Slightly modified to better fit in architecture (moved to related GHOST SystemPaths) Thanks to Harley Acheson for the research and for providing the original patch. Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still.
88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/**
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* $Id: GHOST_SystemWin32.cpp 30060 2010-07-06 20:31:55Z elubie $
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2011 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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* Andrea Weikert
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "GHOST_SystemPathsWin32.h"
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#define WIN32_LEAN_AND_MEAN
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#ifdef _WIN32_IE
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#undef _WIN32_IE
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#endif
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#define _WIN32_IE 0x0501
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#include <windows.h>
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#include <shlobj.h>
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GHOST_SystemPathsWin32::GHOST_SystemPathsWin32()
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{
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}
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GHOST_SystemPathsWin32::~GHOST_SystemPathsWin32()
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{
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}
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const GHOST_TUns8* GHOST_SystemPathsWin32::getSystemDir() const
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{
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static char knownpath[MAX_PATH];
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HRESULT hResult = SHGetFolderPath(NULL, CSIDL_COMMON_APPDATA, NULL, SHGFP_TYPE_CURRENT, knownpath);
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if (hResult == S_OK)
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{
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return (GHOST_TUns8*)knownpath;
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}
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return NULL;
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}
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const GHOST_TUns8* GHOST_SystemPathsWin32::getUserDir() const
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{
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static char knownpath[MAX_PATH];
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HRESULT hResult = SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, knownpath);
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if (hResult == S_OK)
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{
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return (GHOST_TUns8*)knownpath;
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}
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return NULL;
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}
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const GHOST_TUns8* GHOST_SystemPathsWin32::getBinaryDir() const
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{
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static char fullname[MAX_PATH];
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if(GetModuleFileName(0, fullname, MAX_PATH)) {
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return (GHOST_TUns8*)fullname;
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}
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return NULL;
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}
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void GHOST_SystemPathsWin32::addToSystemRecentFiles(const char* filename) const
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{
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/* SHARD_PATHA is for ansi strings, use SHARD_PATHW for wide */
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SHAddToRecentDocs(SHARD_PATHA,filename);
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} |