Files
test2/source/blender
Janne Karhu a22de3f73c Effector calculations are now thread safe.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases.
* Calculating the effector velocity is now done in the effector precalculation stage.
* Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points.
* Thanks to MiikaH for noticing this problem.
2011-07-24 17:44:22 +00:00
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2011-07-19 02:47:43 +00:00
2011-07-22 15:28:50 +00:00
2011-07-18 14:41:59 +00:00