Files
test2/source/blender/editors/space_view3d/view3d_snap.c
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

829 lines
21 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_view3d/view3d_snap.c
* \ingroup spview3d
*/
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_tracking.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_object.h"
#include "ED_transverts.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "view3d_intern.h"
static bool snap_curs_to_sel_ex(bContext *C, float cursor[3]);
static bool snap_calc_active_center(bContext *C, const bool select_only, float r_center[3]);
/* *********************** operators ******************** */
static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
RegionView3D *rv3d = CTX_wm_region_data(C);
TransVertStore tvs = {NULL};
TransVert *tv;
float gridf, imat[3][3], bmat[3][3], vec[3];
int a;
gridf = rv3d->gridview;
if (obedit) {
if (ED_transverts_check_obedit(obedit))
ED_transverts_create_from_obedit(&tvs, obedit, 0);
if (tvs.transverts_tot == 0)
return OPERATOR_CANCELLED;
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(imat, bmat);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
vec[0] = gridf * floorf(0.5f + vec[0] / gridf);
vec[1] = gridf * floorf(0.5f + vec[1] / gridf);
vec[2] = gridf * floorf(0.5f + vec[2] / gridf);
sub_v3_v3(vec, obedit->obmat[3]);
mul_m3_v3(imat, vec);
copy_v3_v3(tv->loc, vec);
}
ED_transverts_update_obedit(&tvs, obedit);
ED_transverts_free(&tvs);
}
else {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan;
bArmature *arm = ob->data;
invert_m4_m4(ob->imat, ob->obmat);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone->flag & BONE_SELECTED) {
if (pchan->bone->layer & arm->layer) {
if ((pchan->bone->flag & BONE_CONNECTED) == 0) {
float nLoc[3];
/* get nearest grid point to snap to */
copy_v3_v3(nLoc, pchan->pose_mat[3]);
/* We must operate in world space! */
mul_m4_v3(ob->obmat, nLoc);
vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf);
vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf);
vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf);
/* Back in object space... */
mul_m4_v3(ob->imat, vec);
/* Get location of grid point in pose space. */
BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* adjust location */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
pchan->loc[0] = vec[0];
if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
pchan->loc[1] = vec[1];
if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
pchan->loc[2] = vec[2];
/* auto-keyframing */
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
}
/* if the bone has a parent and is connected to the parent,
* don't do anything - will break chain unless we do auto-ik.
*/
}
}
}
ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
vec[0] = -ob->obmat[3][0] + gridf * floorf(0.5f + ob->obmat[3][0] / gridf);
vec[1] = -ob->obmat[3][1] + gridf * floorf(0.5f + ob->obmat[3][1] / gridf);
vec[2] = -ob->obmat[3][2] + gridf * floorf(0.5f + ob->obmat[3][2] / gridf);
if (ob->parent) {
float originmat[3][3];
BKE_object_where_is_calc_ex(depsgraph, scene, NULL, ob, originmat);
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, vec);
}
if ((ob->protectflag & OB_LOCK_LOCX) == 0)
ob->loc[0] += vec[0];
if ((ob->protectflag & OB_LOCK_LOCY) == 0)
ob->loc[1] += vec[1];
if ((ob->protectflag & OB_LOCK_LOCZ) == 0)
ob->loc[2] += vec[2];
/* auto-keyframing */
ED_autokeyframe_object(C, scene, ob, ks);
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
CTX_DATA_END;
}
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Selection to Grid";
ot->description = "Snap selected item(s) to nearest grid division";
ot->idname = "VIEW3D_OT_snap_selected_to_grid";
/* api callbacks */
ot->exec = snap_sel_to_grid_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *************************************************** */
static int snap_selected_to_location(bContext *C, const float snap_target_global[3], const bool use_offset)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
View3D *v3d = CTX_wm_view3d(C);
TransVertStore tvs = {NULL};
TransVert *tv;
float imat[3][3], bmat[3][3];
float center_global[3];
float offset_global[3];
int a;
if (use_offset) {
if ((v3d && v3d->around == V3D_AROUND_ACTIVE) &&
snap_calc_active_center(C, true, center_global))
{
/* pass */
}
else {
snap_curs_to_sel_ex(C, center_global);
}
sub_v3_v3v3(offset_global, snap_target_global, center_global);
}
if (obedit) {
float snap_target_local[3];
if (ED_transverts_check_obedit(obedit))
ED_transverts_create_from_obedit(&tvs, obedit, 0);
if (tvs.transverts_tot == 0)
return OPERATOR_CANCELLED;
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(imat, bmat);
/* get the cursor in object space */
sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]);
mul_m3_v3(imat, snap_target_local);
if (use_offset) {
float offset_local[3];
mul_v3_m3v3(offset_local, imat, offset_global);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
add_v3_v3(tv->loc, offset_local);
}
}
else {
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(tv->loc, snap_target_local);
}
}
ED_transverts_update_obedit(&tvs, obedit);
ED_transverts_free(&tvs);
}
else if (obact && (obact->mode & OB_MODE_POSE)) {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
bPoseChannel *pchan;
bArmature *arm = obact->data;
float snap_target_local[3];
invert_m4_m4(obact->imat, obact->obmat);
mul_v3_m4v3(snap_target_local, obact->imat, snap_target_global);
for (pchan = obact->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone->flag & BONE_SELECTED) &&
(PBONE_VISIBLE(arm, pchan->bone)) &&
/* if the bone has a parent and is connected to the parent,
* don't do anything - will break chain unless we do auto-ik.
