Files
test2/source/blender/blenkernel/intern/blendfile.c
Brecht Van Lommel 67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00

714 lines
19 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/blendfile.c
* \ingroup bke
*
* High level `.blend` file read/write,
* and functions for writing *partial* files (only selected data-blocks).
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_workspace_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#include "IMB_colormanagement.h"
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_blender_version.h"
#include "BKE_blendfile.h"
#include "BKE_bpath.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
/* -------------------------------------------------------------------- */
/** \name High Level `.blend` file read/write.
* \{ */
static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src)
{
strcpy(path_dst, path_src);
BLI_path_native_slash(path_dst);
return !STREQ(path_dst, path_src);
}
/* make sure path names are correct for OS */
static void clean_paths(Main *main)
{
Scene *scene;
BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL);
for (scene = main->scene.first; scene; scene = scene->id.next) {
BLI_path_native_slash(scene->r.pic);
}
}
static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->scene == scene) {
return true;
}
}
return false;
}
/**
* Context matching, handle no-ui case
*
* \note this is called on Undo so any slow conversion functions here
* should be avoided or check (mode != LOAD_UNDO).
*
* \param bfd: Blend file data, freed by this function on exit.
* \param filepath: File path or identifier.
*/
static void setup_app_data(
bContext *C, BlendFileData *bfd,
const char *filepath, ReportList *reports)
{
Scene *curscene = NULL;
const bool is_startup = (bfd->filename[0] == '\0');
const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
enum {
LOAD_UI = 1,
LOAD_UI_OFF,
LOAD_UNDO,
} mode;
/* may happen with library files - UNDO file should never have NULL cursccene... */
if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
BKE_report(reports, RPT_WARNING, "Library file, loading empty scene");
mode = LOAD_UI_OFF;
}
else if (BLI_listbase_is_empty(&bfd->main->screen)) {
mode = LOAD_UNDO;
}
else if ((G.fileflags & G_FILE_NO_UI) && (is_startup == false)) {
mode = LOAD_UI_OFF;
}
else {
mode = LOAD_UI;
}
/* Free all render results, without this stale data gets displayed after loading files */
if (mode != LOAD_UNDO) {
RE_FreeAllRenderResults();
}
/* Only make filepaths compatible when loading for real (not undo) */
if (mode != LOAD_UNDO) {
clean_paths(bfd->main);
}
/* XXX here the complex windowmanager matching */
/* no load screens? */
if (mode != LOAD_UI) {
/* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
* as long as the scene associated with the undo operation is visible in one of the open windows.
*
* - 'curscreen->scene' - scene the user is currently looking at.
* - 'bfd->curscene' - scene undo-step was created in.
*
* This means users can have 2+ windows open and undo in both without screens switching.
* But if they close one of the screens,
* undo will ensure that the scene being operated on will be activated
* (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
* see: T43424
*/
wmWindow *win;
bScreen *curscreen = NULL;
ViewLayer *cur_view_layer;
bool track_undo_scene;
/* comes from readfile.c */
SWAP(ListBase, G.main->wm, bfd->main->wm);
SWAP(ListBase, G.main->workspaces, bfd->main->workspaces);
SWAP(ListBase, G.main->screen, bfd->main->screen);
/* we re-use current window and screen */
win = CTX_wm_window(C);
curscreen = CTX_wm_screen(C);
/* but use Scene pointer from new file */
curscene = bfd->curscene;
cur_view_layer = bfd->cur_view_layer;
track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
if (curscene == NULL) {
curscene = bfd->main->scene.first;
}
/* empty file, we add a scene to make Blender work */
if (curscene == NULL) {
curscene = BKE_scene_add(bfd->main, "Empty");
}
if (cur_view_layer == NULL) {
/* fallback to scene layer */
cur_view_layer = BKE_view_layer_default_view(curscene);
}
if (track_undo_scene) {
/* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
* replace it with 'curscene' if its needed */
}
/* and we enforce curscene to be in current screen */
else if (win) { /* can run in bgmode */
win->scene = curscene;
}
/* BKE_blender_globals_clear will free G.main, here we can still restore pointers */
blo_lib_link_restore(bfd->main, CTX_wm_manager(C), curscene, cur_view_layer);
if (win) {
curscene = win->scene;
}
if (track_undo_scene) {
wmWindowManager *wm = bfd->main->wm.first;
if (wm_scene_is_visible(wm, bfd->curscene) == false) {
curscene = bfd->curscene;
win->scene = curscene;
BKE_screen_view3d_scene_sync(curscreen, curscene);
}
}
/* We need to tag this here because events may be handled immediately after.
