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97fb2973c84bb3ffbb68938f3df36b5826dff948
test2
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source
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gameengine
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Rasterizer
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RAS_OpenGLRasterizer
History
Tom Musgrove
4a1a766a16
= game engine fixes=
...
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
..
ARB_multitexture.h
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
glext.h
Got the armatures, GLSL shaders and other snailrose changes to work for Linux.
2006-01-08 09:11:17 +00:00
Makefile
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
attempt to fix crashes (reported under Linux)related to OpenGL extension queries.
2006-07-06 21:21:16 +00:00
RAS_GLExtensionManager.h
applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms)
2006-05-09 18:23:45 +00:00
RAS_ListRasterizer.cpp
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
RAS_ListRasterizer.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_OpenGLRasterizer.cpp
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_OpenGLRasterizer.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_VAOpenGLRasterizer.cpp
= game engine fixes=
2007-01-08 04:22:23 +00:00
RAS_VAOpenGLRasterizer.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
SConscript
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00