*/
(pchan->bone->flag & BONE_CONNECTED) == 0)
{
pchan->bone->flag |= BONE_TRANSFORM;
}
else {
pchan->bone->flag &= ~BONE_TRANSFORM;
}
}
for (pchan = obact->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone->flag & BONE_TRANSFORM) &&
/* check that our parents not transformed (if we have one) */
((pchan->bone->parent &&
BKE_armature_bone_flag_test_recursive(pchan->bone->parent, BONE_TRANSFORM)) == 0))
{
/* Get position in pchan (pose) space. */
float cursor_pose[3];
if (use_offset) {
mul_v3_m4v3(cursor_pose, obact->obmat, pchan->pose_mat[3]);
add_v3_v3(cursor_pose, offset_global);
mul_m4_v3(obact->imat, cursor_pose);
BKE_armature_loc_pose_to_bone(pchan, cursor_pose, cursor_pose);
}
else {
BKE_armature_loc_pose_to_bone(pchan, snap_target_local, cursor_pose);
}
/* copy new position */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
pchan->loc[0] = cursor_pose[0];
if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
pchan->loc[1] = cursor_pose[1];
if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
pchan->loc[2] = cursor_pose[2];
/* auto-keyframing */
ED_autokeyframe_pchan(C, scene, obact, pchan, ks);
}
}
for (pchan = obact->pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->bone->flag &= ~BONE_TRANSFORM;
}
obact->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK);
DEG_id_tag_update(&obact->id, OB_RECALC_DATA);
}
else {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
Main *bmain = CTX_data_main(C);
ListBase ctx_data_list;
CollectionPointerLink *ctx_ob;
Object *ob;
CTX_data_selected_editable_objects(C, &ctx_data_list);
/* reset flags */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
ob->flag &= ~OB_DONE;
}
/* tag objects we're transforming */
for (ctx_ob = ctx_data_list.first; ctx_ob; ctx_ob = ctx_ob->next) {
ob = ctx_ob->ptr.data;
ob->flag |= OB_DONE;
}
for (ctx_ob = ctx_data_list.first; ctx_ob; ctx_ob = ctx_ob->next) {
ob = ctx_ob->ptr.data;
if ((ob->parent && BKE_object_flag_test_recursive(ob->parent, OB_DONE)) == 0) {
float cursor_parent[3]; /* parent-relative */
if (use_offset) {
add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global);
}
else {
copy_v3_v3(cursor_parent, snap_target_global);
}
sub_v3_v3(cursor_parent, ob->obmat[3]);
if (ob->parent) {
float originmat[3][3];
BKE_object_where_is_calc_ex(depsgraph, scene, NULL, ob, originmat);
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, cursor_parent);
}
if ((ob->protectflag & OB_LOCK_LOCX) == 0)
ob->loc[0] += cursor_parent[0];
if ((ob->protectflag & OB_LOCK_LOCY) == 0)
ob->loc[1] += cursor_parent[1];
if ((ob->protectflag & OB_LOCK_LOCZ) == 0)
ob->loc[2] += cursor_parent[2];
/* auto-keyframing */
ED_autokeyframe_object(C, scene, ob, ks);
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
BLI_freelistN(&ctx_data_list);
}
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
static int snap_selected_to_cursor_exec(bContext *C, wmOperator *op)
{
const bool use_offset = RNA_boolean_get(op->ptr, "use_offset");
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
const float *snap_target_global = ED_view3d_cursor3d_get(scene, v3d);
return snap_selected_to_location(C, snap_target_global, use_offset);
}
void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Selection to Cursor";
ot->description = "Snap selected item(s) to cursor";
ot->idname = "VIEW3D_OT_snap_selected_to_cursor";
/* api callbacks */
ot->exec = snap_selected_to_cursor_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* rna */
RNA_def_boolean(ot->srna, "use_offset", 1, "Offset", "");
}
static int snap_selected_to_active_exec(bContext *C, wmOperator *op)
{
float snap_target_global[3];
