Files
test2/source/blender/blenloader/intern/versioning_400.cc
Campbell Barton af1110fb3c Render: support pixel density in the render pipeline
Add a "Pixel Density" sub-panel to render output settings which
can be used to set the density (as pixels per inch for example).

This is then written to images that support pixel density.

Details:

- The scene has two values a PPM factor and a and base unit.
- The base unit defaults to pixels per inch as this is the most
  common unit used.
- Unit presets for pixels per inch/centimeter/meter are included.
- The pixel density is stored in the render result & EXR cache.
- For non 1:1 aspect renders, the density increases on the axis
  which looks "stretched", so the PPM will print the correct
  aspect with non-square pixels.

Ref !127831
2025-04-05 08:49:22 +00:00

6713 lines
262 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blenloader
*/
#define DNA_DEPRECATED_ALLOW
#include <algorithm>
#include <cmath>
#include <string>
#include <fmt/format.h>
/* Define macros in `DNA_genfile.h`. */
#define DNA_GENFILE_VERSIONING_MACROS
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_defaults.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "DNA_defs.h"
#include "DNA_genfile.h"
#include "DNA_particle_types.h"
#undef DNA_GENFILE_VERSIONING_MACROS
#include "BLI_assert.h"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_math_base.hh"
#include "BLI_math_numbers.hh"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_set.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_string_utils.hh"
#include "BKE_action.hh"
#include "BKE_anim_data.hh"
#include "BKE_animsys.h"
#include "BKE_armature.hh"
#include "BKE_attribute.hh"
#include "BKE_collection.hh"
#include "BKE_colortools.hh"
#include "BKE_context.hh"
#include "BKE_curve.hh"
#include "BKE_customdata.hh"
#include "BKE_effect.h"
#include "BKE_fcurve.hh"
#include "BKE_file_handler.hh"
#include "BKE_grease_pencil.hh"
#include "BKE_idprop.hh"
#include "BKE_image_format.hh"
#include "BKE_lib_query.hh"
#include "BKE_main.hh"
#include "BKE_material.hh"
#include "BKE_mesh_legacy_convert.hh"
#include "BKE_nla.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_paint.hh"
#include "BKE_scene.hh"
#include "BKE_screen.hh"
#include "BKE_texture.h"
#include "BKE_tracking.h"
#include "MOV_enums.hh"
#include "SEQ_iterator.hh"
#include "SEQ_retiming.hh"
#include "SEQ_sequencer.hh"
#include "SEQ_time.hh"
#include "ANIM_action.hh"
#include "ANIM_action_iterators.hh"
#include "ANIM_armature_iter.hh"
#include "ANIM_bone_collections.hh"
#include "ANIM_versioning.hh"
#include "BLT_translation.hh"
#include "RNA_access.hh"
#include "BLO_read_write.hh"
#include "BLO_readfile.hh"
#include "readfile.hh"
#include "versioning_common.hh"
// static CLG_LogRef LOG = {"blo.readfile.doversion"};
static void version_composite_nodetree_null_id(bNodeTree *ntree, Scene *scene)
{
for (bNode *node : ntree->all_nodes()) {
if (node->id == nullptr && ((node->type_legacy == CMP_NODE_R_LAYERS) ||
(node->type_legacy == CMP_NODE_CRYPTOMATTE &&
node->custom1 == CMP_NODE_CRYPTOMATTE_SOURCE_RENDER)))
{
node->id = &scene->id;
}
}
}
static void version_fcurve_noise_modifier(FCurve &fcurve)
{
LISTBASE_FOREACH (FModifier *, fcurve_modifier, &fcurve.modifiers) {
if (fcurve_modifier->type != FMODIFIER_TYPE_NOISE) {
continue;
}
FMod_Noise *data = static_cast<FMod_Noise *>(fcurve_modifier->data);
data->lacunarity = 2.0f;
data->roughness = 0.5f;
data->legacy_noise = true;
}
}
static void version_fix_fcurve_noise_offset(FCurve &fcurve)
{
LISTBASE_FOREACH (FModifier *, fcurve_modifier, &fcurve.modifiers) {
if (fcurve_modifier->type != FMODIFIER_TYPE_NOISE) {
continue;
}
FMod_Noise *data = static_cast<FMod_Noise *>(fcurve_modifier->data);
if (data->legacy_noise) {
/* We don't want to modify anything if the noise is set to legacy, because the issue only
* occurred on the new style noise. */
continue;
}
data->offset *= data->size;
}
}
static void nlastrips_apply_fcurve_versioning(ListBase &strips)
{
LISTBASE_FOREACH (NlaStrip *, strip, &strips) {
LISTBASE_FOREACH (FCurve *, fcurve, &strip->fcurves) {
version_fix_fcurve_noise_offset(*fcurve);
}
/* Check sub-strips (if meta-strips). */
nlastrips_apply_fcurve_versioning(strip->strips);
}
}
/* Move bone-group color to the individual bones. */
static void version_bonegroup_migrate_color(Main *bmain)
{
using PoseSet = blender::Set<bPose *>;
blender::Map<bArmature *, PoseSet> armature_poses;
/* Gather a mapping from armature to the poses that use it. */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type != OB_ARMATURE || !ob->pose) {
continue;
}
bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
BLI_assert_msg(GS(arm->id.name) == ID_AR,
"Expected ARMATURE object to have an Armature as data");
/* There is no guarantee that the current state of poses is in sync with the Armature data.
*
* NOTE: No need to handle user reference-counting in readfile code. */
BKE_pose_ensure(bmain, ob, arm, false);
PoseSet &pose_set = armature_poses.lookup_or_add_default(arm);
pose_set.add(ob->pose);
}
/* Move colors from the pose's bone-group to either the armature bones or the
* pose bones, depending on how many poses use the Armature. */
for (const PoseSet &pose_set : armature_poses.values()) {
/* If the Armature is shared, the bone group colors might be different, and thus they have to
* be stored on the pose bones. If the Armature is NOT shared, the bone colors can be stored
* directly on the Armature bones. */
const bool store_on_armature = pose_set.size() == 1;
for (bPose *pose : pose_set) {
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
const bActionGroup *bgrp = (const bActionGroup *)BLI_findlink(&pose->agroups,
(pchan->agrp_index - 1));
if (!bgrp) {
continue;
}
BoneColor &bone_color = store_on_armature ? pchan->bone->color : pchan->color;
bone_color.palette_index = bgrp->customCol;
memcpy(&bone_color.custom, &bgrp->cs, sizeof(bone_color.custom));
}
}
}
}
static void version_bonelayers_to_bonecollections(Main *bmain)
{
char bcoll_name[MAX_NAME];
char custom_prop_name[MAX_NAME];
LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) {
IDProperty *arm_idprops = IDP_GetProperties(&arm->id);
BLI_assert_msg(arm->edbo == nullptr, "did not expect an Armature to be saved in edit mode");
const uint layer_used = arm->layer_used;
/* Construct a bone collection for each layer that contains at least one bone. */
blender::Vector<std::pair<uint, BoneCollection *>> layermask_collection;
for (uint layer = 0; layer < 32; ++layer) {
const uint layer_mask = 1u << layer;
if ((layer_used & layer_mask) == 0) {
/* Layer is empty, so no need to convert to collection. */
continue;
}
/* Construct a suitable name for this bone layer. */
bcoll_name[0] = '\0';
if (arm_idprops) {
/* See if we can use the layer name from the Bone Manager add-on. This is a popular add-on
* for managing bone layers and giving them names. */
SNPRINTF(custom_prop_name, "layer_name_%u", layer);
IDProperty *prop = IDP_GetPropertyFromGroup(arm_idprops, custom_prop_name);
if (prop != nullptr && prop->type == IDP_STRING && IDP_String(prop)[0] != '\0') {
SNPRINTF(bcoll_name, "Layer %u - %s", layer + 1, IDP_String(prop));
}
}
if (bcoll_name[0] == '\0') {
/* Either there was no name defined in the custom property, or
* it was the empty string. */
SNPRINTF(bcoll_name, "Layer %u", layer + 1);
}
/* Create a new bone collection for this layer. */
BoneCollection *bcoll = ANIM_armature_bonecoll_new(arm, bcoll_name);
layermask_collection.append(std::make_pair(layer_mask, bcoll));
if ((arm->layer & layer_mask) == 0) {
ANIM_bonecoll_hide(arm, bcoll);
}
}
/* Iterate over the bones to assign them to their layers. */
blender::animrig::ANIM_armature_foreach_bone(&arm->bonebase, [&](Bone *bone) {
for (auto layer_bcoll : layermask_collection) {
const uint layer_mask = layer_bcoll.first;
if ((bone->layer & layer_mask) == 0) {
continue;
}
BoneCollection *bcoll = layer_bcoll.second;
ANIM_armature_bonecoll_assign(bcoll, bone);
}
});
}
}
static void version_bonegroups_to_bonecollections(Main *bmain)
{
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type != OB_ARMATURE || !ob->pose) {
continue;
}
/* Convert the bone groups on a bone-by-bone basis. */
bArmature *arm = reinterpret_cast<bArmature *>(ob->data);
bPose *pose = ob->pose;
blender::Map<const bActionGroup *, BoneCollection *> collections_by_group;
/* Convert all bone groups, regardless of whether they contain any bones. */
LISTBASE_FOREACH (bActionGroup *, bgrp, &pose->agroups) {
BoneCollection *bcoll = ANIM_armature_bonecoll_new(arm, bgrp->name);
collections_by_group.add_new(bgrp, bcoll);
/* Before now, bone visibility was determined by armature layers, and bone
* groups did not have any impact on this. To retain the behavior, that
* hiding all layers a bone is on hides the bone, the
* bone-group-collections should be created hidden. */
ANIM_bonecoll_hide(arm, bcoll);
}
/* Assign the bones to their bone group based collection. */
LISTBASE_FOREACH (bPoseChannel *, pchan, &pose->chanbase) {
/* Find the bone group of this pose channel. */
const bActionGroup *bgrp = (const bActionGroup *)BLI_findlink(&pose->agroups,
(pchan->agrp_index - 1));
if (!bgrp) {
continue;
}
/* Assign the bone. */
BoneCollection *bcoll = collections_by_group.lookup(bgrp);
ANIM_armature_bonecoll_assign(bcoll, pchan->bone);
}
/* The list of bone groups (pose->agroups) is intentionally left alone here. This will allow
* for older versions of Blender to open the file with bone groups intact. Of course the bone
* groups will not be updated any more, but this way the data at least survives an accidental
* save with Blender 4.0. */
}
}
/**
* Change animation/drivers from "collections[..." to "collections_all[..." so
* they remain stable when the bone collection hierarchy structure changes.
*/
static void version_bonecollection_anim(FCurve *fcurve)
{
const blender::StringRef rna_path(fcurve->rna_path);
constexpr char const *rna_path_prefix = "collections[";
if (!rna_path.startswith(rna_path_prefix)) {
return;
}
const std::string path_remainder(rna_path.drop_known_prefix(rna_path_prefix));
MEM_freeN(fcurve->rna_path);
fcurve->rna_path = BLI_sprintfN("collections_all[%s", path_remainder.c_str());
}
static void version_principled_bsdf_update_animdata(ID *owner_id, bNodeTree *ntree)
{
ID *id = &ntree->id;
AnimData *adt = BKE_animdata_from_id(id);
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
char node_name_escaped[MAX_NAME * 2];
BLI_str_escape(node_name_escaped, node->name, sizeof(node_name_escaped));
std::string prefix = "nodes[\"" + std::string(node_name_escaped) + "\"].inputs";
/* Remove animdata for inputs 18 (Transmission Roughness) and 3 (Subsurface Color). */
BKE_animdata_fix_paths_remove(id, (prefix + "[18]").c_str());
BKE_animdata_fix_paths_remove(id, (prefix + "[3]").c_str());
/* Order is important here: If we e.g. want to change A->B and B->C, but perform A->B first,
* then later we don't know whether a B entry is an original B (and therefore should be
* changed to C) or used to be A and was already handled.
* In practice, going reverse mostly works, the two notable dependency chains are:
* - 8->13, then 2->8, then 9->2 (13 was changed before)
* - 1->9, then 6->1 (9 was changed before)
* - 4->10, then 21->4 (10 was changed before)
*
* 0 (Base Color) and 17 (Transmission) are fine as-is. */
std::pair<int, int> remap_table[] = {
{20, 27}, /* Emission Strength */
{19, 26}, /* Emission */
{16, 3}, /* IOR */
{15, 19}, /* Clearcoat Roughness */
{14, 18}, /* Clearcoat */
{13, 25}, /* Sheen Tint */
{12, 23}, /* Sheen */
{11, 15}, /* Anisotropic Rotation */
{10, 14}, /* Anisotropic */
{8, 13}, /* Specular Tint */
{2, 8}, /* Subsurface Radius */
{9, 2}, /* Roughness */
{7, 12}, /* Specular */
{1, 9}, /* Subsurface Scale */
{6, 1}, /* Metallic */
{5, 11}, /* Subsurface Anisotropy */
{4, 10}, /* Subsurface IOR */
{21, 4} /* Alpha */
};
for (const auto &entry : remap_table) {
BKE_animdata_fix_paths_rename(
id, adt, owner_id, prefix.c_str(), nullptr, nullptr, entry.first, entry.second, false);
}
}
}
static void versioning_eevee_shadow_settings(Object *object)
{
/** EEVEE no longer uses the Material::blend_shadow property.
* Instead, it uses Object::visibility_flag for disabling shadow casting
*/
short *material_len = BKE_object_material_len_p(object);
if (!material_len) {
return;
}
using namespace blender;
bool hide_shadows = *material_len > 0;
for (int i : IndexRange(*material_len)) {
Material *material = BKE_object_material_get(object, i + 1);
if (!material || material->blend_shadow != MA_BS_NONE) {
hide_shadows = false;
}
}
/* Enable the hide_shadow flag only if there's not any shadow casting material. */
SET_FLAG_FROM_TEST(object->visibility_flag, hide_shadows, OB_HIDE_SHADOW);
}
static void versioning_eevee_material_shadow_none(Material *material)
{
if (!material->use_nodes || material->nodetree == nullptr) {
return;
}
bNodeTree *ntree = material->nodetree;
bNode *output_node = version_eevee_output_node_get(ntree, SH_NODE_OUTPUT_MATERIAL);
bNode *old_output_node = version_eevee_output_node_get(ntree, SH_NODE_OUTPUT_MATERIAL);
if (output_node == nullptr) {
return;
}
bNodeSocket *existing_out_sock = blender::bke::node_find_socket(
*output_node, SOCK_IN, "Surface");
bNodeSocket *volume_sock = blender::bke::node_find_socket(*output_node, SOCK_IN, "Volume");
if (existing_out_sock->link == nullptr && volume_sock->link) {
/* Don't apply versioning to a material that only has a volumetric input as this makes the
* object surface opaque to the camera, hiding the volume inside. */
return;
}
if (output_node->custom1 == SHD_OUTPUT_ALL) {
/* We do not want to affect Cycles. So we split the output into two specific outputs. */
output_node->custom1 = SHD_OUTPUT_CYCLES;
bNode *new_output = blender::bke::node_add_node(nullptr, *ntree, "ShaderNodeOutputMaterial");
new_output->custom1 = SHD_OUTPUT_EEVEE;
new_output->parent = output_node->parent;
new_output->locx_legacy = output_node->locx_legacy;
new_output->locy_legacy = output_node->locy_legacy - output_node->height - 120;
auto copy_link = [&](const char *socket_name) {
bNodeSocket *sock = blender::bke::node_find_socket(*output_node, SOCK_IN, socket_name);
if (sock && sock->link) {
bNodeLink *link = sock->link;
bNodeSocket *to_sock = blender::bke::node_find_socket(*new_output, SOCK_IN, socket_name);
blender::bke::node_add_link(
*ntree, *link->fromnode, *link->fromsock, *new_output, *to_sock);
}
};
/* Don't copy surface as that is handled later */
copy_link("Volume");
copy_link("Displacement");
copy_link("Thickness");
output_node = new_output;
}
bNodeSocket *out_sock = blender::bke::node_find_socket(*output_node, SOCK_IN, "Surface");
bNodeSocket *old_out_sock = blender::bke::node_find_socket(*old_output_node, SOCK_IN, "Surface");
/* Add mix node for mixing between original material, and transparent BSDF for shadows */
bNode *mix_node = blender::bke::node_add_node(nullptr, *ntree, "ShaderNodeMixShader");
STRNCPY(mix_node->label, "Disable Shadow");
mix_node->flag |= NODE_HIDDEN;
mix_node->parent = output_node->parent;
mix_node->locx_legacy = output_node->locx_legacy;
mix_node->locy_legacy = output_node->locy_legacy - output_node->height - 120;
bNodeSocket *mix_fac = static_cast<bNodeSocket *>(BLI_findlink(&mix_node->inputs, 0));
bNodeSocket *mix_in_1 = static_cast<bNodeSocket *>(BLI_findlink(&mix_node->inputs, 1));
bNodeSocket *mix_in_2 = static_cast<bNodeSocket *>(BLI_findlink(&mix_node->inputs, 2));
bNodeSocket *mix_out = static_cast<bNodeSocket *>(BLI_findlink(&mix_node->outputs, 0));
if (old_out_sock->link != nullptr) {
blender::bke::node_add_link(*ntree,
*old_out_sock->link->fromnode,
*old_out_sock->link->fromsock,
*mix_node,
*mix_in_1);
if (out_sock->link != nullptr) {
blender::bke::node_remove_link(ntree, *out_sock->link);
}
}
blender::bke::node_add_link(*ntree, *mix_node, *mix_out, *output_node, *out_sock);
/* Add light path node to control shadow visibility */
bNode *lp_node = blender::bke::node_add_node(nullptr, *ntree, "ShaderNodeLightPath");
lp_node->flag |= NODE_HIDDEN;
lp_node->parent = output_node->parent;
lp_node->locx_legacy = output_node->locx_legacy;
lp_node->locy_legacy = mix_node->locy_legacy + 35;
bNodeSocket *is_shadow = blender::bke::node_find_socket(*lp_node, SOCK_OUT, "Is Shadow Ray");
blender::bke::node_add_link(*ntree, *lp_node, *is_shadow, *mix_node, *mix_fac);
/* Hide unconnected sockets for cleaner look. */
LISTBASE_FOREACH (bNodeSocket *, sock, &lp_node->outputs) {
if (sock != is_shadow) {
sock->flag |= SOCK_HIDDEN;
}
}
/* Add transparent BSDF to make shadows transparent. */
bNode *bsdf_node = blender::bke::node_add_node(nullptr, *ntree, "ShaderNodeBsdfTransparent");
bsdf_node->flag |= NODE_HIDDEN;
bsdf_node->parent = output_node->parent;
bsdf_node->locx_legacy = output_node->locx_legacy;
bsdf_node->locy_legacy = mix_node->locy_legacy - 35;
bNodeSocket *bsdf_out = blender::bke::node_find_socket(*bsdf_node, SOCK_OUT, "BSDF");
blender::bke::node_add_link(*ntree, *bsdf_node, *bsdf_out, *mix_node, *mix_in_2);
}
/**
* Represents a source of transparency inside the closure part of a material node-tree.
* Sources can be combined together down the tree to figure out where the source of the alpha is.
* If there is multiple alpha source, we consider the tree as having complex alpha and don't do the
* versioning.
