A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
136 lines
3.7 KiB
C
136 lines
3.7 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Contains code specific to the `Library` ID type.
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*/
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#include "CLG_log.h"
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#include "MEM_guardedalloc.h"
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/* all types are needed here, in order to do memory operations */
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#include "DNA_ID.h"
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#include "BLI_utildefines.h"
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#include "BLI_blenlib.h"
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#include "BLT_translation.h"
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#include "BKE_bpath.h"
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_main_namemap.h"
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#include "BKE_packedFile.h"
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/* Unused currently. */
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// static CLG_LogRef LOG = {.identifier = "bke.library"};
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struct BlendDataReader;
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static void library_runtime_reset(Library *lib)
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{
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if (lib->runtime.name_map) {
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BKE_main_namemap_destroy(&lib->runtime.name_map);
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}
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}
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static void library_free_data(ID *id)
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{
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Library *library = (Library *)id;
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library_runtime_reset(library);
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if (library->packedfile) {
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BKE_packedfile_free(library->packedfile);
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}
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}
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static void library_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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Library *lib = (Library *)id;
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BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, lib->parent, IDWALK_CB_NEVER_SELF);
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}
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static void library_foreach_path(ID *id, BPathForeachPathData *bpath_data)
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{
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Library *lib = (Library *)id;
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/* FIXME: Find if we should respect #BKE_BPATH_FOREACH_PATH_SKIP_PACKED here, and if not, explain
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* why. */
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if (lib->packedfile != NULL /*&& (bpath_data->flag & BKE_BPATH_FOREACH_PATH_SKIP_PACKED) != 0 */)
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{
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return;
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}
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if (BKE_bpath_foreach_path_fixed_process(bpath_data, lib->filepath)) {
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BKE_library_filepath_set(bpath_data->bmain, lib, lib->filepath);
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}
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}
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static void library_blend_read_data(struct BlendDataReader *UNUSED(reader), ID *id)
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{
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Library *lib = (Library *)id;
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lib->runtime.name_map = NULL;
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}
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IDTypeInfo IDType_ID_LI = {
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.id_code = ID_LI,
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.id_filter = FILTER_ID_LI,
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.main_listbase_index = INDEX_ID_LI,
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.struct_size = sizeof(Library),
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.name = "Library",
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.name_plural = "libraries",
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.translation_context = BLT_I18NCONTEXT_ID_LIBRARY,
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.flags = IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_NO_LIBLINKING | IDTYPE_FLAGS_NO_ANIMDATA,
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.asset_type_info = NULL,
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.init_data = NULL,
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.copy_data = NULL,
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.free_data = library_free_data,
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.make_local = NULL,
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.foreach_id = library_foreach_id,
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.foreach_cache = NULL,
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.foreach_path = library_foreach_path,
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.owner_pointer_get = NULL,
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.blend_write = NULL,
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.blend_read_data = library_blend_read_data,
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.blend_read_lib = NULL,
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.blend_read_expand = NULL,
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.blend_read_undo_preserve = NULL,
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.lib_override_apply_post = NULL,
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};
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void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
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{
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/* in some cases this is used to update the absolute path from the
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* relative */
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if (lib->filepath != filepath) {
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STRNCPY(lib->filepath, filepath);
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}
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STRNCPY(lib->filepath_abs, filepath);
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/* Not essential but set `filepath_abs` is an absolute copy of value which
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* is more useful if its kept in sync. */
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if (BLI_path_is_rel(lib->filepath_abs)) {
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/* NOTE(@ideasman42): the file may be unsaved, in this case, setting the
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* `filepath_abs` on an indirectly linked path is not allowed from the
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* outliner, and its not really supported but allow from here for now
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* since making local could cause this to be directly linked.
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*/
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/* Never make paths relative to parent lib - reading code (blenloader) always set *all*
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* `lib->filepath` relative to current main, not to their parent for indirectly linked ones. */
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const char *blendfile_path = BKE_main_blendfile_path(bmain);
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BLI_path_abs(lib->filepath_abs, blendfile_path);
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}
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}
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