It is perfectly valid that an attribute does not exist and cannot be created. For example, this can happen when a mesh does not contain any vertices.
208 lines
7.1 KiB
C++
208 lines
7.1 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_persistent_data_handle.hh"
|
|
#include "BKE_pointcloud.h"
|
|
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_pointcloud_types.h"
|
|
|
|
#include "node_geometry_util.hh"
|
|
|
|
static bNodeSocketTemplate geo_node_point_instance_in[] = {
|
|
{SOCK_GEOMETRY, N_("Geometry")},
|
|
{SOCK_STRING, N_("Mask")},
|
|
{-1, ""},
|
|
};
|
|
|
|
static bNodeSocketTemplate geo_node_point_instance_out[] = {
|
|
{SOCK_GEOMETRY, N_("Geometry 1")},
|
|
{SOCK_GEOMETRY, N_("Geometry 2")},
|
|
{-1, ""},
|
|
};
|
|
|
|
namespace blender::nodes {
|
|
|
|
static void fill_new_attribute_from_input(const ReadAttribute &input_attribute,
|
|
WriteAttribute &out_attribute_a,
|
|
WriteAttribute &out_attribute_b,
|
|
Span<bool> a_or_b)
|
|
{
|
|
fn::GSpan in_span = input_attribute.get_span();
|
|
int i_a = 0;
|
|
int i_b = 0;
|
|
for (int i_in = 0; i_in < in_span.size(); i_in++) {
|
|
const bool move_to_b = a_or_b[i_in];
|
|
if (move_to_b) {
|
|
out_attribute_b.set(i_b, in_span[i_in]);
|
|
i_b++;
|
|
}
|
|
else {
|
|
out_attribute_a.set(i_a, in_span[i_in]);
|
|
i_a++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Move the original attribute values to the two output components.
|
|
*
|
|
* \note This assumes a consistent ordering of indices before and after the split,
|
|
* which is true for points and a simple vertex array.
|
|
*/
|
|
static void move_split_attributes(const GeometryComponent &in_component,
|
|
GeometryComponent &out_component_a,
|
|
GeometryComponent &out_component_b,
|
|
Span<bool> a_or_b)
|
|
{
|
|
Set<std::string> attribute_names = in_component.attribute_names();
|
|
|
|
for (const std::string &name : attribute_names) {
|
|
ReadAttributePtr attribute = in_component.attribute_try_get_for_read(name);
|
|
BLI_assert(attribute);
|
|
|
|
/* Since this node only creates points and vertices, don't copy other attributes. */
|
|
if (attribute->domain() != ATTR_DOMAIN_POINT) {
|
|
continue;
|
|
}
|
|
|
|
const CustomDataType data_type = bke::cpp_type_to_custom_data_type(attribute->cpp_type());
|
|
const AttributeDomain domain = attribute->domain();
|
|
|
|
/* Don't try to create the attribute on the new component if it already exists (i.e. has been
|
|
* initialized by someone else). */
|
|
if (!out_component_a.attribute_exists(name)) {
|
|
if (!out_component_a.attribute_try_create(name, domain, data_type)) {
|
|
continue;
|
|
}
|
|
}
|
|
if (!out_component_b.attribute_exists(name)) {
|
|
if (!out_component_b.attribute_try_create(name, domain, data_type)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
WriteAttributePtr out_attribute_a = out_component_a.attribute_try_get_for_write(name);
|
|
WriteAttributePtr out_attribute_b = out_component_b.attribute_try_get_for_write(name);
|
|
if (!out_attribute_a || !out_attribute_b) {
|
|
BLI_assert(false);
|
|
continue;
|
|
}
|
|
|
|
fill_new_attribute_from_input(*attribute, *out_attribute_a, *out_attribute_b, a_or_b);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find total in each new set and find which of the output sets each point will belong to.
