XRay also uses depth only shaders, where the framebuffer has empty attachment slots. This is not compatible with Vulkan render passes and should be phased out. Ref: !130258 Pull Request: https://projects.blender.org/blender/blender/pulls/130510
XRay also uses depth only shaders, where the framebuffer has empty attachment slots. This is not compatible with Vulkan render passes and should be phased out. Ref: !130258 Pull Request: https://projects.blender.org/blender/blender/pulls/130510