A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2017 Blender Foundation. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Glue to make the new Select-Next engine work with the old GPU select API.
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*/
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#include <float.h>
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#include "BLI_rect.h"
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#include "BLI_span.hh"
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#include "GPU_select.h"
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#include "gpu_select_private.h"
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struct GPUSelectNextState {
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/** Result buffer set on initialization. */
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GPUSelectResult *buffer;
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uint buffer_len;
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/** Area of the viewport to render / select from. */
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rcti rect;
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/** Number of hits. Set to -1 if it overflows buffer_len. */
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uint hits;
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/** Mode of operation. */
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eGPUSelectMode mode;
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};
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static GPUSelectNextState g_state = {};
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void gpu_select_next_begin(GPUSelectResult *buffer,
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uint buffer_len,
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const rcti *input,
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eGPUSelectMode mode)
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{
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g_state.buffer = buffer;
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g_state.rect = *input;
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g_state.buffer_len = buffer_len;
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g_state.mode = mode;
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}
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int gpu_select_next_get_pick_area_center()
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{
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BLI_assert(BLI_rcti_size_x(&g_state.rect) == BLI_rcti_size_y(&g_state.rect));
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return BLI_rcti_size_x(&g_state.rect) / 2;
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}
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eGPUSelectMode gpu_select_next_get_mode()
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{
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return g_state.mode;
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}
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void gpu_select_next_set_result(GPUSelectResult *hit_buf, uint hit_len)
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{
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if (hit_len > g_state.buffer_len) {
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g_state.hits = -1;
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return;
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}
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blender::MutableSpan<GPUSelectResult> result(g_state.buffer, g_state.buffer_len);
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blender::Span<GPUSelectResult> hits(hit_buf, hit_len);
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/* TODO(fclem): There might be some conversion to do to align to the other APIs output. */
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switch (g_state.mode) {
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case eGPUSelectMode::GPU_SELECT_ALL:
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result.take_front(hit_len).copy_from(hits);
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break;
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case eGPUSelectMode::GPU_SELECT_NEAREST_FIRST_PASS:
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result.take_front(hit_len).copy_from(hits);
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break;
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case eGPUSelectMode::GPU_SELECT_NEAREST_SECOND_PASS:
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result.take_front(hit_len).copy_from(hits);
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break;
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case eGPUSelectMode::GPU_SELECT_PICK_ALL:
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result.take_front(hit_len).copy_from(hits);
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break;
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case eGPUSelectMode::GPU_SELECT_PICK_NEAREST:
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result.take_front(hit_len).copy_from(hits);
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break;
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}
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g_state.hits = hit_len;
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}
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uint gpu_select_next_end()
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{
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return g_state.hits;
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}
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