Dynamically sized regions in the topbar were flickering due to only updating their size after redraws. Now there is an optional layout() callback for all regions in an area to do UI layout first, then refresh the region layout, and then do the actual drawing for each region. Task T54753
1808 lines
46 KiB
C
1808 lines
46 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/screen/screen_edit.c
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* \ingroup edscr
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*/
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_workspace_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_library.h"
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#include "BKE_library_remap.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "BKE_workspace.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_screen_types.h"
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#include "ED_clip.h"
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#include "ED_node.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "WM_message.h"
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#include "DEG_depsgraph_query.h"
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#include "screen_intern.h" /* own module include */
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/* ******************* screen vert, edge, area managing *********************** */
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static ScrVert *screen_addvert_ex(ScrAreaMap *area_map, short x, short y)
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{
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ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
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sv->vec.x = x;
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sv->vec.y = y;
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BLI_addtail(&area_map->vertbase, sv);
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return sv;
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}
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static ScrVert *screen_addvert(bScreen *sc, short x, short y)
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{
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return screen_addvert_ex(AREAMAP_FROM_SCREEN(sc), x, y);
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}
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static ScrEdge *screen_addedge_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2)
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{
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ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
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BKE_screen_sort_scrvert(&v1, &v2);
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se->v1 = v1;
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se->v2 = v2;
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BLI_addtail(&area_map->edgebase, se);
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return se;
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}
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static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
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{
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return screen_addedge_ex(AREAMAP_FROM_SCREEN(sc), v1, v2);
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}
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bool scredge_is_horizontal(ScrEdge *se)
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{
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return (se->v1->vec.y == se->v2->vec.y);
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}
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/* need win size to make sure not to include edges along screen edge */
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ScrEdge *screen_area_map_find_active_scredge(
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const ScrAreaMap *area_map,
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const int winsize_x, const int winsize_y,
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const int mx, const int my)
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{
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int safety = U.widget_unit / 10;
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CLAMP_MIN(safety, 2);
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for (ScrEdge *se = area_map->edgebase.first; se; se = se->next) {
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if (scredge_is_horizontal(se)) {
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if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) {
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short min, max;
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min = MIN2(se->v1->vec.x, se->v2->vec.x);
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max = MAX2(se->v1->vec.x, se->v2->vec.x);
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if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
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return se;
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}
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}
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else {
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if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) {
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short min, max;
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min = MIN2(se->v1->vec.y, se->v2->vec.y);
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max = MAX2(se->v1->vec.y, se->v2->vec.y);
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if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
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return se;
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}
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}
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}
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return NULL;
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}
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/* need win size to make sure not to include edges along screen edge */
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ScrEdge *screen_find_active_scredge(
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const wmWindow *win, const bScreen *screen,
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const int mx, const int my)
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{
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/* Use layout size (screen excluding global areas) for screen-layout area edges */
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const int screen_x = WM_window_screen_pixels_x(win), screen_y = WM_window_screen_pixels_y(win);
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ScrEdge *se = screen_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(screen), screen_x, screen_y, mx, my);
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if (!se) {
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/* Use entire window size (screen including global areas) for global area edges */
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const int win_x = WM_window_pixels_x(win), win_y = WM_window_pixels_y(win);
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se = screen_area_map_find_active_scredge(&win->global_areas, win_x, win_y, mx, my);
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}
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return se;
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}
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/* adds no space data */
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static ScrArea *screen_addarea_ex(
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ScrAreaMap *area_map,
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ScrVert *bottom_left, ScrVert *top_left, ScrVert *top_right, ScrVert *bottom_right,
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short headertype, short spacetype)
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{
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ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea");
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sa->v1 = bottom_left;
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sa->v2 = top_left;
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sa->v3 = top_right;
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sa->v4 = bottom_right;
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sa->headertype = headertype;
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sa->spacetype = spacetype;
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BLI_addtail(&area_map->areabase, sa);
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return sa;
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}
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static ScrArea *screen_addarea(
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bScreen *sc,
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ScrVert *left_bottom, ScrVert *left_top, ScrVert *right_top, ScrVert *right_bottom,
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short headertype, short spacetype)
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{
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return screen_addarea_ex(AREAMAP_FROM_SCREEN(sc), left_bottom, left_top, right_top, right_bottom,
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headertype, spacetype);
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}
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static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
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{
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ED_area_exit(C, sa);
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BKE_screen_area_free(sa);
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BLI_remlink(&sc->areabase, sa);
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MEM_freeN(sa);
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}
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/* return 0: no split possible */
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/* else return (integer) screencoordinate split point */
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static short testsplitpoint(ScrArea *sa, char dir, float fac)
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{
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short x, y;
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const short area_min_x = AREAMINX;
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const short area_min_y = ED_area_headersize();
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// area big enough?
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if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * area_min_x)) return 0;
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if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * area_min_y)) return 0;
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// to be sure
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CLAMP(fac, 0.0f, 1.0f);
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if (dir == 'h') {
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y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y);
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if (y - sa->v1->vec.y < area_min_y)
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y = sa->v1->vec.y + area_min_y;
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else if (sa->v2->vec.y - y < area_min_y)
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y = sa->v2->vec.y - area_min_y;
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else y -= (y % AREAGRID);
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return y;
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}
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else {
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x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x);
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if (x - sa->v1->vec.x < area_min_x)
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x = sa->v1->vec.x + area_min_x;
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else if (sa->v4->vec.x - x < area_min_x)
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x = sa->v4->vec.x - area_min_x;
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else x -= (x % AREAGRID);
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return x;
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}
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}
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ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
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{
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ScrArea *newa = NULL;
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ScrVert *sv1, *sv2;
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short split;
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if (sa == NULL) return NULL;
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split = testsplitpoint(sa, dir, fac);
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if (split == 0) return NULL;
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/* note regarding (fac > 0.5f) checks below.
