Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
754 lines
22 KiB
C++
754 lines
22 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
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* \ingroup freestyle
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*/
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#include <iostream>
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#include <map>
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#include <set>
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#include "../application/AppCanvas.h"
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#include "../application/AppConfig.h"
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#include "../application/AppView.h"
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#include "../application/Controller.h"
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#include "BlenderStrokeRenderer.h"
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using namespace std;
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using namespace Freestyle;
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extern "C" {
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "DNA_freestyle_types.h"
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#include "DNA_group_types.h"
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#include "DNA_material_types.h"
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#include "DNA_text_types.h"
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#include "BKE_freestyle.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_linestyle.h"
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#include "BKE_main.h"
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#include "BKE_text.h"
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#include "BKE_context.h"
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#include "BLT_translation.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_callbacks.h"
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#include "BPY_extern.h"
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#include "renderpipeline.h"
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#include "FRS_freestyle.h"
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#define DEFAULT_SPHERE_RADIUS 1.0f
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#define DEFAULT_DKR_EPSILON 0.0f
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struct FreestyleGlobals g_freestyle;
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// Freestyle configuration
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static bool freestyle_is_initialized = false;
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static Config::Path *pathconfig = NULL;
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static Controller *controller = NULL;
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static AppView *view = NULL;
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// line set buffer for copy & paste
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static FreestyleLineSet lineset_buffer;
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static bool lineset_copied = false;
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static void load_post_callback(struct Main * /*main*/, struct ID * /*id*/, void * /*arg*/)
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{
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lineset_copied = false;
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}
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static bCallbackFuncStore load_post_callback_funcstore = {
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NULL, NULL, /* next, prev */
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load_post_callback, /* func */
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NULL, /* arg */
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0 /* alloc */
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};
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//=======================================================
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// Initialization
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//=======================================================
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void FRS_initialize()
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{
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if (freestyle_is_initialized)
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return;
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pathconfig = new Config::Path;
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controller = new Controller();
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view = new AppView;
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controller->setView(view);
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controller->Clear();
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g_freestyle.scene = NULL;
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lineset_copied = false;
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BLI_callback_add(&load_post_callback_funcstore, BLI_CB_EVT_LOAD_POST);
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freestyle_is_initialized = 1;
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}
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void FRS_set_context(bContext *C)
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{
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl;
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}
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controller->setContext(C);
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}
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void FRS_exit()
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{
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delete pathconfig;
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delete controller;
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delete view;
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}
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//=======================================================
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// Rendering
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//=======================================================
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static void init_view(Render *re)
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{
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int width = re->winx;
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int height = re->winy;
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int xmin = re->disprect.xmin;
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int ymin = re->disprect.ymin;
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int xmax = re->disprect.xmax;
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int ymax = re->disprect.ymax;
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float thickness = 1.0f;
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switch (re->r.line_thickness_mode) {
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case R_LINE_THICKNESS_ABSOLUTE:
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thickness = re->r.unit_line_thickness * (re->r.size / 100.f);
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break;
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case R_LINE_THICKNESS_RELATIVE:
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thickness = height / 480.f;
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break;
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}
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g_freestyle.viewport[0] = g_freestyle.viewport[1] = 0;
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g_freestyle.viewport[2] = width;
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g_freestyle.viewport[3] = height;
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view->setWidth(width);
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view->setHeight(height);
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view->setBorder(xmin, ymin, xmax, ymax);
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view->setThickness(thickness);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl;
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cout << "Width : " << width << endl;
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cout << "Height : " << height << endl;
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if (re->r.mode & R_BORDER)
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cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl;
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cout << "Unit line thickness : " << thickness << " pixel(s)" << endl;
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}
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}
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static void init_camera(Render *re)
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{
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// It is assumed that imported meshes are in the camera coordinate system.
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// Therefore, the view point (i.e., camera position) is at the origin, and
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// the model-view matrix is simply the identity matrix.