|
|
*/
|
|
static Array<bool> count_point_splits(const GeometryComponent &component,
|
|
const GeoNodeExecParams ¶ms,
|
|
int *r_a_total,
|
|
int *r_b_total)
|
|
{
|
|
const BooleanReadAttribute mask_attribute = params.get_input_attribute<bool>(
|
|
"Mask", component, ATTR_DOMAIN_POINT, false);
|
|
Array<bool> masks = mask_attribute.get_span();
|
|
const int in_total = masks.size();
|
|
|
|
*r_b_total = 0;
|
|
for (const bool mask : masks) {
|
|
if (mask) {
|
|
*r_b_total += 1;
|
|
}
|
|
}
|
|
*r_a_total = in_total - *r_b_total;
|
|
|
|
return masks;
|
|
}
|
|
|
|
static void separate_mesh(const MeshComponent &in_component,
|
|
const GeoNodeExecParams ¶ms,
|
|
MeshComponent &out_component_a,
|
|
MeshComponent &out_component_b)
|
|
{
|
|
const int size = in_component.attribute_domain_size(ATTR_DOMAIN_POINT);
|
|
if (size == 0) {
|
|
return;
|
|
}
|
|
|
|
int a_total;
|
|
int b_total;
|
|
Array<bool> a_or_b = count_point_splits(in_component, params, &a_total, &b_total);
|
|
|
|
out_component_a.replace(BKE_mesh_new_nomain(a_total, 0, 0, 0, 0));
|
|
out_component_b.replace(BKE_mesh_new_nomain(b_total, 0, 0, 0, 0));
|
|
|
|
move_split_attributes(in_component, out_component_a, out_component_b, a_or_b);
|
|
}
|
|
|
|
static void separate_point_cloud(const PointCloudComponent &in_component,
|
|
const GeoNodeExecParams ¶ms,
|
|
PointCloudComponent &out_component_a,
|
|
PointCloudComponent &out_component_b)
|
|
{
|
|
const int size = in_component.attribute_domain_size(ATTR_DOMAIN_POINT);
|
|
if (size == 0) {
|
|
return;
|
|
}
|
|
|
|
int a_total;
|
|
int b_total;
|
|
Array<bool> a_or_b = count_point_splits(in_component, params, &a_total, &b_total);
|
|
|
|
out_component_a.replace(BKE_pointcloud_new_nomain(a_total));
|
|
out_component_b.replace(BKE_pointcloud_new_nomain(b_total));
|
|
|
|
move_split_attributes(in_component, out_component_a, out_component_b, a_or_b);
|
|
}
|
|
|
|
static void geo_node_point_separate_exec(GeoNodeExecParams params)
|
|
{
|
|
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
|
|
GeometrySet out_set_a(geometry_set);
|
|
GeometrySet out_set_b;
|
|
|
|
if (geometry_set.has<PointCloudComponent>()) {
|
|
separate_point_cloud(*geometry_set.get_component_for_read<PointCloudComponent>(),
|
|
params,
|
|
out_set_a.get_component_for_write<PointCloudComponent>(),
|
|
out_set_b.get_component_for_write<PointCloudComponent>());
|
|
}
|
|
if (geometry_set.has<MeshComponent>()) {
|
|
separate_mesh(*geometry_set.get_component_for_read<MeshComponent>(),
|
|
params,
|
|
out_set_a.get_component_for_write<MeshComponent>(),
|
|
out_set_b.get_component_for_write<MeshComponent>());
|
|
}
|
|
|
|
params.set_output("Geometry 1", std::move(out_set_a));
|
|
params.set_output("Geometry 2", std::move(out_set_b));
|
|
}
|
|
} // namespace blender::nodes
|
|
|
|
void register_node_type_geo_point_separate()
|
|
{
|
|
static bNodeType ntype;
|
|
|
|
geo_node_type_base(&ntype, GEO_NODE_POINT_SEPARATE, "Point Separate", NODE_CLASS_GEOMETRY, 0);
|
|
node_type_socket_templates(&ntype, geo_node_point_instance_in, geo_node_point_instance_out);
|
|
ntype.geometry_node_execute = blender::nodes::geo_node_point_separate_exec;
|
|
nodeRegisterType(&ntype);
|
|
}
|