* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
489 lines
16 KiB
Plaintext
489 lines
16 KiB
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2019, NVIDIA Corporation.
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* Copyright 2019-2022 Blender Foundation. */
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// clang-format off
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#include "kernel/device/optix/compat.h"
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#include "kernel/device/optix/globals.h"
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#include "kernel/device/gpu/image.h" /* Texture lookup uses normal CUDA intrinsics. */
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#include "kernel/tables.h"
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#include "kernel/integrator/state.h"
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#include "kernel/integrator/state_flow.h"
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#include "kernel/integrator/state_util.h"
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#include "kernel/integrator/intersect_closest.h"
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#include "kernel/integrator/intersect_shadow.h"
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#include "kernel/integrator/intersect_subsurface.h"
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#include "kernel/integrator/intersect_volume_stack.h"
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// clang-format on
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#define OPTIX_DEFINE_ABI_VERSION_ONLY
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#include <optix_function_table.h>
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template<typename T> ccl_device_forceinline T *get_payload_ptr_0()
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{
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return pointer_unpack_from_uint<T>(optixGetPayload_0(), optixGetPayload_1());
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}
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template<typename T> ccl_device_forceinline T *get_payload_ptr_2()
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{
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return pointer_unpack_from_uint<T>(optixGetPayload_2(), optixGetPayload_3());
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}
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template<typename T> ccl_device_forceinline T *get_payload_ptr_6()
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{
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return (T *)(((uint64_t)optixGetPayload_7() << 32) | optixGetPayload_6());
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}
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ccl_device_forceinline int get_object_id()
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{
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#ifdef __OBJECT_MOTION__
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/* Always get the instance ID from the TLAS
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* There might be a motion transform node between TLAS and BLAS which does not have one. */
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return optixGetInstanceIdFromHandle(optixGetTransformListHandle(0));
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#else
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return optixGetInstanceId();
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#endif
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}
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extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_closest()
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{
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const int global_index = optixGetLaunchIndex().x;
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const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
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global_index;
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integrator_intersect_closest(nullptr, path_index, __params.render_buffer);
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}
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extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_shadow()
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{
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const int global_index = optixGetLaunchIndex().x;
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const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
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global_index;
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integrator_intersect_shadow(nullptr, path_index);
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}
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extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_subsurface()
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{
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const int global_index = optixGetLaunchIndex().x;
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const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
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global_index;
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integrator_intersect_subsurface(nullptr, path_index);
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}
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extern "C" __global__ void __raygen__kernel_optix_integrator_intersect_volume_stack()
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{
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const int global_index = optixGetLaunchIndex().x;
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const int path_index = (__params.path_index_array) ? __params.path_index_array[global_index] :
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global_index;
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integrator_intersect_volume_stack(nullptr, path_index);
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}
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extern "C" __global__ void __miss__kernel_optix_miss()
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{
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/* 'kernel_path_lamp_emission' checks intersection distance, so need to set it even on a miss. */
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optixSetPayload_0(__float_as_uint(optixGetRayTmax()));
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optixSetPayload_5(PRIMITIVE_NONE);
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}
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extern "C" __global__ void __anyhit__kernel_optix_local_hit()
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{
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#if defined(__HAIR__) || defined(__POINTCLOUD__)
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if (!optixIsTriangleHit()) {
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/* Ignore curves and points. */
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return optixIgnoreIntersection();
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}
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#endif
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#ifdef __BVH_LOCAL__
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const int object = get_object_id();
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if (object != optixGetPayload_4() /* local_object */) {
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/* Only intersect with matching object. */
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return optixIgnoreIntersection();
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}
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const int prim = optixGetPrimitiveIndex();
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ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
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if (intersection_skip_self_local(ray->self, prim)) {
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return optixIgnoreIntersection();
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}
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const uint max_hits = optixGetPayload_5();
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if (max_hits == 0) {
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/* Special case for when no hit information is requested, just report that something was hit */
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optixSetPayload_5(true);
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return optixTerminateRay();
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}
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int hit = 0;
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uint *const lcg_state = get_payload_ptr_0<uint>();
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LocalIntersection *const local_isect = get_payload_ptr_2<LocalIntersection>();
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if (lcg_state) {
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for (int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
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if (optixGetRayTmax() == local_isect->hits[i].t) {
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return optixIgnoreIntersection();
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}
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}
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hit = local_isect->num_hits++;
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if (local_isect->num_hits > max_hits) {
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hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
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if (hit >= max_hits) {
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return optixIgnoreIntersection();
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}
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}
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}
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else {
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if (local_isect->num_hits && optixGetRayTmax() > local_isect->hits[0].t) {
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/* Record closest intersection only.
