===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
139 lines
5.1 KiB
C
139 lines
5.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_OBJECT_H
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#define BKE_OBJECT_H
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/** \file BKE_object.h
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* \ingroup bke
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* \brief General operations, lookup, etc. for blender objects.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Base;
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struct Scene;
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struct Object;
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struct Camera;
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struct BoundBox;
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struct View3D;
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struct SoftBody;
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struct BulletSoftBody;
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struct Group;
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struct bAction;
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struct RenderData;
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struct rctf;
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struct MovieClip;
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void clear_workob(struct Object *workob);
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void what_does_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
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void copy_baseflags(struct Scene *scene);
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void copy_objectflags(struct Scene *scene);
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struct SoftBody *copy_softbody(struct SoftBody *sb);
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struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
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void copy_object_particlesystems(struct Object *obn, struct Object *ob);
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void copy_object_softbody(struct Object *obn, struct Object *ob);
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void object_free_particlesystems(struct Object *ob);
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void object_free_softbody(struct Object *ob);
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void object_free_bulletsoftbody(struct Object *ob);
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void update_base_layer(struct Scene *scene, struct Object *ob);
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void free_object(struct Object *ob);
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void object_free_display(struct Object *ob);
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void object_link_modifiers(struct Object *ob, struct Object *from);
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void object_free_modifiers(struct Object *ob);
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void object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
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void object_copy_proxy_drivers(struct Object *ob, struct Object *target);
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void unlink_object(struct Object *ob);
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int exist_object(struct Object *obtest);
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struct Object *add_only_object(int type, const char *name);
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struct Object *add_object(struct Scene *scene, int type);
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struct Object *copy_object(struct Object *ob);
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void make_local_object(struct Object *ob);
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int object_is_libdata(struct Object *ob);
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int object_data_is_libdata(struct Object *ob);
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void set_mblur_offs(float blur);
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void set_field_offs(float field);
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void disable_speed_curve(int val);
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void object_scale_to_mat3(struct Object *ob, float mat[][3]);
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void object_rot_to_mat3(struct Object *ob, float mat[][3]);
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void object_mat3_to_rot(struct Object *ob, float mat[][3], short use_compat);
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void object_to_mat3(struct Object *ob, float mat[][3]);
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void object_to_mat4(struct Object *ob, float mat[][4]);
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void object_apply_mat4(struct Object *ob, float mat[][4], const short use_compat, const short use_parent);
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void set_no_parent_ipo(int val);
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struct Object *object_pose_armature_get(struct Object *ob);
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void where_is_object_time(struct Scene *scene, struct Object *ob, float ctime);
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void where_is_object(struct Scene *scene, struct Object *ob);
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void where_is_object_simul(struct Scene *scene, struct Object *ob);
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void where_is_object_mat(struct Scene *scene, struct Object *ob, float obmat[4][4]);
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struct BoundBox *unit_boundbox(void);
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void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
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struct BoundBox *object_get_boundbox(struct Object *ob);
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void object_get_dimensions(struct Object *ob, float *value);
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void object_set_dimensions(struct Object *ob, const float *value);
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void object_boundbox_flag(struct Object *ob, int flag, int set);
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void minmax_object(struct Object *ob, float min[3], float max[3]);
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int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
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void solve_tracking (struct Object *ob, float targetmat[][4]);
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int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
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void *object_tfm_backup(struct Object *ob);
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void object_tfm_restore(struct Object *ob, void *obtfm_pt);
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void object_handle_update(struct Scene *scene, struct Object *ob);
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void object_sculpt_modifiers_changed(struct Object *ob);
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int give_obdata_texspace(struct Object *ob, short **texflag, float **loc, float **size, float **rot);
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int object_insert_ptcache(struct Object *ob);
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// void object_delete_ptcache(struct Object *ob, int index);
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struct KeyBlock *object_insert_shape_key(struct Scene *scene, struct Object *ob, const char *name, int from_mix);
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int object_is_modified(struct Scene *scene, struct Object *ob);
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void object_relink(struct Object *ob);
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struct MovieClip *object_get_movieclip(struct Scene *scene, struct Object *ob, int use_default);
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#ifdef __cplusplus
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}
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#endif
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#endif
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