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* normally it shouldn't matter which is used since the copy should match the original
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* however with viewport rendering and python console this isn't the case. - campbell */
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if (dir == 'h') {
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/* new vertices */
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sv1 = screen_addvert(sc, sa->v1->vec.x, split);
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sv2 = screen_addvert(sc, sa->v4->vec.x, split);
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/* new edges */
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screen_addedge(sc, sa->v1, sv1);
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screen_addedge(sc, sv1, sa->v2);
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screen_addedge(sc, sa->v3, sv2);
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screen_addedge(sc, sv2, sa->v4);
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screen_addedge(sc, sv1, sv2);
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if (fac > 0.5f) {
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/* new areas: top */
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newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
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/* area below */
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sa->v2 = sv1;
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sa->v3 = sv2;
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}
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else {
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/* new areas: bottom */
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newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->headertype, sa->spacetype);
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/* area above */
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sa->v1 = sv1;
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sa->v4 = sv2;
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}
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ED_area_data_copy(newa, sa, true);
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}
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else {
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/* new vertices */
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sv1 = screen_addvert(sc, split, sa->v1->vec.y);
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sv2 = screen_addvert(sc, split, sa->v2->vec.y);
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/* new edges */
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screen_addedge(sc, sa->v1, sv1);
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screen_addedge(sc, sv1, sa->v4);
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screen_addedge(sc, sa->v2, sv2);
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screen_addedge(sc, sv2, sa->v3);
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screen_addedge(sc, sv1, sv2);
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if (fac > 0.5f) {
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/* new areas: right */
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newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->headertype, sa->spacetype);
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/* area left */
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sa->v3 = sv2;
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sa->v4 = sv1;
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}
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else {
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/* new areas: left */
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newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
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/* area right */
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sa->v1 = sv1;
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sa->v2 = sv2;
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}
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ED_area_data_copy(newa, sa, true);
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}
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/* remove double vertices en edges */
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if (merge)
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BKE_screen_remove_double_scrverts(sc);
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BKE_screen_remove_double_scredges(sc);
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BKE_screen_remove_unused_scredges(sc);
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return newa;
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}
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/**
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* Empty screen, with 1 dummy area without spacedata. Uses window size.
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*/
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bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y)
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{
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bScreen *sc;
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ScrVert *sv1, *sv2, *sv3, *sv4;
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sc = BKE_libblock_alloc(G.main, ID_SCR, name, 0);
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sc->do_refresh = true;
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sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
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sv1 = screen_addvert(sc, 0, 0);
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sv2 = screen_addvert(sc, 0, winsize_y - 1);
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sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
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sv4 = screen_addvert(sc, winsize_x - 1, 0);
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screen_addedge(sc, sv1, sv2);
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screen_addedge(sc, sv2, sv3);
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screen_addedge(sc, sv3, sv4);
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screen_addedge(sc, sv4, sv1);
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/* dummy type, no spacedata */
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screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
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return sc;
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}
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void screen_data_copy(bScreen *to, bScreen *from)
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{
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ScrVert *s1, *s2;
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ScrEdge *se;
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ScrArea *sa, *saf;
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/* free contents of 'to', is from blenkernel screen.c */
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BKE_screen_free(to);
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BLI_duplicatelist(&to->vertbase, &from->vertbase);
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BLI_duplicatelist(&to->edgebase, &from->edgebase);
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BLI_duplicatelist(&to->areabase, &from->areabase);
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BLI_listbase_clear(&to->regionbase);
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s2 = to->vertbase.first;
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for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) {
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s1->newv = s2;
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}
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for (se = to->edgebase.first; se; se = se->next) {
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se->v1 = se->v1->newv;
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se->v2 = se->v2->newv;
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BKE_screen_sort_scrvert(&(se->v1), &(se->v2));
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}
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saf = from->areabase.first;
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for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) {
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sa->v1 = sa->v1->newv;
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sa->v2 = sa->v2->newv;
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sa->v3 = sa->v3->newv;
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sa->v4 = sa->v4->newv;
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BLI_listbase_clear(&sa->spacedata);
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BLI_listbase_clear(&sa->regionbase);
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BLI_listbase_clear(&sa->actionzones);
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BLI_listbase_clear(&sa->handlers);
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ED_area_data_copy(sa, saf, true);
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}
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/* put at zero (needed?) */
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for (s1 = from->vertbase.first; s1; s1 = s1->next)
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s1->newv = NULL;
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}
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/**
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* Prepare a newly created screen for initializing it as active screen.
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*/
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void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
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{
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screen_new->winid = win->winid;
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screen_new->do_refresh = true;
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screen_new->do_draw = true;
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}
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/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
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/* -1 = not valid check */
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/* used with join operator */
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int area_getorientation(ScrArea *sa, ScrArea *sb)
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{
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ScrVert *sav1, *sav2, *sav3, *sav4;
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ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
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if (sa == NULL || sb == NULL) return -1;
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sav1 = sa->v1;
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sav2 = sa->v2;
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sav3 = sa->v3;
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sav4 = sa->v4;
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sbv1 = sb->v1;
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sbv2 = sb->v2;
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sbv3 = sb->v3;
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sbv4 = sb->v4;
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if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */
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return 0;
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}
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else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */
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return 1;
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}
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else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */
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return 2;
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}
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else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/
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return 3;
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}
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return -1;
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}
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/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
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* used by the split, join operators
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*/
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int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
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{
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int dir;
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dir = area_getorientation(sa1, sa2);
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/*printf("dir is : %i\n", dir);*/
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if (dir == -1) {
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return 0;
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}
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if (dir == 0) {
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sa1->v1 = sa2->v1;
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sa1->v2 = sa2->v2;
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screen_addedge(scr, sa1->v2, sa1->v3);
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screen_addedge(scr, sa1->v1, sa1->v4);
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}
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else if (dir == 1) {
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sa1->v2 = sa2->v2;
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sa1->v3 = sa2->v3;
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screen_addedge(scr, sa1->v1, sa1->v2);
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screen_addedge(scr, sa1->v3, sa1->v4);
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}
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else if (dir == 2) {
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sa1->v3 = sa2->v3;
|
|
sa1->v4 = sa2->v4;
|
|
screen_addedge(scr, sa1->v2, sa1->v3);
|
|
screen_addedge(scr, sa1->v1, sa1->v4);
|
|
}
|
|
else if (dir == 3) {
|
|
sa1->v1 = sa2->v1;
|
|
sa1->v4 = sa2->v4;
|
|
screen_addedge(scr, sa1->v1, sa1->v2);
|
|
screen_addedge(scr, sa1->v3, sa1->v4);
|
|
}
|
|
|
|
screen_delarea(C, scr, sa2);
|
|
BKE_screen_remove_double_scrverts(scr);
|
|
/* Update preview thumbnail */
|
|
BKE_icon_changed(scr->id.icon_id);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void select_connected_scredge(const wmWindow *win, ScrEdge *edge)
|
|
{
|
|
bScreen *sc = WM_window_get_active_screen(win);
|
|
ScrEdge *se;
|
|
int oneselected;
|
|
char dir;
|
|
|
|
/* select connected, only in the right direction */
|
|
/* 'dir' is the direction of EDGE */
|
|
|
|
if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v';
|
|
else dir = 'h';
|
|
|
|
ED_screen_verts_iter(win, sc, sv) {
|
|
sv->flag = 0;
|
|
}
|
|
|
|
edge->v1->flag = 1;
|
|
edge->v2->flag = 1;
|
|
|
|
oneselected = 1;
|
|
while (oneselected) {
|
|
se = sc->edgebase.first;
|
|
oneselected = 0;
|
|
while (se) {
|
|
if (se->v1->flag + se->v2->flag == 1) {
|
|
if (dir == 'h') {
|
|
if (se->v1->vec.y == se->v2->vec.y) {
|
|
se->v1->flag = se->v2->flag = 1;
|
|
oneselected = 1;
|
|
}
|
|
}
|
|
if (dir == 'v') {
|
|
if (se->v1->vec.x == se->v2->vec.x) {
|
|
se->v1->flag = se->v2->flag = 1;
|
|
oneselected = 1;
|
|
}
|
|
}
|
|
}
|
|
se = se->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Test if screen vertices should be scaled and do if needed.
