Files
test2/source/blender
Daniel Genrich 9a8f98ddd8 Blender Internal Render: Split quads to predictable (vertices 0,1,3) triangles for animated meshes.
This solves problems with collisions beeing rendered different than in viewport.
2012-05-15 13:39:44 +00:00
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2012-05-11 16:11:52 +00:00
2012-05-13 22:05:51 +00:00
2012-05-12 16:11:34 +00:00