Due to recent changes the local variables where not explicitly cast, that failed when compiling on Metal. Pull Request: https://projects.blender.org/blender/blender/pulls/115463
16 lines
413 B
GLSL
16 lines
413 B
GLSL
/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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void node_emission(vec4 color, float strength, float weight, out Closure result)
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{
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color = max(color, vec4(0.0));
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strength = max(strength, 0.0);
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ClosureEmission emission_data;
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emission_data.weight = weight;
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emission_data.emission = color.rgb * strength;
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result = closure_eval(emission_data);
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}
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