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* Do not terminate ray here, since there is no guarantee about distance ordering in any-hit.
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*/
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return optixIgnoreIntersection();
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}
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local_isect->num_hits = 1;
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}
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Intersection *isect = &local_isect->hits[hit];
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isect->t = optixGetRayTmax();
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isect->prim = prim;
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isect->object = get_object_id();
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isect->type = kernel_tex_fetch(__objects, isect->object).primitive_type;
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const float2 barycentrics = optixGetTriangleBarycentrics();
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isect->u = 1.0f - barycentrics.y - barycentrics.x;
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isect->v = barycentrics.x;
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/* Record geometric normal. */
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const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
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const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0);
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const float3 tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1);
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const float3 tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
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local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
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/* Continue tracing (without this the trace call would return after the first hit). */
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optixIgnoreIntersection();
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#endif
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}
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extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
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{
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#ifdef __SHADOW_RECORD_ALL__
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int prim = optixGetPrimitiveIndex();
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const uint object = get_object_id();
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# ifdef __VISIBILITY_FLAG__
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const uint visibility = optixGetPayload_4();
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if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
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return optixIgnoreIntersection();
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}
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# endif
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ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
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if (intersection_skip_self_shadow(ray->self, object, prim)) {
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return optixIgnoreIntersection();
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}
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float u = 0.0f, v = 0.0f;
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int type = 0;
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if (optixIsTriangleHit()) {
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const float2 barycentrics = optixGetTriangleBarycentrics();
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u = 1.0f - barycentrics.y - barycentrics.x;
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v = barycentrics.x;
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type = kernel_tex_fetch(__objects, object).primitive_type;
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}
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# ifdef __HAIR__
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else if ((optixGetHitKind() & (~PRIMITIVE_MOTION)) != PRIMITIVE_POINT) {
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u = __uint_as_float(optixGetAttribute_0());
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v = __uint_as_float(optixGetAttribute_1());
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const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
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type = segment.type;
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prim = segment.prim;
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# if OPTIX_ABI_VERSION < 55
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/* Filter out curve endcaps. */
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if (u == 0.0f || u == 1.0f) {
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return optixIgnoreIntersection();
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}
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# endif
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}
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# endif
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else {
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type = kernel_tex_fetch(__objects, object).primitive_type;
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u = 0.0f;
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v = 0.0f;
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}
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# ifndef __TRANSPARENT_SHADOWS__
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/* No transparent shadows support compiled in, make opaque. */
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optixSetPayload_5(true);
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return optixTerminateRay();
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# else
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const uint max_hits = optixGetPayload_3();
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const uint num_hits_packed = optixGetPayload_2();
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const uint num_recorded_hits = uint16_unpack_from_uint_0(num_hits_packed);
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const uint num_hits = uint16_unpack_from_uint_1(num_hits_packed);
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/* If no transparent shadows, all light is blocked and we can stop immediately. */
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if (num_hits >= max_hits ||
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!(intersection_get_shader_flags(NULL, prim, type) & SD_HAS_TRANSPARENT_SHADOW)) {
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optixSetPayload_5(true);
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return optixTerminateRay();
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}
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/* Always use baked shadow transparency for curves. */
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if (type & PRIMITIVE_CURVE) {
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float throughput = __uint_as_float(optixGetPayload_1());
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throughput *= intersection_curve_shadow_transparency(nullptr, object, prim, u);
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optixSetPayload_1(__float_as_uint(throughput));
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optixSetPayload_2(uint16_pack_to_uint(num_recorded_hits, num_hits + 1));
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if (throughput < CURVE_SHADOW_TRANSPARENCY_CUTOFF) {
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optixSetPayload_5(true);
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return optixTerminateRay();
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}
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else {
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/* Continue tracing. */
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optixIgnoreIntersection();
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return;
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}
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}