*/
struct AlphaSource {
enum AlphaState {
/* Alpha input is 0. */
ALPHA_OPAQUE = 0,
/* Alpha input is 1. */
ALPHA_FULLY_TRANSPARENT,
/* Alpha is between 0 and 1, from a graph input or the result of one blending operation. */
ALPHA_SEMI_TRANSPARENT,
/* Alpha is unknown and the result of more than one blending operation. */
ALPHA_COMPLEX_MIX
};
/* Socket that is the source of the potential semi-transparency. */
bNodeSocket *socket = nullptr;
/* State of the source. */
AlphaState state;
/* True if socket is transparency instead of alpha (e.g: `1-alpha`). */
bool is_transparency = false;
static AlphaSource alpha_source(bNodeSocket *fac, bool inverted = false)
{
return {fac, ALPHA_SEMI_TRANSPARENT, inverted};
}
static AlphaSource opaque()
{
return {nullptr, ALPHA_OPAQUE, false};
}
static AlphaSource fully_transparent(bNodeSocket *socket = nullptr, bool inverted = false)
{
return {socket, ALPHA_FULLY_TRANSPARENT, inverted};
}
static AlphaSource complex_alpha()
{
return {nullptr, ALPHA_COMPLEX_MIX, false};
}
bool is_opaque() const
{
return state == ALPHA_OPAQUE;
}
bool is_fully_transparent() const
{
return state == ALPHA_FULLY_TRANSPARENT;
}
bool is_transparent() const
{
return state != ALPHA_OPAQUE;
}
bool is_semi_transparent() const
{
return state == ALPHA_SEMI_TRANSPARENT;
}
bool is_complex() const
{
return state == ALPHA_COMPLEX_MIX;
}
/* Combine two source together with a blending parameter. */
static AlphaSource mix(const AlphaSource &a, const AlphaSource &b, bNodeSocket *fac)
{
if (a.is_complex() || b.is_complex()) {
return complex_alpha();
}
if (a.is_semi_transparent() || b.is_semi_transparent()) {
return complex_alpha();
}
if (a.is_fully_transparent() && b.is_fully_transparent()) {
return fully_transparent();
}
if (a.is_opaque() && b.is_opaque()) {
return opaque();
}
/* Only one of them is fully transparent. */
return alpha_source(fac, !a.is_transparent());
}
/* Combine two source together with an additive blending parameter. */
static AlphaSource add(const AlphaSource &a, const AlphaSource &b)
{
if (a.is_complex() || b.is_complex()) {
return complex_alpha();
}
if (a.is_semi_transparent() && b.is_transparent()) {
return complex_alpha();
}
if (a.is_transparent() && b.is_semi_transparent()) {
return complex_alpha();
}
/* Either one of them is opaque or they are both opaque. */
return a.is_transparent() ? a : b;
}
};
/**
* WARNING: recursive.
*/
static AlphaSource versioning_eevee_alpha_source_get(bNodeSocket *socket, int depth = 0)
{
if (depth > 100) {
/* Protection against infinite / very long recursion.
* Also a node-tree with that much depth is likely to not be compatible. */
return AlphaSource::complex_alpha();
}
if (socket->link == nullptr) {
/* Unconnected closure socket is always opaque black. */
return AlphaSource::opaque();
}
bNode *node = socket->link->fromnode;
switch (node->type_legacy) {
case NODE_REROUTE: {
return versioning_eevee_alpha_source_get(
static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 0)), depth + 1);
}
case NODE_GROUP: {
return AlphaSource::complex_alpha();
}
case SH_NODE_BSDF_TRANSPARENT: {
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_IN, "Color");
if (socket->link == nullptr) {
float *socket_color_value = version_cycles_node_socket_rgba_value(socket);
if ((socket_color_value[0] == 0.0f) && (socket_color_value[1] == 0.0f) &&
(socket_color_value[2] == 0.0f))
{
return AlphaSource::opaque();
}
if ((socket_color_value[0] == 1.0f) && (socket_color_value[1] == 1.0f) &&
(socket_color_value[2] == 1.0f))
{
return AlphaSource::fully_transparent(socket, true);
}
}
return AlphaSource::alpha_source(socket, true);
}
case SH_NODE_MIX_SHADER: {
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_IN, "Fac");
AlphaSource src0 = versioning_eevee_alpha_source_get(
static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 1)), depth + 1);
AlphaSource src1 = versioning_eevee_alpha_source_get(
static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 2)), depth + 1);
if (socket->link == nullptr) {
float socket_float_value = *version_cycles_node_socket_float_value(socket);
if (socket_float_value == 0.0f) {
return src0;
}
if (socket_float_value == 1.0f) {
return src1;
}
}
return AlphaSource::mix(src0, src1, socket);
}
case SH_NODE_ADD_SHADER: {
AlphaSource src0 = versioning_eevee_alpha_source_get(
static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 0)), depth + 1);
AlphaSource src1 = versioning_eevee_alpha_source_get(
static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 1)), depth + 1);
return AlphaSource::add(src0, src1);
}
case SH_NODE_BSDF_PRINCIPLED: {
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_IN, "Alpha");
if (socket->link == nullptr) {
float socket_value = *version_cycles_node_socket_float_value(socket);
if (socket_value == 0.0f) {
return AlphaSource::fully_transparent(socket);
}
if (socket_value == 1.0f) {
return AlphaSource::opaque();
}
}
return AlphaSource::alpha_source(socket);
}
case SH_NODE_EEVEE_SPECULAR: {
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_IN, "Transparency");
if (socket->link == nullptr) {
float socket_value = *version_cycles_node_socket_float_value(socket);
if (socket_value == 0.0f) {
return AlphaSource::fully_transparent(socket, true);
}
if (socket_value == 1.0f) {
return AlphaSource::opaque();
}
}
return AlphaSource::alpha_source(socket, true);
}
default:
return AlphaSource::opaque();
}
}
/**
* This function detect the alpha input of a material node-tree and then convert the input alpha to
* a step function, either statically or using a math node when there is some value plugged in.
* If the closure mixture mix some alpha more than once, we cannot convert automatically and keep
* the same behavior. So we bail out in this case.
*
* Only handles the closure tree from the output node.
*/
static bool versioning_eevee_material_blend_mode_settings(bNodeTree *ntree, float threshold)
{
bNode *output_node = version_eevee_output_node_get(ntree, SH_NODE_OUTPUT_MATERIAL);
if (output_node == nullptr) {
return true;
}
bNodeSocket *surface_socket = blender::bke::node_find_socket(*output_node, SOCK_IN, "Surface");
AlphaSource alpha = versioning_eevee_alpha_source_get(surface_socket);
if (alpha.is_complex()) {
return false;
}
if (alpha.socket == nullptr) {
return true;
}
bool is_opaque = (threshold == 2.0f);
if (is_opaque) {
if (alpha.socket->link != nullptr) {
blender::bke::node_remove_link(ntree, *alpha.socket->link);
}
float value = (alpha.is_transparency) ? 0.0f : 1.0f;
float values[4] = {value, value, value, 1.0f};
/* Set default value to opaque. */
if (alpha.socket->type == SOCK_RGBA) {
copy_v4_v4(version_cycles_node_socket_rgba_value(alpha.socket), values);
}
else {
*version_cycles_node_socket_float_value(alpha.socket) = value;
}
}
else {
if (alpha.socket->link != nullptr) {
/* Insert math node. */
bNode *to_node = alpha.socket->link->tonode;
bNode *from_node = alpha.socket->link->fromnode;
bNodeSocket *to_socket = alpha.socket->link->tosock;
bNodeSocket *from_socket = alpha.socket->link->fromsock;
blender::bke::node_remove_link(ntree, *alpha.socket->link);
bNode *math_node = blender::bke::node_add_node(nullptr, *ntree, "ShaderNodeMath");
math_node->custom1 = NODE_MATH_GREATER_THAN;
math_node->flag |= NODE_HIDDEN;
math_node->parent = to_node->parent;
math_node->locx_legacy = to_node->locx_legacy - math_node->width - 30;
math_node->locy_legacy = min_ff(to_node->locy_legacy, from_node->locy_legacy);
bNodeSocket *input_1 = static_cast<bNodeSocket *>(BLI_findlink(&math_node->inputs, 0));
bNodeSocket *input_2 = static_cast<bNodeSocket *>(BLI_findlink(&math_node->inputs, 1));
bNodeSocket *output = static_cast<bNodeSocket *>(math_node->outputs.first);
bNodeSocket *alpha_sock = input_1;
bNodeSocket *threshold_sock = input_2;
blender::bke::node_add_link(*ntree, *from_node, *from_socket, *math_node, *alpha_sock);
blender::bke::node_add_link(*ntree, *math_node, *output, *to_node, *to_socket);
*version_cycles_node_socket_float_value(threshold_sock) = alpha.is_transparency ?
1.0f - threshold :
threshold;
}
else {
/* Modify alpha value directly. */
if (alpha.socket->type == SOCK_RGBA) {
float *default_value = version_cycles_node_socket_rgba_value(alpha.socket);
float sum = default_value[0] + default_value[1] + default_value[2];
/* Don't do the division if possible to avoid float imprecision. */
float avg = (sum >= 3.0f) ? 1.0f : (sum / 3.0f);
float value = float((alpha.is_transparency) ? (avg > 1.0f - threshold) :
(avg > threshold));
float values[4] = {value, value, value, 1.0f};
copy_v4_v4(default_value, values);
}
else {
float *default_value = version_cycles_node_socket_float_value(alpha.socket);
*default_value = float((alpha.is_transparency) ? (*default_value > 1.0f - threshold) :
(*default_value > threshold));
}
}
}
return true;
}
static void versioning_replace_splitviewer(bNodeTree *ntree)
{
/* Split viewer was replaced with a regular split node, so add a viewer node,
* and link it to the new split node to achieve the same behavior of the split viewer node. */
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree->nodes) {
if (node->type_legacy != CMP_NODE_SPLITVIEWER__DEPRECATED) {
continue;
}
STRNCPY(node->idname, "CompositorNodeSplit");
node->type_legacy = CMP_NODE_SPLIT;
MEM_freeN(node->storage);
node->storage = nullptr;
bNode *viewer_node = blender::bke::node_add_static_node(nullptr, *ntree, CMP_NODE_VIEWER);
/* Nodes are created stacked on top of each other, so separate them a bit. */
viewer_node->locx_legacy = node->locx_legacy + node->width + viewer_node->width / 4.0f;
viewer_node->locy_legacy = node->locy_legacy;
viewer_node->flag &= ~NODE_PREVIEW;
bNodeSocket *split_out_socket = blender::bke::node_add_static_socket(
*ntree, *node, SOCK_OUT, SOCK_IMAGE, PROP_NONE, "Image", "Image");
bNodeSocket *viewer_in_socket = blender::bke::node_find_socket(*viewer_node, SOCK_IN, "Image");
blender::bke::node_add_link(*ntree, *node, *split_out_socket, *viewer_node, *viewer_in_socket);
}
}
/**
* Exit NLA tweakmode when the AnimData struct has insufficient information.
*
* When NLA tweakmode is enabled, Blender expects certain pointers to be set up
* correctly, and if that fails, can crash. This function ensures that
* everything is consistent, by exiting tweakmode everywhere there's missing
* pointers.
*
* This shouldn't happen, but the example blend file attached to #119615 needs
* this.
*/
static void version_nla_tweakmode_incomplete(Main *bmain)
{
bool any_valid_tweakmode_left = false;
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
AnimData *adt = BKE_animdata_from_id(id);
if (!adt || !(adt->flag & ADT_NLA_EDIT_ON)) {
continue;
}
if (adt->act_track && adt->actstrip) {
/* Expected case. */
any_valid_tweakmode_left = true;
continue;
}
/* Not enough info in the blend file to reliably stay in tweak mode. This is the most important
* part of this versioning code, as it prevents future nullptr access. */
BKE_nla_tweakmode_exit({*id, *adt});
}
FOREACH_MAIN_ID_END;
if (any_valid_tweakmode_left) {
/* There are still NLA strips correctly in tweak mode. */
return;
}
/* Nothing is in a valid tweakmode, so just disable the corresponding flags on all scenes. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->flag &= ~SCE_NLA_EDIT_ON;
}
}
static bool versioning_convert_strip_speed_factor(Strip *strip, void *user_data)
{
const Scene *scene = static_cast<Scene *>(user_data);
const float speed_factor = strip->speed_factor;
if (speed_factor == 1.0f || !blender::seq::retiming_is_allowed(strip) ||
blender::seq::retiming_keys_count(strip) > 0)
{
return true;
}
blender::seq::retiming_data_ensure(strip);
SeqRetimingKey *last_key = &blender::seq::retiming_keys_get(strip)[1];
last_key->strip_frame_index = (strip->len) / speed_factor;
if (strip->type == STRIP_TYPE_SOUND_RAM) {
const int prev_length = strip->len - strip->startofs - strip->endofs;
const float left_handle = blender::seq::time_left_handle_frame_get(scene, strip);
blender::seq::time_right_handle_frame_set(scene, strip, left_handle + prev_length);
}
return true;
}
static bool versioning_clear_strip_unused_flag(Strip *strip, void * /*user_data*/)
{
strip->flag &= ~(1 << 6);
return true;
}
/* Adjust the values of the given FCurve key frames by applying the given function. The function is
* expected to get and return a float representing the value of the key frame. The FCurve is
* potentially changed to have the given property type, if not already the case. */
template<typename Function>
static void adjust_fcurve_key_frame_values(FCurve *fcurve,
const PropertyType property_type,
const Function &function)
{
/* Adjust key frames. */
if (fcurve->bezt) {
for (int i = 0; i < fcurve->totvert; i++) {
fcurve->bezt[i].vec[0][1] = function(fcurve->bezt[i].vec[0][1]);
fcurve->bezt[i].vec[1][1] = function(fcurve->bezt[i].vec[1][1]);
fcurve->bezt[i].vec[2][1] = function(fcurve->bezt[i].vec[2][1]);
}
}
/* Adjust baked key frames. */
if (fcurve->fpt) {
for (int i = 0; i < fcurve->totvert; i++) {
fcurve->fpt[i].vec[1] = function(fcurve->fpt[i].vec[1]);
}
}
/* Setup the flags based on the property type. */
fcurve->flag &= ~(FCURVE_INT_VALUES | FCURVE_DISCRETE_VALUES);
switch (property_type) {
case PROP_FLOAT:
break;
case PROP_INT:
fcurve->flag |= FCURVE_INT_VALUES;
break;
default:
fcurve->flag |= (FCURVE_DISCRETE_VALUES | FCURVE_INT_VALUES);
break;
}
/* Recalculate the automatic handles of the FCurve after adjustments. */
BKE_fcurve_handles_recalc(fcurve);
}
/* The Threshold, Mix, and Size properties of the node were converted into node inputs, and
* two new outputs were added.
*
* A new Highlights output was added to expose the extracted highlights, this is not relevant for
* versioning.
*
* A new Glare output was added to expose just the generated glare without the input image itself.
* this relevant for versioning the Mix property as will be shown.
*
* The Threshold, Iterations, Fade, Color Modulation, Streaks, and Streaks Angle Offset properties
* were converted into node inputs, maintaining its type and range, so we just transfer its value
* as is.
*
* The Mix property was converted into a Strength input, but its range changed from [-1, 1] to [0,
* 1]. For the [-1, 0] sub-range, -1 used to mean zero strength and 0 used to mean full strength,
* so we can convert between the two ranges by negating the mix factor and subtracting it from 1.
* The [0, 1] sub-range on the other hand was useless except for the value 1, because it linearly
* interpolates between Image + Glare and Glare, so it essentially adds an attenuated version of
* the input image to the glare. When it is 1, only the glare is returned. So we split that range
* in half as a heuristic and for values in the range [0.5, 1], we just reconnect the output to the
* newly added Glare output.
*
* The Size property was converted into a float node input, and its range was changed from [1, 9]
* to [0, 1]. For Bloom, the [1, 9] range was related exponentially to the actual size of the
* glare, that is, 9 meant the glare covers the entire image, 8 meant it covers half, 7 meant it
* covers quarter and so on. The new range is linear and relative to the image size, that is, 1
* means the entire image and 0 means nothing. So we can convert from the [1, 9] range to [0, 1]
* range using the relation 2^(x-9).