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zero_v3(g_freestyle.viewpoint);
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unit_m4(g_freestyle.mv);
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copy_m4_m4(g_freestyle.proj, re->winmat);
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#if 0
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print_m4("mv", g_freestyle.mv);
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print_m4("proj", g_freestyle.proj);
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#endif
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}
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static char *escape_quotes(char *name)
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{
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char *s = (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
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char *p = s;
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while (*name) {
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if (*name == '\'')
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*(p++) = '\\';
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*(p++) = *(name++);
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}
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*p = '\0';
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return s;
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}
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static char * create_lineset_handler(char *layer_name, char *lineset_name)
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{
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const char *fmt = "__import__('parameter_editor').process('%s', '%s')\n";
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char *s1 = escape_quotes(layer_name);
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char *s2 = escape_quotes(lineset_name);
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char *text = BLI_sprintfN(fmt, s1, s2);
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MEM_freeN(s1);
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MEM_freeN(s2);
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return text;
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}
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struct edge_type_condition
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{
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int edge_type, value;
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};
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// examines the conditions and returns true if the target edge type needs to be computed
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static bool test_edge_type_conditions(struct edge_type_condition *conditions,
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int num_edge_types, bool logical_and, int target, bool distinct)
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{
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int target_condition = 0;
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int num_non_target_positive_conditions = 0;
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int num_non_target_negative_conditions = 0;
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for (int i = 0; i < num_edge_types; i++) {
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if (conditions[i].edge_type == target)
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target_condition = conditions[i].value;
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else if (conditions[i].value > 0)
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++num_non_target_positive_conditions;
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else if (conditions[i].value < 0)
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++num_non_target_negative_conditions;
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}
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if (distinct) {
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// In this case, the 'target' edge type is assumed to appear on distinct edge
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// of its own and never together with other edge types.
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if (logical_and) {
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if (num_non_target_positive_conditions > 0)
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return false;
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if (target_condition > 0)
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return true;
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if (target_condition < 0)
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return false;
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if (num_non_target_negative_conditions > 0)
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return true;
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}
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else {
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if (target_condition > 0)
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return true;
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if (num_non_target_negative_conditions > 0)
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return true;
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if (target_condition < 0)
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return false;
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if (num_non_target_positive_conditions > 0)
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return false;
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}
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}
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else {
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// In this case, the 'target' edge type may appear together with other edge types.
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if (target_condition > 0)
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return true;
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if (target_condition < 0)
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return true;
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if (logical_and) {
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if (num_non_target_positive_conditions > 0)
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return false;
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if (num_non_target_negative_conditions > 0)
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return true;
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}
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else {
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if (num_non_target_negative_conditions > 0)
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return true;
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if (num_non_target_positive_conditions > 0)
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return false;
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}
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}
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return true;
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}