|
|
*/
|
|
static void screen_vertices_scale(
|
|
const wmWindow *win, bScreen *sc,
|
|
int window_size_x, int window_size_y,
|
|
int screen_size_x, int screen_size_y)
|
|
{
|
|
/* clamp Y size of header sized areas when expanding windows
|
|
* avoids annoying empty space around file menu */
|
|
#define USE_HEADER_SIZE_CLAMP
|
|
|
|
const int headery_init = ED_area_headersize();
|
|
ScrVert *sv = NULL;
|
|
ScrArea *sa;
|
|
int screen_size_x_prev, screen_size_y_prev;
|
|
float facx, facy, tempf, min[2], max[2];
|
|
|
|
/* calculate size */
|
|
min[0] = min[1] = 20000.0f;
|
|
max[0] = max[1] = 0.0f;
|
|
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
|
|
minmax_v2v2_v2(min, max, fv);
|
|
}
|
|
|
|
/* always make 0.0 left under */
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
sv->vec.x -= min[0];
|
|
sv->vec.y -= min[1];
|
|
}
|
|
|
|
screen_size_x_prev = (max[0] - min[0]) + 1;
|
|
screen_size_y_prev = (max[1] - min[1]) + 1;
|
|
|
|
|
|
#ifdef USE_HEADER_SIZE_CLAMP
|
|
#define TEMP_BOTTOM 1
|
|
#define TEMP_TOP 2
|
|
|
|
/* if the window's Y axis grows, clamp header sized areas */
|
|
if (screen_size_y_prev < screen_size_y) { /* growing? */
|
|
const int headery_margin_max = headery_init + 4;
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
|
|
sa->temp = 0;
|
|
|
|
if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
|
|
if (sa->v2->vec.y == screen_size_y_prev) {
|
|
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
|
|
sa->temp = TEMP_TOP;
|
|
}
|
|
}
|
|
else if (sa->v1->vec.y == 0) {
|
|
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
|
|
sa->temp = TEMP_BOTTOM;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
if (screen_size_x_prev != screen_size_x || screen_size_y_prev != screen_size_y) {
|
|
facx = ((float)screen_size_x - 1) / ((float)screen_size_x_prev - 1);
|
|
facy = ((float)screen_size_y) / ((float)screen_size_y_prev);
|
|
|
|
/* make sure it fits! */
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
/* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428]
|
|
* need some way to store these as floats internally and re-apply from there. */
|
|
tempf = ((float)sv->vec.x) * facx;
|
|
sv->vec.x = (short)(tempf + 0.5f);
|
|
//sv->vec.x += AREAGRID - 1;
|
|
//sv->vec.x -= (sv->vec.x % AREAGRID);
|
|
|
|
CLAMP(sv->vec.x, 0, screen_size_x - 1);
|
|
|
|
tempf = ((float)sv->vec.y) * facy;
|
|
sv->vec.y = (short)(tempf + 0.5f);
|
|
//sv->vec.y += AREAGRID - 1;
|
|
//sv->vec.y -= (sv->vec.y % AREAGRID);
|
|
|
|
CLAMP(sv->vec.y, 0, screen_size_y);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef USE_HEADER_SIZE_CLAMP
|
|
if (screen_size_y_prev < screen_size_y) { /* growing? */
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
ScrEdge *se = NULL;
|
|
|
|
if (sa->temp == 0)
|
|
continue;
|
|
|
|
if (sa->v1 == sa->v2)
|
|
continue;
|
|
|
|
/* adjust headery if verts are along the edge of window */
|
|
if (sa->temp == TEMP_TOP) {
|
|
/* lower edge */
|
|
const int yval = sa->v2->vec.y - headery_init;
|
|
se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
|
|
if (se != NULL) {
|
|
select_connected_scredge(win, se);
|
|
}
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
if (sv != sa->v2 && sv != sa->v3) {
|
|
if (sv->flag) {
|
|
sv->vec.y = yval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* upper edge */
|
|
const int yval = sa->v1->vec.y + headery_init;
|
|
se = BKE_screen_find_edge(sc, sa->v2, sa->v3);
|
|
if (se != NULL) {
|
|
select_connected_scredge(win, se);
|
|
}
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
if (sv != sa->v1 && sv != sa->v4) {
|
|
if (sv->flag) {
|
|
sv->vec.y = yval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef USE_HEADER_SIZE_CLAMP
|
|
#undef TEMP_BOTTOM
|
|
#undef TEMP_TOP
|
|
#endif
|
|
|
|
|
|
/* test for collapsed areas. This could happen in some blender version... */
|
|
/* ton: removed option now, it needs Context... */
|
|
|
|
/* make each window at least ED_area_headersize() high */
|
|
for (sa = sc->areabase.first; sa; sa = sa->next) {
|
|
int headery = headery_init;
|
|
|
|
/* adjust headery if verts are along the edge of window */
|
|
if (sa->v1->vec.y > 0)
|
|
headery += U.pixelsize;
|
|
if (sa->v2->vec.y < screen_size_y)
|
|
headery += U.pixelsize;
|
|
|
|
if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) {
|
|
/* lower edge */
|
|
ScrEdge *se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
|
|
if (se && sa->v1 != sa->v2) {
|
|
int yval;
|
|
|
|
select_connected_scredge(win, se);
|
|
|
|
/* all selected vertices get the right offset */
|
|
yval = sa->v2->vec.y - headery + 1;
|
|
for (sv = sc->vertbase.first; sv; sv = sv->next) {
|
|
/* if is a collapsed area */
|
|
if (sv != sa->v2 && sv != sa->v3) {
|
|
if (sv->flag) {
|
|
sv->vec.y = yval;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Global areas have a fixed size that only changes with the DPI. Here we ensure that exactly this size is set.
