r = lens * theta Thanks for Adriano Oliveira for reporting this and chasing down the right formula. Now fulldome works no longer need to use equisolid + a specific lens+sensor size. And happy birthday to me. And yes, that's how I celebrate it ;)
64 lines
2.5 KiB
Python
64 lines
2.5 KiB
Python
#
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# Copyright 2011, Blender Foundation.
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# <pep8 compliant>
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from . import engine
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devices = (
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('CPU', "CPU", "Use CPU for rendering"),
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('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in user preferences"))
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feature_set = (
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('SUPPORTED', "Supported", "Only use finished and supported features"),
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('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future"),
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)
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shading_systems = (
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('GPU_COMPATIBLE', "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
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('OSL', "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"),
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)
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displacement_methods = (
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('BUMP', "Bump", "Bump mapping to simulate the appearance of displacement"),
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('TRUE', "True", "Use true displacement only, requires fine subdivision"),
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('BOTH', "Both", "Combination of displacement and bump mapping"),
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)
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bvh_types = (
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('DYNAMIC_BVH', "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
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('STATIC_BVH', "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"),
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)
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filter_types = (
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('BOX', "Box", "Box filter"),
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('GAUSSIAN', "Gaussian", "Gaussian filter"),
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)
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aperture_types = (
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('RADIUS', "Radius", "Directly change the size of the aperture"),
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('FSTOP', "F/stop", "Change the size of the aperture by f/stops"),
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)
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panorama_types = (
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('EQUIRECTANGULAR', "Equirectangular", "Render the scene with a spherical camera, also known as Lat Long panorama"),
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('FISHEYE_EQUIDISTANT', "Fisheye Equidistant", "Ideal for fulldomes, ignore the sensor dimensions"),
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('FISHEYE_EQUISOLID', "Fisheye Equisolid",
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"Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
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)
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