Files
test2/source/blender/freestyle/intern/stroke/StrokeTesselator.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

75 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to build a Node Tree designed to be displayed from a set of strokes structure.
*/
#include "Stroke.h"
#include "../scene_graph/LineRep.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class StrokeTesselator {
public:
inline StrokeTesselator()
{
_FrsMaterial.setDiffuse(0, 0, 0, 1);
_overloadFrsMaterial = false;
}
virtual ~StrokeTesselator()
{
}
/*! Builds a line rep contained from a Stroke */
LineRep *Tesselate(Stroke *iStroke);
/*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup
* from a set of strokes.
*/
template<class StrokeIterator> NodeGroup *Tesselate(StrokeIterator begin, StrokeIterator end);
inline void setFrsMaterial(const FrsMaterial &iMaterial)
{
_FrsMaterial = iMaterial;
_overloadFrsMaterial = true;
}
inline const FrsMaterial &frs_material() const
{
return _FrsMaterial;
}
private:
FrsMaterial _FrsMaterial;
bool _overloadFrsMaterial;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeTesselator")
#endif
};
} /* namespace Freestyle */