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test2/source
Ton Roosendaal 9fa952f9a5 Bugfix #2803
Transparent shadow could accidentally intersect first with a face being
farther away, due to the fact larger faces can fill up multiple octree
nodes. Had to use the same exception handling as for raytracing mirror or
glass.
2005-07-10 08:55:14 +00:00
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2005-07-10 08:55:14 +00:00
2005-05-08 21:20:34 +00:00
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2005-03-09 19:45:59 +00:00