Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
42 lines
996 B
C
42 lines
996 B
C
/* SPDX-FileCopyrightText: 2005 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "BKE_node.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
extern struct bNodeTreeType *ntreeType_Shader;
|
|
|
|
void register_node_type_sh_custom_group(bNodeType *ntype);
|
|
|
|
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
|
|
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
|
|
|
|
/**
|
|
* Find an output node of the shader tree.
|
|
*
|
|
* \note it will only return output which is NOT in the group, which isn't how
|
|
* render engines works but it's how the GPU shader compilation works. This we
|
|
* can change in the future and make it a generic function, but for now it stays
|
|
* private here.
|
|
*/
|
|
struct bNode *ntreeShaderOutputNode(struct bNodeTree *ntree, int target);
|
|
|
|
/**
|
|
* This one needs to work on a local tree.
|
|
*/
|
|
void ntreeGPUMaterialNodes(struct bNodeTree *localtree, struct GPUMaterial *mat);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|