Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.
Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.
Issue reported on: T58734
Reviewers: sergey
https://developer.blender.org/D4032