|
|
* TODO Assumes global area to be top-aligned. Should be made more generic */
|
|
for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) {
|
|
if (area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
|
|
continue;
|
|
}
|
|
/* width */
|
|
area->v1->vec.x = area->v2->vec.x = 0;
|
|
area->v3->vec.x = area->v4->vec.x = window_size_x - 1;
|
|
/* height */
|
|
area->v2->vec.y = area->v3->vec.y = window_size_y - 1;
|
|
area->v1->vec.y = area->v4->vec.y = area->v2->vec.y - ED_area_global_size_y(area);
|
|
}
|
|
}
|
|
|
|
|
|
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
|
|
|
|
/* screen sets cursor based on active region */
|
|
static void region_cursor_set(wmWindow *win, bool swin_changed)
|
|
{
|
|
bScreen *screen = WM_window_get_active_screen(win);
|
|
|
|
ED_screen_areas_iter(win, screen, sa) {
|
|
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar == screen->active_region) {
|
|
if (swin_changed || (ar->type && ar->type->event_cursor)) {
|
|
if (ar->manipulator_map != NULL) {
|
|
if (WM_manipulatormap_cursor_set(ar->manipulator_map, win)) {
|
|
return;
|
|
}
|
|
}
|
|
ED_region_cursor_set(win, sa, ar);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_screen_do_listen(bContext *C, wmNotifier *note)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
|
|
/* generic notes */
|
|
switch (note->category) {
|
|
case NC_WM:
|
|
if (note->data == ND_FILEREAD)
|
|
screen->do_draw = true;
|
|
break;
|
|
case NC_WINDOW:
|
|
screen->do_draw = true;
|
|
break;
|
|
case NC_SCREEN:
|
|
if (note->action == NA_EDITED)
|
|
screen->do_draw = screen->do_refresh = true;
|
|
break;
|
|
case NC_SCENE:
|
|
if (note->data == ND_MODE)
|
|
region_cursor_set(win, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* helper call for below, dpi changes headers */
|
|
static void screen_refresh_headersizes(void)
|
|
{
|
|
const ListBase *lb = BKE_spacetypes_list();
|
|
SpaceType *st;
|
|
|
|
for (st = lb->first; st; st = st->next) {
|
|
ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
|
|
if (art) art->prefsizey = ED_area_headersize();
|
|
}
|
|
}
|
|
|
|
/* make this screen usable */
|
|
/* for file read and first use, for scaling window, area moves */
|
|
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
|
|
{
|
|
bScreen *screen = WM_window_get_active_screen(win);
|
|
|
|
/* exception for bg mode, we only need the screen context */
|
|
if (!G.background) {
|
|
const int window_size_x = WM_window_pixels_x(win);
|
|
const int window_size_y = WM_window_pixels_y(win);
|
|
const int screen_size_x = WM_window_screen_pixels_x(win);
|
|
const int screen_size_y = WM_window_screen_pixels_y(win);
|
|
|
|
/* header size depends on DPI, let's verify */
|
|
WM_window_set_dpi(win);
|
|
screen_refresh_headersizes();
|
|
|
|
screen_vertices_scale(win, screen, window_size_x, window_size_y, screen_size_x, screen_size_y);
|
|
|
|
ED_screen_areas_iter(win, screen, area) {
|
|
/* set spacetype and region callbacks, calls init() */
|
|
/* sets subwindows for regions, adds handlers */
|
|
ED_area_initialize(wm, win, area);
|
|
}
|
|
|
|
/* wake up animtimer */
|
|
if (screen->animtimer)
|
|
WM_event_timer_sleep(wm, win, screen->animtimer, false);
|
|
}
|
|
|
|
if (G.debug & G_DEBUG_EVENTS) {
|
|
printf("%s: set screen\n", __func__);
|
|
}
|
|
screen->do_refresh = false;
|
|
/* prevent multiwin errors */
|
|
screen->winid = win->winid;
|
|
|
|
screen->context = ed_screen_context;
|
|
}
|
|
|
|
/* file read, set all screens, ... */
|
|
void ED_screens_initialize(wmWindowManager *wm)
|
|
{
|
|
wmWindow *win;
|
|
|
|
for (win = wm->windows.first; win; win = win->next) {
|
|
if (WM_window_get_active_workspace(win) == NULL) {
|
|
WM_window_set_active_workspace(win, G.main->workspaces.first);
|
|
}
|
|
|
|
if (BLI_listbase_is_empty(&win->global_areas.areabase)) {
|
|
ED_screen_global_areas_create(win);
|
|
}
|
|
ED_screen_refresh(wm, win);
|
|
}
|
|
}
|
|
|
|
void ED_screen_ensure_updated(wmWindowManager *wm, wmWindow *win, bScreen *screen)
|
|
{
|
|
if (screen->do_refresh) {
|
|
ED_screen_refresh(wm, win);
|
|
}
|
|
}
|
|
|
|
|
|
/* *********** exit calls are for closing running stuff ******** */
|
|
|
|
void ED_region_exit(bContext *C, ARegion *ar)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
ARegion *prevar = CTX_wm_region(C);
|
|
|
|
if (ar->type && ar->type->exit)
|
|
ar->type->exit(wm, ar);
|
|
|
|
CTX_wm_region_set(C, ar);
|
|
|
|
WM_event_remove_handlers(C, &ar->handlers);
|
|
WM_event_modal_handler_region_replace(win, ar, NULL);
|
|
WM_draw_region_free(ar);
|
|
|
|
if (ar->headerstr) {
|
|
MEM_freeN(ar->headerstr);
|
|
ar->headerstr = NULL;
|
|
}
|
|
|
|
if (ar->regiontimer) {
|
|
WM_event_remove_timer(wm, win, ar->regiontimer);
|
|
ar->regiontimer = NULL;
|
|
}
|
|
|
|
WM_msgbus_clear_by_owner(wm->message_bus, ar);
|
|
|
|
CTX_wm_region_set(C, prevar);
|
|
}
|
|
|
|
void ED_area_exit(bContext *C, ScrArea *sa)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
ScrArea *prevsa = CTX_wm_area(C);
|
|
ARegion *ar;
|
|
|
|
if (sa->type && sa->type->exit)
|
|
sa->type->exit(wm, sa);
|
|
|
|
CTX_wm_area_set(C, sa);
|
|
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
ED_region_exit(C, ar);
|
|
|
|
WM_event_remove_handlers(C, &sa->handlers);
|
|
WM_event_modal_handler_area_replace(win, sa, NULL);
|
|
|
|
CTX_wm_area_set(C, prevsa);
|
|
}
|
|
|
|
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *prevwin = CTX_wm_window(C);
|
|
ScrArea *sa;
|
|
ARegion *ar;
|
|
|
|
CTX_wm_window_set(C, window);
|
|
|
|
if (screen->animtimer)
|
|
WM_event_remove_timer(wm, window, screen->animtimer);
|
|
screen->animtimer = NULL;
|
|
screen->scrubbing = false;
|
|
|
|
screen->active_region = NULL;
|
|
|
|
for (ar = screen->regionbase.first; ar; ar = ar->next) {
|
|
ED_region_exit(C, ar);
|
|
}
|
|
for (sa = screen->areabase.first; sa; sa = sa->next) {
|
|
ED_area_exit(C, sa);
|
|
}
|
|
for (sa = window->global_areas.areabase.first; sa; sa = sa->next) {
|
|
ED_area_exit(C, sa);
|
|
}
|
|
|
|
/* mark it available for use for other windows */
|
|
screen->winid = 0;
|
|
|
|
if (!WM_window_is_temp_screen(prevwin)) {
|
|
/* use previous window if possible */
|
|
CTX_wm_window_set(C, prevwin);
|
|
}
|
|
else {
|
|
/* none otherwise */
|
|