* only the current screen is important because we wont have to handle
* events from multiple screens at once.*/
{
BKE_screen_manipulator_tag_refresh(curscreen);
}
}
/* free G.main Main database */
// CTX_wm_manager_set(C, NULL);
BKE_blender_globals_clear();
/* clear old property update cache, in case some old references are left dangling */
RNA_property_update_cache_free();
G.main = bfd->main;
CTX_data_main_set(C, G.main);
if (bfd->user) {
/* only here free userdef themes... */
BKE_blender_userdef_data_set_and_free(bfd->user);
bfd->user = NULL;
/* Security issue: any blend file could include a USER block.
*
* Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
* to load the preferences defined in the users home dir.
*
* This means we will never accidentally (or maliciously)
* enable scripts auto-execution by loading a '.blend' file.
*/
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
}
/* case G_FILE_NO_UI or no screens in file */
if (mode != LOAD_UI) {
/* leave entire context further unaltered? */
CTX_data_scene_set(C, curscene);
}
else {
/* Keep state from preferences. */
const int fileflags_skip = G_FILE_FLAGS_RUNTIME;
G.fileflags = (G.fileflags & fileflags_skip) | (bfd->fileflags & ~fileflags_skip);
CTX_wm_manager_set(C, G.main->wm.first);
CTX_wm_screen_set(C, bfd->curscreen);
CTX_data_scene_set(C, bfd->curscene);
CTX_wm_area_set(C, NULL);
CTX_wm_region_set(C, NULL);
CTX_wm_menu_set(C, NULL);
curscene = bfd->curscene;
}
/* this can happen when active scene was lib-linked, and doesn't exist anymore */
if (CTX_data_scene(C) == NULL) {
wmWindow *win = CTX_wm_window(C);
/* in case we don't even have a local scene, add one */
if (!G.main->scene.first)
BKE_scene_add(G.main, "Empty");
CTX_data_scene_set(C, G.main->scene.first);
win->scene = CTX_data_scene(C);
curscene = CTX_data_scene(C);
}
BLI_assert(curscene == CTX_data_scene(C));
/* special cases, override loaded flags: */
if (G.f != bfd->globalf) {
const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
}
G.f = bfd->globalf;
#ifdef WITH_PYTHON
/* let python know about new main */
BPY_context_update(C);
#endif
/* FIXME: this version patching should really be part of the file-reading code,
* but we still get too many unrelated data-corruption crashes otherwise... */
if (G.main->versionfile < 250)
do_versions_ipos_to_animato(G.main);
G.main->recovered = 0;
/* startup.blend or recovered startup */
if (bfd->filename[0] == 0) {
G.main->name[0] = 0;
}
else if (recover && G.relbase_valid) {
/* in case of autosave or quit.blend, use original filename instead
* use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
filepath = bfd->filename;
G.main->recovered = 1;
/* these are the same at times, should never copy to the same location */
if (G.main->name != filepath)
BLI_strncpy(G.main->name, filepath, FILE_MAX);
}
/* baseflags, groups, make depsgraph, etc */
/* first handle case if other windows have different scenes visible */
if (mode == LOAD_UI) {
wmWindowManager *wm = G.main->wm.first;
if (wm) {
for (wmWindow *win = wm->windows.first; win; win = win->next) {
if (win->scene && win->scene != curscene) {
BKE_scene_set_background(G.main, win->scene);
}
}
}
}
/* Setting scene might require having a dependency graph, with copy on write
* we need to make sure we ensure scene has correct color management before
* constructing dependency graph.
