Supports baking to object and tangent space. Compatible with Cycles Vector Displacement node which has the (tangent, normal, bitangent) convention. The viewport situation is a bit confusing: seems that Eevee does not handle vector displacement properly and rips all faces apart. Cycles renders the displaced object correctly. Not entirely happy with the UI, as displacement space does not really belong to the Output, but so doesn't Low Resolution Mesh. Perhaps the best would be to have a separate pass to revisit the settings, and also make it more clear what the Low Resolution Mesh actually does. Pull Request: https://projects.blender.org/blender/blender/pulls/145014
This folder contains files used by ctest testing system in Blender. The purpose of this files it to do automated render tests for Cycles, Workbench and EEVEE. If you want to extend this collection make sure the file is really small and uses as few samples as possible for reliable detection of render regressions. Each file is expected to be rendered in around one second.