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9fcb7cd520dd5b1befcff9115a707a2b4cfa718a
test2/source/gameengine/Physics
History
Mitchell Stokes 9fcb7cd520 BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
2012-10-07 19:10:03 +00:00
..
Bullet
BGE: When applying movement to an object with the Character physics type, use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
2012-10-07 19:10:03 +00:00
common
style cleanup
2012-09-16 04:58:18 +00:00
Dummy
style cleanup: comments
2012-06-30 22:49:33 +00:00
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