The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file collada.h
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* \ingroup collada
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*/
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#ifndef __COLLADA_H__
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#define __COLLADA_H__
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#include <stdlib.h>
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#include "ImportSettings.h"
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#include "ExportSettings.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_linklist.h"
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#include "BLI_path_util.h"
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#include "RNA_types.h"
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struct bContext;
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struct Depsgraph;
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struct Scene;
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struct ViewLayer;
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/*
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* both return 1 on success, 0 on error
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*/
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int collada_import(struct bContext *C,
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ImportSettings *import_settings);
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int collada_export(struct Depsgraph *depsgraph,
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struct Scene *sce,
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ExportSettings *export_settings);
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#ifdef __cplusplus
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}
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#endif
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#endif
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