
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_batch_draw_doc,
".. method:: draw(shader=None)\n"
"\n"
" Run the drawing shader with the parameters assigned to the batch.\n"
"\n"
" :arg shader: Shader that performs the drawing operations.\n"
" If ``None`` is passed, the last shader set to this batch will run.\n"
" :type program: :class:`gpu.types.GPUShader`\n");
static PyObject *pygpu_batch_draw(BPyGPUBatch *self, PyObject *args)
{
static bool deprecation_warning_issued = false;
BPyGPUShader *py_shader = nullptr;
if (!PyArg_ParseTuple(args, "|O!:GPUBatch.draw", &BPyGPUShader_Type, &py_shader)) {
return nullptr;
}
if (py_shader == nullptr) {
if (!deprecation_warning_issued) {
/* Deprecation warning raised when calling gpu.types.GPUBatch.draw without a valid GPUShader.
*/
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw without specifying a shader is deprecated. "
"Please provide a valid GPUShader as the 'shader' parameter.",
1);
deprecation_warning_issued = true;
}
if (!pygpu_batch_is_program_or_error(self)) {
return nullptr;
}
}
else if (self->batch->shader != py_shader->shader) {
GPU_batch_set_shader(self->batch, py_shader->shader);
}
/* Emit a warning when trying to draw wide lines as it is too late to automatically switch to a
* polyline shader. */
if (py_shader && py_shader->is_builtin &&
ELEM(self->batch->prim_type, GPU_PRIM_LINES, GPU_PRIM_LINE_STRIP, GPU_PRIM_LINE_LOOP))
{
GPUShader *shader = py_shader->shader;
const float line_width = GPU_line_width_get();
const bool use_linesmooth = GPU_line_smooth_get();
if (line_width > 1.0f || use_linesmooth) {
if (shader == GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR)) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw to draw wide or smooth lines with "
"GPU_SHADER_3D_FLAT_COLOR is deprecated. "
"Use GPU_SHADER_3D_POLYLINE_FLAT_COLOR instead.",
1);
}
else if (shader == GPU_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR)) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw to draw wide or smooth lines with "
"GPU_SHADER_3D_SMOOTH_COLOR is deprecated. "
"Use GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR instead.",
1);
}
else if (shader == GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR)) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw to draw wide or smooth lines with "
"GPU_SHADER_3D_UNIFORM_COLOR is deprecated. "
"Use GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR instead.",
1);
}
}
}
/* Emit a warning when trying to draw points with a regular shader as it is too late to
* automatically switch to a point shader. */
if (py_shader && py_shader->is_builtin && self->batch->prim_type == GPU_PRIM_POINTS) {
GPUShader *shader = py_shader->shader;
if (shader == GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR)) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw to draw points with "
"GPU_SHADER_3D_FLAT_COLOR is deprecated. "
"Use GPU_SHADER_3D_POINT_FLAT_COLOR instead.",
1);
}
else if (shader == GPU_shader_get_builtin_shader(GPU_SHADER_3D_SMOOTH_COLOR)) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw to draw points with "
"GPU_SHADER_3D_SMOOTH_COLOR is deprecated. "
"Use GPU_SHADER_3D_POINT_FLAT_COLOR instead.",
1);
}
else if (shader == GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR)) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"Calling GPUBatch.draw to draw points with "
"GPU_SHADER_3D_UNIFORM_COLOR is deprecated. "
"Use GPU_SHADER_3D_POINT_SMOOTH_COLOR instead.",
1);
}
}
if (const char *error = pygpu_shader_check_compatibility(self->batch)) {
PyErr_SetString(PyExc_RuntimeError, error);
return nullptr;
}
GPU_batch_draw(self->batch);
Py_RETURN_NONE;
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_batch_draw_instanced_doc,
