Files
test2/source/blender/render/extern/include/RE_bake.h
Brecht Van Lommel 67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00

107 lines
3.5 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file RE_bake.h
* \ingroup render
*/
#ifndef __RE_BAKE_H__
#define __RE_BAKE_H__
struct ImBuf;
struct Render;
struct Mesh;
struct ViewLayer;
typedef struct BakeImage {
struct Image *image;
int width;
int height;
size_t offset;
} BakeImage;
typedef struct BakeImages {
BakeImage *data; /* all the images of an object */
int *lookup; /* lookup table from Material to BakeImage */
int size;
} BakeImages;
typedef struct BakePixel {
int primitive_id, object_id;
float uv[2];
float du_dx, du_dy;
float dv_dx, dv_dy;
} BakePixel;
typedef struct BakeHighPolyData {
struct Object *ob;
struct ModifierData *tri_mod;
struct Mesh *me;
char restrict_flag;
bool is_flip_object;
float obmat[4][4];
float imat[4][4];
} BakeHighPolyData;
/* external_engine.c */
bool RE_bake_has_engine(struct Render *re);
bool RE_bake_engine(
struct Render *re, struct ViewLayer *view_layer, struct Object *object, const int object_id, const BakePixel pixel_array[],
const size_t num_pixels, const int depth, const eScenePassType pass_type, const int pass_filter, float result[]);
/* bake.c */
int RE_pass_depth(const eScenePassType pass_type);
bool RE_bake_pixels_populate_from_objects(
struct Mesh *me_low, BakePixel pixel_array_from[], BakePixel pixel_array_to[],
BakeHighPolyData highpoly[], const int tot_highpoly, const size_t num_pixels, const bool is_custom_cage,
const float cage_extrusion, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage);
void RE_bake_pixels_populate(
struct Mesh *me, struct BakePixel *pixel_array,
const size_t num_pixels, const struct BakeImages *bake_images, const char *uv_layer);
void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask);
void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin);
void RE_bake_normal_world_to_object(
const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
struct Object *ob, const eBakeNormalSwizzle normal_swizzle[3]);
void RE_bake_normal_world_to_tangent(
const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
struct Mesh *me, const eBakeNormalSwizzle normal_swizzle[3], float mat[4][4]);
void RE_bake_normal_world_to_world(
const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
const eBakeNormalSwizzle normal_swizzle[3]);
void RE_bake_ibuf_clear(struct Image *image, const bool is_tangent);
#endif /* __RE_BAKE_H__ */