This is more like a workaround to prevent obvious cases fail, but in theory if some other area will start updating object for subframes blender will crash again. Perhaps proper way to solve this will be to copy objects for subframe updates.
This is more like a workaround to prevent obvious cases fail, but in theory if some other area will start updating object for subframes blender will crash again. Perhaps proper way to solve this will be to copy objects for subframe updates.