Files
test2/source/blender/gpu/intern/gpu_shader_vertex.glsl
2011-05-16 20:30:59 +00:00

28 lines
498 B
GLSL

<<<<<<< .working
varying vec3 varposition;
varying vec3 varnormal;
void main()
{
vec4 co = gl_ModelViewMatrix * gl_Vertex;
varposition = co.xyz;
varnormal = gl_NormalMatrix * gl_Normal;
gl_Position = gl_ProjectionMatrix * co;
=======
varying vec3 varposition;
varying vec3 varnormal;
void main()
{
vec4 co = gl_ModelViewMatrix * gl_Vertex;
varposition = co.xyz;
varnormal = normalize(gl_NormalMatrix * gl_Normal);
gl_Position = gl_ProjectionMatrix * co;
>>>>>>> .merge-right.r36569