This moves all multi-function related code in the `functions` module into a new `multi_function` namespace. This is similar to how there is a `lazy_function` namespace. The main benefit of this is that many types names that were prefixed with `MF` (for "multi function") can be simplified. There is also a common shorthand for the `multi_function` namespace: `mf`. This is also similar to lazy-functions where the shortened namespace is called `lf`.
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_function_util.hh"
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#include "BLI_hash.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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namespace blender::nodes::node_fn_input_int_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Int>(N_("Integer"));
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}
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static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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uiLayout *col = uiLayoutColumn(layout, true);
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uiItemR(col, ptr, "integer", UI_ITEM_R_EXPAND, "", ICON_NONE);
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}
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static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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const bNode &bnode = builder.node();
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NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
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builder.construct_and_set_matching_fn<mf::CustomMF_Constant<int>>(node_storage->integer);
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}
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static void node_init(bNodeTree * /*tree*/, bNode *node)
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{
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NodeInputInt *data = MEM_cnew<NodeInputInt>(__func__);
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node->storage = data;
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}
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} // namespace blender::nodes::node_fn_input_int_cc
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void register_node_type_fn_input_int()
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{
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namespace file_ns = blender::nodes::node_fn_input_int_cc;
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static bNodeType ntype;
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fn_node_type_base(&ntype, FN_NODE_INPUT_INT, "Integer", 0);
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ntype.declare = file_ns::node_declare;
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ntype.initfunc = file_ns::node_init;
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node_type_storage(
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&ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
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ntype.build_multi_function = file_ns::node_build_multi_function;
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ntype.draw_buttons = file_ns::node_layout;
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nodeRegisterType(&ntype);
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}
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