* For Fog Glow, the [1, 9] range was related to the absolute size of the Fog Glow kernel in
* pixels, where it is 2^size pixels in size. There is no way to version this accurately, since the
* new size is relative to the input image size, which is runtime information. But we can assume
* the render size as a guess and compute the size relative to that. */
static void do_version_glare_node_options_to_inputs(const Scene *scene,
bNodeTree *node_tree,
bNode *node)
{
NodeGlare *storage = static_cast<NodeGlare *>(node->storage);
if (!storage) {
return;
}
/* Get the newly added inputs. */
bNodeSocket *threshold = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_NONE, "Highlights Threshold", "Threshold");
bNodeSocket *strength = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Strength", "Strength");
bNodeSocket *size = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Size", "Size");
bNodeSocket *streaks = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_INT, PROP_NONE, "Streaks", "Streaks");
bNodeSocket *streaks_angle = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_ANGLE, "Streaks Angle", "Streaks Angle");
bNodeSocket *iterations = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_INT, PROP_NONE, "Iterations", "Iterations");
bNodeSocket *fade = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Fade", "Fade");
bNodeSocket *color_modulation = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Color Modulation", "Color Modulation");
/* Function to remap the Mix property to the range of the new Strength input. See function
* description. */
auto mix_to_strength = [](const float mix) {
return 1.0f - blender::math::clamp(-mix, 0.0f, 1.0f);
};
/* Find the render size to guess the Size value. The node tree might not belong to a scene, so we
* just assume an arbitrary HDTV 1080p render size. */
blender::int2 render_size;
if (scene) {
BKE_render_resolution(&scene->r, true, &render_size.x, &render_size.y);
}
else {
render_size = blender::int2(1920, 1080);
}
/* Function to remap the Size property to its new range. See function description. */
const int max_render_size = blender::math::reduce_max(render_size);
auto size_to_linear = [&](const int size) {
if (storage->type == CMP_NODE_GLARE_BLOOM) {
return blender::math::pow(2.0f, float(size - 9));
}
return blender::math::min(1.0f, float((1 << size) + 1) / float(max_render_size));
};
/* Assign the inputs the values from the old deprecated properties. */
threshold->default_value_typed<bNodeSocketValueFloat>()->value = storage->threshold;
strength->default_value_typed<bNodeSocketValueFloat>()->value = mix_to_strength(storage->mix);
size->default_value_typed<bNodeSocketValueFloat>()->value = size_to_linear(storage->size);
streaks->default_value_typed<bNodeSocketValueInt>()->value = storage->streaks;
streaks_angle->default_value_typed<bNodeSocketValueFloat>()->value = storage->angle_ofs;
iterations->default_value_typed<bNodeSocketValueInt>()->value = storage->iter;
fade->default_value_typed<bNodeSocketValueFloat>()->value = storage->fade;
color_modulation->default_value_typed<bNodeSocketValueFloat>()->value = storage->colmod;
/* Compute the RNA path of the node. */
char escaped_node_name[sizeof(node->name) * 2 + 1];
BLI_str_escape(escaped_node_name, node->name, sizeof(escaped_node_name));
const std::string node_rna_path = fmt::format("nodes[\"{}\"]", escaped_node_name);
BKE_fcurves_id_cb(&node_tree->id, [&](ID * /*id*/, FCurve *fcurve) {
/* The FCurve does not belong to the node since its RNA path doesn't start with the node's RNA
* path. */
if (!blender::StringRef(fcurve->rna_path).startswith(node_rna_path)) {
return;
}
/* Change the RNA path of the FCurve from the old properties to the new inputs, adjusting the
* values of the FCurves frames when needed. */
char *old_rna_path = fcurve->rna_path;
if (BLI_str_endswith(fcurve->rna_path, "threshold")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[1].default_value");
}
else if (BLI_str_endswith(fcurve->rna_path, "mix")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[2].default_value");
adjust_fcurve_key_frame_values(
fcurve, PROP_FLOAT, [&](const float value) { return mix_to_strength(value); });
}
else if (BLI_str_endswith(fcurve->rna_path, "size")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[3].default_value");
adjust_fcurve_key_frame_values(
fcurve, PROP_FLOAT, [&](const float value) { return size_to_linear(value); });
}
else if (BLI_str_endswith(fcurve->rna_path, "streaks")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[4].default_value");
}
else if (BLI_str_endswith(fcurve->rna_path, "angle_offset")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[5].default_value");
}
else if (BLI_str_endswith(fcurve->rna_path, "iterations")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[6].default_value");
}
else if (BLI_str_endswith(fcurve->rna_path, "fade")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[7].default_value");
}
else if (BLI_str_endswith(fcurve->rna_path, "color_modulation")) {
fcurve->rna_path = BLI_sprintfN("%s.%s", node_rna_path.c_str(), "inputs[8].default_value");
}
/* The RNA path was changed, free the old path. */
if (fcurve->rna_path != old_rna_path) {
MEM_freeN(old_rna_path);
}
});
/* If the Mix factor is between [0.5, 1], then the user actually wants the Glare output, so
* reconnect the output to the newly created Glare output. */
if (storage->mix > 0.5f) {
bNodeSocket *image_output = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_OUT, SOCK_RGBA, PROP_NONE, "Image", "Image");
bNodeSocket *glare_output = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_OUT, SOCK_RGBA, PROP_NONE, "Glare", "Glare");
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &node_tree->links) {
if (link->fromsock != image_output) {
continue;
}
/* Relink from the Image output to the Glare output. */
blender::bke::node_add_link(*node_tree, *node, *glare_output, *link->tonode, *link->tosock);
blender::bke::node_remove_link(node_tree, *link);
}
}
}
static void do_version_glare_node_options_to_inputs_recursive(
const Scene *scene,
bNodeTree *node_tree,
blender::Set<bNodeTree *> &node_trees_already_versioned)
{
if (node_trees_already_versioned.contains(node_tree)) {
return;
}
LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
if (node->type_legacy == CMP_NODE_GLARE) {
do_version_glare_node_options_to_inputs(scene, node_tree, node);
}
else if (node->is_group()) {
bNodeTree *child_tree = reinterpret_cast<bNodeTree *>(node->id);
if (child_tree) {
do_version_glare_node_options_to_inputs_recursive(
scene, child_tree, node_trees_already_versioned);
}
}
}
node_trees_already_versioned.add_new(node_tree);
}
/* The bloom glare is now normalized by its chain length, see the compute_bloom_chain_length method
* in the glare code. So we need to multiply the strength by the chain length to restore its
* original value. Since the chain length depend on the input image size, which is runtime
* information, we assume the render size as a guess. */
static void do_version_glare_node_bloom_strength(const Scene *scene,
bNodeTree *node_tree,
bNode *node)
{
NodeGlare *storage = static_cast<NodeGlare *>(node->storage);
if (!storage) {
return;
}
if (storage->type != CMP_NODE_GLARE_BLOOM) {
return;
}
/* See the get_quality_factor method in the glare code. */
const int quality_factor = 1 << storage->quality;
/* Find the render size to guess the Strength value. The node tree might not belong to a scene,
* so we just assume an arbitrary HDTV 1080p render size. */
blender::int2 render_size;
if (scene) {
BKE_render_resolution(&scene->r, true, &render_size.x, &render_size.y);
}
else {
render_size = blender::int2(1920, 1080);
}
const blender::int2 highlights_size = render_size / quality_factor;
bNodeSocket *size = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Size", "Size");
const float size_value = size->default_value_typed<bNodeSocketValueFloat>()->value;
/* See the compute_bloom_chain_length method in the glare code. */
const int smaller_dimension = blender::math::reduce_min(highlights_size);
const float scaled_dimension = smaller_dimension * size_value;
const int chain_length = int(std::log2(blender::math::max(1.0f, scaled_dimension)));
auto scale_strength = [chain_length](const float strength) { return strength * chain_length; };
bNodeSocket *strength_input = version_node_add_socket_if_not_exist(
node_tree, node, SOCK_IN, SOCK_FLOAT, PROP_FACTOR, "Strength", "Strength");
strength_input->default_value_typed<bNodeSocketValueFloat>()->value = scale_strength(
strength_input->default_value_typed<bNodeSocketValueFloat>()->value);
/* Compute the RNA path of the strength input. */
char escaped_node_name[sizeof(node->name) * 2 + 1];
BLI_str_escape(escaped_node_name, node->name, sizeof(escaped_node_name));
const std::string strength_rna_path = fmt::format("nodes[\"{}\"].inputs[4].default_value",
escaped_node_name);
/* Scale F-Curve. */
BKE_fcurves_id_cb(&node_tree->id, [&](ID * /*id*/, FCurve *fcurve) {
if (strength_rna_path == fcurve->rna_path) {
adjust_fcurve_key_frame_values(
fcurve, PROP_FLOAT, [&](const float value) { return scale_strength(value); });
}
});
}
static void do_version_glare_node_bloom_strength_recursive(
const Scene *scene,
bNodeTree *node_tree,
blender::Set<bNodeTree *> &node_trees_already_versioned)
{
if (node_trees_already_versioned.contains(node_tree)) {
return;
}
LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
if (node->type_legacy == CMP_NODE_GLARE) {
do_version_glare_node_bloom_strength(scene, node_tree, node);
}
else if (node->is_group()) {
bNodeTree *child_tree = reinterpret_cast<bNodeTree *>(node->id);
if (child_tree) {
do_version_glare_node_bloom_strength_recursive(
scene, child_tree, node_trees_already_versioned);
}
}
}
node_trees_already_versioned.add_new(node_tree);
}
/* Previously, color to float implicit conversion happened by taking the average, while now it uses
* luminance coefficients. So we need to convert all implicit conversions manually by adding a
* normal node to sum the color components then divide them by an appropriate factor. The normal
* node compute negative the dot product with its output vector, which is normalized. So if we
* supply a vector of (-1, -1, -1), we will get the dot product multiplied by 1 / sqrt(3) due to
* normalization. So if we want the average, we need to multiply by the normalization factor, then
* divide by 3. */
static void do_version_color_to_float_conversion(bNodeTree *node_tree)
{
/* Stores a mapping between an output and the final link of the versioning node tree that was
* added for it, in order to share the same versioning node tree with potentially multiple
* outgoing links from that same output. */
blender::Map<bNodeSocket *, bNodeLink *> color_to_float_links;
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &node_tree->links) {
if (!(link->fromsock->type == SOCK_RGBA && link->tosock->type == SOCK_FLOAT)) {
continue;
}
/* If that output was versioned before, just connect the existing link. */
bNodeLink *existing_link = color_to_float_links.lookup_default(link->fromsock, nullptr);
if (existing_link) {
version_node_add_link(*node_tree,
*existing_link->fromnode,
*existing_link->fromsock,
*link->tonode,
*link->tosock);
blender::bke::node_remove_link(node_tree, *link);
continue;
}
/* Add a hidden dot product node. */
bNode *dot_product_node = blender::bke::node_add_static_node(
nullptr, *node_tree, CMP_NODE_NORMAL);
dot_product_node->flag |= NODE_HIDDEN;
dot_product_node->location[0] = link->fromnode->location[0] + link->fromnode->width + 10.0f;
dot_product_node->location[1] = link->fromnode->location[1];
/* Link the source socket to the dot product input. */
bNodeSocket *dot_product_input = version_node_add_socket_if_not_exist(
node_tree, dot_product_node, SOCK_IN, SOCK_VECTOR, PROP_NONE, "Normal", "Normal");
version_node_add_link(
*node_tree, *link->fromnode, *link->fromsock, *dot_product_node, *dot_product_input);
/* Assign (-1, -1, -1) to the dot product output, which stores the second vector for the
* dot product. Notice that negative sign, since the node actually returns negative the dot
* product. */
bNodeSocket *dot_product_normal_output = version_node_add_socket_if_not_exist(
node_tree, dot_product_node, SOCK_OUT, SOCK_VECTOR, PROP_NONE, "Normal", "Normal");
copy_v3_fl(dot_product_normal_output->default_value_typed<bNodeSocketValueVector>()->value,
-1.0f);
/* Add a hidden multiply node. */
bNode *multiply_node = blender::bke::node_add_static_node(nullptr, *node_tree, CMP_NODE_MATH);
multiply_node->custom1 = NODE_MATH_MULTIPLY;
multiply_node->flag |= NODE_HIDDEN;
multiply_node->location[0] = dot_product_node->location[0] + dot_product_node->width + 10.0f;
multiply_node->location[1] = dot_product_node->location[1];
/* Link the dot product output with the first input of the multiply node. */
bNodeSocket *dot_product_dot_output = version_node_add_socket_if_not_exist(
node_tree, dot_product_node, SOCK_OUT, SOCK_FLOAT, PROP_NONE, "Dot", "Dot");
bNodeSocket *multiply_input_a = static_cast<bNodeSocket *>(
BLI_findlink(&multiply_node->inputs, 0));
version_node_add_link(
*node_tree, *dot_product_node, *dot_product_dot_output, *multiply_node, *multiply_input_a);
/* Set the second input to sqrt(3) / 3 as described in the function description. */
bNodeSocket *multiply_input_b = static_cast<bNodeSocket *>(
BLI_findlink(&multiply_node->inputs, 1));
multiply_input_b->default_value_typed<bNodeSocketValueFloat>()->value =
blender::math::numbers::sqrt3 / 3.0f;
/* Link the multiply node output to the link target. */
bNodeSocket *multiply_output = version_node_add_socket_if_not_exist(
node_tree, multiply_node, SOCK_OUT, SOCK_FLOAT, PROP_NONE, "Value", "Value");
bNodeLink *final_link = &version_node_add_link(
*node_tree, *multiply_node, *multiply_output, *link->tonode, *link->tosock);
/* Add the new link to the cache. */
color_to_float_links.add_new(link->fromsock, final_link);
/* Remove the old link. */
blender::bke::node_remove_link(node_tree, *link);
}
}
static void do_version_bump_filter_width(bNodeTree *node_tree)
{
LISTBASE_FOREACH_MUTABLE (bNode *, node, &node_tree->nodes) {
if (node->type_legacy != SH_NODE_BUMP) {
continue;
}
bNodeSocket *filter_width_input = blender::bke::node_find_socket(
*node, SOCK_IN, "Filter Width");
if (filter_width_input) {
*version_cycles_node_socket_float_value(filter_width_input) = 1.0f;
}
}
}
/* The compositor Value, Color Ramp, Mix Color, Map Range, Map Value, Math, Combine XYZ, Separate
* XYZ, and Vector Curves nodes are now deprecated and should be replaced by their generic Shader
* node counterpart. */
static void do_version_convert_to_generic_nodes(bNodeTree *node_tree)
{
LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
switch (node->type_legacy) {
case CMP_NODE_VALUE:
node->type_legacy = SH_NODE_VALUE;
STRNCPY(node->idname, "ShaderNodeValue");
break;
case CMP_NODE_MATH:
node->type_legacy = SH_NODE_MATH;
STRNCPY(node->idname, "ShaderNodeMath");
break;
case CMP_NODE_COMBINE_XYZ:
node->type_legacy = SH_NODE_COMBXYZ;
STRNCPY(node->idname, "ShaderNodeCombineXYZ");
break;
case CMP_NODE_SEPARATE_XYZ:
node->type_legacy = SH_NODE_SEPXYZ;
STRNCPY(node->idname, "ShaderNodeSeparateXYZ");
break;
case CMP_NODE_CURVE_VEC:
node->type_legacy = SH_NODE_CURVE_VEC;
STRNCPY(node->idname, "ShaderNodeVectorCurve");
break;
case CMP_NODE_VALTORGB: {
node->type_legacy = SH_NODE_VALTORGB;
STRNCPY(node->idname, "ShaderNodeValToRGB");
/* Compositor node uses "Image" as the output name while the shader node uses "Color" as
* the output name. */
bNodeSocket *image_output = blender::bke::node_find_socket(*node, SOCK_OUT, "Image");
STRNCPY(image_output->identifier, "Color");
STRNCPY(image_output->name, "Color");
break;
}
case CMP_NODE_MAP_RANGE: {
node->type_legacy = SH_NODE_MAP_RANGE;
STRNCPY(node->idname, "ShaderNodeMapRange");
/* Transfer options from node to NodeMapRange storage. */
NodeMapRange *data = MEM_callocN<NodeMapRange>(__func__);
data->clamp = node->custom1;
data->data_type = CD_PROP_FLOAT;
data->interpolation_type = NODE_MAP_RANGE_LINEAR;
node->storage = data;
/* Compositor node uses "Value" as the output name while the shader node uses "Result" as
* the output name. */
bNodeSocket *value_output = blender::bke::node_find_socket(*node, SOCK_OUT, "Value");
STRNCPY(value_output->identifier, "Result");
STRNCPY(value_output->name, "Result");
break;
}
case CMP_NODE_MIX_RGB: {
node->type_legacy = SH_NODE_MIX;
STRNCPY(node->idname, "ShaderNodeMix");
/* Transfer options from node to NodeShaderMix storage. */
NodeShaderMix *data = MEM_callocN<NodeShaderMix>(__func__);
data->data_type = SOCK_RGBA;
data->factor_mode = NODE_MIX_MODE_UNIFORM;
data->clamp_factor = 0;
data->clamp_result = node->custom2 & SHD_MIXRGB_CLAMP ? 1 : 0;
data->blend_type = node->custom1;
node->storage = data;
/* Compositor node uses "Fac", "Image", and ("Image" "Image_001") as socket names and
* identifiers while the shader node uses ("Factor", "Factor_Float"), ("A", "A_Color"),
* ("B", "B_Color"), and ("Result", "Result_Color") as socket names and identifiers. */
bNodeSocket *factor_input = blender::bke::node_find_socket(*node, SOCK_IN, "Fac");
STRNCPY(factor_input->identifier, "Factor_Float");
STRNCPY(factor_input->name, "Factor");
bNodeSocket *first_input = blender::bke::node_find_socket(*node, SOCK_IN, "Image");
STRNCPY(first_input->identifier, "A_Color");
STRNCPY(first_input->name, "A");
bNodeSocket *second_input = blender::bke::node_find_socket(*node, SOCK_IN, "Image_001");
STRNCPY(second_input->identifier, "B_Color");
STRNCPY(second_input->name, "B");
bNodeSocket *image_output = blender::bke::node_find_socket(*node, SOCK_OUT, "Image");
STRNCPY(image_output->identifier, "Result_Color");
STRNCPY(image_output->name, "Result");
break;
}
default:
break;
}
}
}
/* The Use Alpha option is does not exist in the new generic Mix node, it essentially just
* multiplied the factor by the alpha of the second input. */
static void do_version_mix_color_use_alpha(bNodeTree *node_tree, bNode *node)
{
if (!(node->custom2 & SHD_MIXRGB_USE_ALPHA)) {
return;
}
bNodeSocket *factor_input = blender::bke::node_find_socket(*node, SOCK_IN, "Factor_Float");
bNodeSocket *b_input = blender::bke::node_find_socket(*node, SOCK_IN, "B_Color");
/* Find the links going into the factor and B input of the Mix node. */
bNodeLink *factor_link = nullptr;
bNodeLink *b_link = nullptr;
LISTBASE_FOREACH (bNodeLink *, link, &node_tree->links) {
if (link->tosock == factor_input) {
factor_link = link;
}
else if (link->tosock == b_input) {
b_link = link;
}
}
/* If neither sockets are connected, just multiply the factor by the alpha of the B input. */
if (!factor_link && !b_link) {
static_cast<bNodeSocketValueFloat *>(factor_input->default_value)->value *=
static_cast<bNodeSocketValueRGBA *>(b_input->default_value)->value[3];
return;
}
/* Otherwise, add a multiply node to do the multiplication. */
bNode *multiply_node = blender::bke::node_add_static_node(nullptr, *node_tree, SH_NODE_MATH);
multiply_node->parent = node->parent;
multiply_node->custom1 = NODE_MATH_MULTIPLY;
multiply_node->location[0] = node->location[0] - node->width - 20.0f;
multiply_node->location[1] = node->location[1];
multiply_node->flag |= NODE_HIDDEN;
bNodeSocket *multiply_input_a = static_cast<bNodeSocket *>(
BLI_findlink(&multiply_node->inputs, 0));
bNodeSocket *multiply_input_b = static_cast<bNodeSocket *>(
BLI_findlink(&multiply_node->inputs, 1));
bNodeSocket *multiply_output = blender::bke::node_find_socket(*multiply_node, SOCK_OUT, "Value");
/* Connect the output of the multiply node to the math node. */
version_node_add_link(*node_tree, *multiply_node, *multiply_output, *node, *factor_input);
if (factor_link) {
/* The factor input is linked, so connect its origin to the first input of the multiply and
* remove the original link. */
version_node_add_link(*node_tree,
*factor_link->fromnode,
*factor_link->fromsock,
*multiply_node,
*multiply_input_a);
blender::bke::node_remove_link(node_tree, *factor_link);
}
else {
/* Otherwise, the factor is unlinked and we just copy the factor value to the first input in
* the multiply.*/
static_cast<bNodeSocketValueFloat *>(multiply_input_a->default_value)->value =
static_cast<bNodeSocketValueFloat *>(factor_input->default_value)->value;
}
if (b_link) {
/* The B input is linked, so extract the alpha of its origin and connect it to the second input
* of the multiply and remove the original link. */
bNode *separate_color_node = blender::bke::node_add_static_node(
nullptr, *node_tree, CMP_NODE_SEPARATE_COLOR);
separate_color_node->parent = node->parent;
separate_color_node->location[0] = multiply_node->location[0] - multiply_node->width - 20.0f;
separate_color_node->location[1] = multiply_node->location[1];
separate_color_node->flag |= NODE_HIDDEN;
bNodeSocket *image_input = blender::bke::node_find_socket(
*separate_color_node, SOCK_IN, "Image");
bNodeSocket *alpha_output = blender::bke::node_find_socket(
*separate_color_node, SOCK_OUT, "Alpha");
version_node_add_link(
*node_tree, *b_link->fromnode, *b_link->fromsock, *separate_color_node, *image_input);
version_node_add_link(
*node_tree, *separate_color_node, *alpha_output, *multiply_node, *multiply_input_b);
}
else {
/* Otherwise, the B input is unlinked and we just copy the alpha value to the second input in
* the multiply.*/
static_cast<bNodeSocketValueFloat *>(multiply_input_b->default_value)->value =
static_cast<bNodeSocketValueRGBA *>(b_input->default_value)->value[3];
}
version_socket_update_is_used(node_tree);
}
/* The Map Value node is now deprecated and should be replaced by other nodes. The node essentially
* just computes (value + offset) * size and clamps based on min and max. */
static void do_version_map_value_node(bNodeTree *node_tree, bNode *node)
{
const TexMapping &texture_mapping = *static_cast<TexMapping *>(node->storage);
const bool use_min = texture_mapping.flag & TEXMAP_CLIP_MIN;
const bool use_max = texture_mapping.flag & TEXMAP_CLIP_MAX;
const float offset = texture_mapping.loc[0];
const float size = texture_mapping.size[0];
const float min = texture_mapping.min[0];
const float max = texture_mapping.max[0];
bNodeSocket *value_input = blender::bke::node_find_socket(*node, SOCK_IN, "Value");
/* Find the link going into the value input Map Value node. */
bNodeLink *value_link = nullptr;
LISTBASE_FOREACH (bNodeLink *, link, &node_tree->links) {
if (link->tosock == value_input) {
value_link = link;
}
}
/* If the value input is not connected, add a value node with the computed value. */
if (!value_link) {
const float value = static_cast<bNodeSocketValueFloat *>(value_input->default_value)->value;
const float mapped_value = (value + offset) * size;
const float min_clamped_value = use_min ? blender::math::max(mapped_value, min) : mapped_value;
const float clamped_value = use_max ? blender::math::min(min_clamped_value, max) :
min_clamped_value;
bNode *value_node = blender::bke::node_add_static_node(nullptr, *node_tree, SH_NODE_VALUE);
value_node->parent = node->parent;
value_node->location[0] = node->location[0];
value_node->location[1] = node->location[1];
bNodeSocket *value_output = blender::bke::node_find_socket(*value_node, SOCK_OUT, "Value");
static_cast<bNodeSocketValueFloat *>(value_output->default_value)->value = clamped_value;
/* Relink from the Map Value node to the value node. */
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &node_tree->links) {
if (link->fromnode != node) {
continue;
}
version_node_add_link(*node_tree, *value_node, *value_output, *link->tonode, *link->tosock);
blender::bke::node_remove_link(node_tree, *link);
}
blender::bke::node_remove_node(nullptr, *node_tree, *node, false);
version_socket_update_is_used(node_tree);
return;
}
/* Otherwise, add math nodes to do the computation, starting with an add node to add the offset
* of the range. */
bNode *add_node = blender::bke::node_add_static_node(nullptr, *node_tree, SH_NODE_MATH);
add_node->parent = node->parent;
add_node->custom1 = NODE_MATH_ADD;
add_node->location[0] = node->location[0];
add_node->location[1] = node->location[1];
add_node->flag |= NODE_HIDDEN;
bNodeSocket *add_input_a = static_cast<bNodeSocket *>(BLI_findlink(&add_node->inputs, 0));
bNodeSocket *add_input_b = static_cast<bNodeSocket *>(BLI_findlink(&add_node->inputs, 1));
bNodeSocket *add_output = blender::bke::node_find_socket(*add_node, SOCK_OUT, "Value");
/* Connect the origin of the node to the first input of the add node and remove the original
* link. */
version_node_add_link(
*node_tree, *value_link->fromnode, *value_link->fromsock, *add_node, *add_input_a);
blender::bke::node_remove_link(node_tree, *value_link);
/* Set the offset to the second input of the add node. */
static_cast<bNodeSocketValueFloat *>(add_input_b->default_value)->value = offset;
/* Add a multiply node to multiply by the size. */
bNode *multiply_node = blender::bke::node_add_static_node(nullptr, *node_tree, SH_NODE_MATH);
multiply_node->parent = node->parent;
multiply_node->custom1 = NODE_MATH_MULTIPLY;
multiply_node->location[0] = add_node->location[0];
multiply_node->location[1] = add_node->location[1] - 40.0f;
multiply_node->flag |= NODE_HIDDEN;
bNodeSocket *multiply_input_a = static_cast<bNodeSocket *>(
BLI_findlink(&multiply_node->inputs, 0));
bNodeSocket *multiply_input_b = static_cast<bNodeSocket *>(
BLI_findlink(&multiply_node->inputs, 1));
bNodeSocket *multiply_output = blender::bke::node_find_socket(*multiply_node, SOCK_OUT, "Value");
/* Connect the output of the add node to the first input of the multiply node. */
version_node_add_link(*node_tree, *add_node, *add_output, *multiply_node, *multiply_input_a);
/* Set the size to the second input of the multiply node. */
static_cast<bNodeSocketValueFloat *>(multiply_input_b->default_value)->value = size;
bNode *final_node = multiply_node;
bNodeSocket *final_output = multiply_output;
if (use_min) {
/* Add a maximum node to clamp by the minimum. */
bNode *max_node = blender::bke::node_add_static_node(nullptr, *node_tree, SH_NODE_MATH);
max_node->parent = node->parent;
max_node->custom1 = NODE_MATH_MAXIMUM;
max_node->location[0] = final_node->location[0];
max_node->location[1] = final_node->location[1] - 40.0f;
max_node->flag |= NODE_HIDDEN;
bNodeSocket *max_input_a = static_cast<bNodeSocket *>(BLI_findlink(&max_node->inputs, 0));
bNodeSocket *max_input_b = static_cast<bNodeSocket *>(BLI_findlink(&max_node->inputs, 1));
bNodeSocket *max_output = blender::bke::node_find_socket(*max_node, SOCK_OUT, "Value");
/* Connect the output of the final node to the first input of the maximum node. */
version_node_add_link(*node_tree, *final_node, *final_output, *max_node, *max_input_a);
/* Set the minimum to the second input of the maximum node. */
static_cast<bNodeSocketValueFloat *>(max_input_b->default_value)->value = min;
final_node = max_node;
final_output = max_output;
}
if (use_max) {
/* Add a minimum node to clamp by the maximum. */
bNode *min_node = blender::bke::node_add_static_node(nullptr, *node_tree, SH_NODE_MATH);
min_node->parent = node->parent;
min_node->custom1 = NODE_MATH_MINIMUM;
min_node->location[0] = final_node->location[0];
min_node->location[1] = final_node->location[1] - 40.0f;
min_node->flag |= NODE_HIDDEN;
bNodeSocket *min_input_a = static_cast<bNodeSocket *>(BLI_findlink(&min_node->inputs, 0));
bNodeSocket *min_input_b = static_cast<bNodeSocket *>(BLI_findlink(&min_node->inputs, 1));
bNodeSocket *min_output = blender::bke::node_find_socket(*min_node, SOCK_OUT, "Value");
/* Connect the output of the final node to the first input of the minimum node. */
version_node_add_link(*node_tree, *final_node, *final_output, *min_node, *min_input_a);
/* Set the maximum to the second input of the minimum node. */
static_cast<bNodeSocketValueFloat *>(min_input_b->default_value)->value = max;
final_node = min_node;
final_output = min_output;
}
/* Relink from the Map Value node to the final node. */
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &node_tree->links) {
if (link->fromnode != node) {
continue;
}
version_node_add_link(*node_tree, *final_node, *final_output, *link->tonode, *link->tosock);
blender::bke::node_remove_link(node_tree, *link);
}
blender::bke::node_remove_node(nullptr, *node_tree, *node, false);
version_socket_update_is_used(node_tree);
}
/* Equivalent to do_version_convert_to_generic_nodes but performed after linking for handing things
* like animation or node construction. */
static void do_version_convert_to_generic_nodes_after_linking(Main *bmain,
bNodeTree *node_tree,
ID *id)
{
LISTBASE_FOREACH_MUTABLE (bNode *, node, &node_tree->nodes) {
char escaped_node_name[sizeof(node->name) * 2 + 1];
BLI_str_escape(escaped_node_name, node->name, sizeof(escaped_node_name));
const std::string rna_path_prefix = fmt::format("nodes[\"{}\"].inputs", escaped_node_name);
switch (node->type_legacy) {
/* Notice that we use the shader type because the node is already converted in versioning
* before linking. */
case SH_NODE_CURVE_VEC: {
/* The node gained a new Factor input as a first socket, so the vector socket moved to be
* the second socket and we need to transfer its animation as well. */
BKE_animdata_fix_paths_rename_all_ex(
bmain, id, rna_path_prefix.c_str(), nullptr, nullptr, 0, 1, false);
break;
}
/* Notice that we use the shader type because the node is already converted in versioning
* before linking. */
case SH_NODE_MIX: {
/* The node gained multiple new sockets after the factor socket, so the second and third
* sockets moved to be the 7th and 8th sockets. */
BKE_animdata_fix_paths_rename_all_ex(
bmain, id, rna_path_prefix.c_str(), nullptr, nullptr, 1, 6, false);
BKE_animdata_fix_paths_rename_all_ex(
bmain, id, rna_path_prefix.c_str(), nullptr, nullptr, 2, 7, false);
do_version_mix_color_use_alpha(node_tree, node);
break;
}
case CMP_NODE_MAP_VALUE: {
do_version_map_value_node(node_tree, node);
break;
}
default:
break;
}
}
}
/* A new suppress boolean input was added that either enables suppression or disabled it.
