28 lines
498 B
GLSL
28 lines
498 B
GLSL
<<<<<<< .working
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varying vec3 varposition;
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varying vec3 varnormal;
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void main()
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{
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vec4 co = gl_ModelViewMatrix * gl_Vertex;
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varposition = co.xyz;
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varnormal = gl_NormalMatrix * gl_Normal;
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gl_Position = gl_ProjectionMatrix * co;
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=======
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varying vec3 varposition;
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varying vec3 varnormal;
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void main()
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{
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vec4 co = gl_ModelViewMatrix * gl_Vertex;
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varposition = co.xyz;
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varnormal = normalize(gl_NormalMatrix * gl_Normal);
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gl_Position = gl_ProjectionMatrix * co;
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>>>>>>> .merge-right.r36569
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