Shader draw parameter support is needed for Workbench-next. (Almost) All devices that we support also supports shader draw parameters. This PR doesn't include a workaround for devices that don't have support. For end-users this PR will allow workbench-next to render the object on the correct location. Before this patch they were always drawn on the origin. The catch is that OpenGL uses gl_InstanceID which always starts counting at 0. Vulkan has gl_InstanceIndex which holds the correct instance number. By subtracting the gl_InstanceIndex from gl_BaseInstance will get the correct gl_InstanceID. This patch also activates some device extensions to perform in shader printf statements inside a shader. Documentation for this will be added to the dev docs how to use them. Pull Request: https://projects.blender.org/blender/blender/pulls/111461
195 lines
4.6 KiB
C++
195 lines
4.6 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "BLI_utility_mixins.hh"
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "vk_buffer.hh"
|
|
#include "vk_common.hh"
|
|
#include "vk_debug.hh"
|
|
#include "vk_descriptor_pools.hh"
|
|
#include "vk_sampler.hh"
|
|
|
|
namespace blender::gpu {
|
|
class VKBackend;
|
|
|
|
struct VKWorkarounds {
|
|
/**
|
|
* Some devices don't support pixel formats that are aligned to 24 and 48 bits.
|
|
* In this case we need to use a different texture format.
|
|
*
|
|
* If set to true we should work around this issue by using a different texture format.
|
|
*/
|
|
bool not_aligned_pixel_formats = false;
|
|
};
|
|
|
|
class VKDevice : public NonCopyable {
|
|
private:
|
|
/** Copies of the handles owned by the GHOST context. */
|
|
VkInstance vk_instance_ = VK_NULL_HANDLE;
|
|
VkPhysicalDevice vk_physical_device_ = VK_NULL_HANDLE;
|
|
VkDevice vk_device_ = VK_NULL_HANDLE;
|
|
uint32_t vk_queue_family_ = 0;
|
|
VkQueue vk_queue_ = VK_NULL_HANDLE;
|
|
VkCommandPool vk_command_pool_ = VK_NULL_HANDLE;
|
|
|
|
/* Dummy sampler for now. */
|
|
VKSampler sampler_;
|
|
|
|
/**
|
|
* Available Contexts for this device.
|
|
*
|
|
* Device keeps track of each contexts. When buffers/images are freed they need to be removed
|
|
* from all contexts state managers.
|
|
*
|
|
* The contexts inside this list aren't owned by the VKDevice. Caller of `GPU_context_create`
|
|
* holds the ownership.
|
|
*/
|
|
Vector<std::reference_wrapper<VKContext>> contexts_;
|
|
|
|
/** Allocator used for texture and buffers and other resources. */
|
|
VmaAllocator mem_allocator_ = VK_NULL_HANDLE;
|
|
VKDescriptorPools descriptor_pools_;
|
|
|
|
/** Limits of the device linked to this context. */
|
|
VkPhysicalDeviceProperties vk_physical_device_properties_ = {};
|
|
/** Features support. */
|
|
VkPhysicalDeviceFeatures vk_physical_device_features_ = {};
|
|
VkPhysicalDeviceVulkan11Features vk_physical_device_vulkan_11_features_ = {};
|
|
|
|
/** Functions of vk_ext_debugutils for this device/instance. */
|
|
debug::VKDebuggingTools debugging_tools_;
|
|
|
|
/* Workarounds */
|
|
VKWorkarounds workarounds_;
|
|
|
|
/** Buffer to bind to unbound resource locations. */
|
|
VKBuffer dummy_buffer_;
|
|
|
|
public:
|
|
VkPhysicalDevice physical_device_get() const
|
|
{
|
|
return vk_physical_device_;
|
|
}
|
|
|
|
const VkPhysicalDeviceProperties &physical_device_properties_get() const
|
|
{
|
|
return vk_physical_device_properties_;
|
|
}
|
|
|
|
const VkPhysicalDeviceFeatures &physical_device_features_get() const
|
|
{
|
|
return vk_physical_device_features_;
|
|
}
|
|
|
|
const VkPhysicalDeviceVulkan11Features &physical_device_vulkan_11_features_get() const
|
|
{
|
|
return vk_physical_device_vulkan_11_features_;
|
|
}
|
|
|
|
VkInstance instance_get() const
|
|
{
|
|
return vk_instance_;
|
|
};
|
|
|
|
VkDevice device_get() const
|
|
{
|
|
return vk_device_;
|
|
}
|
|
|
|
VkQueue queue_get() const
|
|
{
|
|
return vk_queue_;
|
|
}
|
|
|
|
VKDescriptorPools &descriptor_pools_get()
|
|
{
|
|
return descriptor_pools_;
|
|
}
|
|
|
|
const uint32_t *queue_family_ptr_get() const
|
|
{
|
|
return &vk_queue_family_;
|
|
}
|
|
|
|
VmaAllocator mem_allocator_get() const
|
|
{
|
|
return mem_allocator_;
|
|
}
|
|
|
|
debug::VKDebuggingTools &debugging_tools_get()
|
|
{
|
|
return debugging_tools_;
|
|
}
|
|
|
|
const debug::VKDebuggingTools &debugging_tools_get() const
|
|
{
|
|
return debugging_tools_;
|
|
}
|
|
|
|
const VKSampler &sampler_get() const
|
|
{
|
|
return sampler_;
|
|
}
|
|
|
|
const VkCommandPool vk_command_pool_get() const
|
|
{
|
|
return vk_command_pool_;
|
|
}
|
|
|
|
bool is_initialized() const;
|
|
void init(void *ghost_context);
|
|
/**
|
|
* Initialize a dummy buffer that can be bound for missing attributes.
|
|
*
|
|
* Dummy buffer can only be initialized after the command buffer of the context is retrieved.
|
|
*/
|
|
void init_dummy_buffer(VKContext &context);
|
|
void deinit();
|
|
|
|
eGPUDeviceType device_type() const;
|
|
eGPUDriverType driver_type() const;
|
|
std::string vendor_name() const;
|
|
std::string driver_version() const;
|
|
|
|
const VKWorkarounds &workarounds_get() const
|
|
{
|
|
return workarounds_;
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Resource management
|
|
* \{ */
|
|
|
|
void context_register(VKContext &context);
|
|
void context_unregister(VKContext &context);
|
|
const Vector<std::reference_wrapper<VKContext>> &contexts_get() const;
|
|
|
|
const VKBuffer &dummy_buffer_get() const
|
|
{
|
|
return dummy_buffer_;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
private:
|
|
void init_physical_device_properties();
|
|
void init_physical_device_features();
|
|
void init_debug_callbacks();
|
|
void init_memory_allocator();
|
|
void init_command_pools();
|
|
void init_descriptor_pools();
|
|
|
|
/* During initialization the backend requires access to update the workarounds. */
|
|
friend VKBackend;
|
|
};
|
|
|
|
} // namespace blender::gpu
|