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static void prepare(Render *re, ViewLayer *view_layer)
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{
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// load mesh
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re->i.infostr = IFACE_("Freestyle: Mesh loading");
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr = NULL;
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if (controller->LoadMesh(re, view_layer)) // returns if scene cannot be loaded or if empty
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return;
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if (re->test_break(re->tbh))
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return;
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// add style modules
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FreestyleConfig *config = &view_layer->freestyle_config;
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\n=== Rendering options ===" << endl;
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}
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int layer_count = 0;
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switch (config->mode) {
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case FREESTYLE_CONTROL_SCRIPT_MODE:
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Modules :" << endl;
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}
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for (FreestyleModuleConfig *module_conf = (FreestyleModuleConfig *)config->modules.first;
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module_conf;
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module_conf = module_conf->next)
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{
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if (module_conf->script && module_conf->is_displayed) {
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const char *id_name = module_conf->script->id.name + 2;
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << " " << layer_count + 1 << ": " << id_name;
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if (module_conf->script->name)
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cout << " (" << module_conf->script->name << ")";
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cout << endl;
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}
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controller->InsertStyleModule(layer_count, id_name, module_conf->script);
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controller->toggleLayer(layer_count, true);
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layer_count++;
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}
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << endl;
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}
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controller->setComputeRidgesAndValleysFlag((config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
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controller->setComputeSuggestiveContoursFlag((config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
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controller->setComputeMaterialBoundariesFlag((config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
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break;
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case FREESTYLE_CONTROL_EDITOR_MODE:
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int use_ridges_and_valleys = 0;
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int use_suggestive_contours = 0;
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int use_material_boundaries = 0;
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struct edge_type_condition conditions[] = {
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{FREESTYLE_FE_SILHOUETTE, 0},
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{FREESTYLE_FE_BORDER, 0},
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{FREESTYLE_FE_CREASE, 0},
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{FREESTYLE_FE_RIDGE_VALLEY, 0},
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{FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0},
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{FREESTYLE_FE_MATERIAL_BOUNDARY, 0},
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{FREESTYLE_FE_CONTOUR, 0},
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{FREESTYLE_FE_EXTERNAL_CONTOUR, 0},
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{FREESTYLE_FE_EDGE_MARK, 0}
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};
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int num_edge_types = sizeof(conditions) / sizeof(struct edge_type_condition);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Linesets:" << endl;
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}
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for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first;
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lineset;
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lineset = lineset->next)
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{
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if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << " " << layer_count+1 << ": " << lineset->name << " - " <<
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(lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
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}
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char *buffer = create_lineset_handler(view_layer->name, lineset->name);
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controller->InsertStyleModule(layer_count, lineset->name, buffer);
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controller->toggleLayer(layer_count, true);
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MEM_freeN(buffer);
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if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
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++use_ridges_and_valleys;
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++use_suggestive_contours;
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++use_material_boundaries;
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}
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else {
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// conditions for feature edge selection by edge types
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for (int i = 0; i < num_edge_types; i++) {
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if (!(lineset->edge_types & conditions[i].edge_type))
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conditions[i].value = 0; // no condition specified
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else if (!(lineset->exclude_edge_types & conditions[i].edge_type))
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conditions[i].value = 1; // condition: X
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else
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conditions[i].value = -1; // condition: NOT X
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}
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// logical operator for the selection conditions
