Files
test2/source
Nicola a42fc3bcc1 Fix: Incorrect sculpt view normal calculation
The correct order is View Space -> World Space -> Object Space, which
implies that the view to world matrix `cache->vc->rv3d->viewinv` has to
be applied before `ob.world_to_object`.

Introduced in 5a21fa0ada

Pull Request: https://projects.blender.org/blender/blender/pulls/138146
2025-04-29 19:18:01 +02:00
..