* Previously, suppression was disabled when the maximum was zero. So we enable suppression for non
* zero or linked maximum input. */
static void do_version_new_glare_suppress_input(bNodeTree *node_tree)
{
LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
if (node->type_legacy != CMP_NODE_GLARE) {
continue;
}
bNodeSocket *suppress_input = blender::bke::node_find_socket(
*node, SOCK_IN, "Suppress Highlights");
bNodeSocket *maximum_input = blender::bke::node_find_socket(
*node, SOCK_IN, "Maximum Highlights");
const float maximum = maximum_input->default_value_typed<bNodeSocketValueFloat>()->value;
if (version_node_socket_is_used(maximum_input) || maximum != 0.0) {
suppress_input->default_value_typed<bNodeSocketValueBoolean>()->value = true;
}
}
}
static void do_version_viewer_shortcut(bNodeTree *node_tree)
{
LISTBASE_FOREACH_MUTABLE (bNode *, node, &node_tree->nodes) {
if (node->type_legacy != CMP_NODE_VIEWER) {
continue;
}
/* custom1 was previously used for Tile Order for the Tiled Compositor. */
node->custom1 = NODE_VIEWER_SHORTCUT_NONE;
}
}
static bool all_scenes_use(Main *bmain, const blender::Span<const char *> engines)
{
if (!bmain->scenes.first) {
return false;
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
bool match = false;
for (const char *engine : engines) {
if (STREQ(scene->r.engine, engine)) {
match = true;
}
}
if (!match) {
return false;
}
}
return true;
}
void do_versions_after_linking_400(FileData *fd, Main *bmain)
{
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 9)) {
/* Fix area light scaling. */
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
light->energy = light->energy_deprecated;
if (light->type == LA_AREA) {
light->energy *= M_PI_4;
}
}
/* XXX This was added several years ago in 'lib_link` code of Scene... Should be safe enough
* here. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->nodetree) {
version_composite_nodetree_null_id(scene->nodetree, scene);
}
}
/* XXX This was added many years ago (1c19940198) in 'lib_link` code of particles as a bug-fix.
* But this is actually versioning. Should be safe enough here. */
LISTBASE_FOREACH (ParticleSettings *, part, &bmain->particles) {
if (!part->effector_weights) {
part->effector_weights = BKE_effector_add_weights(part->force_group);
}
}
/* Object proxies have been deprecated sine 3.x era, so their update & sanity check can now
* happen in do_versions code. */
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->proxy) {
/* Paranoia check, actually a proxy_from pointer should never be written... */
if (!ID_IS_LINKED(ob->proxy)) {
ob->proxy->proxy_from = nullptr;
ob->proxy = nullptr;
if (ob->id.lib) {
BLO_reportf_wrap(fd->reports,
RPT_INFO,
RPT_("Proxy lost from object %s lib %s\n"),
ob->id.name + 2,
ob->id.lib->filepath);
}
else {
BLO_reportf_wrap(fd->reports,
RPT_INFO,
RPT_("Proxy lost from object %s lib <NONE>\n"),
ob->id.name + 2);
}
fd->reports->count.missing_obproxies++;
}
else {
/* This triggers object_update to always use a copy. */
ob->proxy->proxy_from = ob;
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 21)) {
if (!DNA_struct_member_exists(fd->filesdna, "bPoseChannel", "BoneColor", "color")) {
version_bonegroup_migrate_color(bmain);
}
if (!DNA_struct_member_exists(fd->filesdna, "bArmature", "ListBase", "collections")) {
version_bonelayers_to_bonecollections(bmain);
version_bonegroups_to_bonecollections(bmain);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 24)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
/* Convert animdata on the Principled BSDF sockets. */
version_principled_bsdf_update_animdata(id, ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 27)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
Editing *ed = blender::seq::editing_get(scene);
if (ed != nullptr) {
blender::seq::for_each_callback(
&ed->seqbase, versioning_convert_strip_speed_factor, scene);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 34)) {
BKE_mesh_legacy_face_map_to_generic(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 23)) {
version_nla_tweakmode_incomplete(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 15)) {
/* Change drivers and animation on "armature.collections" to
* ".collections_all", so that they are drawn correctly in the tree view,
* and keep working when the collection is moved around in the hierarchy. */
LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) {
AnimData *adt = BKE_animdata_from_id(&arm->id);
if (!adt) {
continue;
}
LISTBASE_FOREACH (FCurve *, fcurve, &adt->drivers) {
version_bonecollection_anim(fcurve);
}
if (adt->action) {
LISTBASE_FOREACH (FCurve *, fcurve, &adt->action->curves) {
version_bonecollection_anim(fcurve);
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 23)) {
/* Shift animation data to accommodate the new Roughness input. */
version_node_socket_index_animdata(
bmain, NTREE_SHADER, SH_NODE_SUBSURFACE_SCATTERING, 4, 1, 5);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 50)) {
if (all_scenes_use(bmain, {RE_engine_id_BLENDER_EEVEE})) {
LISTBASE_FOREACH (Object *, object, &bmain->objects) {
versioning_eevee_shadow_settings(object);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 51)) {
/* Convert blend method to math nodes. */
if (all_scenes_use(bmain, {RE_engine_id_BLENDER_EEVEE})) {
LISTBASE_FOREACH (Material *, material, &bmain->materials) {
if (!material->use_nodes || material->nodetree == nullptr) {
/* Nothing to version. */
}
else if (ELEM(material->blend_method, MA_BM_HASHED, MA_BM_BLEND)) {
/* Compatible modes. Nothing to change. */
}
else if (material->blend_shadow == MA_BS_NONE) {
/* No need to match the surface since shadows are disabled. */
}
else if (material->blend_shadow == MA_BS_SOLID) {
/* This is already versioned an transferred to `transparent_shadows`. */
}
else if ((material->blend_shadow == MA_BS_CLIP && material->blend_method != MA_BM_CLIP) ||
(material->blend_shadow == MA_BS_HASHED))
{
BLO_reportf_wrap(
fd->reports,
RPT_WARNING,
RPT_("Material %s could not be converted because of different Blend Mode "
"and Shadow Mode (need manual adjustment)\n"),
material->id.name + 2);
}
else {
/* TODO(fclem): Check if threshold is driven or has animation. Bail out if needed? */
float threshold = (material->blend_method == MA_BM_CLIP) ? material->alpha_threshold :
2.0f;
if (!versioning_eevee_material_blend_mode_settings(material->nodetree, threshold)) {
BLO_reportf_wrap(fd->reports,
RPT_WARNING,
RPT_("Material %s could not be converted because of non-trivial "
"alpha blending (need manual adjustment)\n"),
material->id.name + 2);
}
}
if (material->blend_shadow == MA_BS_NONE) {
versioning_eevee_material_shadow_none(material);
}
/* Set blend_mode & blend_shadow for forward compatibility. */
material->blend_method = (material->blend_method != MA_BM_BLEND) ? MA_BM_HASHED :
MA_BM_BLEND;
material->blend_shadow = (material->blend_shadow == MA_BS_SOLID) ? MA_BS_SOLID :
MA_BS_HASHED;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 52)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE)) {
STRNCPY(scene->r.engine, RE_engine_id_BLENDER_EEVEE_NEXT);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 6)) {
/* Shift animation data to accommodate the new Diffuse Roughness input. */
version_node_socket_index_animdata(bmain, NTREE_SHADER, SH_NODE_BSDF_PRINCIPLED, 7, 1, 30);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 2)) {
blender::animrig::versioning::convert_legacy_animato_actions(*bmain);
blender::animrig::versioning::tag_action_users_for_slotted_actions_conversion(*bmain);
blender::animrig::versioning::convert_legacy_action_assignments(*bmain, fd->reports->reports);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 7)) {
constexpr char SCE_SNAP_TO_NODE_X = (1 << 0);
constexpr char SCE_SNAP_TO_NODE_Y = (1 << 1);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->toolsettings->snap_node_mode & SCE_SNAP_TO_NODE_X ||
scene->toolsettings->snap_node_mode & SCE_SNAP_TO_NODE_Y)
{
scene->toolsettings->snap_node_mode = SCE_SNAP_TO_GRID;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 18)) {
blender::Set<bNodeTree *> node_trees_already_versioned;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
bNodeTree *node_tree = scene->nodetree;
if (!node_tree) {
continue;
}
do_version_glare_node_options_to_inputs_recursive(
scene, node_tree, node_trees_already_versioned);
}
/* The above loop versioned all node trees used in a scene, but other node trees might exist
* that are not used in a scene. For those, assume the first scene in the file, as this is
* better than not doing versioning at all. */
Scene *scene = static_cast<Scene *>(bmain->scenes.first);
LISTBASE_FOREACH (bNodeTree *, node_tree, &bmain->nodetrees) {
if (node_trees_already_versioned.contains(node_tree)) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
if (node->type_legacy == CMP_NODE_GLARE) {
do_version_glare_node_options_to_inputs(scene, node_tree, node);
}
}
node_trees_already_versioned.add_new(node_tree);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 19)) {
/* Two new inputs were added, Saturation and Tint. */
version_node_socket_index_animdata(bmain, NTREE_COMPOSIT, CMP_NODE_GLARE, 3, 2, 11);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 20)) {
/* Two new inputs were added, Highlights Smoothness and Highlights suppression. */
version_node_socket_index_animdata(bmain, NTREE_COMPOSIT, CMP_NODE_GLARE, 2, 2, 13);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 21)) {
blender::Set<bNodeTree *> node_trees_already_versioned;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
bNodeTree *node_tree = scene->nodetree;
if (!node_tree) {
continue;
}
do_version_glare_node_bloom_strength_recursive(
scene, node_tree, node_trees_already_versioned);
}
/* The above loop versioned all node trees used in a scene, but other node trees might exist
* that are not used in a scene. For those, assume the first scene in the file, as this is
* better than not doing versioning at all. */
Scene *scene = static_cast<Scene *>(bmain->scenes.first);
LISTBASE_FOREACH (bNodeTree *, node_tree, &bmain->nodetrees) {
if (node_trees_already_versioned.contains(node_tree)) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &node_tree->nodes) {
if (node->type_legacy == CMP_NODE_GLARE) {
do_version_glare_node_bloom_strength(scene, node_tree, node);
}
}
node_trees_already_versioned.add_new(node_tree);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 25)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (!scene->adt) {
continue;
}
using namespace blender;
auto replace_rna_path_prefix =
[](FCurve &fcurve, const StringRef old_prefix, const StringRef new_prefix) {
const StringRef rna_path = fcurve.rna_path;
if (!rna_path.startswith(old_prefix)) {
return;
}
const StringRef tail = rna_path.drop_prefix(old_prefix.size());
char *new_rna_path = BLI_strdupcat(new_prefix.data(), tail.data());
MEM_freeN(fcurve.rna_path);
fcurve.rna_path = new_rna_path;
};
if (scene->adt->action) {
animrig::foreach_fcurve_in_action(scene->adt->action->wrap(), [&](FCurve &fcurve) {
replace_rna_path_prefix(fcurve, "sequence_editor.sequences", "sequence_editor.strips");
});
}
LISTBASE_FOREACH (FCurve *, driver, &scene->adt->drivers) {
replace_rna_path_prefix(*driver, "sequence_editor.sequences", "sequence_editor.strips");
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 27)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
do_version_color_to_float_conversion(ntree);
}
else if (ntree->type == NTREE_SHADER) {
do_version_bump_filter_width(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 8)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
do_version_convert_to_generic_nodes_after_linking(bmain, ntree, id);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 12)) {
version_node_socket_index_animdata(bmain, NTREE_COMPOSIT, CMP_NODE_GLARE, 3, 1, 14);
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
do_version_new_glare_suppress_input(ntree);
}
}
FOREACH_NODETREE_END;
}
/* For each F-Curve, set the F-Curve flags based on the property type it animates. This is to
* correct F-Curves created while the bug (#136347) was in active use. Since this bug did not
* appear before 4.4, and this versioning code has a bit of a performance impact (going over all
* F-Curves of all Actions, and resolving them all to their RNA properties), it will be skipped
* if the blend file is old enough to not be affected. */
if (MAIN_VERSION_FILE_ATLEAST(bmain, 404, 0) && !MAIN_VERSION_FILE_ATLEAST(bmain, 405, 13)) {
LISTBASE_FOREACH (bAction *, dna_action, &bmain->actions) {
blender::animrig::Action &action = dna_action->wrap();
for (const blender::animrig::Slot *slot : action.slots()) {
blender::Span<ID *> slot_users = slot->users(*bmain);
if (slot_users.is_empty()) {
/* If nothing is using this slot, the RNA paths cannot be resolved, and so there
* is no way to find the animated property type. */
continue;
}
blender::animrig::foreach_fcurve_in_action_slot(action, slot->handle, [&](FCurve &fcurve) {
/* Loop over all slot users, because when the slot is shared, not all F-Curves may
* resolve on all users. For example, a custom property might only exist on a subset of
* the users.*/
for (ID *slot_user : slot_users) {
PointerRNA slot_user_ptr = RNA_id_pointer_create(slot_user);
PointerRNA ptr;
PropertyRNA *prop;
if (!RNA_path_resolve_property(&slot_user_ptr, fcurve.rna_path, &ptr, &prop)) {
continue;
}
blender::animrig::update_autoflags_fcurve_direct(&fcurve, RNA_property_type(prop));
break;
}
});
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 14)) {
LISTBASE_FOREACH (bAction *, dna_action, &bmain->actions) {
blender::animrig::Action &action = dna_action->wrap();
blender::animrig::foreach_fcurve_in_action(
action, [&](FCurve &fcurve) { version_fix_fcurve_noise_offset(fcurve); });
}
BKE_animdata_main_cb(bmain, [](ID * /* id */, AnimData *adt) {
LISTBASE_FOREACH (FCurve *, fcurve, &adt->drivers) {
version_fix_fcurve_noise_offset(*fcurve);
}
LISTBASE_FOREACH (NlaTrack *, track, &adt->nla_tracks) {
nlastrips_apply_fcurve_versioning(track->strips);
}
});
}
/**
* Always bump subversion in BKE_blender_version.h when adding versioning
* code here, and wrap it inside a MAIN_VERSION_FILE_ATLEAST check.
*
* \note Keep this message at the bottom of the function.
*/
}
static void version_mesh_legacy_to_struct_of_array_format(Mesh &mesh)
{
BKE_mesh_legacy_convert_flags_to_selection_layers(&mesh);
BKE_mesh_legacy_convert_flags_to_hide_layers(&mesh);
BKE_mesh_legacy_convert_uvs_to_generic(&mesh);
BKE_mesh_legacy_convert_mpoly_to_material_indices(&mesh);
BKE_mesh_legacy_sharp_faces_from_flags(&mesh);
BKE_mesh_legacy_bevel_weight_to_layers(&mesh);
BKE_mesh_legacy_sharp_edges_from_flags(&mesh);
BKE_mesh_legacy_face_set_to_generic(&mesh);
BKE_mesh_legacy_edge_crease_to_layers(&mesh);
BKE_mesh_legacy_uv_seam_from_flags(&mesh);
BKE_mesh_legacy_convert_verts_to_positions(&mesh);
BKE_mesh_legacy_attribute_flags_to_strings(&mesh);
BKE_mesh_legacy_convert_loops_to_corners(&mesh);
BKE_mesh_legacy_convert_polys_to_offsets(&mesh);
BKE_mesh_legacy_convert_edges_to_generic(&mesh);
}
static void version_motion_tracking_legacy_camera_object(MovieClip &movieclip)
{
MovieTracking &tracking = movieclip.tracking;
MovieTrackingObject *active_tracking_object = BKE_tracking_object_get_active(&tracking);
MovieTrackingObject *tracking_camera_object = BKE_tracking_object_get_camera(&tracking);
BLI_assert(tracking_camera_object != nullptr);
if (BLI_listbase_is_empty(&tracking_camera_object->tracks)) {
tracking_camera_object->tracks = tracking.tracks_legacy;
active_tracking_object->active_track = tracking.act_track_legacy;
}
if (BLI_listbase_is_empty(&tracking_camera_object->plane_tracks)) {
tracking_camera_object->plane_tracks = tracking.plane_tracks_legacy;
active_tracking_object->active_plane_track = tracking.act_plane_track_legacy;
}
if (tracking_camera_object->reconstruction.cameras == nullptr) {
tracking_camera_object->reconstruction = tracking.reconstruction_legacy;
}
/* Clear pointers in the legacy storage.
