Due to missing logic reflection probe updates where not always
performed. There were multiple artifacts:
* Lookdev Worlds where Black Until the Scene world was rendered.
Issue was that the lookdev world didn't initialized its atlas
coordinates.
* Lookdev world should only retrigger reflection probe update when
material is compiled
* When world is updated, reflection probes should be updated; this
might require a redraw when reflection probe draw passes aren't
updated this sample.
Pull Request: https://projects.blender.org/blender/blender/pulls/114064