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a96955efc2c8ecc4de7b42ea717c3e287dad05cb
test2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
..
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
RAS_GLExtensionManager.cpp
Use bitset instead of mucking around with <<, | and &
2004-05-16 12:55:05 +00:00
RAS_GLExtensionManager.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
RAS_OpenGLRasterizer.cpp
Use const for SetProjectionMatrix
2004-05-16 12:55:21 +00:00
RAS_OpenGLRasterizer.h
Use const for SetProjectionMatrix
2004-05-16 12:55:21 +00:00
RAS_VAOpenGLRasterizer.cpp
Use const for SetProjectionMatrix
2004-05-16 12:55:21 +00:00
RAS_VAOpenGLRasterizer.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
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