Files
test2/source/blender/blenkernel
Hans Goudey 9cade06f5f Refactor: Nodes: Use Map instead of GHash for compositor previews
Replace `bNodeInstanceHash` with a `Map`. Move it to the node tree
runtime data. Simplify some code by removing the tag from the hash
value and collecting unused previews directly. Then just remove a
bunch of code that's now unused.

Note that texture node previews haven't been working for a while
anyway, and the experimental shader node previews seem to use
a different system (this one is a remnant of Blender Internal).

Pull Request: https://projects.blender.org/blender/blender/pulls/135310
2025-03-03 14:04:20 +01:00
..
2025-02-23 21:02:54 +11:00
2025-02-24 11:32:59 +01:00
2025-01-29 12:31:19 +11:00
2025-02-18 15:36:50 +01:00
2025-02-23 21:02:54 +11:00
2025-02-18 00:28:14 +01:00