Files
test2/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc
Jacques Lucke 9fa6e06287 Geometry Nodes: remove incorrect assert
It is perfectly valid that an attribute does not exist and cannot be created.
For example, this can happen when a mesh does not contain any vertices.
2021-02-12 12:33:04 +01:00

208 lines
7.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_mesh.h"
#include "BKE_persistent_data_handle.hh"
#include "BKE_pointcloud.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_pointcloud_types.h"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_point_instance_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("Mask")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_point_instance_out[] = {
{SOCK_GEOMETRY, N_("Geometry 1")},
{SOCK_GEOMETRY, N_("Geometry 2")},
{-1, ""},
};
namespace blender::nodes {
static void fill_new_attribute_from_input(const ReadAttribute &input_attribute,
WriteAttribute &out_attribute_a,
WriteAttribute &out_attribute_b,
Span<bool> a_or_b)
{
fn::GSpan in_span = input_attribute.get_span();
int i_a = 0;
int i_b = 0;
for (int i_in = 0; i_in < in_span.size(); i_in++) {
const bool move_to_b = a_or_b[i_in];
if (move_to_b) {
out_attribute_b.set(i_b, in_span[i_in]);
i_b++;
}
else {
out_attribute_a.set(i_a, in_span[i_in]);
i_a++;
}
}
}
/**
* Move the original attribute values to the two output components.
*
* \note This assumes a consistent ordering of indices before and after the split,
* which is true for points and a simple vertex array.
*/
static void move_split_attributes(const GeometryComponent &in_component,
GeometryComponent &out_component_a,
GeometryComponent &out_component_b,
Span<bool> a_or_b)
{
Set<std::string> attribute_names = in_component.attribute_names();
for (const std::string &name : attribute_names) {
ReadAttributePtr attribute = in_component.attribute_try_get_for_read(name);
BLI_assert(attribute);
/* Since this node only creates points and vertices, don't copy other attributes. */
if (attribute->domain() != ATTR_DOMAIN_POINT) {
continue;
}
const CustomDataType data_type = bke::cpp_type_to_custom_data_type(attribute->cpp_type());
const AttributeDomain domain = attribute->domain();
/* Don't try to create the attribute on the new component if it already exists (i.e. has been
* initialized by someone else). */
if (!out_component_a.attribute_exists(name)) {
if (!out_component_a.attribute_try_create(name, domain, data_type)) {
continue;
}
}
if (!out_component_b.attribute_exists(name)) {
if (!out_component_b.attribute_try_create(name, domain, data_type)) {
continue;
}
}
WriteAttributePtr out_attribute_a = out_component_a.attribute_try_get_for_write(name);
WriteAttributePtr out_attribute_b = out_component_b.attribute_try_get_for_write(name);
if (!out_attribute_a || !out_attribute_b) {
BLI_assert(false);
continue;
}
fill_new_attribute_from_input(*attribute, *out_attribute_a, *out_attribute_b, a_or_b);
}
}
/**
* Find total in each new set and find which of the output sets each point will belong to.
*/
static Array<bool> count_point_splits(const GeometryComponent &component,
const GeoNodeExecParams &params,
int *r_a_total,
int *r_b_total)
{
const BooleanReadAttribute mask_attribute = params.get_input_attribute<bool>(
"Mask", component, ATTR_DOMAIN_POINT, false);
Array<bool> masks = mask_attribute.get_span();
const int in_total = masks.size();
*r_b_total = 0;
for (const bool mask : masks) {
if (mask) {
*r_b_total += 1;
}
}
*r_a_total = in_total - *r_b_total;
return masks;
}
static void separate_mesh(const MeshComponent &in_component,
const GeoNodeExecParams &params,
MeshComponent &out_component_a,
MeshComponent &out_component_b)
{
const int size = in_component.attribute_domain_size(ATTR_DOMAIN_POINT);
if (size == 0) {
return;
}
int a_total;
int b_total;
Array<bool> a_or_b = count_point_splits(in_component, params, &a_total, &b_total);
out_component_a.replace(BKE_mesh_new_nomain(a_total, 0, 0, 0, 0));
out_component_b.replace(BKE_mesh_new_nomain(b_total, 0, 0, 0, 0));
move_split_attributes(in_component, out_component_a, out_component_b, a_or_b);
}
static void separate_point_cloud(const PointCloudComponent &in_component,
const GeoNodeExecParams &params,
PointCloudComponent &out_component_a,
PointCloudComponent &out_component_b)
{
const int size = in_component.attribute_domain_size(ATTR_DOMAIN_POINT);
if (size == 0) {
return;
}
int a_total;
int b_total;
Array<bool> a_or_b = count_point_splits(in_component, params, &a_total, &b_total);
out_component_a.replace(BKE_pointcloud_new_nomain(a_total));
out_component_b.replace(BKE_pointcloud_new_nomain(b_total));
move_split_attributes(in_component, out_component_a, out_component_b, a_or_b);
}
static void geo_node_point_separate_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
GeometrySet out_set_a(geometry_set);
GeometrySet out_set_b;
if (geometry_set.has<PointCloudComponent>()) {
separate_point_cloud(*geometry_set.get_component_for_read<PointCloudComponent>(),
params,
out_set_a.get_component_for_write<PointCloudComponent>(),
out_set_b.get_component_for_write<PointCloudComponent>());
}
if (geometry_set.has<MeshComponent>()) {
separate_mesh(*geometry_set.get_component_for_read<MeshComponent>(),
params,
out_set_a.get_component_for_write<MeshComponent>(),
out_set_b.get_component_for_write<MeshComponent>());
}
params.set_output("Geometry 1", std::move(out_set_a));
params.set_output("Geometry 2", std::move(out_set_b));
}
} // namespace blender::nodes
void register_node_type_geo_point_separate()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_POINT_SEPARATE, "Point Separate", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(&ntype, geo_node_point_instance_in, geo_node_point_instance_out);
ntype.geometry_node_execute = blender::nodes::geo_node_point_separate_exec;
nodeRegisterType(&ntype);
}