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test2/source/blender/depsgraph/intern/debug/deg_debug.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

79 lines
1.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "intern/debug/deg_time_average.h"
#include "intern/depsgraph_type.h"
#include "BKE_global.h"
#include "DEG_depsgraph_debug.h"
namespace blender {
namespace deg {
class DepsgraphDebug {
public:
DepsgraphDebug();
bool do_time_debug() const;
void begin_graph_evaluation();
void end_graph_evaluation();
/* NOTE: Corresponds to G_DEBUG_DEPSGRAPH_* flags. */
int flags;
/* Name of this dependency graph (is used for debug prints, helping to distinguish graphs
* created for different view layer). */
string name;
/* Is true when dependency graph was evaluated at least once.
* This is NOT an indication that depsgraph is at its evaluated state. */
bool is_ever_evaluated;
protected:
/* Maximum number of counters used to calculate frame rate of depsgraph update. */
static const constexpr int MAX_FPS_COUNTERS = 64;
/* Point in time when last graph evaluation began.
* Is initialized from begin_graph_evaluation() when time debug is enabled.
*/
double graph_evaluation_start_time_;
AveragedTimeSampler<MAX_FPS_COUNTERS> fps_samples_;
};
#define DEG_DEBUG_PRINTF(depsgraph, type, ...) \
do { \
if (DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_##type) { \
DEG_debug_print_begin(depsgraph); \
fprintf(stdout, __VA_ARGS__); \
} \
} while (0)
#define DEG_GLOBAL_DEBUG_PRINTF(type, ...) \
do { \
if (G.debug & G_DEBUG_DEPSGRAPH_##type) { \
fprintf(stdout, __VA_ARGS__); \
} \
} while (0)
#define DEG_ERROR_PRINTF(...) \
do { \
fprintf(stderr, __VA_ARGS__); \
fflush(stderr); \
} while (0)
bool terminal_do_color(void);
string color_for_pointer(const void *pointer);
string color_end(void);
} // namespace deg
} // namespace blender