CTX_wm_window_set(C, NULL);
|
|
}
|
|
|
|
}
|
|
|
|
/* *********************************** */
|
|
|
|
/* case when on area-edge or in azones, or outside window */
|
|
static void screen_cursor_set(wmWindow *win, const int xy[2])
|
|
{
|
|
const bScreen *screen = WM_window_get_active_screen(win);
|
|
AZone *az = NULL;
|
|
ScrArea *sa;
|
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next)
|
|
if ((az = is_in_area_actionzone(sa, xy)))
|
|
break;
|
|
|
|
if (sa) {
|
|
if (az->type == AZONE_AREA)
|
|
WM_cursor_set(win, CURSOR_EDIT);
|
|
else if (az->type == AZONE_REGION) {
|
|
if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
|
|
WM_cursor_set(win, CURSOR_X_MOVE);
|
|
else
|
|
WM_cursor_set(win, CURSOR_Y_MOVE);
|
|
}
|
|
}
|
|
else {
|
|
ScrEdge *actedge = screen_find_active_scredge(win, screen, xy[0], xy[1]);
|
|
|
|
if (actedge) {
|
|
if (scredge_is_horizontal(actedge))
|
|
WM_cursor_set(win, CURSOR_Y_MOVE);
|
|
else
|
|
WM_cursor_set(win, CURSOR_X_MOVE);
|
|
}
|
|
else
|
|
WM_cursor_set(win, CURSOR_STD);
|
|
}
|
|
}
|
|
|
|
|
|
/* called in wm_event_system.c. sets state vars in screen, cursors */
|
|
/* event type is mouse move */
|
|
void ED_screen_set_active_region(bContext *C, const int xy[2])
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *scr = WM_window_get_active_screen(win);
|
|
|
|
if (scr) {
|
|
ScrArea *sa = NULL;
|
|
ARegion *ar;
|
|
ARegion *old_ar = scr->active_region;
|
|
|
|
ED_screen_areas_iter(win, scr, area_iter) {
|
|
if (xy[0] > area_iter->totrct.xmin && xy[0] < area_iter->totrct.xmax) {
|
|
if (xy[1] > area_iter->totrct.ymin && xy[1] < area_iter->totrct.ymax) {
|
|
if (is_in_area_actionzone(area_iter, xy) == NULL) {
|
|
sa = area_iter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (sa) {
|
|
/* make overlap active when mouse over */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (BLI_rcti_isect_pt_v(&ar->winrct, xy)) {
|
|
scr->active_region = ar;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
scr->active_region = NULL;
|
|
|
|
/* check for redraw headers */
|
|
if (old_ar != scr->active_region) {
|
|
|
|
ED_screen_areas_iter(win, scr, area_iter) {
|
|
bool do_draw = false;
|
|
|
|
for (ar = area_iter->regionbase.first; ar; ar = ar->next) {
|
|
if (ar == old_ar || ar == scr->active_region) {
|
|
do_draw = true;
|
|
}
|
|
}
|
|
|
|
if (do_draw) {
|
|
for (ar = area_iter->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_HEADER) {
|
|
ED_region_tag_redraw(ar);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* cursors, for time being set always on edges, otherwise aregion doesnt switch */
|
|
if (scr->active_region == NULL) {
|
|
screen_cursor_set(win, xy);
|
|
}
|
|
else {
|
|
/* notifier invokes freeing the buttons... causing a bit too much redraws */
|
|
if (old_ar != scr->active_region) {
|
|
region_cursor_set(win, true);
|
|
|
|
/* this used to be a notifier, but needs to be done immediate
|
|
* because it can undo setting the right button as active due
|
|
* to delayed notifier handling */
|
|
UI_screen_free_active_but(C, scr);
|
|
}
|
|
else
|
|
region_cursor_set(win, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ED_screen_area_active(const bContext *C)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *sc = CTX_wm_screen(C);
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
|
|
if (win && sc && sa) {
|
|
AZone *az = is_in_area_actionzone(sa, &win->eventstate->x);
|
|
ARegion *ar;
|
|
|
|
if (az && az->type == AZONE_REGION)
|
|
return 1;
|
|
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next)
|
|
if (ar == sc->active_region)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Add an area and geometry (screen-edges and -vertices) for it to \a area_map,
|
|
* with coordinates/dimensions matching \a rect.
|
|
*/
|
|
static ScrArea *screen_area_create_with_geometry(
|
|
ScrAreaMap *area_map, const rcti *rect,
|
|
short headertype, short spacetype)
|
|
{
|
|
ScrVert *bottom_left = screen_addvert_ex(area_map, rect->xmin, rect->ymin);
|
|
ScrVert *top_left = screen_addvert_ex(area_map, rect->xmin, rect->ymax);
|
|
ScrVert *top_right = screen_addvert_ex(area_map, rect->xmax, rect->ymax);
|
|
ScrVert *bottom_right = screen_addvert_ex(area_map, rect->xmax, rect->ymin);
|
|
|
|
screen_addedge_ex(area_map, bottom_left, top_left);
|
|
screen_addedge_ex(area_map, top_left, top_right);
|
|
screen_addedge_ex(area_map, top_right, bottom_right);
|
|
screen_addedge_ex(area_map, bottom_right, bottom_left);
|
|
|
|
return screen_addarea_ex(area_map, bottom_left, top_left, top_right, bottom_right, headertype, spacetype);
|
|
}
|
|
|
|
void ED_screen_global_topbar_area_create(wmWindow *win, const bScreen *screen)
|
|
{
|
|
if (screen->temp == 0) {
|
|
const short size_y = 2.25 * HEADERY;
|
|
SpaceType *st;
|
|
SpaceLink *sl;
|
|
ScrArea *sa;
|
|
rcti rect;
|
|
|
|
BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1);
|
|
rect.ymin = rect.ymax - size_y;
|
|
|
|
sa = screen_area_create_with_geometry(&win->global_areas, &rect, HEADERTOP, SPACE_TOPBAR);
|
|
st = BKE_spacetype_from_id(SPACE_TOPBAR);
|
|
sl = st->new(sa, WM_window_get_active_scene(win));
|
|
sa->regionbase = sl->regionbase;
|
|
|
|
/* Data specific to global areas. */
|
|
sa->global = MEM_callocN(sizeof(*sa->global), __func__);
|
|
sa->global->cur_fixed_height = size_y;
|
|
sa->global->size_max = size_y;
|
|
sa->global->size_min = HEADERY;
|
|
|
|
BLI_addhead(&sa->spacedata, sl);
|
|
BLI_listbase_clear(&sl->regionbase);
|
|
}
|
|
/* Do not create more area types here! Function is called on file load (wm_window_ghostwindows_ensure). TODO */
|
|
}
|
|
|
|
void ED_screen_global_areas_create(wmWindow *win)
|
|
{
|
|
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
|
|
ED_screen_global_topbar_area_create(win, screen);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* Screen changing */
|
|
|
|
static bScreen *screen_fullscreen_find_associated_normal_screen(const Main *bmain, bScreen *screen)
|
|
{
|
|
for (bScreen *screen_iter = bmain->screen.first; screen_iter; screen_iter = screen_iter->id.next) {
|
|
ScrArea *sa = screen_iter->areabase.first;
|
|
if (sa->full == screen) {
|
|
return screen_iter;
|
|
}
|
|
}
|
|
|
|
return screen;
|
|
}
|
|
|
|
/**
|
|
* \return the screen to activate.
