Once again, we need lots of unatural twisting and convolutions to get those nasty things to work... Note that in previous versions of Blender, this would not crash, but was still broken (shapekeys were never actually reloaded from libraries).
Once again, we need lots of unatural twisting and convolutions to get those nasty things to work... Note that in previous versions of Blender, this would not crash, but was still broken (shapekeys were never actually reloaded from libraries).