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bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
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// negation operator
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if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
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// convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws:
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// NOT (X OR Y) --> (NOT X) AND (NOT Y)
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// NOT (X AND Y) --> (NOT X) OR (NOT Y)
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for (int i = 0; i < num_edge_types; i++)
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conditions[i].value *= -1;
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logical_and = !logical_and;
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}
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if (test_edge_type_conditions(conditions, num_edge_types, logical_and,
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FREESTYLE_FE_RIDGE_VALLEY, true))
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{
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++use_ridges_and_valleys;
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}
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if (test_edge_type_conditions(conditions, num_edge_types, logical_and,
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FREESTYLE_FE_SUGGESTIVE_CONTOUR, true))
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{
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++use_suggestive_contours;
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}
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if (test_edge_type_conditions(conditions, num_edge_types, logical_and,
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FREESTYLE_FE_MATERIAL_BOUNDARY, true))
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{
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++use_material_boundaries;
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}
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}
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layer_count++;
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}
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}
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controller->setComputeRidgesAndValleysFlag(use_ridges_and_valleys > 0);
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controller->setComputeSuggestiveContoursFlag(use_suggestive_contours > 0);
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controller->setComputeMaterialBoundariesFlag(use_material_boundaries > 0);
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break;
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}
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// set parameters
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if (config->flags & FREESTYLE_ADVANCED_OPTIONS_FLAG) {
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controller->setSphereRadius(config->sphere_radius);
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controller->setSuggestiveContourKrDerivativeEpsilon(config->dkr_epsilon);
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}
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else {
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controller->setSphereRadius(DEFAULT_SPHERE_RADIUS);
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controller->setSuggestiveContourKrDerivativeEpsilon(DEFAULT_DKR_EPSILON);
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}
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controller->setFaceSmoothness((config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false);
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controller->setCreaseAngle(RAD2DEGF(config->crease_angle));
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controller->setVisibilityAlgo((config->flags & FREESTYLE_CULLING) ?
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FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE :
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FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Crease angle : " << controller->getCreaseAngle() << endl;
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cout << "Sphere radius : " << controller->getSphereRadius() << endl;
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cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl;
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cout << "Ridges and valleys : " <<
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(controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl;
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cout << "Suggestive contours : " <<
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(controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
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cout << "Suggestive contour Kr derivative epsilon : " <<
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controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
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cout << "Material boundaries : " <<
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(controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl;
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cout << endl;
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}
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// set diffuse and z depth passes
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RenderLayer *rl = RE_GetRenderLayer(re->result, view_layer->name);
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bool diffuse = false, z = false;
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for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
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if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
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controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
|
|
diffuse = true;
|
|
}
|
|
if (STREQ(rpass->name, RE_PASSNAME_Z)) {
|
|
controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
|
|
z = true;
|
|
}
|
|
}
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Passes :" << endl;
|
|
cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl;
|
|
cout << " Z = " << (z ? "enabled" : "disabled") << endl;
|
|
}
|
|
|
|
if (controller->hitViewMapCache())
|
|
return;
|
|
|
|
// compute view map
|
|
re->i.infostr = IFACE_("Freestyle: View map creation");
|
|
re->stats_draw(re->sdh, &re->i);
|
|
re->i.infostr = NULL;
|
|
controller->ComputeViewMap();
|
|
}
|
|
|
|
void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_render)
|
|
{
|
|
RenderLayer *rl;
|
|
float *src, *dest, *pixSrc, *pixDest;
|
|
int x, y, rectx, recty;
|
|
|
|
if (freestyle_render == NULL || freestyle_render->result == NULL)
|
|
return;
|
|
|
|
rl = render_get_active_layer( freestyle_render, freestyle_render->result );
|
|
if (!rl) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No source render layer to composite" << endl;
|
|
}
|
|
return;
|
|
}
|
|
|
|
src = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, freestyle_render->viewname);
|
|
if (!src) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No source result image to composite" << endl;