* Always do it, in the case something got missed in the logic above, so that the legacy storage
* is always ensured to be empty after load. */
BLI_listbase_clear(&tracking.tracks_legacy);
BLI_listbase_clear(&tracking.plane_tracks_legacy);
tracking.act_track_legacy = nullptr;
tracking.act_plane_track_legacy = nullptr;
memset(&tracking.reconstruction_legacy, 0, sizeof(tracking.reconstruction_legacy));
}
static void version_movieclips_legacy_camera_object(Main *bmain)
{
LISTBASE_FOREACH (MovieClip *, movieclip, &bmain->movieclips) {
version_motion_tracking_legacy_camera_object(*movieclip);
}
}
/* Version VertexWeightEdit modifier to make existing weights exclusive of the threshold. */
static void version_vertex_weight_edit_preserve_threshold_exclusivity(Main *bmain)
{
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type != OB_MESH) {
continue;
}
LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
if (md->type == eModifierType_WeightVGEdit) {
WeightVGEditModifierData *wmd = reinterpret_cast<WeightVGEditModifierData *>(md);
wmd->add_threshold = nexttoward(wmd->add_threshold, 2.0);
wmd->rem_threshold = nexttoward(wmd->rem_threshold, -1.0);
}
}
}
}
static void version_mesh_crease_generic(Main &bmain)
{
LISTBASE_FOREACH (Mesh *, mesh, &bmain.meshes) {
BKE_mesh_legacy_crease_to_generic(mesh);
}
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain.nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (STR_ELEM(node->idname,
"GeometryNodeStoreNamedAttribute",
"GeometryNodeInputNamedAttribute"))
{
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_IN, "Name");
if (STREQ(socket->default_value_typed<bNodeSocketValueString>()->value, "crease")) {
STRNCPY(socket->default_value_typed<bNodeSocketValueString>()->value, "crease_edge");
}
}
}
}
}
LISTBASE_FOREACH (Object *, object, &bmain.objects) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->type != eModifierType_Nodes) {
continue;
}
if (IDProperty *settings = reinterpret_cast<NodesModifierData *>(md)->settings.properties) {
LISTBASE_FOREACH (IDProperty *, prop, &settings->data.group) {
if (blender::StringRef(prop->name).endswith("_attribute_name")) {
if (STREQ(IDP_String(prop), "crease")) {
IDP_AssignString(prop, "crease_edge");
}
}
}
}
}
}
}
static void versioning_replace_legacy_glossy_node(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == SH_NODE_BSDF_GLOSSY_LEGACY) {
STRNCPY(node->idname, "ShaderNodeBsdfAnisotropic");
node->type_legacy = SH_NODE_BSDF_GLOSSY;
}
}
}
static void versioning_remove_microfacet_sharp_distribution(bNodeTree *ntree)
{
/* Find all glossy, glass and refraction BSDF nodes that have their distribution
* set to SHARP and set them to GGX, disconnect any link to the Roughness input
* and set its value to zero. */
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (!ELEM(node->type_legacy, SH_NODE_BSDF_GLOSSY, SH_NODE_BSDF_GLASS, SH_NODE_BSDF_REFRACTION))
{
continue;
}
if (node->custom1 != SHD_GLOSSY_SHARP_DEPRECATED) {
continue;
}
node->custom1 = SHD_GLOSSY_GGX;
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
if (!STREQ(socket->identifier, "Roughness")) {
continue;
}
if (socket->link != nullptr) {
blender::bke::node_remove_link(ntree, *socket->link);
}
bNodeSocketValueFloat *socket_value = (bNodeSocketValueFloat *)socket->default_value;
socket_value->value = 0.0f;
break;
}
}
}
static void version_replace_texcoord_normal_socket(bNodeTree *ntree)
{
/* The normal of a spot light was set to the incoming light direction, replace with the
* `Incoming` socket from the Geometry shader node. */
bNode *geometry_node = nullptr;
bNode *transform_node = nullptr;
bNodeSocket *incoming_socket = nullptr;
bNodeSocket *vec_in_socket = nullptr;
bNodeSocket *vec_out_socket = nullptr;
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromnode->type_legacy == SH_NODE_TEX_COORD &&
STREQ(link->fromsock->identifier, "Normal"))
{
if (geometry_node == nullptr) {
geometry_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_NEW_GEOMETRY);
incoming_socket = blender::bke::node_find_socket(*geometry_node, SOCK_OUT, "Incoming");
transform_node = blender::bke::node_add_static_node(
nullptr, *ntree, SH_NODE_VECT_TRANSFORM);
vec_in_socket = blender::bke::node_find_socket(*transform_node, SOCK_IN, "Vector");
vec_out_socket = blender::bke::node_find_socket(*transform_node, SOCK_OUT, "Vector");
NodeShaderVectTransform *nodeprop = (NodeShaderVectTransform *)transform_node->storage;
nodeprop->type = SHD_VECT_TRANSFORM_TYPE_NORMAL;
blender::bke::node_add_link(
*ntree, *geometry_node, *incoming_socket, *transform_node, *vec_in_socket);
}
blender::bke::node_add_link(
*ntree, *transform_node, *vec_out_socket, *link->tonode, *link->tosock);
blender::bke::node_remove_link(ntree, *link);
}
}
}
static void version_principled_transmission_roughness(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
bNodeSocket *sock = blender::bke::node_find_socket(*node, SOCK_IN, "Transmission Roughness");
if (sock != nullptr) {
blender::bke::node_remove_socket(*ntree, *node, *sock);
}
}
}
/* Convert legacy Velvet BSDF nodes into the new Sheen BSDF node. */
static void version_replace_velvet_sheen_node(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == SH_NODE_BSDF_SHEEN) {
STRNCPY(node->idname, "ShaderNodeBsdfSheen");
bNodeSocket *sigmaInput = blender::bke::node_find_socket(*node, SOCK_IN, "Sigma");
if (sigmaInput != nullptr) {
node->custom1 = SHD_SHEEN_ASHIKHMIN;
STRNCPY(sigmaInput->identifier, "Roughness");
STRNCPY(sigmaInput->name, "Roughness");
}
}
}
}
/* Convert sheen inputs on the Principled BSDF. */
static void version_principled_bsdf_sheen(bNodeTree *ntree)
{
auto check_node = [](const bNode *node) {
return (node->type_legacy == SH_NODE_BSDF_PRINCIPLED) &&
(blender::bke::node_find_socket(*node, SOCK_IN, "Sheen Roughness") == nullptr);
};
auto update_input = [ntree](bNode *node, bNodeSocket *input) {
/* Change socket type to Color. */
blender::bke::node_modify_socket_type_static(ntree, node, input, SOCK_RGBA, 0);
/* Account for the change in intensity between the old and new model.
* If the Sheen input is set to a fixed value, adjust it and set the tint to white.
* Otherwise, if it's connected, keep it as-is but set the tint to 0.2 instead. */
bNodeSocket *sheen = blender::bke::node_find_socket(*node, SOCK_IN, "Sheen");
if (sheen != nullptr && sheen->link == nullptr) {
*version_cycles_node_socket_float_value(sheen) *= 0.2f;
static float default_value[] = {1.0f, 1.0f, 1.0f, 1.0f};
copy_v4_v4(version_cycles_node_socket_rgba_value(input), default_value);
}
else {
static float default_value[] = {0.2f, 0.2f, 0.2f, 1.0f};
copy_v4_v4(version_cycles_node_socket_rgba_value(input), default_value);
}
};
auto update_input_link = [](bNode *, bNodeSocket *, bNode *, bNodeSocket *) {
/* Don't replace the link here, tint works differently enough now to make conversion
* impractical. */
};
version_update_node_input(ntree, check_node, "Sheen Tint", update_input, update_input_link);
}
/* Convert EEVEE-Legacy refraction depth to EEVEE-Next thickness tree. */
static void version_refraction_depth_to_thickness_value(bNodeTree *ntree, float thickness)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_OUTPUT_MATERIAL) {
continue;
}
bNodeSocket *thickness_socket = blender::bke::node_find_socket(*node, SOCK_IN, "Thickness");
if (thickness_socket == nullptr) {
continue;
}
bool has_link = false;
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
if (link->tosock == thickness_socket) {
/* Something is already plugged in. Don't modify anything. */
has_link = true;
}
}
if (has_link) {
continue;
}
bNode *value_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_VALUE);
value_node->parent = node->parent;
value_node->locx_legacy = node->locx_legacy;
value_node->locy_legacy = node->locy_legacy - 160.0f;
bNodeSocket *socket_value = blender::bke::node_find_socket(*value_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(socket_value) = thickness;
blender::bke::node_add_link(*ntree, *value_node, *socket_value, *node, *thickness_socket);
}
version_socket_update_is_used(ntree);
}
static void versioning_update_noise_texture_node(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_TEX_NOISE) {
continue;
}
(static_cast<NodeTexNoise *>(node->storage))->type = SHD_NOISE_FBM;
bNodeSocket *roughness_socket = blender::bke::node_find_socket(*node, SOCK_IN, "Roughness");
if (roughness_socket == nullptr) {
/* Noise Texture node was created before the Roughness input was added. */
continue;
}
float *roughness = version_cycles_node_socket_float_value(roughness_socket);
bNodeLink *roughness_link = nullptr;
bNode *roughness_from_node = nullptr;
bNodeSocket *roughness_from_socket = nullptr;
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
/* Find links, nodes and sockets. */
if (link->tosock == roughness_socket) {
roughness_link = link;
roughness_from_node = link->fromnode;
roughness_from_socket = link->fromsock;
}
}
if (roughness_link != nullptr) {
/* Add Clamp node before Roughness input. */
bNode *clamp_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_CLAMP);
clamp_node->parent = node->parent;
clamp_node->custom1 = NODE_CLAMP_MINMAX;
clamp_node->locx_legacy = node->locx_legacy;
clamp_node->locy_legacy = node->locy_legacy - 300.0f;
clamp_node->flag |= NODE_HIDDEN;
bNodeSocket *clamp_socket_value = blender::bke::node_find_socket(
*clamp_node, SOCK_IN, "Value");
bNodeSocket *clamp_socket_min = blender::bke::node_find_socket(*clamp_node, SOCK_IN, "Min");
bNodeSocket *clamp_socket_max = blender::bke::node_find_socket(*clamp_node, SOCK_IN, "Max");
bNodeSocket *clamp_socket_out = blender::bke::node_find_socket(
*clamp_node, SOCK_OUT, "Result");
*version_cycles_node_socket_float_value(clamp_socket_min) = 0.0f;
*version_cycles_node_socket_float_value(clamp_socket_max) = 1.0f;
blender::bke::node_remove_link(ntree, *roughness_link);
blender::bke::node_add_link(
*ntree, *roughness_from_node, *roughness_from_socket, *clamp_node, *clamp_socket_value);
blender::bke::node_add_link(
*ntree, *clamp_node, *clamp_socket_out, *node, *roughness_socket);
}
else {
*roughness = std::clamp(*roughness, 0.0f, 1.0f);
}
}
version_socket_update_is_used(ntree);
}
static void versioning_replace_musgrave_texture_node(bNodeTree *ntree)
{
version_node_input_socket_name(ntree, SH_NODE_TEX_MUSGRAVE_DEPRECATED, "Dimension", "Roughness");
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_TEX_MUSGRAVE_DEPRECATED) {
continue;
}
STRNCPY(node->idname, "ShaderNodeTexNoise");
node->type_legacy = SH_NODE_TEX_NOISE;
NodeTexNoise *data = MEM_callocN<NodeTexNoise>(__func__);
data->base = (static_cast<NodeTexMusgrave *>(node->storage))->base;
data->dimensions = (static_cast<NodeTexMusgrave *>(node->storage))->dimensions;
data->normalize = false;
data->type = (static_cast<NodeTexMusgrave *>(node->storage))->musgrave_type;
MEM_freeN(node->storage);
node->storage = data;
bNodeLink *detail_link = nullptr;
bNode *detail_from_node = nullptr;
bNodeSocket *detail_from_socket = nullptr;
bNodeLink *roughness_link = nullptr;
bNode *roughness_from_node = nullptr;
bNodeSocket *roughness_from_socket = nullptr;
bNodeLink *lacunarity_link = nullptr;
bNode *lacunarity_from_node = nullptr;
bNodeSocket *lacunarity_from_socket = nullptr;
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
/* Find links, nodes and sockets. */
if (link->tonode == node) {
if (STREQ(link->tosock->identifier, "Detail")) {
detail_link = link;
detail_from_node = link->fromnode;
detail_from_socket = link->fromsock;
}
if (STREQ(link->tosock->identifier, "Roughness")) {
roughness_link = link;
roughness_from_node = link->fromnode;
roughness_from_socket = link->fromsock;
}
if (STREQ(link->tosock->identifier, "Lacunarity")) {
lacunarity_link = link;
lacunarity_from_node = link->fromnode;
lacunarity_from_socket = link->fromsock;
}
}
}
uint8_t noise_type = (static_cast<NodeTexNoise *>(node->storage))->type;
float locy_offset = 0.0f;
bNodeSocket *fac_socket = blender::bke::node_find_socket(*node, SOCK_OUT, "Fac");
/* Clear label because Musgrave output socket label is set to "Height" instead of "Fac". */
fac_socket->label[0] = '\0';
bNodeSocket *detail_socket = blender::bke::node_find_socket(*node, SOCK_IN, "Detail");
float *detail = version_cycles_node_socket_float_value(detail_socket);
if (detail_link != nullptr) {
locy_offset -= 80.0f;
/* Add Minimum Math node and Subtract Math node before Detail input. */
bNode *min_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
min_node->parent = node->parent;
min_node->custom1 = NODE_MATH_MINIMUM;
min_node->locx_legacy = node->locx_legacy;
min_node->locy_legacy = node->locy_legacy - 320.0f;
min_node->flag |= NODE_HIDDEN;
bNodeSocket *min_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&min_node->inputs, 0));
bNodeSocket *min_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&min_node->inputs, 1));
bNodeSocket *min_socket_out = blender::bke::node_find_socket(*min_node, SOCK_OUT, "Value");
bNode *sub1_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
sub1_node->parent = node->parent;
sub1_node->custom1 = NODE_MATH_SUBTRACT;
sub1_node->locx_legacy = node->locx_legacy;
sub1_node->locy_legacy = node->locy_legacy - 360.0f;
sub1_node->flag |= NODE_HIDDEN;
bNodeSocket *sub1_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&sub1_node->inputs, 0));
bNodeSocket *sub1_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&sub1_node->inputs, 1));
bNodeSocket *sub1_socket_out = blender::bke::node_find_socket(*sub1_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(min_socket_B) = 14.0f;
*version_cycles_node_socket_float_value(sub1_socket_B) = 1.0f;
blender::bke::node_remove_link(ntree, *detail_link);
blender::bke::node_add_link(
*ntree, *detail_from_node, *detail_from_socket, *sub1_node, *sub1_socket_A);
blender::bke::node_add_link(*ntree, *sub1_node, *sub1_socket_out, *min_node, *min_socket_A);
blender::bke::node_add_link(*ntree, *min_node, *min_socket_out, *node, *detail_socket);
if (ELEM(noise_type, SHD_NOISE_RIDGED_MULTIFRACTAL, SHD_NOISE_HETERO_TERRAIN)) {
locy_offset -= 40.0f;
/* Add Greater Than Math node before Subtract Math node. */
bNode *greater_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
greater_node->parent = node->parent;
greater_node->custom1 = NODE_MATH_GREATER_THAN;
greater_node->locx_legacy = node->locx_legacy;
greater_node->locy_legacy = node->locy_legacy - 400.0f;
greater_node->flag |= NODE_HIDDEN;
bNodeSocket *greater_socket_A = static_cast<bNodeSocket *>(
BLI_findlink(&greater_node->inputs, 0));
bNodeSocket *greater_socket_B = static_cast<bNodeSocket *>(
BLI_findlink(&greater_node->inputs, 1));
bNodeSocket *greater_socket_out = blender::bke::node_find_socket(
*greater_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(greater_socket_B) = 1.0f;
blender::bke::node_add_link(
*ntree, *detail_from_node, *detail_from_socket, *greater_node, *greater_socket_A);
blender::bke::node_add_link(
*ntree, *greater_node, *greater_socket_out, *sub1_node, *sub1_socket_B);
}
else {
/* Add Clamp node and Multiply Math node behind Fac output. */
bNode *clamp_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_CLAMP);
clamp_node->parent = node->parent;
clamp_node->custom1 = NODE_CLAMP_MINMAX;
clamp_node->locx_legacy = node->locx_legacy;
clamp_node->locy_legacy = node->locy_legacy + 40.0f;
clamp_node->flag |= NODE_HIDDEN;
bNodeSocket *clamp_socket_value = blender::bke::node_find_socket(
*clamp_node, SOCK_IN, "Value");
bNodeSocket *clamp_socket_min = blender::bke::node_find_socket(
*clamp_node, SOCK_IN, "Min");
bNodeSocket *clamp_socket_max = blender::bke::node_find_socket(
*clamp_node, SOCK_IN, "Max");
bNodeSocket *clamp_socket_out = blender::bke::node_find_socket(
*clamp_node, SOCK_OUT, "Result");
bNode *mul_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
mul_node->parent = node->parent;
mul_node->custom1 = NODE_MATH_MULTIPLY;
mul_node->locx_legacy = node->locx_legacy;
mul_node->locy_legacy = node->locy_legacy + 80.0f;
mul_node->flag |= NODE_HIDDEN;
bNodeSocket *mul_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&mul_node->inputs, 0));
bNodeSocket *mul_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&mul_node->inputs, 1));
bNodeSocket *mul_socket_out = blender::bke::node_find_socket(*mul_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(clamp_socket_min) = 0.0f;
*version_cycles_node_socket_float_value(clamp_socket_max) = 1.0f;
if (noise_type == SHD_NOISE_MULTIFRACTAL) {
/* Add Subtract Math node and Add Math node after Multiply Math node. */
bNode *sub2_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
sub2_node->parent = node->parent;
sub2_node->custom1 = NODE_MATH_SUBTRACT;
sub2_node->custom2 = SHD_MATH_CLAMP;
sub2_node->locx_legacy = node->locx_legacy;
sub2_node->locy_legacy = node->locy_legacy + 120.0f;
sub2_node->flag |= NODE_HIDDEN;
bNodeSocket *sub2_socket_A = static_cast<bNodeSocket *>(
BLI_findlink(&sub2_node->inputs, 0));
bNodeSocket *sub2_socket_B = static_cast<bNodeSocket *>(
BLI_findlink(&sub2_node->inputs, 1));
bNodeSocket *sub2_socket_out = blender::bke::node_find_socket(
*sub2_node, SOCK_OUT, "Value");
bNode *add_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
add_node->parent = node->parent;
add_node->custom1 = NODE_MATH_ADD;
add_node->locx_legacy = node->locx_legacy;
add_node->locy_legacy = node->locy_legacy + 160.0f;
add_node->flag |= NODE_HIDDEN;
bNodeSocket *add_socket_A = static_cast<bNodeSocket *>(
BLI_findlink(&add_node->inputs, 0));
bNodeSocket *add_socket_B = static_cast<bNodeSocket *>(
BLI_findlink(&add_node->inputs, 1));
bNodeSocket *add_socket_out = blender::bke::node_find_socket(
*add_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(sub2_socket_A) = 1.0f;
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == fac_socket) {
blender::bke::node_add_link(
*ntree, *add_node, *add_socket_out, *link->tonode, *link->tosock);
blender::bke::node_remove_link(ntree, *link);
}
}
blender::bke::node_add_link(
*ntree, *mul_node, *mul_socket_out, *add_node, *add_socket_A);
blender::bke::node_add_link(
*ntree, *detail_from_node, *detail_from_socket, *sub2_node, *sub2_socket_B);
blender::bke::node_add_link(
*ntree, *sub2_node, *sub2_socket_out, *add_node, *add_socket_B);
}
else {
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == fac_socket) {
blender::bke::node_add_link(
*ntree, *mul_node, *mul_socket_out, *link->tonode, *link->tosock);
blender::bke::node_remove_link(ntree, *link);
}
}
}
blender::bke::node_add_link(*ntree, *node, *fac_socket, *mul_node, *mul_socket_A);
blender::bke::node_add_link(
*ntree, *detail_from_node, *detail_from_socket, *clamp_node, *clamp_socket_value);
blender::bke::node_add_link(
*ntree, *clamp_node, *clamp_socket_out, *mul_node, *mul_socket_B);
}
}
else {
if (*detail < 1.0f) {
if (!ELEM(noise_type, SHD_NOISE_RIDGED_MULTIFRACTAL, SHD_NOISE_HETERO_TERRAIN)) {
/* Add Multiply Math node behind Fac output. */
bNode *mul_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
mul_node->parent = node->parent;
mul_node->custom1 = NODE_MATH_MULTIPLY;
mul_node->locx_legacy = node->locx_legacy;
mul_node->locy_legacy = node->locy_legacy + 40.0f;
mul_node->flag |= NODE_HIDDEN;
bNodeSocket *mul_socket_A = static_cast<bNodeSocket *>(
BLI_findlink(&mul_node->inputs, 0));
bNodeSocket *mul_socket_B = static_cast<bNodeSocket *>(
BLI_findlink(&mul_node->inputs, 1));
bNodeSocket *mul_socket_out = blender::bke::node_find_socket(
*mul_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(mul_socket_B) = *detail;
if (noise_type == SHD_NOISE_MULTIFRACTAL) {
/* Add an Add Math node after Multiply Math node. */
bNode *add_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
add_node->parent = node->parent;
add_node->custom1 = NODE_MATH_ADD;
add_node->locx_legacy = node->locx_legacy;
add_node->locy_legacy = node->locy_legacy + 80.0f;
add_node->flag |= NODE_HIDDEN;