*/
if (mode != LOAD_UNDO) {
IMB_colormanagement_check_file_config(G.main);
}
BKE_scene_set_background(G.main, curscene);
if (mode != LOAD_UNDO) {
/* TODO(sergey): Can this be also move above? */
RE_FreeAllPersistentData();
}
MEM_freeN(bfd);
}
static int handle_subversion_warning(Main *main, ReportList *reports)
{
if (main->minversionfile > BLENDER_VERSION ||
(main->minversionfile == BLENDER_VERSION &&
main->minsubversionfile > BLENDER_SUBVERSION))
{
BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!",
main->minversionfile, main->minsubversionfile);
}
return 1;
}
int BKE_blendfile_read(
bContext *C, const char *filepath,
ReportList *reports, int skip_flags)
{
BlendFileData *bfd;
int retval = BKE_BLENDFILE_READ_OK;
/* don't print user-pref loading */
if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) {
printf("Read blend: %s\n", filepath);
}
bfd = BLO_read_from_file(filepath, reports, skip_flags);
if (bfd) {
if (bfd->user) {
retval = BKE_BLENDFILE_READ_OK_USERPREFS;
}
if (0 == handle_subversion_warning(bfd->main, reports)) {
BKE_main_free(bfd->main);
MEM_freeN(bfd);
bfd = NULL;
retval = BKE_BLENDFILE_READ_FAIL;
}
else {
setup_app_data(C, bfd, filepath, reports);
}
}
else
BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath);
return (bfd ? retval : BKE_BLENDFILE_READ_FAIL);
}
bool BKE_blendfile_read_from_memory(
bContext *C, const void *filebuf, int filelength,
ReportList *reports, int skip_flags, bool update_defaults)
{
BlendFileData *bfd;
bfd = BLO_read_from_memory(filebuf, filelength, reports, skip_flags);
if (bfd) {
if (update_defaults)
BLO_update_defaults_startup_blend(bfd->main);
setup_app_data(C, bfd, "<memory2>", reports);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return (bfd != NULL);
}
/* memfile is the undo buffer */
bool BKE_blendfile_read_from_memfile(
bContext *C, struct MemFile *memfile,
ReportList *reports, int skip_flags)
{
BlendFileData *bfd;
bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports, skip_flags);
if (bfd) {
/* remove the unused screens and wm */
while (bfd->main->wm.first)
BKE_libblock_free(bfd->main, bfd->main->wm.first);
while (bfd->main->screen.first)
BKE_libblock_free(bfd->main, bfd->main->screen.first);
setup_app_data(C, bfd, "<memory1>", reports);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return (bfd != NULL);
}
/**
* Utility to make a file 'empty' used for startup to optionally give an empty file.
* Handy for tests.
*/
void BKE_blendfile_read_make_empty(bContext *C)
{
Main *bmain = CTX_data_main(C);
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a;
a = set_listbasepointers(bmain, lbarray);
while (a--) {
id = lbarray[a]->first;
if (id != NULL) {
if (ELEM(GS(id->name), ID_SCE, ID_SCR, ID_WM)) {
continue;
}
while ((id = lbarray[a]->first)) {
BKE_libblock_delete(bmain, id);
}
}
}
}
/* only read the userdef from a .blend */
UserDef *BKE_blendfile_userdef_read(const char *filepath, ReportList *reports)
{
BlendFileData *bfd;
UserDef *userdef = NULL;
bfd = BLO_read_from_file(filepath, reports, BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF);
if (bfd) {
if (bfd->user) {
userdef = bfd->user;
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
return userdef;
}
UserDef *BKE_blendfile_userdef_read_from_memory(
const void *filebuf, int filelength,
ReportList *reports)
{
BlendFileData *bfd;
UserDef *userdef = NULL;
bfd = BLO_read_from_memory(filebuf, filelength, reports, BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF);
if (bfd) {
if (bfd->user) {
userdef = bfd->user;
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return userdef;
}
/**
* Only write the userdef in a .blend
* \return success
*/
bool BKE_blendfile_userdef_write(const char *filepath, ReportList *reports)
{
Main *mainb = MEM_callocN(sizeof(Main), "empty main");
bool ok = false;
if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) {
ok = true;
}
MEM_freeN(mainb);
return ok;
}
/**
* Only write the userdef in a .blend, merging with the existing blend file.