|
|
}
|
|
return;
|
|
}
|
|
#if 0
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "src: " << rl->rectx << " x " << rl->recty << endl;
|
|
}
|
|
#endif
|
|
|
|
rl = RE_GetRenderLayer(re->result, view_layer->name);
|
|
if (!rl) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No destination render layer to composite to" << endl;
|
|
}
|
|
return;
|
|
}
|
|
dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname);
|
|
if (!dest) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No destination result image to composite to" << endl;
|
|
}
|
|
return;
|
|
}
|
|
#if 0
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
|
|
}
|
|
#endif
|
|
|
|
rectx = re->rectx;
|
|
recty = re->recty;
|
|
for (y = 0; y < recty; y++) {
|
|
for (x = 0; x < rectx; x++) {
|
|
pixSrc = src + 4 * (rectx * y + x);
|
|
if (pixSrc[3] > 0.0) {
|
|
pixDest = dest + 4 * (rectx * y + x);
|
|
blend_color_mix_float(pixDest, pixDest, pixSrc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int displayed_layer_count(ViewLayer *view_layer)
|
|
{
|
|
int count = 0;
|
|
|
|
switch (view_layer->freestyle_config.mode) {
|
|
case FREESTYLE_CONTROL_SCRIPT_MODE:
|
|
for (FreestyleModuleConfig *module = (FreestyleModuleConfig *)view_layer->freestyle_config.modules.first;
|
|
module;
|
|
module = module->next)
|
|
{
|
|
if (module->script && module->is_displayed)
|
|
count++;
|
|
}
|
|
break;
|
|
case FREESTYLE_CONTROL_EDITOR_MODE:
|
|
for (FreestyleLineSet *lineset = (FreestyleLineSet *)view_layer->freestyle_config.linesets.first;
|
|
lineset;
|
|
lineset = lineset->next)
|
|
{
|
|
if (lineset->flags & FREESTYLE_LINESET_ENABLED)
|
|
count++;
|
|
}
|
|
break;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int FRS_is_freestyle_enabled(ViewLayer *view_layer)
|
|
{
|
|
return ((view_layer->flag & VIEW_LAYER_RENDER) &&
|
|
(view_layer->flag & VIEW_LAYER_FREESTYLE) &&
|
|
displayed_layer_count(view_layer) > 0);
|
|
}
|
|
|
|
void FRS_init_stroke_renderer(Render *re)
|
|
{
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << endl;
|
|
cout << "#===============================================================" << endl;
|
|
cout << "# Freestyle" << endl;
|
|
cout << "#===============================================================" << endl;
|
|
}
|
|
|
|
init_view(re);
|
|
|
|
controller->ResetRenderCount();
|
|
}
|
|
|
|
void FRS_begin_stroke_rendering(Render *re)
|
|
{
|
|
init_camera(re);
|
|
}
|
|
|
|
Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
|
|
{
|
|
Render *freestyle_render = NULL;
|
|
|
|
if (!render)
|
|
return controller->RenderStrokes(re, false);
|
|
|
|
RenderMonitor monitor(re);
|
|
controller->setRenderMonitor(&monitor);
|
|
controller->setViewMapCache((view_layer->freestyle_config.flags & FREESTYLE_VIEW_MAP_CACHE) ? true : false);
|
|
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << endl;
|
|
cout << "----------------------------------------------------------" << endl;
|
|
cout << "| " << (re->scene->id.name + 2) << "|" << view_layer->name << endl;
|
|
cout << "----------------------------------------------------------" << endl;
|
|
}
|
|
|
|
// prepare Freestyle:
|
|
// - load mesh
|
|
// - add style modules
|
|
// - set parameters
|
|
// - compute view map
|
|
prepare(re, view_layer);
|
|
|
|
if (re->test_break(re->tbh)) {
|
|
controller->CloseFile();
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Break" << endl;
|
|
}
|
|
}
|
|
else {
|
|
// render and composite Freestyle result
|
|
if (controller->_ViewMap) {
|
|
// render strokes
|
|
re->i.infostr = IFACE_("Freestyle: Stroke rendering");
|
|
re->stats_draw(re->sdh, &re->i);
|
|
re->i.infostr = NULL;
|
|
g_freestyle.scene = re->scene;
|
|
int strokeCount = controller->DrawStrokes();
|
|
if (strokeCount > 0) {
|
|
freestyle_render = controller->RenderStrokes(re, true);
|
|
}
|
|
controller->CloseFile();
|
|
g_freestyle.scene = NULL;
|
|
|
|
// composite result
|
|
if (freestyle_render) {
|
|
FRS_composite_result(re, view_layer, freestyle_render);
|
|
RE_FreeRenderResult(freestyle_render->result);
|
|
freestyle_render->result = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
return freestyle_render;
|
|
}
|
|
|
|
void FRS_end_stroke_rendering(Render * /*re*/)
|
|
{
|
|
// clear canvas
|
|
controller->Clear();
|
|
}
|
|
|
|
void FRS_free_view_map_cache(void)
|
|
{
|
|
// free cache
|
|
controller->DeleteViewMap(true);
|
|
#if 0
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
printf("View map cache freed\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=======================================================
|
|
// Freestyle Panel Configuration
|
|
//=======================================================
|
|
|
|
void FRS_copy_active_lineset(FreestyleConfig *config)
|
|
{
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
|
|
if (lineset) {
|
|
lineset_buffer.linestyle = lineset->linestyle;
|
|
lineset_buffer.flags = lineset->flags;
|
|
lineset_buffer.selection = lineset->selection;
|
|
lineset_buffer.qi = lineset->qi;
|
|
lineset_buffer.qi_start = lineset->qi_start;
|
|
lineset_buffer.qi_end = lineset->qi_end;
|
|
lineset_buffer.edge_types = lineset->edge_types;
|
|
lineset_buffer.exclude_edge_types = lineset->exclude_edge_types;
|
|
lineset_buffer.group = lineset->group;
|
|
strcpy(lineset_buffer.name, lineset->name);
|
|
lineset_copied = true;
|
|
}
|
|
}
|
|
|
|
void FRS_paste_active_lineset(FreestyleConfig *config)
|
|
{
|
|
if (!lineset_copied)
|
|
return;
|
|
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
|
|
if (lineset) {
|
|
if (lineset->linestyle)
|
|
id_us_min(&lineset->linestyle->id);
|
|
lineset->linestyle = lineset_buffer.linestyle;
|
|
if (lineset->linestyle)
|
|
id_us_plus(&lineset->linestyle->id);
|
|
lineset->flags = lineset_buffer.flags;
|
|
lineset->selection = lineset_buffer.selection;
|
|
lineset->qi = lineset_buffer.qi;
|
|
lineset->qi_start = lineset_buffer.qi_start;
|
|
lineset->qi_end = lineset_buffer.qi_end;
|
|
lineset->edge_types = lineset_buffer.edge_types;
|
|
lineset->exclude_edge_types = lineset_buffer.exclude_edge_types;
|
|
if (lineset->group) {
|
|
id_us_min(&lineset->group->id);
|
|
lineset->group = NULL;
|
|
}
|
|
if (lineset_buffer.group) {
|
|
lineset->group = lineset_buffer.group;
|
|
id_us_plus(&lineset->group->id);
|
|
}
|
|
strcpy(lineset->name, lineset_buffer.name);
|
|
BKE_freestyle_lineset_unique_name(config, lineset);
|
|
lineset->flags |= FREESTYLE_LINESET_CURRENT;
|
|
}
|
|
}
|
|
|
|
void FRS_delete_active_lineset(FreestyleConfig *config)
|
|
{
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
|
|
if (lineset) {
|
|
BKE_freestyle_lineset_delete(config, lineset);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reinsert the active lineset at an offset \a direction from current position.
|
|
* \return if position of active lineset has changed.
|
|
*/
|
|
bool FRS_move_active_lineset(FreestyleConfig *config, int direction)
|
|
{
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
return (lineset != NULL) && BLI_listbase_link_move(&config->linesets, lineset, direction);
|
|
}
|
|
|
|
// Testing
|
|
|
|
Material *FRS_create_stroke_material(Main *bmain, struct FreestyleLineStyle *linestyle)
|
|
{
|
|
bNodeTree *nt = (linestyle->use_nodes) ? linestyle->nodetree : NULL;
|
|
Material *ma = BlenderStrokeRenderer::GetStrokeShader(bmain, nt, true);
|
|
ma->id.us = 0;
|
|
return ma;
|
|
}
|
|
|
|
} // extern "C"
|