This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test2
Watch
1
Star
0
Fork
0
You've already forked test2
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
9fcb7cd520dd5b1befcff9115a707a2b4cfa718a
test2
/
source
/
gameengine
/
Physics
History
Mitchell Stokes
9fcb7cd520
BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
2012-10-07 19:10:03 +00:00
..
Bullet
BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
2012-10-07 19:10:03 +00:00
common
style cleanup
2012-09-16 04:58:18 +00:00
Dummy
style cleanup: comments
2012-06-30 22:49:33 +00:00