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/* Record transparent intersection. */
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optixSetPayload_2(uint16_pack_to_uint(num_recorded_hits + 1, num_hits + 1));
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uint record_index = num_recorded_hits;
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const IntegratorShadowState state = optixGetPayload_0();
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const uint max_record_hits = min(max_hits, INTEGRATOR_SHADOW_ISECT_SIZE);
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if (record_index >= max_record_hits) {
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/* If maximum number of hits reached, find a hit to replace. */
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float max_recorded_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 0, t);
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uint max_recorded_hit = 0;
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for (int i = 1; i < max_record_hits; i++) {
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const float isect_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, i, t);
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if (isect_t > max_recorded_t) {
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max_recorded_t = isect_t;
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max_recorded_hit = i;
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}
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}
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if (optixGetRayTmax() >= max_recorded_t) {
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/* Accept hit, so that OptiX won't consider any more hits beyond the distance of the
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* current hit anymore. */
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return;
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}
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record_index = max_recorded_hit;
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}
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INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, u) = u;
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INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, v) = v;
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INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, t) = optixGetRayTmax();
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INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, prim) = prim;
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INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, object) = object;
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INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, type) = type;
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/* Continue tracing. */
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optixIgnoreIntersection();
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# endif /* __TRANSPARENT_SHADOWS__ */
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#endif /* __SHADOW_RECORD_ALL__ */
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}
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extern "C" __global__ void __anyhit__kernel_optix_volume_test()
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{
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#if defined(__HAIR__) || defined(__POINTCLOUD__)
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if (!optixIsTriangleHit()) {
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/* Ignore curves. */
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return optixIgnoreIntersection();
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}
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#endif
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const uint object = get_object_id();
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#ifdef __VISIBILITY_FLAG__
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const uint visibility = optixGetPayload_4();
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if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
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return optixIgnoreIntersection();
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}
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#endif
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if ((kernel_tex_fetch(__object_flag, object) & SD_OBJECT_HAS_VOLUME) == 0) {
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return optixIgnoreIntersection();
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}
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const int prim = optixGetPrimitiveIndex();
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ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
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if (intersection_skip_self(ray->self, object, prim)) {
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return optixIgnoreIntersection();
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}
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}
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extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
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{
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#ifdef __HAIR__
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# if OPTIX_ABI_VERSION < 55
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if (optixGetPrimitiveType() == OPTIX_PRIMITIVE_TYPE_ROUND_CUBIC_BSPLINE) {
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/* Filter out curve endcaps. */
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const float u = __uint_as_float(optixGetAttribute_0());
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if (u == 0.0f || u == 1.0f) {
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return optixIgnoreIntersection();
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}
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}
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# endif
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#endif
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const uint object = get_object_id();
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const uint visibility = optixGetPayload_4();
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#ifdef __VISIBILITY_FLAG__
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if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
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return optixIgnoreIntersection();
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}
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#endif
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const int prim = optixGetPrimitiveIndex();
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ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
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if (visibility & PATH_RAY_SHADOW_OPAQUE) {
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if (intersection_skip_self_shadow(ray->self, object, prim)) {
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return optixIgnoreIntersection();
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}
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else {
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/* Shadow ray early termination. */
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return optixTerminateRay();
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}
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}
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else {
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if (intersection_skip_self(ray->self, object, prim)) {
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return optixIgnoreIntersection();
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}
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}
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}
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extern "C" __global__ void __closesthit__kernel_optix_hit()
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{
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const int object = get_object_id();
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const int prim = optixGetPrimitiveIndex();
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optixSetPayload_0(__float_as_uint(optixGetRayTmax())); /* Intersection distance */
