A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_math_vector_types.hh"
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#include "BLI_offset_indices.hh"
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#include "BLI_sys_types.h"
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struct Mesh;
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struct Subdiv;
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struct SubdivToMeshSettings {
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/* Resolution at which regular ptex (created for quad polygon) are being
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* evaluated. This defines how many vertices final mesh will have: every
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* regular ptex has resolution^2 vertices. Special (irregular, or ptex
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* created for a corner of non-quad polygon) will have resolution of
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* `resolution - 1`.
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*/
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int resolution;
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/* When true, only edges emitted from coarse ones will be displayed. */
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bool use_optimal_display;
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};
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/* Create real hi-res mesh from subdivision, all geometry is "real". */
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Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
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const SubdivToMeshSettings *settings,
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const Mesh *coarse_mesh);
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/* Interpolate a position along the `coarse_edge` at the relative `u` coordinate. If `is_simple` is
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* false, this will perform a B-Spline interpolation using the edge neighbors, otherwise a linear
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* interpolation will be done base on the edge vertices. */
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void BKE_subdiv_mesh_interpolate_position_on_edge(const float (*coarse_positions)[3],
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const blender::int2 *coarse_edges,
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blender::GroupedSpan<int> vert_to_edge_map,
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int coarse_edge_index,
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bool is_simple,
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float u,
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float pos_r[3]);
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