if (snap_calc_active_center(C, false, snap_target_global) == false) {
BKE_report(op->reports, RPT_ERROR, "No active element found!");
return OPERATOR_CANCELLED;
}
return snap_selected_to_location(C, snap_target_global, false);
}
void VIEW3D_OT_snap_selected_to_active(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Selection to Active";
ot->description = "Snap selected item(s) to the active item";
ot->idname = "VIEW3D_OT_snap_selected_to_active";
/* api callbacks */
ot->exec = snap_selected_to_active_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *************************************************** */
static int snap_curs_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
RegionView3D *rv3d = CTX_wm_region_data(C);
View3D *v3d = CTX_wm_view3d(C);
float gridf, *curs;
gridf = rv3d->gridview;
curs = ED_view3d_cursor3d_get(scene, v3d);
curs[0] = gridf * floorf(0.5f + curs[0] / gridf);
curs[1] = gridf * floorf(0.5f + curs[1] / gridf);
curs[2] = gridf * floorf(0.5f + curs[2] / gridf);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); /* hrm */
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Grid";
ot->description = "Snap cursor to nearest grid division";
ot->idname = "VIEW3D_OT_snap_cursor_to_grid";
/* api callbacks */
ot->exec = snap_curs_to_grid_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* **************************************************** */
static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
{
MovieClip *clip = BKE_object_movieclip_get(scene, ob, false);
MovieTracking *tracking;
MovieTrackingObject *object;
bool ok = false;
float min[3], max[3], mat[4][4], pos[3], cammat[4][4];
if (!clip)
return;
tracking = &clip->tracking;
copy_m4_m4(cammat, ob->obmat);
BKE_tracking_get_camera_object_matrix(scene, ob, mat);
INIT_MINMAX(min, max);
for (object = tracking->objects.first; object; object = object->next) {
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
MovieTrackingTrack *track = tracksbase->first;
float obmat[4][4];
if (object->flag & TRACKING_OBJECT_CAMERA) {
copy_m4_m4(obmat, mat);
}
else {
float imat[4][4];
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, scene->r.cfra, imat);
invert_m4(imat);
mul_m4_m4m4(obmat, cammat, imat);
}
while (track) {
if ((track->flag & TRACK_HAS_BUNDLE) && TRACK_SELECTED(track)) {
ok = 1;
mul_v3_m4v3(pos, obmat, track->bundle_pos);
minmax_v3v3_v3(min, max, pos);
}
track = track->next;
}
}
if (ok) {
mid_v3_v3v3(vec, min, max);
}
}
static bool snap_curs_to_sel_ex(bContext *C, float cursor[3])
{
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
TransVertStore tvs = {NULL};
TransVert *tv;
float bmat[3][3], vec[3], min[3], max[3], centroid[3];
int count, a;
count = 0;
INIT_MINMAX(min, max);
zero_v3(centroid);
if (obedit) {
if (ED_transverts_check_obedit(obedit))
ED_transverts_create_from_obedit(&tvs, obedit, TM_ALL_JOINTS | TM_SKIP_HANDLES);
if (tvs.transverts_tot == 0) {
return false;
}
copy_m3_m4(bmat, obedit->obmat);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
if (v3d->around == V3D_AROUND_CENTER_MEAN) {
mul_v3_fl(centroid, 1.0f / (float)tvs.transverts_tot);
copy_v3_v3(cursor, centroid);
}
else {
mid_v3_v3v3(cursor, min, max);
}
ED_transverts_free(&tvs);
}
else {
Object *obact = CTX_data_active_object(C);
if (obact && (obact->mode & OB_MODE_POSE)) {
bArmature *arm = obact->data;
bPoseChannel *pchan;
for (pchan = obact->pose->chanbase.first; pchan; pchan = pchan->next) {
if (arm->layer & pchan->bone->layer) {
if (pchan->bone->flag & BONE_SELECTED) {
copy_v3_v3(vec, pchan->pose_head);
mul_m4_v3(obact->obmat, vec);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