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optixSetPayload_4(object);
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if (optixIsTriangleHit()) {
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const float2 barycentrics = optixGetTriangleBarycentrics();
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optixSetPayload_1(__float_as_uint(1.0f - barycentrics.y - barycentrics.x));
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optixSetPayload_2(__float_as_uint(barycentrics.x));
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optixSetPayload_3(prim);
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optixSetPayload_5(kernel_tex_fetch(__objects, object).primitive_type);
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}
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else if ((optixGetHitKind() & (~PRIMITIVE_MOTION)) != PRIMITIVE_POINT) {
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const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
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optixSetPayload_1(optixGetAttribute_0()); /* Same as 'optixGetCurveParameter()' */
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optixSetPayload_2(optixGetAttribute_1());
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optixSetPayload_3(segment.prim);
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optixSetPayload_5(segment.type);
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}
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else {
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optixSetPayload_1(0);
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optixSetPayload_2(0);
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optixSetPayload_3(prim);
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optixSetPayload_5(kernel_tex_fetch(__objects, object).primitive_type);
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}
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}
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#ifdef __HAIR__
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ccl_device_inline void optix_intersection_curve(const int prim, const int type)
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{
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const int object = get_object_id();
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# ifdef __VISIBILITY_FLAG__
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const uint visibility = optixGetPayload_4();
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if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
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return;
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}
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# endif
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float3 P = optixGetObjectRayOrigin();
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float3 dir = optixGetObjectRayDirection();
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/* The direction is not normalized by default, but the curve intersection routine expects that */
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float len;
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dir = normalize_len(dir, &len);
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# ifdef __OBJECT_MOTION__
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const float time = optixGetRayTime();
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# else
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const float time = 0.0f;
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# endif
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Intersection isect;
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isect.t = optixGetRayTmax();
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/* Transform maximum distance into object space. */
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if (isect.t != FLT_MAX)
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isect.t *= len;
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if (curve_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
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static_assert(PRIMITIVE_ALL < 128, "Values >= 128 are reserved for OptiX internal use");
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optixReportIntersection(isect.t / len,
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type & PRIMITIVE_ALL,
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__float_as_int(isect.u), /* Attribute_0 */
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__float_as_int(isect.v)); /* Attribute_1 */
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}
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}
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extern "C" __global__ void __intersection__curve_ribbon()
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{
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const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, optixGetPrimitiveIndex());
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const int prim = segment.prim;
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const int type = segment.type;
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if (type & PRIMITIVE_CURVE_RIBBON) {
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optix_intersection_curve(prim, type);
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}
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}
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#endif
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#ifdef __POINTCLOUD__
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extern "C" __global__ void __intersection__point()
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{
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const int prim = optixGetPrimitiveIndex();
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const int object = get_object_id();
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const int type = kernel_tex_fetch(__objects, object).primitive_type;
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# ifdef __VISIBILITY_FLAG__
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const uint visibility = optixGetPayload_4();
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if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
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return;
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}
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# endif
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float3 P = optixGetObjectRayOrigin();
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float3 dir = optixGetObjectRayDirection();
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/* The direction is not normalized by default, the point intersection routine expects that. */
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float len;
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dir = normalize_len(dir, &len);
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# ifdef __OBJECT_MOTION__
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const float time = optixGetRayTime();
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# else
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const float time = 0.0f;
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# endif
|
|
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Intersection isect;
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isect.t = optixGetRayTmax();
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/* Transform maximum distance into object space. */
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if (isect.t != FLT_MAX) {
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isect.t *= len;
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}
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|
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if (point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
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static_assert(PRIMITIVE_ALL < 128, "Values >= 128 are reserved for OptiX internal use");
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optixReportIntersection(isect.t / len, type & PRIMITIVE_ALL);
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}
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}
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#endif
|