|
|
* \warning The returned screen may not always equal \a screen_new!
|
|
*/
|
|
bScreen *screen_change_prepare(bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win)
|
|
{
|
|
/* validate screen, it's called with notifier reference */
|
|
if (BLI_findindex(&bmain->screen, screen_new) == -1) {
|
|
return NULL;
|
|
}
|
|
|
|
if (ELEM(screen_new->state, SCREENMAXIMIZED, SCREENFULL)) {
|
|
screen_new = screen_fullscreen_find_associated_normal_screen(bmain, screen_new);
|
|
}
|
|
|
|
/* check for valid winid */
|
|
if (!(screen_new->winid == 0 || screen_new->winid == win->winid)) {
|
|
return NULL;
|
|
}
|
|
|
|
if (screen_old != screen_new) {
|
|
wmTimer *wt = screen_old->animtimer;
|
|
|
|
/* remove handlers referencing areas in old screen */
|
|
for (ScrArea *sa = screen_old->areabase.first; sa; sa = sa->next) {
|
|
WM_event_remove_area_handler(&win->modalhandlers, sa);
|
|
}
|
|
|
|
/* we put timer to sleep, so screen_exit has to think there's no timer */
|
|
screen_old->animtimer = NULL;
|
|
if (wt) {
|
|
WM_event_timer_sleep(CTX_wm_manager(C), win, wt, true);
|
|
}
|
|
ED_screen_exit(C, win, screen_old);
|
|
|
|
/* Same scene, "transfer" playback to new screen. */
|
|
if (wt) {
|
|
screen_new->animtimer = wt;
|
|
}
|
|
|
|
return screen_new;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void screen_change_update(bContext *C, wmWindow *win, bScreen *sc)
|
|
{
|
|
Scene *scene = WM_window_get_active_scene(win);
|
|
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
|
|
WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, sc);
|
|
|
|
CTX_wm_window_set(C, win); /* stores C->wm.screen... hrmf */
|
|
|
|
ED_screen_refresh(CTX_wm_manager(C), win);
|
|
|
|
BKE_screen_view3d_scene_sync(sc, scene); /* sync new screen with scene data */
|
|
WM_event_add_notifier(C, NC_WINDOW, NULL);
|
|
WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTSET, layout);
|
|
|
|
/* makes button hilites work */
|
|
WM_event_add_mousemove(C);
|
|
}
|
|
|
|
|
|
/**
|
|
* \brief Change the active screen.
|
|
*
|
|
* Operator call, WM + Window + screen already existed before
|
|
*
|
|
* \warning Do NOT call in area/region queues!
|
|
* \returns if screen changing was successful.
|
|
*/
|
|
bool ED_screen_change(bContext *C, bScreen *sc)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
bScreen *screen_old = CTX_wm_screen(C);
|
|
bScreen *screen_new = screen_change_prepare(screen_old, sc, bmain, C, win);
|
|
|
|
if (screen_new) {
|
|
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
|
|
WM_window_set_active_screen(win, workspace, sc);
|
|
screen_change_update(C, win, screen_new);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void screen_set_3dview_camera(Scene *scene, ViewLayer *view_layer, ScrArea *sa, View3D *v3d)
|
|
{
|
|
/* fix any cameras that are used in the 3d view but not in the scene */
|
|
BKE_screen_view3d_sync(v3d, scene);
|
|
|
|
if (!v3d->camera || !BKE_view_layer_base_find(view_layer, v3d->camera)) {
|
|
v3d->camera = BKE_view_layer_camera_find(view_layer);
|
|
// XXX if (sc == curscreen) handle_view3d_lock();
|
|
if (!v3d->camera) {
|
|
ARegion *ar;
|
|
ListBase *regionbase;
|
|
|
|
/* regionbase is in different place depending if space is active */
|
|
if (v3d == sa->spacedata.first)
|
|
regionbase = &sa->regionbase;
|
|
else
|
|
regionbase = &v3d->regionbase;
|
|
|
|
for (ar = regionbase->first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
rv3d->persp = RV3D_PERSP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_screen_update_after_scene_change(const bScreen *screen, Scene *scene_new, ViewLayer *view_layer)
|
|
{
|
|
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
|
|
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *)sl;
|
|
screen_set_3dview_camera(scene_new, view_layer, sa, v3d);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
ScrArea *newsa = NULL;
|
|
|
|
if (!sa || sa->full == NULL) {
|
|
newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED);
|
|
}
|
|
|
|
if (!newsa) {
|
|
newsa = sa;
|
|
}
|
|
|
|
BLI_assert(newsa);
|
|
|
|
if (sa && (sa->spacetype != type)) {
|
|
newsa->flag |= AREA_FLAG_TEMP_TYPE;
|
|
}
|
|
else {
|
|
newsa->flag &= ~AREA_FLAG_TEMP_TYPE;
|
|
}
|
|
|
|
ED_area_newspace(C, newsa, type, (newsa->flag & AREA_FLAG_TEMP_TYPE));
|
|
|
|
return newsa;
|
|
}
|
|
|
|
/**
|
|
* \a was_prev_temp for the case previous space was a temporary fullscreen as well
|
|
*/
|
|
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
|
|
{
|
|
BLI_assert(sa->full);
|
|
|
|
if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) {
|
|
/* stacked fullscreen -> only go back to previous screen and don't toggle out of fullscreen */
|
|
ED_area_prevspace(C, sa);
|
|
}
|
|
else {
|
|
ED_screen_restore_temp_type(C, sa);
|
|
}
|
|
}
|
|
|
|
void ED_screen_restore_temp_type(bContext *C, ScrArea *sa)
|
|
{
|
|
/* incase nether functions below run */
|
|
ED_area_tag_redraw(sa);
|
|
|
|
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
|
|
ED_area_prevspace(C, sa);
|
|
sa->flag &= ~AREA_FLAG_TEMP_TYPE;
|
|
}
|
|
|
|
if (sa->full) {
|
|
ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED);
|
|
}
|
|
}
|
|
|
|
/* restore a screen / area back to default operation, after temp fullscreen modes */
|
|
void ED_screen_full_restore(bContext *C, ScrArea *sa)
|
|
{
|
|
wmWindow *win = CTX_wm_window(C);
|
|
SpaceLink *sl = sa->spacedata.first;
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
short state = (screen ? screen->state : SCREENMAXIMIZED);
|
|
|
|
/* if fullscreen area has a temporary space (such as a file browser or fullscreen render
|
|
* overlaid on top of an existing setup) then return to the previous space */
|
|
|
|
if (sl->next) {
|
|
if (sa->flag & AREA_FLAG_TEMP_TYPE) {
|
|
ED_screen_full_prevspace(C, sa);
|
|
}
|
|
else {
|
|
ED_screen_state_toggle(C, win, sa, state);
|
|
}
|
|
/* warning: 'sa' may be freed */
|
|
}
|
|
/* otherwise just tile the area again */
|
|
else {
|
|
ED_screen_state_toggle(C, win, sa, state);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* this function toggles: if area is maximized/full then the parent will be restored
|
|
*
|
|
* \warning \a sa may be freed.
