Files
test2/source/blender/blenlib/BLI_uvproject.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

57 lines
1.5 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Object;
struct ProjCameraInfo;
/**
* Create UV info from the camera, needs to be freed.
*
* \param rotmat: can be `obedit->object_to_world` when uv project is used.
* \param winx, winy: can be from `scene->r.xsch / ysch`.
*/
struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob,
float rotmat[4][4],
float winx,
float winy);
/**
* Apply UV from #ProjCameraInfo (camera).
*/
void BLI_uvproject_from_camera(float target[2], float source[3], struct ProjCameraInfo *uci);
/**
* Apply uv from perspective matrix.
* \param persmat: Can be `rv3d->persmat`.
*/
void BLI_uvproject_from_view(float target[2],
float source[3],
float persmat[4][4],
float rotmat[4][4],
float winx,
float winy);
/**
* Apply orthographic UVs.
*/
void BLI_uvproject_from_view_ortho(float target[2], float source[3], const float rotmat[4][4]);
/**
* So we can adjust scale with keeping the struct private.
*/
void BLI_uvproject_camera_info_scale(struct ProjCameraInfo *uci, float scale_x, float scale_y);
#ifdef __cplusplus
}
#endif