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test2/source/blender/bmesh/operators/bmo_unsubdivide.cc

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Pattern based geometry reduction which has the result similar to undoing
* a subdivide operation.
*/
#include "BLI_utildefines.h"
#include "bmesh.hh"
#include "bmesh_tools.hh"
#include "intern/bmesh_operators_private.hh" /* own include */
void bmo_unsubdivide_exec(BMesh *bm, BMOperator *op)
{
/* - `BMVert.flag & BM_ELEM_TAG`: Shows we touched this vert.
* - `BMVert.index == -1`: Shows we will remove this vert. */
BMVert *v;
BMIter iter;
const int iterations = max_ii(1, BMO_slot_int_get(op->slots_in, "iterations"));
BMOpSlot *vinput = BMO_slot_get(op->slots_in, "verts");
BMVert **vinput_arr = (BMVert **)vinput->data.buf;
int v_index;
/* tag verts */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
}
for (v_index = 0; v_index < vinput->len; v_index++) {
v = vinput_arr[v_index];
BM_elem_flag_enable(v, BM_ELEM_TAG);
}
/* do all the real work here */
BM_mesh_decimate_unsubdivide_ex(bm, iterations, true);
}