Files
test2/source/blender/sequencer/intern/sound.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

148 lines
3.9 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2009 Blender Foundation.
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <math.h>
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "SEQ_sound.h"
#include "SEQ_time.h"
#include "sequencer.h"
#include "strip_time.h"
/* Unlike _update_sound_ functions,
* these ones take info from audaspace to update sequence length! */
#ifdef WITH_AUDASPACE
static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene, ListBase *seqbase)
{
Sequence *seq;
bool changed = false;
for (seq = seqbase->first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
if (sequencer_refresh_sound_length_recursive(bmain, scene, &seq->seqbase)) {
changed = true;
}
}
else if (seq->type == SEQ_TYPE_SOUND_RAM && seq->sound) {
SoundInfo info;
if (!BKE_sound_info_get(bmain, seq->sound, &info)) {
continue;
}
int old = seq->len;
float fac;
seq->len = MAX2(1, round((info.length - seq->sound->offset_time) * FPS));
fac = (float)seq->len / (float)old;
old = seq->startofs;
seq->startofs *= fac;
seq->endofs *= fac;
seq->start += (old - seq->startofs); /* So that visual/"real" start frame does not change! */
changed = true;
}
}
return changed;
}
#endif
void SEQ_sound_update_length(Main *bmain, Scene *scene)
{
#ifdef WITH_AUDASPACE
if (scene->ed) {
sequencer_refresh_sound_length_recursive(bmain, scene, &scene->ed->seqbase);
}
#else
UNUSED_VARS(bmain, scene);
#endif
}
void SEQ_sound_update_bounds_all(Scene *scene)
{
Editing *ed = scene->ed;
if (ed) {
Sequence *seq;
for (seq = ed->seqbase.first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_bounds_recursive(scene, seq);
}
else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
SEQ_sound_update_bounds(scene, seq);
}
}
}
}
void SEQ_sound_update_bounds(Scene *scene, Sequence *seq)
{
if (seq->type == SEQ_TYPE_SCENE) {
if (seq->scene && seq->scene_sound) {
/* We have to take into account start frame of the sequence's scene! */
int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra;
BKE_sound_move_scene_sound(scene,
seq->scene_sound,
SEQ_time_left_handle_frame_get(scene, seq),
SEQ_time_right_handle_frame_get(scene, seq),
startofs,
0.0);
}
}
else {
BKE_sound_move_scene_sound_defaults(scene, seq);
}
/* mute is set in seq_update_muting_recursive */
}
static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound *sound)
{
Sequence *seq;
for (seq = seqbasep->first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
seq_update_sound_recursive(scene, &seq->seqbase, sound);
}
else if (seq->type == SEQ_TYPE_SOUND_RAM) {
if (seq->scene_sound && sound == seq->sound) {
BKE_sound_update_scene_sound(seq->scene_sound, sound);
}
}
}
}
void SEQ_sound_update(Scene *scene, bSound *sound)
{
if (scene->ed) {
seq_update_sound_recursive(scene, &scene->ed->seqbase, sound);
}
}
float SEQ_sound_pitch_get(const Scene *scene, const Sequence *seq)
{
Sequence *meta_parent = seq_sequence_lookup_meta_by_seq(scene, seq);
if (meta_parent != NULL) {
return seq->speed_factor * SEQ_sound_pitch_get(scene, meta_parent);
}
return seq->speed_factor;
}