bNodeSocket *add_socket_A = static_cast<bNodeSocket *>(
BLI_findlink(&add_node->inputs, 0));
bNodeSocket *add_socket_B = static_cast<bNodeSocket *>(
BLI_findlink(&add_node->inputs, 1));
bNodeSocket *add_socket_out = blender::bke::node_find_socket(
*add_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(add_socket_B) = 1.0f - *detail;
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == fac_socket) {
blender::bke::node_add_link(
*ntree, *add_node, *add_socket_out, *link->tonode, *link->tosock);
blender::bke::node_remove_link(ntree, *link);
}
}
blender::bke::node_add_link(
*ntree, *mul_node, *mul_socket_out, *add_node, *add_socket_A);
}
else {
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == fac_socket) {
blender::bke::node_add_link(
*ntree, *mul_node, *mul_socket_out, *link->tonode, *link->tosock);
blender::bke::node_remove_link(ntree, *link);
}
}
}
blender::bke::node_add_link(*ntree, *node, *fac_socket, *mul_node, *mul_socket_A);
*detail = 0.0f;
}
}
else {
*detail = std::fminf(*detail - 1.0f, 14.0f);
}
}
bNodeSocket *roughness_socket = blender::bke::node_find_socket(*node, SOCK_IN, "Roughness");
float *roughness = version_cycles_node_socket_float_value(roughness_socket);
bNodeSocket *lacunarity_socket = blender::bke::node_find_socket(*node, SOCK_IN, "Lacunarity");
float *lacunarity = version_cycles_node_socket_float_value(lacunarity_socket);
*roughness = std::fmaxf(*roughness, 1e-5f);
*lacunarity = std::fmaxf(*lacunarity, 1e-5f);
if (roughness_link != nullptr) {
/* Add Maximum Math node after output of roughness_from_node. Add Multiply Math node and
* Power Math node before Roughness input. */
bNode *max1_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
max1_node->parent = node->parent;
max1_node->custom1 = NODE_MATH_MAXIMUM;
max1_node->locx_legacy = node->locx_legacy;
max1_node->locy_legacy = node->locy_legacy - 400.0f + locy_offset;
max1_node->flag |= NODE_HIDDEN;
bNodeSocket *max1_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&max1_node->inputs, 0));
bNodeSocket *max1_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&max1_node->inputs, 1));
bNodeSocket *max1_socket_out = blender::bke::node_find_socket(*max1_node, SOCK_OUT, "Value");
bNode *mul_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
mul_node->parent = node->parent;
mul_node->custom1 = NODE_MATH_MULTIPLY;
mul_node->locx_legacy = node->locx_legacy;
mul_node->locy_legacy = node->locy_legacy - 360.0f + locy_offset;
mul_node->flag |= NODE_HIDDEN;
bNodeSocket *mul_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&mul_node->inputs, 0));
bNodeSocket *mul_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&mul_node->inputs, 1));
bNodeSocket *mul_socket_out = blender::bke::node_find_socket(*mul_node, SOCK_OUT, "Value");
bNode *pow_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
pow_node->parent = node->parent;
pow_node->custom1 = NODE_MATH_POWER;
pow_node->locx_legacy = node->locx_legacy;
pow_node->locy_legacy = node->locy_legacy - 320.0f + locy_offset;
pow_node->flag |= NODE_HIDDEN;
bNodeSocket *pow_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&pow_node->inputs, 0));
bNodeSocket *pow_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&pow_node->inputs, 1));
bNodeSocket *pow_socket_out = blender::bke::node_find_socket(*pow_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(max1_socket_B) = -1e-5f;
*version_cycles_node_socket_float_value(mul_socket_B) = -1.0f;
*version_cycles_node_socket_float_value(pow_socket_A) = *lacunarity;
blender::bke::node_remove_link(ntree, *roughness_link);
blender::bke::node_add_link(
*ntree, *roughness_from_node, *roughness_from_socket, *max1_node, *max1_socket_A);
blender::bke::node_add_link(*ntree, *max1_node, *max1_socket_out, *mul_node, *mul_socket_A);
blender::bke::node_add_link(*ntree, *mul_node, *mul_socket_out, *pow_node, *pow_socket_B);
blender::bke::node_add_link(*ntree, *pow_node, *pow_socket_out, *node, *roughness_socket);
if (lacunarity_link != nullptr) {
/* Add Maximum Math node after output of lacunarity_from_node. */
bNode *max2_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
max2_node->parent = node->parent;
max2_node->custom1 = NODE_MATH_MAXIMUM;
max2_node->locx_legacy = node->locx_legacy;
max2_node->locy_legacy = node->locy_legacy - 440.0f + locy_offset;
max2_node->flag |= NODE_HIDDEN;
bNodeSocket *max2_socket_A = static_cast<bNodeSocket *>(
BLI_findlink(&max2_node->inputs, 0));
bNodeSocket *max2_socket_B = static_cast<bNodeSocket *>(
BLI_findlink(&max2_node->inputs, 1));
bNodeSocket *max2_socket_out = blender::bke::node_find_socket(
*max2_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(max2_socket_B) = -1e-5f;
blender::bke::node_remove_link(ntree, *lacunarity_link);
blender::bke::node_add_link(
*ntree, *lacunarity_from_node, *lacunarity_from_socket, *max2_node, *max2_socket_A);
blender::bke::node_add_link(
*ntree, *max2_node, *max2_socket_out, *pow_node, *pow_socket_A);
blender::bke::node_add_link(
*ntree, *max2_node, *max2_socket_out, *node, *lacunarity_socket);
}
}
else if ((lacunarity_link != nullptr) && (roughness_link == nullptr)) {
/* Add Maximum Math node after output of lacunarity_from_node. Add Power Math node before
* Roughness input. */
bNode *max2_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
max2_node->parent = node->parent;
max2_node->custom1 = NODE_MATH_MAXIMUM;
max2_node->locx_legacy = node->locx_legacy;
max2_node->locy_legacy = node->locy_legacy - 360.0f + locy_offset;
max2_node->flag |= NODE_HIDDEN;
bNodeSocket *max2_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&max2_node->inputs, 0));
bNodeSocket *max2_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&max2_node->inputs, 1));
bNodeSocket *max2_socket_out = blender::bke::node_find_socket(*max2_node, SOCK_OUT, "Value");
bNode *pow_node = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MATH);
pow_node->parent = node->parent;
pow_node->custom1 = NODE_MATH_POWER;
pow_node->locx_legacy = node->locx_legacy;
pow_node->locy_legacy = node->locy_legacy - 320.0f + locy_offset;
pow_node->flag |= NODE_HIDDEN;
bNodeSocket *pow_socket_A = static_cast<bNodeSocket *>(BLI_findlink(&pow_node->inputs, 0));
bNodeSocket *pow_socket_B = static_cast<bNodeSocket *>(BLI_findlink(&pow_node->inputs, 1));
bNodeSocket *pow_socket_out = blender::bke::node_find_socket(*pow_node, SOCK_OUT, "Value");
*version_cycles_node_socket_float_value(max2_socket_B) = -1e-5f;
*version_cycles_node_socket_float_value(pow_socket_A) = *lacunarity;
*version_cycles_node_socket_float_value(pow_socket_B) = -(*roughness);
blender::bke::node_remove_link(ntree, *lacunarity_link);
blender::bke::node_add_link(
*ntree, *lacunarity_from_node, *lacunarity_from_socket, *max2_node, *max2_socket_A);
blender::bke::node_add_link(*ntree, *max2_node, *max2_socket_out, *pow_node, *pow_socket_A);
blender::bke::node_add_link(*ntree, *max2_node, *max2_socket_out, *node, *lacunarity_socket);
blender::bke::node_add_link(*ntree, *pow_node, *pow_socket_out, *node, *roughness_socket);
}
else {
*roughness = std::pow(*lacunarity, -(*roughness));
}
}
version_socket_update_is_used(ntree);
}
/* Convert subsurface inputs on the Principled BSDF. */
static void version_principled_bsdf_subsurface(bNodeTree *ntree)
{
/* - Create Subsurface Scale input
* - If a node's Subsurface input was connected or nonzero:
* - Make the Base Color a mix of old Base Color and Subsurface Color,
* using Subsurface as the mix factor
* - Move Subsurface link and default value to the new Subsurface Scale input
* - Set the Subsurface input to 1.0
* - Remove Subsurface Color input
*/
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
if (blender::bke::node_find_socket(*node, SOCK_IN, "Subsurface Scale")) {
/* Node is already updated. */
continue;
}
/* Add Scale input */
bNodeSocket *scale_in = blender::bke::node_add_static_socket(
*ntree, *node, SOCK_IN, SOCK_FLOAT, PROP_DISTANCE, "Subsurface Scale", "Subsurface Scale");
bNodeSocket *subsurf = blender::bke::node_find_socket(*node, SOCK_IN, "Subsurface");
float *subsurf_val = version_cycles_node_socket_float_value(subsurf);
if (!subsurf->link && *subsurf_val == 0.0f) {
*version_cycles_node_socket_float_value(scale_in) = 0.05f;
}
else {
*version_cycles_node_socket_float_value(scale_in) = *subsurf_val;
}
if (subsurf->link == nullptr && *subsurf_val == 0.0f) {
/* Node doesn't use Subsurf, we're done here. */
continue;
}
/* Fix up Subsurface Color input */
bNodeSocket *base_col = blender::bke::node_find_socket(*node, SOCK_IN, "Base Color");
bNodeSocket *subsurf_col = blender::bke::node_find_socket(*node, SOCK_IN, "Subsurface Color");
float *base_col_val = version_cycles_node_socket_rgba_value(base_col);
float *subsurf_col_val = version_cycles_node_socket_rgba_value(subsurf_col);
/* If any of the three inputs is dynamic, we need a Mix node. */
if (subsurf->link || subsurf_col->link || base_col->link) {
bNode *mix = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MIX);
static_cast<NodeShaderMix *>(mix->storage)->data_type = SOCK_RGBA;
mix->locx_legacy = node->locx_legacy - 170;
mix->locy_legacy = node->locy_legacy - 120;
bNodeSocket *a_in = blender::bke::node_find_socket(*mix, SOCK_IN, "A_Color");
bNodeSocket *b_in = blender::bke::node_find_socket(*mix, SOCK_IN, "B_Color");
bNodeSocket *fac_in = blender::bke::node_find_socket(*mix, SOCK_IN, "Factor_Float");
bNodeSocket *result_out = blender::bke::node_find_socket(*mix, SOCK_OUT, "Result_Color");
copy_v4_v4(version_cycles_node_socket_rgba_value(a_in), base_col_val);
copy_v4_v4(version_cycles_node_socket_rgba_value(b_in), subsurf_col_val);
*version_cycles_node_socket_float_value(fac_in) = *subsurf_val;
if (base_col->link) {
blender::bke::node_add_link(
*ntree, *base_col->link->fromnode, *base_col->link->fromsock, *mix, *a_in);
blender::bke::node_remove_link(ntree, *base_col->link);
}
if (subsurf_col->link) {
blender::bke::node_add_link(
*ntree, *subsurf_col->link->fromnode, *subsurf_col->link->fromsock, *mix, *b_in);
blender::bke::node_remove_link(ntree, *subsurf_col->link);
}
if (subsurf->link) {
blender::bke::node_add_link(
*ntree, *subsurf->link->fromnode, *subsurf->link->fromsock, *mix, *fac_in);
blender::bke::node_add_link(
*ntree, *subsurf->link->fromnode, *subsurf->link->fromsock, *node, *scale_in);
blender::bke::node_remove_link(ntree, *subsurf->link);
}
blender::bke::node_add_link(*ntree, *mix, *result_out, *node, *base_col);
}
/* Mix the fixed values. */
interp_v4_v4v4(base_col_val, base_col_val, subsurf_col_val, *subsurf_val);
/* Set node to 100% subsurface, 0% diffuse. */
*subsurf_val = 1.0f;
/* Delete Subsurface Color input */
blender::bke::node_remove_socket(*ntree, *node, *subsurf_col);
}
}
/* Convert emission inputs on the Principled BSDF. */
static void version_principled_bsdf_emission(bNodeTree *ntree)
{
/* Blender 3.x and before would default to Emission = 0.0, Emission Strength = 1.0.
* Now we default the other way around (1.0 and 0.0), but because the Strength input was added
* a bit later, a file that only has the Emission socket would now end up as (1.0, 0.0) instead
* of (1.0, 1.0).
* Therefore, set strength to 1.0 for those files.
*/
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
if (!blender::bke::node_find_socket(*node, SOCK_IN, "Emission")) {
/* Old enough to have neither, new defaults are fine. */
continue;
}
if (blender::bke::node_find_socket(*node, SOCK_IN, "Emission Strength")) {
/* New enough to have both, no need to do anything. */
continue;
}
bNodeSocket *sock = blender::bke::node_add_static_socket(
*ntree, *node, SOCK_IN, SOCK_FLOAT, PROP_NONE, "Emission Strength", "Emission Strength");
*version_cycles_node_socket_float_value(sock) = 1.0f;
}
}
/* Rename various Principled BSDF sockets. */
static void version_principled_bsdf_rename_sockets(bNodeTree *ntree)
{
version_node_input_socket_name(ntree, SH_NODE_BSDF_PRINCIPLED, "Emission", "Emission Color");
version_node_input_socket_name(ntree, SH_NODE_BSDF_PRINCIPLED, "Specular", "Specular IOR Level");
version_node_input_socket_name(
ntree, SH_NODE_BSDF_PRINCIPLED, "Subsurface", "Subsurface Weight");
version_node_input_socket_name(
ntree, SH_NODE_BSDF_PRINCIPLED, "Transmission", "Transmission Weight");
version_node_input_socket_name(ntree, SH_NODE_BSDF_PRINCIPLED, "Coat", "Coat Weight");
version_node_input_socket_name(ntree, SH_NODE_BSDF_PRINCIPLED, "Sheen", "Sheen Weight");
}
/* Replace old Principled Hair BSDF as a variant in the new Principled Hair BSDF. */
static void version_replace_principled_hair_model(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_HAIR_PRINCIPLED) {
continue;
}
NodeShaderHairPrincipled *data = MEM_callocN<NodeShaderHairPrincipled>(__func__);
data->model = SHD_PRINCIPLED_HAIR_CHIANG;
data->parametrization = node->custom1;
node->storage = data;
}
}
static void change_input_socket_to_rotation_type(bNodeTree &ntree,
bNode &node,
bNodeSocket &socket)
{
if (socket.type == SOCK_ROTATION) {
return;
}
socket.type = SOCK_ROTATION;
STRNCPY(socket.idname, "NodeSocketRotation");
auto *old_value = static_cast<bNodeSocketValueVector *>(socket.default_value);
auto *new_value = MEM_callocN<bNodeSocketValueRotation>(__func__);
copy_v3_v3(new_value->value_euler, old_value->value);
socket.default_value = new_value;
MEM_freeN(old_value);
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree.links) {
if (link->tosock != &socket) {
continue;
}
if (ELEM(link->fromsock->type, SOCK_ROTATION, SOCK_VECTOR, SOCK_FLOAT) &&
!link->fromnode->is_reroute())
{
/* No need to add the conversion node when implicit conversions will work. */
continue;
}
if (STREQ(link->fromnode->idname, "FunctionNodeEulerToRotation")) {
/* Make versioning idempotent. */
continue;
}
bNode *convert = blender::bke::node_add_node(nullptr, ntree, "FunctionNodeEulerToRotation");
convert->parent = node.parent;
convert->locx_legacy = node.locx_legacy - 40;
convert->locy_legacy = node.locy_legacy;
link->tonode = convert;
link->tosock = blender::bke::node_find_socket(*convert, SOCK_IN, "Euler");
blender::bke::node_add_link(ntree,
*convert,
*blender::bke::node_find_socket(*convert, SOCK_OUT, "Rotation"),
node,
socket);
}
}
static void change_output_socket_to_rotation_type(bNodeTree &ntree,
bNode &node,
bNodeSocket &socket)
{
/* Rely on generic node declaration update to change the socket type. */
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree.links) {
if (link->fromsock != &socket) {
continue;
}
if (ELEM(link->tosock->type, SOCK_ROTATION, SOCK_VECTOR) && !link->tonode->is_reroute()) {
/* No need to add the conversion node when implicit conversions will work. */
continue;
}
if (STREQ(link->tonode->idname, "FunctionNodeRotationToEuler"))
{ /* Make versioning idempotent. */
continue;
}
bNode *convert = blender::bke::node_add_node(nullptr, ntree, "FunctionNodeRotationToEuler");
convert->parent = node.parent;
convert->locx_legacy = node.locx_legacy + 40;
convert->locy_legacy = node.locy_legacy;
link->fromnode = convert;
link->fromsock = blender::bke::node_find_socket(*convert, SOCK_OUT, "Euler");
blender::bke::node_add_link(ntree,
node,
socket,
*convert,
*blender::bke::node_find_socket(*convert, SOCK_IN, "Rotation"));
}
}
static void version_geometry_nodes_use_rotation_socket(bNodeTree &ntree)
{
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree.nodes) {
if (STR_ELEM(node->idname,
"GeometryNodeInstanceOnPoints",
"GeometryNodeRotateInstances",
"GeometryNodeTransform"))
{
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_IN, "Rotation");
change_input_socket_to_rotation_type(ntree, *node, *socket);
}
if (STR_ELEM(node->idname,
"GeometryNodeDistributePointsOnFaces",
"GeometryNodeObjectInfo",
"GeometryNodeInputInstanceRotation"))
{
bNodeSocket *socket = blender::bke::node_find_socket(*node, SOCK_OUT, "Rotation");
change_output_socket_to_rotation_type(ntree, *node, *socket);
}
}
}
/* Find the base socket name for an idname that may include a subtype. */
static blender::StringRef legacy_socket_idname_to_socket_type(blender::StringRef idname)
{
using string_pair = std::pair<const char *, const char *>;
static const string_pair subtypes_map[] = {{"NodeSocketFloatUnsigned", "NodeSocketFloat"},
{"NodeSocketFloatPercentage", "NodeSocketFloat"},
{"NodeSocketFloatFactor", "NodeSocketFloat"},
{"NodeSocketFloatAngle", "NodeSocketFloat"},
{"NodeSocketFloatTime", "NodeSocketFloat"},
{"NodeSocketFloatTimeAbsolute", "NodeSocketFloat"},
{"NodeSocketFloatDistance", "NodeSocketFloat"},
{"NodeSocketIntUnsigned", "NodeSocketInt"},
{"NodeSocketIntPercentage", "NodeSocketInt"},
{"NodeSocketIntFactor", "NodeSocketInt"},
{"NodeSocketVectorTranslation", "NodeSocketVector"},
{"NodeSocketVectorDirection", "NodeSocketVector"},
{"NodeSocketVectorVelocity", "NodeSocketVector"},
{"NodeSocketVectorAcceleration", "NodeSocketVector"},
{"NodeSocketVectorEuler", "NodeSocketVector"},
{"NodeSocketVectorXYZ", "NodeSocketVector"}};
for (const string_pair &pair : subtypes_map) {
if (pair.first == idname) {
return pair.second;
}
}
/* Unchanged socket idname. */
return idname;
}
static bNodeTreeInterfaceItem *legacy_socket_move_to_interface(bNodeSocket &legacy_socket,
const eNodeSocketInOut in_out)
{
bNodeTreeInterfaceSocket *new_socket = MEM_callocN<bNodeTreeInterfaceSocket>(__func__);
new_socket->item.item_type = NODE_INTERFACE_SOCKET;
/* Move reusable data. */
new_socket->name = BLI_strdup(legacy_socket.name);
new_socket->identifier = BLI_strdup(legacy_socket.identifier);
new_socket->description = BLI_strdup(legacy_socket.description);
/* If the socket idname includes a subtype (e.g. "NodeSocketFloatFactor") this will convert it to
* the base type name ("NodeSocketFloat"). */
new_socket->socket_type = BLI_strdup(
legacy_socket_idname_to_socket_type(legacy_socket.idname).data());
new_socket->flag = (in_out == SOCK_IN ? NODE_INTERFACE_SOCKET_INPUT :
NODE_INTERFACE_SOCKET_OUTPUT);
SET_FLAG_FROM_TEST(
new_socket->flag, legacy_socket.flag & SOCK_HIDE_VALUE, NODE_INTERFACE_SOCKET_HIDE_VALUE);
SET_FLAG_FROM_TEST(new_socket->flag,
legacy_socket.flag & SOCK_HIDE_IN_MODIFIER,
NODE_INTERFACE_SOCKET_HIDE_IN_MODIFIER);
new_socket->attribute_domain = legacy_socket.attribute_domain;
/* The following data are stolen from the old data, the ownership of their memory is directly
* transferred to the new data. */
new_socket->default_attribute_name = legacy_socket.default_attribute_name;
legacy_socket.default_attribute_name = nullptr;
new_socket->socket_data = legacy_socket.default_value;
legacy_socket.default_value = nullptr;
new_socket->properties = legacy_socket.prop;
legacy_socket.prop = nullptr;
/* Unused data. */
MEM_delete(legacy_socket.runtime);
legacy_socket.runtime = nullptr;
return &new_socket->item;
}
static void versioning_convert_node_tree_socket_lists_to_interface(bNodeTree *ntree)
{
bNodeTreeInterface &tree_interface = ntree->tree_interface;
const int num_inputs = BLI_listbase_count(&ntree->inputs_legacy);
const int num_outputs = BLI_listbase_count(&ntree->outputs_legacy);
tree_interface.root_panel.items_num = num_inputs + num_outputs;
tree_interface.root_panel.items_array = MEM_malloc_arrayN<bNodeTreeInterfaceItem *>(
size_t(tree_interface.root_panel.items_num), __func__);
/* Convert outputs first to retain old outputs/inputs ordering. */
int index;
LISTBASE_FOREACH_INDEX (bNodeSocket *, socket, &ntree->outputs_legacy, index) {
tree_interface.root_panel.items_array[index] = legacy_socket_move_to_interface(*socket,
SOCK_OUT);
}
LISTBASE_FOREACH_INDEX (bNodeSocket *, socket, &ntree->inputs_legacy, index) {
tree_interface.root_panel.items_array[num_outputs + index] = legacy_socket_move_to_interface(
*socket, SOCK_IN);
}
}
/**
* Original node tree interface conversion in did not convert socket idnames with subtype suffixes
* to correct socket base types (see #versioning_convert_node_tree_socket_lists_to_interface).