* \return success
*
* \note In the future we should re-evaluate user preferences,
* possibly splitting out system/hardware specific prefs.
*/
bool BKE_blendfile_userdef_write_app_template(const char *filepath, ReportList *reports)
{
/* if it fails, overwrite is OK. */
UserDef *userdef_default = BKE_blendfile_userdef_read(filepath, NULL);
if (userdef_default == NULL) {
return BKE_blendfile_userdef_write(filepath, reports);
}
BKE_blender_userdef_app_template_data_swap(&U, userdef_default);
bool ok = BKE_blendfile_userdef_write(filepath, reports);
BKE_blender_userdef_app_template_data_swap(&U, userdef_default);
BKE_blender_userdef_data_free(userdef_default, false);
MEM_freeN(userdef_default);
return ok;
}
WorkspaceConfigFileData *BKE_blendfile_workspace_config_read(const char *filepath, ReportList *reports)
{
BlendFileData *bfd;
WorkspaceConfigFileData *workspace_config = NULL;
bfd = BLO_read_from_file(filepath, reports, BLO_READ_SKIP_USERDEF);
if (bfd) {
workspace_config = MEM_mallocN(sizeof(*workspace_config), __func__);
workspace_config->main = bfd->main;
workspace_config->workspaces = bfd->main->workspaces;
MEM_freeN(bfd);
}
return workspace_config;
}
bool BKE_blendfile_workspace_config_write(Main *bmain, const char *filepath, ReportList *reports)
{
int fileflags = G.fileflags & ~(G_FILE_NO_UI | G_FILE_HISTORY);
bool retval = false;
BKE_blendfile_write_partial_begin(bmain);
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_blendfile_write_partial_tag_ID(&workspace->id, true);
}
if (BKE_blendfile_write_partial(bmain, filepath, fileflags, reports)) {
retval = true;
}
BKE_blendfile_write_partial_end(bmain);
return retval;
}
void BKE_blendfile_workspace_config_data_free(WorkspaceConfigFileData *workspace_config)
{
BKE_main_free(workspace_config->main);
MEM_freeN(workspace_config);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Partial `.blend` file save.
* \{ */
void BKE_blendfile_write_partial_begin(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
{
if (set) {
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
}
else {
id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
}
}
static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
{
if (vid) {
ID *id = vid;
/* only tag for need-expand if not done, prevents eternal loops */
if ((id->tag & LIB_TAG_DOIT) == 0)
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
if (id->lib && (id->lib->id.tag & LIB_TAG_DOIT) == 0)
id->lib->id.tag |= LIB_TAG_DOIT;
}
}
/**
* \return Success.
*/
bool BKE_blendfile_write_partial(
Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports)
{
Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY];
int a, retval;
void *path_list_backup = NULL;
const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
/* This is needed to be able to load that file as a real one later
* (otherwise main->name will not be set at read time). */
BLI_strncpy(bmain_dst->name, bmain_src->name, sizeof(bmain_dst->name));
if (write_flags & G_FILE_RELATIVE_REMAP) {
path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag);
}
BLO_main_expander(blendfile_write_partial_cb);
BLO_expand_main(NULL, bmain_src);
/* move over all tagged blocks */
set_listbasepointers(bmain_src, lbarray_src);
a = set_listbasepointers(bmain_dst, lbarray_dst);
while (a--) {
ID *id, *nextid;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
for (id = lb_src->first; id; id = nextid) {
nextid = id->next;
if (id->tag & LIB_TAG_DOIT) {
BLI_remlink(lb_src, id);
BLI_addtail(lb_dst, id);
}
}
}
/* save the buffer */
retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL);
/* move back the main, now sorted again */
set_listbasepointers(bmain_src, lbarray_dst);
a = set_listbasepointers(bmain_dst, lbarray_src);
while (a--) {
ID *id;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
while ((id = BLI_pophead(lb_src))) {
BLI_addtail(lb_dst, id);
id_sort_by_name(lb_dst, id);
}
}
MEM_freeN(bmain_dst);
if (path_list_backup) {
BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup);
BKE_bpath_list_free(path_list_backup);
}
return retval;
}
void BKE_blendfile_write_partial_end(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
/** \} */