|
|
*/
|
|
ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
WorkSpace *workspace = WM_window_get_active_workspace(win);
|
|
bScreen *sc, *oldscreen;
|
|
ARegion *ar;
|
|
|
|
if (sa) {
|
|
/* ensure we don't have a button active anymore, can crash when
|
|
* switching screens with tooltip open because region and tooltip
|
|
* are no longer in the same screen */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
UI_blocklist_free(C, &ar->uiblocks);
|
|
|
|
if (ar->regiontimer) {
|
|
WM_event_remove_timer(wm, NULL, ar->regiontimer);
|
|
ar->regiontimer = NULL;
|
|
}
|
|
}
|
|
|
|
/* prevent hanging header prints */
|
|
ED_area_headerprint(sa, NULL);
|
|
}
|
|
|
|
if (sa && sa->full) {
|
|
WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
|
|
/* restoring back to SCREENNORMAL */
|
|
sc = sa->full; /* the old screen to restore */
|
|
oldscreen = WM_window_get_active_screen(win); /* the one disappearing */
|
|
|
|
sc->state = SCREENNORMAL;
|
|
|
|
/* find old area to restore from */
|
|
ScrArea *fullsa = NULL;
|
|
for (ScrArea *old = sc->areabase.first; old; old = old->next) {
|
|
/* area to restore from is always first */
|
|
if (old->full && !fullsa) {
|
|
fullsa = old;
|
|
}
|
|
|
|
/* clear full screen state */
|
|
old->full = NULL;
|
|
}
|
|
|
|
sa->full = NULL;
|
|
|
|
if (fullsa == NULL) {
|
|
if (G.debug & G_DEBUG)
|
|
printf("%s: something wrong in areafullscreen\n", __func__);
|
|
return NULL;
|
|
}
|
|
|
|
if (state == SCREENFULL) {
|
|
/* unhide global areas */
|
|
for (ScrArea *glob_area = win->global_areas.areabase.first; glob_area; glob_area = glob_area->next) {
|
|
glob_area->global->flag &= ~GLOBAL_AREA_IS_HIDDEN;
|
|
}
|
|
/* restore the old side panels/header visibility */
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
ar->flag = ar->flagfullscreen;
|
|
}
|
|
}
|
|
|
|
ED_area_data_swap(fullsa, sa);
|
|
|
|
/* animtimer back */
|
|
sc->animtimer = oldscreen->animtimer;
|
|
oldscreen->animtimer = NULL;
|
|
|
|
ED_screen_change(C, sc);
|
|
|
|
BKE_workspace_layout_remove(CTX_data_main(C), workspace, layout_old);
|
|
|
|
/* After we've restored back to SCREENNORMAL, we have to wait with
|
|
* screen handling as it uses the area coords which aren't updated yet.
|
|
* Without doing so, the screen handling gets wrong area coords,
|
|
* which in worst case can lead to crashes (see T43139) */
|
|
sc->skip_handling = true;
|
|
}
|
|
else {
|
|
/* change from SCREENNORMAL to new state */
|
|
WorkSpaceLayout *layout_new;
|
|
ScrArea *newa;
|
|
char newname[MAX_ID_NAME - 2];
|
|
|
|
BLI_assert(ELEM(state, SCREENMAXIMIZED, SCREENFULL));
|
|
|
|
oldscreen = WM_window_get_active_screen(win);
|
|
|
|
oldscreen->state = state;
|
|
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
|
|
|
|
layout_new = ED_workspace_layout_add(workspace, win, newname);
|
|
|
|
sc = BKE_workspace_layout_screen_get(layout_new);
|
|
sc->state = state;
|
|
sc->redraws_flag = oldscreen->redraws_flag;
|
|
sc->temp = oldscreen->temp;
|
|
|
|
/* timer */
|
|
sc->animtimer = oldscreen->animtimer;
|
|
oldscreen->animtimer = NULL;
|
|
|
|
/* use random area when we have no active one, e.g. when the
|
|
* mouse is outside of the window and we open a file browser */
|
|
if (!sa) {
|
|
sa = oldscreen->areabase.first;
|
|
}
|
|
|
|
newa = (ScrArea *)sc->areabase.first;
|
|
|
|
/* copy area */
|
|
ED_area_data_swap(newa, sa);
|
|
newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */
|
|
|
|
if (state == SCREENFULL) {
|
|
/* temporarily hide global areas */
|
|
for (ScrArea *glob_area = win->global_areas.areabase.first; glob_area; glob_area = glob_area->next) {
|
|
glob_area->global->flag |= GLOBAL_AREA_IS_HIDDEN;
|
|
}
|
|
/* temporarily hide the side panels/header */
|
|
for (ar = newa->regionbase.first; ar; ar = ar->next) {
|
|
ar->flagfullscreen = ar->flag;
|
|
|
|
if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_HEADER, RGN_TYPE_TOOLS)) {
|
|
ar->flag |= RGN_FLAG_HIDDEN;
|
|
}
|
|
}
|
|
}
|
|
|
|
sa->full = oldscreen;
|
|
newa->full = oldscreen;
|
|
|
|
ED_screen_change(C, sc);
|
|
}
|
|
|
|
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
|
|
CTX_wm_area_set(C, sc->areabase.first);
|
|
|
|
return sc->areabase.first;
|
|
}
|
|
|
|
/* update frame rate info for viewport drawing */
|
|
void ED_refresh_viewport_fps(bContext *C)
|
|
{
|
|
wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
/* is anim playback running? */
|
|
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
|
|
ScreenFrameRateInfo *fpsi = scene->fps_info;
|
|
|
|
/* if there isn't any info, init it first */
|
|
if (fpsi == NULL)
|
|
fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
|
|
|
|
/* update the values */
|
|
fpsi->redrawtime = fpsi->lredrawtime;
|
|
fpsi->lredrawtime = animtimer->ltime;
|
|
}
|
|
else {
|
|
/* playback stopped or shouldn't be running */
|
|
if (scene->fps_info)
|
|
MEM_freeN(scene->fps_info);
|
|
scene->fps_info = NULL;
|
|
}
|
|
}
|
|
|
|
/* redraws: uses defines from stime->redraws
|
|
* enable: 1 - forward on, -1 - backwards on, 0 - off
|
|
*/
|
|
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
|
|
{
|
|
bScreen *screen = CTX_wm_screen(C);
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
wmWindow *win = CTX_wm_window(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
bScreen *stopscreen = ED_screen_animation_playing(wm);
|
|
|
|
if (stopscreen) {
|
|
WM_event_remove_timer(wm, win, stopscreen->animtimer);
|
|
stopscreen->animtimer = NULL;
|
|
}
|
|
|
|
if (enable) {
|
|
ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
|
|
|
|
screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
|
|
|
|
sad->ar = CTX_wm_region(C);
|
|
/* if startframe is larger than current frame, we put currentframe on startframe.
