Files
test2/source/blender/compositor/tests/COM_BufferRange_test.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

85 lines
1.9 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Foundation.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "testing/testing.h"
#include "COM_BufferRange.h"
namespace blender::compositor::tests {
TEST(BufferRange, Constructor)
{
const int size = 5;
BufferRange<float> range(nullptr, 1, size, 4);
EXPECT_EQ(range.size(), size);
}
static void fill_buffer_with_indexes(float *buf, int buf_len)
{
for (int i = 0; i < buf_len; i++) {
buf[i] = i;
}
}
TEST(BufferRange, Subscript)
{
const int start = 2;
const int size = 4;
const int num_channels = 3;
const int buf_len = (start + size) * num_channels;
float buf[buf_len];
BufferRange<float> range(buf, start, size, num_channels);
fill_buffer_with_indexes(buf, buf_len);
int buf_index = start * num_channels;
for (int i = 0; i < size; i++) {
const float *elem = range[i];
for (int ch = 0; ch < num_channels; ch++) {
EXPECT_NEAR(elem[ch], buf_index, FLT_EPSILON);
buf_index++;
}
}
EXPECT_EQ(buf_index, buf_len);
}
TEST(BufferRange, SingleElemBufferIteration)
{
const int start = 1;
const int size = 3;
const int num_channels = 4;
float buf[num_channels];
const int stride = 0;
BufferRange<float> range(buf, start, size, stride);
int elems_count = 0;
for (float *elem : range) {
EXPECT_EQ(elem, buf);
elems_count++;
}
EXPECT_EQ(elems_count, 1);
}
TEST(BufferRange, FullBufferIteration)
{
const int start = 2;
const int size = 5;
const int num_channels = 4;
const int buf_len = (start + size) * num_channels;
float buf[buf_len];
BufferRange<float> range(buf, start, size, num_channels);
fill_buffer_with_indexes(buf, buf_len);
int buf_index = start * num_channels;
for (float *elem : range) {
for (int ch = 0; ch < num_channels; ch++) {
EXPECT_NEAR(elem[ch], buf_index, FLT_EPSILON);
buf_index++;
}
}
EXPECT_EQ(buf_index, buf_len);
}
} // namespace blender::compositor::tests