Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
/* SPDX-FileCopyrightText: 2017 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/eval/deg_eval_runtime_backup.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "BLI_utildefines.h"
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#include "DRW_engine.h"
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namespace blender::deg {
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RuntimeBackup::RuntimeBackup(const Depsgraph *depsgraph)
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: have_backup(false),
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id_data({nullptr}),
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animation_backup(depsgraph),
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scene_backup(depsgraph),
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sound_backup(depsgraph),
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object_backup(depsgraph),
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drawdata_ptr(nullptr),
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movieclip_backup(depsgraph),
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volume_backup(depsgraph),
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gpencil_backup(depsgraph)
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{
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drawdata_backup.first = drawdata_backup.last = nullptr;
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}
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void RuntimeBackup::init_from_id(ID *id)
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{
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if (!deg_copy_on_write_is_expanded(id)) {
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return;
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}
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have_backup = true;
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/* Clear, so freeing the expanded data doesn't touch this Python reference. */
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id_data.py_instance = id->py_instance;
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id->py_instance = nullptr;
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animation_backup.init_from_id(id);
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const ID_Type id_type = GS(id->name);
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switch (id_type) {
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case ID_OB:
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object_backup.init_from_object(reinterpret_cast<Object *>(id));
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break;
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case ID_SCE:
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scene_backup.init_from_scene(reinterpret_cast<Scene *>(id));
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break;
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case ID_SO:
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sound_backup.init_from_sound(reinterpret_cast<bSound *>(id));
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break;
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case ID_MC:
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movieclip_backup.init_from_movieclip(reinterpret_cast<MovieClip *>(id));
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break;
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case ID_VO:
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volume_backup.init_from_volume(reinterpret_cast<Volume *>(id));
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break;
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case ID_GD_LEGACY:
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gpencil_backup.init_from_gpencil(reinterpret_cast<bGPdata *>(id));
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break;
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default:
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break;
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}
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/* Note that we never free GPU draw data from here since that's not
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* safe for threading and draw data is likely to be re-used. */
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drawdata_ptr = DRW_drawdatalist_from_id(id);
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if (drawdata_ptr != nullptr) {
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drawdata_backup = *drawdata_ptr;
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drawdata_ptr->first = drawdata_ptr->last = nullptr;
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}
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}
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void RuntimeBackup::restore_to_id(ID *id)
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{
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if (!have_backup) {
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return;
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}
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id->py_instance = id_data.py_instance;
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animation_backup.restore_to_id(id);
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const ID_Type id_type = GS(id->name);
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switch (id_type) {
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case ID_OB:
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object_backup.restore_to_object(reinterpret_cast<Object *>(id));
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break;
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case ID_SCE:
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scene_backup.restore_to_scene(reinterpret_cast<Scene *>(id));
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break;
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case ID_SO:
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sound_backup.restore_to_sound(reinterpret_cast<bSound *>(id));
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break;
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case ID_MC:
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movieclip_backup.restore_to_movieclip(reinterpret_cast<MovieClip *>(id));
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break;
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case ID_VO:
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volume_backup.restore_to_volume(reinterpret_cast<Volume *>(id));
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break;
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case ID_GD_LEGACY:
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gpencil_backup.restore_to_gpencil(reinterpret_cast<bGPdata *>(id));
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break;
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default:
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break;
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}
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if (drawdata_ptr != nullptr) {
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*drawdata_ptr = drawdata_backup;
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}
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}
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} // namespace blender::deg
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