|
|
* note: first frame then is not drawn! (ton) */
|
|
if (PRVRANGEON) {
|
|
if (scene->r.psfra > scene->r.cfra) {
|
|
sad->sfra = scene->r.cfra;
|
|
scene->r.cfra = scene->r.psfra;
|
|
}
|
|
else
|
|
sad->sfra = scene->r.cfra;
|
|
}
|
|
else {
|
|
if (scene->r.sfra > scene->r.cfra) {
|
|
sad->sfra = scene->r.cfra;
|
|
scene->r.cfra = scene->r.sfra;
|
|
}
|
|
else
|
|
sad->sfra = scene->r.cfra;
|
|
}
|
|
sad->redraws = redraws;
|
|
sad->refresh = refresh;
|
|
sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
|
|
sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0;
|
|
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
|
|
char spacetype = -1;
|
|
|
|
if (sa)
|
|
spacetype = sa->spacetype;
|
|
|
|
sad->from_anim_edit = (ELEM(spacetype, SPACE_IPO, SPACE_ACTION, SPACE_NLA));
|
|
|
|
screen->animtimer->customdata = sad;
|
|
|
|
}
|
|
|
|
/* notifier catched by top header, for button */
|
|
WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL);
|
|
}
|
|
|
|
/* helper for screen_animation_play() - only to be used for TimeLine */
|
|
static ARegion *time_top_left_3dwindow(bScreen *screen)
|
|
{
|
|
ARegion *aret = NULL;
|
|
ScrArea *sa;
|
|
int min = 10000;
|
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next) {
|
|
if (sa->spacetype == SPACE_VIEW3D) {
|
|
ARegion *ar;
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_WINDOW) {
|
|
if (ar->winrct.xmin - ar->winrct.ymin < min) {
|
|
aret = ar;
|
|
min = ar->winrct.xmin - ar->winrct.ymin;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return aret;
|
|
}
|
|
|
|
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
|
|
{
|
|
if (screen && screen->animtimer) {
|
|
wmTimer *wt = screen->animtimer;
|
|
ScreenAnimData *sad = wt->customdata;
|
|
|
|
sad->redraws = redraws;
|
|
sad->refresh = refresh;
|
|
sad->ar = NULL;
|
|
if (redraws & TIME_REGION)
|
|
sad->ar = time_top_left_3dwindow(screen);
|
|
}
|
|
}
|
|
|
|
/* results in fully updated anim system */
|
|
void ED_update_for_newframe(Main *bmain, Depsgraph *depsgraph)
|
|
{
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
|
|
#ifdef DURIAN_CAMERA_SWITCH
|
|
void *camera = BKE_scene_camera_switch_find(scene);
|
|
if (camera && scene->camera != camera) {
|
|
bScreen *sc;
|
|
scene->camera = camera;
|
|
/* are there cameras in the views that are not in the scene? */
|
|
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
|
|
BKE_screen_view3d_scene_sync(sc, scene);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
ED_clip_update_frame(bmain, scene->r.cfra);
|
|
|
|
/* this function applies the changes too */
|
|
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
|
|
|
|
/* composite */
|
|
if (scene->use_nodes && scene->nodetree)
|
|
ntreeCompositTagAnimated(scene->nodetree);
|
|
|
|
/* update animated texture nodes */
|
|
{
|
|
Tex *tex;
|
|
for (tex = bmain->tex.first; tex; tex = tex->id.next) {
|
|
if (tex->use_nodes && tex->nodetree) {
|
|
ntreeTexTagAnimated(tex->nodetree);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
* return true if any active area requires to see in 3D
|
|
*/
|
|
bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene)
|
|
{
|
|
ScrArea *sa;
|
|
const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
|
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next) {
|
|
switch (sa->spacetype) {
|
|
case SPACE_VIEW3D:
|
|
{
|
|
View3D *v3d;
|
|
|
|
if (!is_multiview)
|
|
continue;
|
|
|
|
v3d = sa->spacedata.first;
|
|
if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) {
|
|
ARegion *ar;
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_IMAGE:
|
|
{
|
|
SpaceImage *sima;
|
|
|
|
/* images should always show in stereo, even if
|
|
* the file doesn't have views enabled */
|
|
sima = sa->spacedata.first;
|
|
if (sima->image && BKE_image_is_stereo(sima->image) &&
|
|
(sima->iuser.flag & IMA_SHOW_STEREO))
|
|
{
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_NODE:
|
|
{
|
|
SpaceNode *snode;
|
|
|
|
if (!is_multiview)
|
|
continue;
|
|
|
|
snode = sa->spacedata.first;
|
|
if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case SPACE_SEQ:
|
|
{
|
|
SpaceSeq *sseq;
|
|
|
|
if (!is_multiview)
|
|
continue;
|
|
|
|
sseq = sa->spacedata.first;
|
|
if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) {
|
|
return true;
|
|
}
|
|
|
|
if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Find the scene displayed in \a screen.
|
|
* \note Assumes \a screen to be visible/active!
|
|
*/
|
|
|
|
Scene *ED_screen_scene_find_with_window(const bScreen *screen, const wmWindowManager *wm, struct wmWindow **r_window)
|
|
{
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
if (WM_window_get_active_screen(win) == screen) {
|
|
if (r_window) {
|
|
*r_window = win;
|
|
}
|
|
return WM_window_get_active_scene(win);
|
|
}
|
|
}
|
|
|
|
BLI_assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
Scene *ED_screen_scene_find(const bScreen *screen, const wmWindowManager *wm)
|
|
{
|
|
return ED_screen_scene_find_with_window(screen, wm, NULL);
|
|
}
|
|
|
|
|
|
wmWindow *ED_screen_window_find(const bScreen *screen, const wmWindowManager *wm)
|
|
{
|
|
for (wmWindow *win = wm->windows.first; win; win = win->next) {
|
|
if (WM_window_get_active_screen(win) == screen) {
|
|
return win;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|