A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
336 lines
13 KiB
C
336 lines
13 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup blenloader
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*
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* This file contains an API that allows different parts of Blender to define what data is stored
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* in .blend files.
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*
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* Four callbacks have to be provided to fully implement .blend I/O for a piece of data. One of
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* those is related to file writing and three for file reading. Reading requires multiple
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* callbacks, due to the way linking between files works.
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*
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* Brief description of the individual callbacks:
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* - Blend Write: Define which structs and memory buffers are saved.
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* - Blend Read Data: Loads structs and memory buffers from file and updates pointers them.
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* - Blend Read Lib: Updates pointers to ID data blocks.
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* - Blend Expand: Defines which other data blocks should be loaded (possibly from other files).
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*
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* Each of these callbacks uses a different API functions.
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*
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* Some parts of Blender, e.g. modifiers, don't require you to implement all four callbacks.
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* Instead only the first two are necessary. The other two are handled by general ID management. In
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* the future, we might want to get rid of those two callbacks entirely, but for now they are
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* necessary.
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*/
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#pragma once
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/* for SDNA_TYPE_FROM_STRUCT() macro */
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#include "dna_type_offsets.h"
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#include "DNA_windowmanager_types.h" /* for eReportType */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct BlendDataReader BlendDataReader;
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typedef struct BlendExpander BlendExpander;
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typedef struct BlendLibReader BlendLibReader;
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typedef struct BlendWriter BlendWriter;
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struct BlendFileReadReport;
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struct Main;
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/* -------------------------------------------------------------------- */
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/** \name Blend Write API
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*
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* Most functions fall into one of two categories. Either they write a DNA struct or a raw memory
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* buffer to the .blend file.
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*
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* It is safe to pass NULL as data_ptr. In this case nothing will be stored.
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*
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* DNA Struct Writing
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* ------------------
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*
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* Functions dealing with DNA structs begin with `BLO_write_struct_*`.
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*
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* DNA struct types can be identified in different ways:
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* - Run-time Name: The name is provided as `const char *`.
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* - Compile-time Name: The name is provided at compile time. This is more efficient.
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* - Struct ID: Every DNA struct type has an integer ID that can be queried with
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* #BLO_get_struct_id_by_name. Providing this ID can be a useful optimization when many
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* structs of the same type are stored AND if those structs are not in a continuous array.
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*
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* Often only a single instance of a struct is written at once. However, sometimes it is necessary
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* to write arrays or linked lists. Separate functions for that are provided as well.
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*
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* There is a special macro for writing id structs: #BLO_write_id_struct.
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* Those are handled differently from other structs.
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*
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* Raw Data Writing
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* ----------------
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*
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* At the core there is #BLO_write_raw, which can write arbitrary memory buffers to the file.
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* The code that reads this data might have to correct its byte-order. For the common cases
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* there are convenience functions that write and read arrays of simple types such as `int32`.
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* Those will correct endianness automatically.
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* \{ */
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/**
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* Mapping between names and ids.
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*/
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int BLO_get_struct_id_by_name(BlendWriter *writer, const char *struct_name);
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#define BLO_get_struct_id(writer, struct_name) SDNA_TYPE_FROM_STRUCT(struct_name)
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/**
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* Write single struct.
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*/
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void BLO_write_struct_by_name(BlendWriter *writer, const char *struct_name, const void *data_ptr);
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void BLO_write_struct_by_id(BlendWriter *writer, int struct_id, const void *data_ptr);
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#define BLO_write_struct(writer, struct_name, data_ptr) \
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BLO_write_struct_by_id(writer, BLO_get_struct_id(writer, struct_name), data_ptr)
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/**
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* Write single struct at address.
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*/
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void BLO_write_struct_at_address_by_id(BlendWriter *writer,
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int struct_id,
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const void *address,
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const void *data_ptr);
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#define BLO_write_struct_at_address(writer, struct_name, address, data_ptr) \
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BLO_write_struct_at_address_by_id( \
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writer, BLO_get_struct_id(writer, struct_name), address, data_ptr)
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/**
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* Write single struct at address and specify a file-code.
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*/
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void BLO_write_struct_at_address_by_id_with_filecode(
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BlendWriter *writer, int filecode, int struct_id, const void *address, const void *data_ptr);
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#define BLO_write_struct_at_address_with_filecode( \
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writer, filecode, struct_name, address, data_ptr) \
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BLO_write_struct_at_address_by_id_with_filecode( \
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writer, filecode, BLO_get_struct_id(writer, struct_name), address, data_ptr)
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/**
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* Write struct array.