*/
static void versioning_fix_socket_subtype_idnames(bNodeTree *ntree)
{
bNodeTreeInterface &tree_interface = ntree->tree_interface;
tree_interface.foreach_item([](bNodeTreeInterfaceItem &item) -> bool {
if (item.item_type == NODE_INTERFACE_SOCKET) {
bNodeTreeInterfaceSocket &socket = reinterpret_cast<bNodeTreeInterfaceSocket &>(item);
blender::StringRef corrected_socket_type = legacy_socket_idname_to_socket_type(
socket.socket_type);
if (socket.socket_type != corrected_socket_type) {
MEM_freeN(socket.socket_type);
socket.socket_type = BLI_strdup(corrected_socket_type.data());
}
}
return true;
});
}
/* Convert coat inputs on the Principled BSDF. */
static void version_principled_bsdf_coat(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
if (blender::bke::node_find_socket(*node, SOCK_IN, "Coat IOR") != nullptr) {
continue;
}
bNodeSocket *coat_ior_input = blender::bke::node_add_static_socket(
*ntree, *node, SOCK_IN, SOCK_FLOAT, PROP_NONE, "Coat IOR", "Coat IOR");
/* Adjust for 4x change in intensity. */
bNodeSocket *coat_input = blender::bke::node_find_socket(*node, SOCK_IN, "Clearcoat");
*version_cycles_node_socket_float_value(coat_input) *= 0.25f;
/* When the coat input is dynamic, instead of inserting a *0.25 math node, set the Coat IOR
* to 1.2 instead - this also roughly quarters reflectivity compared to the 1.5 default. */
*version_cycles_node_socket_float_value(coat_ior_input) = (coat_input->link) ? 1.2f : 1.5f;
}
/* Rename sockets. */
version_node_input_socket_name(ntree, SH_NODE_BSDF_PRINCIPLED, "Clearcoat", "Coat");
version_node_input_socket_name(
ntree, SH_NODE_BSDF_PRINCIPLED, "Clearcoat Roughness", "Coat Roughness");
version_node_input_socket_name(
ntree, SH_NODE_BSDF_PRINCIPLED, "Clearcoat Normal", "Coat Normal");
}
static void remove_triangulate_node_min_size_input(bNodeTree *tree)
{
using namespace blender;
Set<bNode *> triangulate_nodes;
LISTBASE_FOREACH (bNode *, node, &tree->nodes) {
if (node->type_legacy == GEO_NODE_TRIANGULATE) {
triangulate_nodes.add(node);
}
}
Map<bNodeSocket *, bNodeLink *> input_links;
LISTBASE_FOREACH (bNodeLink *, link, &tree->links) {
if (triangulate_nodes.contains(link->tonode)) {
input_links.add_new(link->tosock, link);
}
}
for (bNode *triangulate : triangulate_nodes) {
bNodeSocket *selection = bke::node_find_socket(*triangulate, SOCK_IN, "Selection");
bNodeSocket *min_verts = bke::node_find_socket(*triangulate, SOCK_IN, "Minimum Vertices");
if (!min_verts) {
/* Make versioning idempotent. */
continue;
}
const int old_min_verts = static_cast<bNodeSocketValueInt *>(min_verts->default_value)->value;
if (!input_links.contains(min_verts) && old_min_verts <= 4) {
continue;
}
bNode &corners_of_face = version_node_add_empty(*tree, "GeometryNodeCornersOfFace");
version_node_add_socket_if_not_exist(
tree, &corners_of_face, SOCK_IN, SOCK_INT, PROP_NONE, "Face Index", "Face Index");
version_node_add_socket_if_not_exist(
tree, &corners_of_face, SOCK_IN, SOCK_FLOAT, PROP_NONE, "Weights", "Weights");
version_node_add_socket_if_not_exist(
tree, &corners_of_face, SOCK_IN, SOCK_INT, PROP_NONE, "Sort Index", "Sort Index");
version_node_add_socket_if_not_exist(
tree, &corners_of_face, SOCK_OUT, SOCK_INT, PROP_NONE, "Corner Index", "Corner Index");
version_node_add_socket_if_not_exist(
tree, &corners_of_face, SOCK_OUT, SOCK_INT, PROP_NONE, "Total", "Total");
corners_of_face.locx_legacy = triangulate->locx_legacy - 200;
corners_of_face.locy_legacy = triangulate->locy_legacy - 50;
corners_of_face.parent = triangulate->parent;
LISTBASE_FOREACH (bNodeSocket *, socket, &corners_of_face.inputs) {
socket->flag |= SOCK_HIDDEN;
}
LISTBASE_FOREACH (bNodeSocket *, socket, &corners_of_face.outputs) {
if (!STREQ(socket->identifier, "Total")) {
socket->flag |= SOCK_HIDDEN;
}
}
bNode &greater_or_equal = version_node_add_empty(*tree, "FunctionNodeCompare");
auto *compare_storage = MEM_callocN<NodeFunctionCompare>(__func__);
compare_storage->operation = NODE_COMPARE_GREATER_EQUAL;
compare_storage->data_type = SOCK_INT;
greater_or_equal.storage = compare_storage;
version_node_add_socket_if_not_exist(
tree, &greater_or_equal, SOCK_IN, SOCK_INT, PROP_NONE, "A_INT", "A");
version_node_add_socket_if_not_exist(
tree, &greater_or_equal, SOCK_IN, SOCK_INT, PROP_NONE, "B_INT", "B");
version_node_add_socket_if_not_exist(
tree, &greater_or_equal, SOCK_OUT, SOCK_BOOLEAN, PROP_NONE, "Result", "Result");
greater_or_equal.locx_legacy = triangulate->locx_legacy - 100;
greater_or_equal.locy_legacy = triangulate->locy_legacy - 50;
greater_or_equal.parent = triangulate->parent;
greater_or_equal.flag &= ~NODE_OPTIONS;
version_node_add_link(*tree,
corners_of_face,
*bke::node_find_socket(*&corners_of_face, SOCK_OUT, "Total"),
greater_or_equal,
*bke::node_find_socket(*&greater_or_equal, SOCK_IN, "A_INT"));
if (bNodeLink **min_verts_link = input_links.lookup_ptr(min_verts)) {
(*min_verts_link)->tonode = &greater_or_equal;
(*min_verts_link)->tosock = bke::node_find_socket(*&greater_or_equal, SOCK_IN, "B_INT");
}
else {
bNodeSocket *new_min_verts = bke::node_find_socket(*&greater_or_equal, SOCK_IN, "B_INT");
static_cast<bNodeSocketValueInt *>(new_min_verts->default_value)->value = old_min_verts;
}
if (bNodeLink **selection_link = input_links.lookup_ptr(selection)) {
bNode &boolean_and = version_node_add_empty(*tree, "FunctionNodeBooleanMath");
version_node_add_socket_if_not_exist(
tree, &boolean_and, SOCK_IN, SOCK_BOOLEAN, PROP_NONE, "Boolean", "Boolean");
version_node_add_socket_if_not_exist(
tree, &boolean_and, SOCK_IN, SOCK_BOOLEAN, PROP_NONE, "Boolean_001", "Boolean");
version_node_add_socket_if_not_exist(
tree, &boolean_and, SOCK_OUT, SOCK_BOOLEAN, PROP_NONE, "Boolean", "Boolean");
boolean_and.locx_legacy = triangulate->locx_legacy - 75;
boolean_and.locy_legacy = triangulate->locy_legacy - 50;
boolean_and.parent = triangulate->parent;
boolean_and.flag &= ~NODE_OPTIONS;
boolean_and.custom1 = NODE_BOOLEAN_MATH_AND;
(*selection_link)->tonode = &boolean_and;
(*selection_link)->tosock = bke::node_find_socket(*&boolean_and, SOCK_IN, "Boolean");
version_node_add_link(*tree,
greater_or_equal,
*bke::node_find_socket(*&greater_or_equal, SOCK_OUT, "Result"),
boolean_and,
*bke::node_find_socket(*&boolean_and, SOCK_IN, "Boolean_001"));
version_node_add_link(*tree,
boolean_and,
*bke::node_find_socket(*&boolean_and, SOCK_OUT, "Boolean"),
*triangulate,
*selection);
}
else {
version_node_add_link(*tree,
greater_or_equal,
*bke::node_find_socket(*&greater_or_equal, SOCK_OUT, "Result"),
*triangulate,
*selection);
}
/* Make versioning idempotent. */
bke::node_remove_socket(*tree, *triangulate, *min_verts);
}
}
/* Convert specular tint in Principled BSDF. */
static void version_principled_bsdf_specular_tint(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != SH_NODE_BSDF_PRINCIPLED) {
continue;
}
bNodeSocket *specular_tint_sock = blender::bke::node_find_socket(
*node, SOCK_IN, "Specular Tint");
if (specular_tint_sock->type == SOCK_RGBA) {
/* Node is already updated. */
continue;
}
bNodeSocket *base_color_sock = blender::bke::node_find_socket(*node, SOCK_IN, "Base Color");
bNodeSocket *metallic_sock = blender::bke::node_find_socket(*node, SOCK_IN, "Metallic");
float specular_tint_old = *version_cycles_node_socket_float_value(specular_tint_sock);
float *base_color = version_cycles_node_socket_rgba_value(base_color_sock);
float metallic = *version_cycles_node_socket_float_value(metallic_sock);
/* Change socket type to Color. */
blender::bke::node_modify_socket_type_static(ntree, node, specular_tint_sock, SOCK_RGBA, 0);
float *specular_tint = version_cycles_node_socket_rgba_value(specular_tint_sock);
/* The conversion logic here is that the new Specular Tint should be
* mix(one, mix(base_color, one, metallic), old_specular_tint).
* This needs to be handled both for the fixed values, as well as for any potential connected
* inputs. */
static float one[] = {1.0f, 1.0f, 1.0f, 1.0f};
/* Mix the fixed values. */
float metallic_mix[4];
interp_v4_v4v4(metallic_mix, base_color, one, metallic);
interp_v4_v4v4(specular_tint, one, metallic_mix, specular_tint_old);
if (specular_tint_sock->link == nullptr && specular_tint_old <= 0.0f) {
/* Specular Tint was fixed at zero, we don't need any conversion node setup. */
continue;
}
/* If the Metallic input is dynamic, or fixed > 0 and base color is dynamic,
* we need to insert a node to compute the metallic_mix.
* Otherwise, use whatever is connected to the base color, or the static value
* if it's unconnected. */
bNodeSocket *metallic_mix_out = nullptr;
bNode *metallic_mix_node = nullptr;
if (metallic_sock->link || (base_color_sock->link && metallic > 0.0f)) {
/* Metallic Mix needs to be dynamically mixed. */
bNode *mix = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MIX);
static_cast<NodeShaderMix *>(mix->storage)->data_type = SOCK_RGBA;
mix->locx_legacy = node->locx_legacy - 270;
mix->locy_legacy = node->locy_legacy - 120;
bNodeSocket *a_in = blender::bke::node_find_socket(*mix, SOCK_IN, "A_Color");
bNodeSocket *b_in = blender::bke::node_find_socket(*mix, SOCK_IN, "B_Color");
bNodeSocket *fac_in = blender::bke::node_find_socket(*mix, SOCK_IN, "Factor_Float");
metallic_mix_out = blender::bke::node_find_socket(*mix, SOCK_OUT, "Result_Color");
metallic_mix_node = mix;
copy_v4_v4(version_cycles_node_socket_rgba_value(a_in), base_color);
if (base_color_sock->link) {
blender::bke::node_add_link(*ntree,
*base_color_sock->link->fromnode,
*base_color_sock->link->fromsock,
*mix,
*a_in);
}
copy_v4_v4(version_cycles_node_socket_rgba_value(b_in), one);
*version_cycles_node_socket_float_value(fac_in) = metallic;
if (metallic_sock->link) {
blender::bke::node_add_link(
*ntree, *metallic_sock->link->fromnode, *metallic_sock->link->fromsock, *mix, *fac_in);
}
}
else if (base_color_sock->link) {
/* Metallic Mix is a no-op and equivalent to Base Color. */
metallic_mix_out = base_color_sock->link->fromsock;
metallic_mix_node = base_color_sock->link->fromnode;
}
/* Similar to above, if the Specular Tint input is dynamic, or fixed > 0 and metallic mix
* is dynamic, we need to insert a node to compute the new specular tint. */
if (specular_tint_sock->link || (metallic_mix_out && specular_tint_old > 0.0f)) {
bNode *mix = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_MIX);
static_cast<NodeShaderMix *>(mix->storage)->data_type = SOCK_RGBA;
mix->locx_legacy = node->locx_legacy - 170;
mix->locy_legacy = node->locy_legacy - 120;
bNodeSocket *a_in = blender::bke::node_find_socket(*mix, SOCK_IN, "A_Color");
bNodeSocket *b_in = blender::bke::node_find_socket(*mix, SOCK_IN, "B_Color");
bNodeSocket *fac_in = blender::bke::node_find_socket(*mix, SOCK_IN, "Factor_Float");
bNodeSocket *result_out = blender::bke::node_find_socket(*mix, SOCK_OUT, "Result_Color");
copy_v4_v4(version_cycles_node_socket_rgba_value(a_in), one);
copy_v4_v4(version_cycles_node_socket_rgba_value(b_in), metallic_mix);
if (metallic_mix_out) {
blender::bke::node_add_link(*ntree, *metallic_mix_node, *metallic_mix_out, *mix, *b_in);
}
*version_cycles_node_socket_float_value(fac_in) = specular_tint_old;
if (specular_tint_sock->link) {
blender::bke::node_add_link(*ntree,
*specular_tint_sock->link->fromnode,
*specular_tint_sock->link->fromsock,
*mix,
*fac_in);
blender::bke::node_remove_link(ntree, *specular_tint_sock->link);
}
blender::bke::node_add_link(*ntree, *mix, *result_out, *node, *specular_tint_sock);
}
}
}
static void version_copy_socket(bNodeTreeInterfaceSocket &dst,
const bNodeTreeInterfaceSocket &src,
char *identifier)
{
/* Node socket copy function based on bNodeTreeInterface::item_copy to avoid using blenkernel. */
dst.name = BLI_strdup_null(src.name);
dst.description = BLI_strdup_null(src.description);
dst.socket_type = BLI_strdup(src.socket_type);
dst.default_attribute_name = BLI_strdup_null(src.default_attribute_name);
dst.identifier = identifier;
if (src.properties) {
dst.properties = IDP_CopyProperty_ex(src.properties, 0);
}
if (src.socket_data != nullptr) {
dst.socket_data = MEM_dupallocN(src.socket_data);
/* No user count increment needed, gets reset after versioning. */
}
}
static int version_nodes_find_valid_insert_position_for_item(const bNodeTreeInterfacePanel &panel,
const bNodeTreeInterfaceItem &item,
const int initial_pos)
{
const bool sockets_above_panels = !(panel.flag &
NODE_INTERFACE_PANEL_ALLOW_SOCKETS_AFTER_PANELS);
const blender::Span<const bNodeTreeInterfaceItem *> items = {panel.items_array, panel.items_num};
int pos = initial_pos;
if (sockets_above_panels) {
if (item.item_type == NODE_INTERFACE_PANEL) {
/* Find the closest valid position from the end, only panels at or after #position. */
for (int test_pos = items.size() - 1; test_pos >= initial_pos; test_pos--) {
if (test_pos < 0) {
/* Initial position is out of range but valid. */
break;
}
if (items[test_pos]->item_type != NODE_INTERFACE_PANEL) {
/* Found valid position, insert after the last socket item. */
pos = test_pos + 1;
break;
}
}
}
else {
/* Find the closest valid position from the start, no panels at or after #position. */
for (int test_pos = 0; test_pos <= initial_pos; test_pos++) {
if (test_pos >= items.size()) {
/* Initial position is out of range but valid. */
break;
}
if (items[test_pos]->item_type == NODE_INTERFACE_PANEL) {
/* Found valid position, inserting moves the first panel. */
pos = test_pos;
break;
}
}
}
}
return pos;
}
static void version_nodes_insert_item(bNodeTreeInterfacePanel &parent,
bNodeTreeInterfaceSocket &socket,
int position)
{
/* Apply any constraints on the item positions. */
position = version_nodes_find_valid_insert_position_for_item(parent, socket.item, position);
position = std::min(std::max(position, 0), parent.items_num);
blender::MutableSpan<bNodeTreeInterfaceItem *> old_items = {parent.items_array,
parent.items_num};
parent.items_num++;
parent.items_array = MEM_calloc_arrayN<bNodeTreeInterfaceItem *>(parent.items_num, __func__);
parent.items().take_front(position).copy_from(old_items.take_front(position));
parent.items().drop_front(position + 1).copy_from(old_items.drop_front(position));
parent.items()[position] = &socket.item;
if (old_items.data()) {
MEM_freeN(old_items.data());
}
}
/* Node group interface copy function based on bNodeTreeInterface::insert_item_copy. */
static void version_node_group_split_socket(bNodeTreeInterface &tree_interface,
bNodeTreeInterfaceSocket &socket,
bNodeTreeInterfacePanel *parent,
int position)
{
if (parent == nullptr) {
parent = &tree_interface.root_panel;
}
bNodeTreeInterfaceSocket *csocket = static_cast<bNodeTreeInterfaceSocket *>(
MEM_dupallocN(&socket));
/* Generate a new unique identifier.
