Files
test2/source/blender/functions/FN_multi_function_context.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

34 lines
732 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup fn
*
* An #Context is passed along with every call to a multi-function. Right now it does nothing,
* but it can be used for the following purposes:
* - Pass debug information up and down the function call stack.
* - Pass reusable memory buffers to sub-functions to increase performance.
* - Pass cached data to called functions.
*/
#include "BLI_utildefines.h"
#include "BLI_map.hh"
namespace blender::fn::multi_function {
class Context;
class ContextBuilder {
};
class Context {
public:
Context(ContextBuilder & /*builder*/) {}
};
} // namespace blender::fn::multi_function