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*/
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void BLO_write_struct_array_by_name(BlendWriter *writer,
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const char *struct_name,
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int array_size,
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const void *data_ptr);
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void BLO_write_struct_array_by_id(BlendWriter *writer,
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int struct_id,
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int array_size,
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const void *data_ptr);
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#define BLO_write_struct_array(writer, struct_name, array_size, data_ptr) \
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BLO_write_struct_array_by_id( \
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writer, BLO_get_struct_id(writer, struct_name), array_size, data_ptr)
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/**
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* Write struct array at address.
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*/
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void BLO_write_struct_array_at_address_by_id(
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BlendWriter *writer, int struct_id, int array_size, const void *address, const void *data_ptr);
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#define BLO_write_struct_array_at_address(writer, struct_name, array_size, address, data_ptr) \
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BLO_write_struct_array_at_address_by_id( \
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writer, BLO_get_struct_id(writer, struct_name), array_size, address, data_ptr)
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/**
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* Write struct list.
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*/
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void BLO_write_struct_list_by_name(BlendWriter *writer,
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const char *struct_name,
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struct ListBase *list);
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void BLO_write_struct_list_by_id(BlendWriter *writer, int struct_id, struct ListBase *list);
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#define BLO_write_struct_list(writer, struct_name, list_ptr) \
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BLO_write_struct_list_by_id(writer, BLO_get_struct_id(writer, struct_name), list_ptr)
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/**
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* Write id struct.
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*/
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void blo_write_id_struct(BlendWriter *writer,
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int struct_id,
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const void *id_address,
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const struct ID *id);
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#define BLO_write_id_struct(writer, struct_name, id_address, id) \
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blo_write_id_struct(writer, BLO_get_struct_id(writer, struct_name), id_address, id)
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/**
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* Specific code to prepare IDs to be written.
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*
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* Required for writing properly embedded IDs currently.
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*
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* \note Once there is a better generic handling of embedded IDs,
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* this may go back to private code in `writefile.c`.
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*/
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typedef struct BLO_Write_IDBuffer BLO_Write_IDBuffer;
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BLO_Write_IDBuffer *BLO_write_allocate_id_buffer(void);
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void BLO_write_init_id_buffer_from_id(BLO_Write_IDBuffer *id_buffer,
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struct ID *id,
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const bool is_undo);
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struct ID *BLO_write_get_id_buffer_temp_id(BLO_Write_IDBuffer *id_buffer);
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void BLO_write_destroy_id_buffer(BLO_Write_IDBuffer **id_buffer);
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/**
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* Write raw data.
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*/
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void BLO_write_raw(BlendWriter *writer, size_t size_in_bytes, const void *data_ptr);
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void BLO_write_int8_array(BlendWriter *writer, uint num, const int8_t *data_ptr);
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void BLO_write_int32_array(BlendWriter *writer, uint num, const int32_t *data_ptr);
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void BLO_write_uint32_array(BlendWriter *writer, uint num, const uint32_t *data_ptr);
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void BLO_write_float_array(BlendWriter *writer, uint num, const float *data_ptr);
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void BLO_write_double_array(BlendWriter *writer, uint num, const double *data_ptr);
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void BLO_write_float3_array(BlendWriter *writer, uint num, const float *data_ptr);
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void BLO_write_pointer_array(BlendWriter *writer, uint num, const void *data_ptr);
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/**
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* Write a null terminated string.
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*/
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void BLO_write_string(BlendWriter *writer, const char *data_ptr);
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/* Misc. */
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/**
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* Sometimes different data is written depending on whether the file is saved to disk or used for
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* undo. This function returns true when the current file-writing is done for undo.
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*/
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bool BLO_write_is_undo(BlendWriter *writer);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blend Read Data API
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*
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* Generally, for every BLO_write_* call there should be a corresponding BLO_read_* call.
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*
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* Most BLO_read_* functions get a pointer to a pointer as argument. That allows the function to
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* update the pointer to its new value.
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*
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* When the given pointer points to a memory buffer that was not stored in the file, the pointer is
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* updated to be NULL. When it was pointing to NULL before, it will stay that way.