".. method:: draw_instanced(program, *, instance_start=0, instance_count=0)\n"
"\n"
" Draw multiple instances of the drawing program with the parameters assigned\n"
" to the batch. In the vertex shader, `gl_InstanceID` will contain the instance\n"
" number being drawn.\n"
"\n"
" :arg program: Program that performs the drawing operations.\n"
" :type program: :class:`gpu.types.GPUShader`\n"
" :arg instance_start: Number of the first instance to draw.\n"
" :type instance_start: int\n"
" :arg instance_count: Number of instances to draw. When not provided or set to 0\n"
" the number of instances will be determined by the number of rows in the first\n"
" vertex buffer.\n"
" :type instance_count: int\n");
static PyObject *pygpu_batch_draw_instanced(BPyGPUBatch *self, PyObject *args, PyObject *kw)
{
BPyGPUShader *py_program = nullptr;
int instance_start = 0;
int instance_count = 0;
static const char *_keywords[] = {"program", "instance_start", "instance_count", nullptr};
static _PyArg_Parser _parser = {
PY_ARG_PARSER_HEAD_COMPAT()
"O!" /* `program` */
"|$" /* Optional keyword only arguments. */
"i" /* `instance_start` */
"i" /* `instance_count` */
":GPUBatch.draw_instanced",
_keywords,
nullptr,
};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kw, &_parser, &BPyGPUShader_Type, &py_program, &instance_start, &instance_count))
{
return nullptr;
}
GPU_batch_set_shader(self->batch, py_program->shader);
GPU_batch_draw_instance_range(self->batch, instance_start, instance_count);
Py_RETURN_NONE;
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_batch_draw_range_doc,
".. method:: draw_range(program, *, elem_start=0, elem_count=0)\n"
"\n"
" Run the drawing program with the parameters assigned to the batch. "
"Only draw the ``elem_count`` elements of the index buffer starting at ``elem_start``.\n"
"\n"
" :arg program: Program that performs the drawing operations.\n"
" :type program: :class:`gpu.types.GPUShader`\n"
" :arg elem_start: First index to draw. When not provided or set to 0 drawing\n"
" will start from the first element of the index buffer.\n"
" :type elem_start: int\n"
" :arg elem_count: Number of elements of the index buffer to draw. When not\n"
" provided or set to 0 all elements from ``elem_start`` to the end of the\n"
" index buffer will be drawn.\n"
" :type elem_count: int\n");
static PyObject *pygpu_batch_draw_range(BPyGPUBatch *self, PyObject *args, PyObject *kw)
{
BPyGPUShader *py_program = nullptr;
int elem_start = 0;
int elem_count = 0;
static const char *_keywords[] = {"program", "elem_start", "elem_count", nullptr};
static _PyArg_Parser _parser = {
PY_ARG_PARSER_HEAD_COMPAT()
"O!" /* `program` */
"|$" /* Optional keyword only arguments. */
"i" /* `elem_start` */
"i" /* `elem_count` */
":GPUBatch.draw_range",
_keywords,
nullptr,
};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kw, &_parser, &BPyGPUShader_Type, &py_program, &elem_start, &elem_count))
{
return nullptr;
}
GPU_batch_set_shader(self->batch, py_program->shader);
GPU_batch_draw_range(self->batch, elem_start, elem_count);
Py_RETURN_NONE;
}
static PyObject *pygpu_batch_program_use_begin(BPyGPUBatch *self)
{
if (!pygpu_batch_is_program_or_error(self)) {
return nullptr;
}
GPU_shader_bind(self->batch->shader);
Py_RETURN_NONE;
}
static PyObject *pygpu_batch_program_use_end(BPyGPUBatch *self)
{
if (!pygpu_batch_is_program_or_error(self)) {
return nullptr;
}
GPU_shader_unbind();
Py_RETURN_NONE;
}
#ifdef __GNUC__
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wcast-function-type"
# else
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
# endif
#endif
static PyMethodDef pygpu_batch__tp_methods[] = {
