Files
test2/source/blender/gpu/shaders/gpu_shader_instance_vert.glsl
2017-02-11 21:15:46 +01:00

14 lines
247 B
GLSL

uniform mat4 ViewProjectionMatrix;
/* ---- Instanciated Attribs ---- */
in vec3 pos;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
void main()
{
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos, 1.0);
}