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*
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* Examples of matching calls:
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*
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* \code{.c}
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* BLO_write_struct(writer, ClothSimSettings, clmd->sim_parms);
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* BLO_read_data_address(reader, &clmd->sim_parms);
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*
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* BLO_write_struct_list(writer, TimeMarker, &action->markers);
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* BLO_read_list(reader, &action->markers);
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*
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* BLO_write_int32_array(writer, hmd->totindex, hmd->indexar);
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* BLO_read_int32_array(reader, hmd->totindex, &hmd->indexar);
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* \endcode
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* \{ */
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void *BLO_read_get_new_data_address(BlendDataReader *reader, const void *old_address);
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void *BLO_read_get_new_data_address_no_us(BlendDataReader *reader, const void *old_address);
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void *BLO_read_get_new_packed_address(BlendDataReader *reader, const void *old_address);
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#define BLO_read_data_address(reader, ptr_p) \
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*((void **)ptr_p) = BLO_read_get_new_data_address((reader), *(ptr_p))
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#define BLO_read_packed_address(reader, ptr_p) \
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*((void **)ptr_p) = BLO_read_get_new_packed_address((reader), *(ptr_p))
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typedef void (*BlendReadListFn)(BlendDataReader *reader, void *data);
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/**
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* Updates all `->prev` and `->next` pointers of the list elements.
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* Updates the `list->first` and `list->last` pointers.
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* When not NULL, calls the callback on every element.
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*/
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void BLO_read_list_cb(BlendDataReader *reader, struct ListBase *list, BlendReadListFn callback);
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void BLO_read_list(BlendDataReader *reader, struct ListBase *list);
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/* Update data pointers and correct byte-order if necessary. */
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void BLO_read_int8_array(BlendDataReader *reader, int array_size, int8_t **ptr_p);
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void BLO_read_int32_array(BlendDataReader *reader, int array_size, int32_t **ptr_p);
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void BLO_read_uint32_array(BlendDataReader *reader, int array_size, uint32_t **ptr_p);
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void BLO_read_float_array(BlendDataReader *reader, int array_size, float **ptr_p);
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void BLO_read_float3_array(BlendDataReader *reader, int array_size, float **ptr_p);
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void BLO_read_double_array(BlendDataReader *reader, int array_size, double **ptr_p);
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void BLO_read_pointer_array(BlendDataReader *reader, void **ptr_p);
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/* Misc. */
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int BLO_read_fileversion_get(BlendDataReader *reader);
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bool BLO_read_requires_endian_switch(BlendDataReader *reader);
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bool BLO_read_data_is_undo(BlendDataReader *reader);
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void BLO_read_data_globmap_add(BlendDataReader *reader, void *oldaddr, void *newaddr);
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void BLO_read_glob_list(BlendDataReader *reader, struct ListBase *list);
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struct BlendFileReadReport *BLO_read_data_reports(BlendDataReader *reader);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blend Read Lib API
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*
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* This API does almost the same as the Blend Read Data API.
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* However, now only pointers to ID data blocks are updated.
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* \{ */
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/**
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* Search for the new address of given `id`,
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* during library linking part of blend-file reading process.
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*
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* \param self_id: the ID owner of the given `id` pointer. Note that it may be an embedded ID.
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* \param do_linked_only: If `true`, only return found pointer if it is a linked ID. Used to
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* prevent linked data to point to local IDs.
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* \return the new address of the given ID pointer, or null if not found.
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*/
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ID *BLO_read_get_new_id_address(BlendLibReader *reader,
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struct ID *self_id,
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const bool do_linked_only,
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struct ID *id) ATTR_NONNULL(2);
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#define BLO_read_id_address(reader, self_id, id_ptr_p) \
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*((void **)id_ptr_p) = (void *)BLO_read_get_new_id_address( \
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(reader), (self_id), (self_id) && ID_IS_LINKED(self_id), (ID *)*(id_ptr_p))
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/* Misc. */
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bool BLO_read_lib_is_undo(BlendLibReader *reader);
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struct Main *BLO_read_lib_get_main(BlendLibReader *reader);
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struct BlendFileReadReport *BLO_read_lib_reports(BlendLibReader *reader);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blend Expand API
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*
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* BLO_expand has to be called for every data block that should be loaded. If the data block is in
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* a separate `.blend` file, it will be pulled from there.
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* \{ */
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void BLO_expand_id(BlendExpander *expander, struct ID *id);
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#define BLO_expand(expander, id) BLO_expand_id(expander, (struct ID *)id)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Report API
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* \{ */
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/**
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* This function ensures that reports are printed,
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* in the case of library linking errors this is important!
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*
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* NOTE(@ideasman42) a kludge but better than doubling up on prints,
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* we could alternatively have a versions of a report function which forces printing.
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*/
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void BLO_reportf_wrap(struct BlendFileReadReport *reports,
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eReportType type,
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const char *format,
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...) ATTR_PRINTF_FORMAT(3, 4);
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/** \} */
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#ifdef __cplusplus
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}
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#endif
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