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a9ecba88726ffaa012e98cb45b548be7bdaff91b
test2/source/gameengine/Physics/Sumo
History
Kester Maddock 4e2f7baff2 Improved rigid body handling for non spherical bounds type.
Polyheder dynamic objects are now converted properly.
2004-04-16 06:26:33 +00:00
..
Fuzzics
Improved rigid body handling for non spherical bounds type.
2004-04-16 06:26:33 +00:00
include
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
convert.txt
Initial revision
2002-10-12 11:37:38 +00:00
Makefile
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SConscript
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SumoPhysicsController.cpp
Rigid body physics for non spherical bounding objects.
2004-04-14 05:57:24 +00:00
SumoPhysicsController.h
Rigid body physics for non spherical bounding objects.
2004-04-14 05:57:24 +00:00
SumoPhysicsEnvironment.cpp
Rigid body physics for non spherical bounding objects.
2004-04-14 05:57:24 +00:00
SumoPhysicsEnvironment.h
Rigid body physics for non spherical bounding objects.
2004-04-14 05:57:24 +00:00
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