For the Vulkan/OpenXR code will be shared with the OpenGL-Direct3D bridge. This cleanup separates the OpenGL specifics in its own class. Pull Request: https://projects.blender.org/blender/blender/pulls/137252
For the Vulkan/OpenXR code will be shared with the OpenGL-Direct3D bridge. This cleanup separates the OpenGL specifics in its own class. Pull Request: https://projects.blender.org/blender/blender/pulls/137252