NOTE: `bgl.h` was left unchanged, as it is deprecated code anyway, and its conversion to C++ does not seem immediately trivial.
28 lines
590 B
C++
28 lines
590 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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#include "../generic/py_capi_utils.hh"
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extern struct PyC_StringEnumItems bpygpu_primtype_items[];
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extern struct PyC_StringEnumItems bpygpu_dataformat_items[];
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bool bpygpu_is_init_or_error(void);
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#define BPYGPU_IS_INIT_OR_ERROR_OBJ \
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if (UNLIKELY(!bpygpu_is_init_or_error())) { \
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return NULL; \
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} \
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((void)0)
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#define BPYGPU_IS_INIT_OR_ERROR_INT \
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if (UNLIKELY(!bpygpu_is_init_or_error())) { \
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return -1; \
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} \
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((void)0)
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