* This is experimental, the file format may change still! * Helps reduce memory usage, keeps .blend files smaller, and makes saving quicker when not editing multires. * This is implemented at the customdata level, currently only the multires displacements can be stored externally. ToDo * Better integration with object duplication/removal/.. * Memory is not yet freed when exiting sculpt mode. * Loading only lower levels is not supported yet.
65 lines
1.8 KiB
C
65 lines
1.8 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_BTEX_H
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#define BKE_BTEX_H
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#define BTEX_TYPE_IMAGE 0
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#define BTEX_TYPE_MESH 1
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#define BTEX_LAYER_NAME_MAX 64
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typedef struct BTex BTex;
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typedef struct BTexLayer BTexLayer;
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/* Create/Free */
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BTex *btex_create(int type);
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void btex_free(BTex *btex);
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/* File read/write/remove */
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int btex_read_open(BTex *btex, char *filename);
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int btex_read_layer(BTex *btex, BTexLayer *blay);
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int btex_read_data(BTex *btex, int size, void *data);
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void btex_read_close(BTex *btex);
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int btex_write_open(BTex *btex, char *filename);
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int btex_write_layer(BTex *btex, BTexLayer *blay);
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int btex_write_data(BTex *btex, int size, void *data);
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void btex_write_close(BTex *btex);
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void btex_remove(char *filename);
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/* Layers */
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BTexLayer *btex_layer_find(BTex *btex, int type, char *name);
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BTexLayer *btex_layer_add(BTex *btex, int type, char *name);
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void btex_layer_remove(BTex *btex, BTexLayer *blay);
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/* Mesh */
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void btex_mesh_set_grids(BTex *btex, int totgrid, int gridsize, int datasize);
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#endif /* BKE_BTEX_H */
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