{"vertbuf_add", (PyCFunction)pygpu_batch_vertbuf_add, METH_O, pygpu_batch_vertbuf_add_doc},
{"program_set", (PyCFunction)pygpu_batch_program_set, METH_O, pygpu_batch_program_set_doc},
{"draw", (PyCFunction)pygpu_batch_draw, METH_VARARGS, pygpu_batch_draw_doc},
{"draw_instanced",
(PyCFunction)pygpu_batch_draw_instanced,
METH_VARARGS | METH_KEYWORDS,
pygpu_batch_draw_instanced_doc},
{"draw_range",
(PyCFunction)pygpu_batch_draw_range,
METH_VARARGS | METH_KEYWORDS,
pygpu_batch_draw_range_doc},
{"_program_use_begin", (PyCFunction)pygpu_batch_program_use_begin, METH_NOARGS, ""},
{"_program_use_end", (PyCFunction)pygpu_batch_program_use_end, METH_NOARGS, ""},
{nullptr, nullptr, 0, nullptr},
};
#ifdef __GNUC__
# ifdef __clang__
# pragma clang diagnostic pop
# else
# pragma GCC diagnostic pop
# endif
#endif
#ifdef USE_GPU_PY_REFERENCES
static int pygpu_batch__tp_traverse(BPyGPUBatch *self, visitproc visit, void *arg)
{
Py_VISIT(self->references);
return 0;
}
static int pygpu_batch__tp_clear(BPyGPUBatch *self)
{
Py_CLEAR(self->references);
return 0;
}
static int pygpu_batch__tp_is_gc(BPyGPUBatch *self)
{
return self->references != nullptr;
}
#endif
static void pygpu_batch__tp_dealloc(BPyGPUBatch *self)
{
GPU_batch_discard(self->batch);
#ifdef USE_GPU_PY_REFERENCES
PyObject_GC_UnTrack(self);
if (self->references) {
pygpu_batch__tp_clear(self);
Py_XDECREF(self->references);
}
#endif
Py_TYPE(self)->tp_free(self);
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_batch__tp_doc,
".. class:: GPUBatch(type, buf, elem=None)\n"
"\n"
" Reusable container for drawable geometry.\n"
"\n"
" :arg type: The primitive type of geometry to be drawn.\n"
" Possible values are `POINTS`, `LINES`, `TRIS`, `LINE_STRIP`, `LINE_LOOP`, `TRI_STRIP`, "
"`TRI_FAN`, `LINES_ADJ`, `TRIS_ADJ` and `LINE_STRIP_ADJ`.\n"
" :type type: str\n"
" :arg buf: Vertex buffer containing all or some of the attributes required for drawing.\n"
" :type buf: :class:`gpu.types.GPUVertBuf`\n"
" :arg elem: An optional index buffer.\n"
" :type elem: :class:`gpu.types.GPUIndexBuf`\n");
PyTypeObject BPyGPUBatch_Type = {
/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "GPUBatch",
/*tp_basicsize*/ sizeof(BPyGPUBatch),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ (destructor)pygpu_batch__tp_dealloc,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
#ifdef USE_GPU_PY_REFERENCES
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_HAVE_GC,
#else
/*tp_flags*/ Py_TPFLAGS_DEFAULT,
#endif
/*tp_doc*/ pygpu_batch__tp_doc,
#ifdef USE_GPU_PY_REFERENCES
/*tp_traverse*/ (traverseproc)pygpu_batch__tp_traverse,
#else
/*tp_traverse*/ nullptr,
#endif
#ifdef USE_GPU_PY_REFERENCES
/*tp_clear*/ (inquiry)pygpu_batch__tp_clear,
#else
/*tp_clear*/ nullptr,
#endif
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ pygpu_batch__tp_methods,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ nullptr,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ nullptr,
/*tp_alloc*/ nullptr,
/*tp_new*/ pygpu_batch__tp_new,
/*tp_free*/ nullptr,
#ifdef USE_GPU_PY_REFERENCES
/*tp_is_gc*/ (inquiry)pygpu_batch__tp_is_gc,
#else
/*tp_is_gc*/ nullptr,
#endif
/*tp_bases*/ nullptr,
/*tp_mro*/ nullptr,
/*tp_cache*/ nullptr,
/*tp_subclasses*/ nullptr,
/*tp_weaklist*/ nullptr,
/*tp_del*/ nullptr,
/*tp_version_tag*/ 0,
/*tp_finalize*/ nullptr,
/*tp_vectorcall*/ nullptr,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
PyObject *BPyGPUBatch_CreatePyObject(blender::gpu::Batch *batch)
{
BPyGPUBatch *self;
#ifdef USE_GPU_PY_REFERENCES
self = (BPyGPUBatch *)_PyObject_GC_New(&BPyGPUBatch_Type);
self->references = nullptr;
#else
self = PyObject_New(BPyGPUBatch, &BPyGPUBatch_Type);
#endif
self->batch = batch;
return (PyObject *)self;
}
/** \} */
#undef BPY_GPU_BATCH_CHECK_OBJ