}
}
}
}
else {
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
copy_v3_v3(vec, ob->obmat[3]);
/* special case for camera -- snap to bundles */
if (ob->type == OB_CAMERA) {
/* snap to bundles should happen only when bundles are visible */
if (v3d->flag2 & V3D_SHOW_RECONSTRUCTION) {
bundle_midpoint(scene, ob, vec);
}
}
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
}
CTX_DATA_END;
}
if (count == 0) {
return false;
}
if (v3d->around == V3D_AROUND_CENTER_MEAN) {
mul_v3_fl(centroid, 1.0f / (float)count);
copy_v3_v3(cursor, centroid);
}
else {
mid_v3_v3v3(cursor, min, max);
}
}
return true;
}
static int snap_curs_to_sel_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = ED_view3d_cursor3d_get(scene, v3d);
if (snap_curs_to_sel_ex(C, curs)) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Selected";
ot->description = "Snap cursor to center of selected item(s)";
ot->idname = "VIEW3D_OT_snap_cursor_to_selected";
/* api callbacks */
ot->exec = snap_curs_to_sel_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* this could be exported to be a generic function
* see: calculateCenterActive */
static bool snap_calc_active_center(bContext *C, const bool select_only, float r_center[3])
{
Object *obedit = CTX_data_edit_object(C);
if (obedit) {
if (ED_object_editmode_calc_active_center(obedit, select_only, r_center)) {
mul_m4_v3(obedit->obmat, r_center);
return true;
}
}
else {
Object *ob = CTX_data_active_object(C);
if (ob) {
if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan) {
if (!select_only || (pchan->bone->flag & BONE_SELECTED)) {
copy_v3_v3(r_center, pchan->pose_head);
mul_m4_v3(ob->obmat, r_center);
return true;
}
}
}
else {
if (!select_only || (ob->flag & SELECT)) {
copy_v3_v3(r_center, ob->obmat[3]);
return true;
}
}
}
}
return false;
}
static int snap_curs_to_active_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = ED_view3d_cursor3d_get(scene, v3d);
if (snap_calc_active_center(C, false, curs)) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Active";
ot->description = "Snap cursor to active item";
ot->idname = "VIEW3D_OT_snap_cursor_to_active";
/* api callbacks */
ot->exec = snap_curs_to_active_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* **************************************************** */
/*New Code - Snap Cursor to Center -*/
static int snap_curs_to_center_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = ED_view3d_cursor3d_get(scene, v3d);
zero_v3(curs);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Center";
ot->description = "Snap cursor to the Center";
ot->idname = "VIEW3D_OT_snap_cursor_to_center";
/* api callbacks */
ot->exec = snap_curs_to_center_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* **************************************************** */
bool ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
{
TransVertStore tvs = {NULL};
TransVert *tv;
float centroid[3], vec[3], bmat[3][3];
int a;
/* metaballs are an exception */
if (obedit->type == OB_MBALL) {
float ob_min[3], ob_max[3];
bool changed;
changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT);
if (changed) {
minmax_v3v3_v3(min, max, ob_min);
minmax_v3v3_v3(min, max, ob_max);
}
return changed;
}
if (ED_transverts_check_obedit(obedit))
ED_transverts_create_from_obedit(&tvs, obedit, TM_ALL_JOINTS);
if (tvs.transverts_tot == 0)
return false;
copy_m3_m4(bmat, obedit->obmat);
tv = tvs.transverts;
for (a = 0; a < tvs.transverts_tot; a++, tv++) {
copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc);
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
ED_transverts_free(&tvs);
return true;
}