* This might break existing links, but the identifiers were duplicate anyway. */
char *dst_identifier = BLI_sprintfN("Socket_%d", tree_interface.next_uid++);
version_copy_socket(*csocket, socket, dst_identifier);
version_nodes_insert_item(*parent, *csocket, position);
/* Original socket becomes output. */
socket.flag &= ~NODE_INTERFACE_SOCKET_INPUT;
/* Copied socket becomes input. */
csocket->flag &= ~NODE_INTERFACE_SOCKET_OUTPUT;
}
static void versioning_node_group_sort_sockets_recursive(bNodeTreeInterfacePanel &panel)
{
/* True if item a should be above item b. */
auto item_compare = [](const bNodeTreeInterfaceItem *a,
const bNodeTreeInterfaceItem *b) -> bool {
if (a->item_type != b->item_type) {
/* Keep sockets above panels. */
return a->item_type == NODE_INTERFACE_SOCKET;
}
/* Keep outputs above inputs. */
if (a->item_type == NODE_INTERFACE_SOCKET) {
const bNodeTreeInterfaceSocket *sa = reinterpret_cast<const bNodeTreeInterfaceSocket *>(a);
const bNodeTreeInterfaceSocket *sb = reinterpret_cast<const bNodeTreeInterfaceSocket *>(b);
const bool is_output_a = sa->flag & NODE_INTERFACE_SOCKET_OUTPUT;
const bool is_output_b = sb->flag & NODE_INTERFACE_SOCKET_OUTPUT;
if (is_output_a != is_output_b) {
return is_output_a;
}
}
return false;
};
/* Sort panel content. */
std::stable_sort(panel.items().begin(), panel.items().end(), item_compare);
/* Sort any child panels too. */
for (bNodeTreeInterfaceItem *item : panel.items()) {
if (item->item_type == NODE_INTERFACE_PANEL) {
versioning_node_group_sort_sockets_recursive(
*reinterpret_cast<bNodeTreeInterfacePanel *>(item));
}
}
}
static void enable_geometry_nodes_is_modifier(Main &bmain)
{
/* Any node group with a first socket geometry output can potentially be a modifier. Previously
* this wasn't an explicit option, so better to enable too many groups rather than too few. */
LISTBASE_FOREACH (bNodeTree *, group, &bmain.nodetrees) {
if (group->type != NTREE_GEOMETRY) {
continue;
}
group->tree_interface.foreach_item([&](const bNodeTreeInterfaceItem &item) {
if (item.item_type != NODE_INTERFACE_SOCKET) {
return true;
}
const auto &socket = reinterpret_cast<const bNodeTreeInterfaceSocket &>(item);
if ((socket.flag & NODE_INTERFACE_SOCKET_OUTPUT) == 0) {
return true;
}
if (!STREQ(socket.socket_type, "NodeSocketGeometry")) {
return true;
}
if (!group->geometry_node_asset_traits) {
group->geometry_node_asset_traits = MEM_callocN<GeometryNodeAssetTraits>(__func__);
}
group->geometry_node_asset_traits->flag |= GEO_NODE_ASSET_MODIFIER;
return false;
});
}
}
static void version_socket_identifier_suffixes_for_dynamic_types(
ListBase sockets, const char *separator, const std::optional<int> total = std::nullopt)
{
int index = 0;
LISTBASE_FOREACH (bNodeSocket *, socket, &sockets) {
if (socket->is_available()) {
if (char *pos = strstr(socket->identifier, separator)) {
/* End the identifier at the separator so that the old suffix is ignored. */
*pos = '\0';
if (total.has_value()) {
index++;
if (index == *total) {
return;
}
}
}
}
else {
/* Rename existing identifiers so that they don't conflict with the renamed one. Those will
* be removed after versioning code. */
BLI_strncat(socket->identifier, "_deprecated", sizeof(socket->identifier));
}
}
}
static void versioning_nodes_dynamic_sockets(bNodeTree &ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
switch (node->type_legacy) {
case GEO_NODE_ACCUMULATE_FIELD:
/* This node requires the extra `total` parameter, because the `Group Index` identifier
* also has a space in the name, that should not be treated as separator. */
version_socket_identifier_suffixes_for_dynamic_types(node->inputs, " ", 1);
version_socket_identifier_suffixes_for_dynamic_types(node->outputs, " ", 3);
break;
case GEO_NODE_CAPTURE_ATTRIBUTE:
case GEO_NODE_ATTRIBUTE_STATISTIC:
case GEO_NODE_BLUR_ATTRIBUTE:
case GEO_NODE_EVALUATE_AT_INDEX:
case GEO_NODE_EVALUATE_ON_DOMAIN:
case GEO_NODE_INPUT_NAMED_ATTRIBUTE:
case GEO_NODE_RAYCAST:
case GEO_NODE_SAMPLE_INDEX:
case GEO_NODE_SAMPLE_NEAREST_SURFACE:
case GEO_NODE_SAMPLE_UV_SURFACE:
case GEO_NODE_STORE_NAMED_ATTRIBUTE:
case GEO_NODE_VIEWER:
version_socket_identifier_suffixes_for_dynamic_types(node->inputs, "_");
version_socket_identifier_suffixes_for_dynamic_types(node->outputs, "_");
break;
}
}
}
static void versioning_nodes_dynamic_sockets_2(bNodeTree &ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
if (!ELEM(node->type_legacy, GEO_NODE_SWITCH, GEO_NODE_SAMPLE_CURVE)) {
continue;
}
version_socket_identifier_suffixes_for_dynamic_types(node->inputs, "_");
version_socket_identifier_suffixes_for_dynamic_types(node->outputs, "_");
}
}
static void convert_grease_pencil_stroke_hardness_to_softness(GreasePencil *grease_pencil)
{
using namespace blender;
for (GreasePencilDrawingBase *base : grease_pencil->drawings()) {
if (base->type != GP_DRAWING) {
continue;
}
bke::greasepencil::Drawing &drawing = reinterpret_cast<GreasePencilDrawing *>(base)->wrap();
const int layer_index = CustomData_get_named_layer_index(
&drawing.geometry.curve_data, CD_PROP_FLOAT, "hardness");
if (layer_index == -1) {
continue;
}
float *data = static_cast<float *>(CustomData_get_layer_named_for_write(
&drawing.geometry.curve_data, CD_PROP_FLOAT, "hardness", drawing.geometry.curve_num));
for (const int i : IndexRange(drawing.geometry.curve_num)) {
data[i] = 1.0f - data[i];
}
/* Rename the layer. */
STRNCPY(drawing.geometry.curve_data.layers[layer_index].name, "softness");
}
}
static void versioning_grease_pencil_stroke_radii_scaling(GreasePencil *grease_pencil)
{
using namespace blender;
for (GreasePencilDrawingBase *base : grease_pencil->drawings()) {
if (base->type != GP_DRAWING) {
continue;
}
bke::greasepencil::Drawing &drawing = reinterpret_cast<GreasePencilDrawing *>(base)->wrap();
MutableSpan<float> radii = drawing.radii_for_write();
threading::parallel_for(radii.index_range(), 8192, [&](const IndexRange range) {
for (const int i : range) {
radii[i] *= bke::greasepencil::LEGACY_RADIUS_CONVERSION_FACTOR;
}
});
}
}
static void fix_geometry_nodes_object_info_scale(bNodeTree &ntree)
{
using namespace blender;
MultiValueMap<bNodeSocket *, bNodeLink *> out_links_per_socket;
LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
if (link->fromnode->type_legacy == GEO_NODE_OBJECT_INFO) {
out_links_per_socket.add(link->fromsock, link);
}
}
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree.nodes) {
if (node->type_legacy != GEO_NODE_OBJECT_INFO) {
continue;
}
bNodeSocket *scale = blender::bke::node_find_socket(*node, SOCK_OUT, "Scale");
const Span<bNodeLink *> links = out_links_per_socket.lookup(scale);
if (links.is_empty()) {
continue;
}
bNode *absolute_value = blender::bke::node_add_node(nullptr, ntree, "ShaderNodeVectorMath");
absolute_value->custom1 = NODE_VECTOR_MATH_ABSOLUTE;
absolute_value->parent = node->parent;
absolute_value->locx_legacy = node->locx_legacy + 100;
absolute_value->locy_legacy = node->locy_legacy - 50;
blender::bke::node_add_link(*&ntree,
*node,
*scale,
*absolute_value,
*static_cast<bNodeSocket *>(absolute_value->inputs.first));
for (bNodeLink *link : links) {
link->fromnode = absolute_value;
link->fromsock = static_cast<bNodeSocket *>(absolute_value->outputs.first);
}
}
}
static bool strip_filter_bilinear_to_auto(Strip *strip, void * /*user_data*/)
{
StripTransform *transform = strip->data->transform;
if (transform != nullptr && transform->filter == SEQ_TRANSFORM_FILTER_BILINEAR) {
transform->filter = SEQ_TRANSFORM_FILTER_AUTO;
}
return true;
}
static void update_paint_modes_for_brush_assets(Main &bmain)
{
/* Replace paint brushes with a reference to the default brush asset for that mode. */
LISTBASE_FOREACH (Scene *, scene, &bmain.scenes) {
BKE_paint_brushes_set_default_references(scene->toolsettings);
}
/* Replace persistent tool references with the new single builtin brush tool. */
LISTBASE_FOREACH (WorkSpace *, workspace, &bmain.workspaces) {
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
if (tref->space_type == SPACE_IMAGE && tref->mode == SI_MODE_PAINT) {
STRNCPY(tref->idname, "builtin.brush");
continue;
}
if (tref->space_type != SPACE_VIEW3D) {
continue;
}
if (!ELEM(tref->mode,
CTX_MODE_SCULPT,
CTX_MODE_PAINT_VERTEX,
CTX_MODE_PAINT_WEIGHT,
CTX_MODE_PAINT_TEXTURE,
CTX_MODE_PAINT_GPENCIL_LEGACY,
CTX_MODE_PAINT_GREASE_PENCIL,
CTX_MODE_SCULPT_GPENCIL_LEGACY,
CTX_MODE_SCULPT_GREASE_PENCIL,
CTX_MODE_WEIGHT_GPENCIL_LEGACY,
CTX_MODE_WEIGHT_GREASE_PENCIL,
CTX_MODE_VERTEX_GREASE_PENCIL,
CTX_MODE_VERTEX_GPENCIL_LEGACY,
CTX_MODE_SCULPT_CURVES))
{
continue;
}
STRNCPY(tref->idname, "builtin.brush");
}
}
}
static void image_settings_avi_to_ffmpeg(Scene *scene)
{
if (ELEM(scene->r.im_format.imtype, R_IMF_IMTYPE_AVIRAW, R_IMF_IMTYPE_AVIJPEG)) {
scene->r.im_format.imtype = R_IMF_IMTYPE_FFMPEG;
}
}
/* The Hue Correct curve now wraps around by specifying CUMA_USE_WRAPPING, which means it no longer
* makes sense to have curve maps outside of the [0, 1] range, so enable clipping and reset the
* clip and view ranges. */
static void hue_correct_set_wrapping(CurveMapping *curve_mapping)
{
curve_mapping->flag |= CUMA_DO_CLIP;
curve_mapping->flag |= CUMA_USE_WRAPPING;
curve_mapping->clipr.xmin = 0.0f;
curve_mapping->clipr.xmax = 1.0f;
curve_mapping->clipr.ymin = 0.0f;
curve_mapping->clipr.ymax = 1.0f;
curve_mapping->curr.xmin = 0.0f;
curve_mapping->curr.xmax = 1.0f;
curve_mapping->curr.ymin = 0.0f;
curve_mapping->curr.ymax = 1.0f;
}
static bool strip_hue_correct_set_wrapping(Strip *strip, void * /*user_data*/)
{
LISTBASE_FOREACH (SequenceModifierData *, smd, &strip->modifiers) {
if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
CurveMapping *cumap = (CurveMapping *)&hcmd->curve_mapping;
hue_correct_set_wrapping(cumap);
}
}
return true;
}
static void versioning_update_timecode(short int *tc)
{
/* 2 = IMB_TC_FREE_RUN, 4 = IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN. */
if (ELEM(*tc, 2, 4)) {
*tc = IMB_TC_RECORD_RUN;
}
}
static bool strip_proxies_timecode_update(Strip *strip, void * /*user_data*/)
{
if (strip->data == nullptr || strip->data->proxy == nullptr) {
return true;
}
StripProxy *proxy = strip->data->proxy;
versioning_update_timecode(&proxy->tc);
return true;
}
static bool strip_text_data_update(Strip *strip, void * /*user_data*/)
{
if (strip->type != STRIP_TYPE_TEXT || strip->effectdata == nullptr) {
return true;
}
TextVars *data = static_cast<TextVars *>(strip->effectdata);
if (data->shadow_angle == 0.0f) {
data->shadow_angle = DEG2RADF(65.0f);
data->shadow_offset = 0.04f;
data->shadow_blur = 0.0f;
}
if (data->outline_width == 0.0f) {
data->outline_color[3] = 0.7f;
data->outline_width = 0.05f;
}
return true;
}
static void versioning_node_hue_correct_set_wrappng(bNodeTree *ntree)
{
if (ntree->type == NTREE_COMPOSIT) {
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree->nodes) {
if (node->type_legacy == CMP_NODE_HUECORRECT) {
CurveMapping *cumap = (CurveMapping *)node->storage;
hue_correct_set_wrapping(cumap);
}
}
}
}
static void add_image_editor_asset_shelf(Main &bmain)
{
LISTBASE_FOREACH (bScreen *, screen, &bmain.screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_IMAGE) {
continue;
}
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase;
if (ARegion *new_shelf_region = do_versions_add_region_if_not_found(
regionbase, RGN_TYPE_ASSET_SHELF, __func__, RGN_TYPE_TOOL_HEADER))
{
new_shelf_region->regiondata = MEM_callocN<RegionAssetShelf>(__func__);
new_shelf_region->alignment = RGN_ALIGN_BOTTOM;
new_shelf_region->flag |= RGN_FLAG_HIDDEN;
}
if (ARegion *new_shelf_header = do_versions_add_region_if_not_found(
regionbase, RGN_TYPE_ASSET_SHELF_HEADER, __func__, RGN_TYPE_ASSET_SHELF))
{
new_shelf_header->alignment = RGN_ALIGN_BOTTOM | RGN_ALIGN_HIDE_WITH_PREV;
}
}
}
}
}
static void node_reroute_add_storage(bNodeTree &tree)
{
for (bNode *node : tree.all_nodes()) {
if (node->is_reroute()) {
if (node->storage != nullptr) {
continue;
}
bNodeSocket &input = *static_cast<bNodeSocket *>(node->inputs.first);
bNodeSocket &output = *static_cast<bNodeSocket *>(node->outputs.first);
/* Use uniform identifier for sockets. In old Blender versions (<=2021, up to af0b7925), the
* identifiers were sometimes all lower case. Fixing those wrong socket identifiers is
* important because otherwise they loose links now that the reroute node also uses node
* declarations. */
STRNCPY(input.identifier, "Input");
STRNCPY(output.identifier, "Output");
NodeReroute *data = MEM_callocN<NodeReroute>(__func__);
STRNCPY(data->type_idname, input.idname);
node->storage = data;
}
}
}
/**
* It was possible that curve attributes were initialized to 0 even if that is not allowed for some
* attributes.
*/
static void fix_built_in_curve_attribute_defaults(Main *bmain)
{
LISTBASE_FOREACH (Curves *, curves, &bmain->hair_curves) {
const int curves_num = curves->geometry.curve_num;
if (int *resolutions = static_cast<int *>(CustomData_get_layer_named_for_write(
&curves->geometry.curve_data, CD_PROP_INT32, "resolution", curves_num)))
{
for (int &resolution : blender::MutableSpan{resolutions, curves_num}) {
resolution = std::max(resolution, 1);
}
}
if (int8_t *nurb_orders = static_cast<int8_t *>(CustomData_get_layer_named_for_write(
&curves->geometry.curve_data, CD_PROP_INT8, "nurbs_order", curves_num)))
{
for (int8_t &nurbs_order : blender::MutableSpan{nurb_orders, curves_num}) {
nurbs_order = std::max<int8_t>(nurbs_order, 1);
}
}
}
}
static void add_bevel_modifier_attribute_name_defaults(Main &bmain)
{
LISTBASE_FOREACH (Object *, ob, &bmain.objects) {
if (ob->type != OB_MESH) {
continue;
}
LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
if (md->type == eModifierType_Bevel) {
BevelModifierData *bmd = reinterpret_cast<BevelModifierData *>(md);
if (bmd->vertex_weight_name[0] == '\0') {
STRNCPY(bmd->vertex_weight_name, "bevel_weight_vert");
}
if (bmd->edge_weight_name[0] == '\0') {
STRNCPY(bmd->edge_weight_name, "bevel_weight_edge");
}
}
}
}
}
static void hide_simulation_node_skip_socket_value(Main &bmain)
{
LISTBASE_FOREACH (bNodeTree *, tree, &bmain.nodetrees) {
LISTBASE_FOREACH (bNode *, node, &tree->nodes) {
if (node->type_legacy != GEO_NODE_SIMULATION_OUTPUT) {
continue;
}
bNodeSocket *skip_input = static_cast<bNodeSocket *>(node->inputs.first);
if (!skip_input || !STREQ(skip_input->identifier, "Skip")) {
continue;
}
auto *default_value = static_cast<bNodeSocketValueBoolean *>(skip_input->default_value);
if (!default_value->value) {
continue;
}
bool is_linked = false;
LISTBASE_FOREACH (bNodeLink *, link, &tree->links) {
if (link->tosock == skip_input) {
is_linked = true;
}
}
if (is_linked) {
continue;
}
bNode &input_node = version_node_add_empty(*tree, "FunctionNodeInputBool");
input_node.parent = node->parent;
input_node.locx_legacy = node->locx_legacy - 25;
input_node.locy_legacy = node->locy_legacy;
NodeInputBool *input_node_storage = MEM_callocN<NodeInputBool>(__func__);
input_node.storage = input_node_storage;
input_node_storage->boolean = true;
bNodeSocket &input_node_socket = version_node_add_socket(
*tree, input_node, SOCK_OUT, "NodeSocketBool", "Boolean");
version_node_add_link(*tree, input_node, input_node_socket, *node, *skip_input);
/* Change the old socket value so that the versioning code is not run again. */
default_value->value = false;
}
}
}
static bool versioning_convert_seq_text_anchor(Strip *strip, void * /*user_data*/)
{
if (strip->type != STRIP_TYPE_TEXT || strip->effectdata == nullptr) {
return true;
}
TextVars *data = static_cast<TextVars *>(strip->effectdata);
data->anchor_x = data->align;
data->anchor_y = data->align_y;
data->align = SEQ_TEXT_ALIGN_X_LEFT;
return true;
}
static void add_subsurf_node_limit_surface_option(Main &bmain)
{
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain.nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == GEO_NODE_SUBDIVISION_SURFACE) {
bNodeSocket *socket = version_node_add_socket_if_not_exist(
ntree, node, SOCK_IN, SOCK_BOOLEAN, PROP_NONE, "Limit Surface", "Limit Surface");
static_cast<bNodeSocketValueBoolean *>(socket->default_value)->value = false;
}
}
}
}
}
static void version_node_locations_to_global(bNodeTree &ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
node->location[0] = node->locx_legacy;
node->location[1] = node->locy_legacy;
for (const bNode *parent = node->parent; parent; parent = parent->parent) {
node->location[0] += parent->locx_legacy;
node->location[1] += parent->locy_legacy;
}
node->location[0] += node->offsetx_legacy;
node->location[1] += node->offsety_legacy;
node->offsetx_legacy = 0.0f;
node->offsety_legacy = 0.0f;
}
}
static CustomDataLayer *find_old_seam_layer(CustomData &custom_data, const blender::StringRef name)
{
for (CustomDataLayer &layer : blender::MutableSpan(custom_data.layers, custom_data.totlayer)) {
if (layer.name == name) {
return &layer;
}
}
return nullptr;
}
static void rename_mesh_uv_seam_attribute(Mesh &mesh)
{
using namespace blender;
CustomDataLayer *old_seam_layer = find_old_seam_layer(mesh.edge_data, ".uv_seam");
if (!old_seam_layer) {
return;
}
Set<StringRef> names;
for (const CustomDataLayer &layer : Span(mesh.vert_data.layers, mesh.vert_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
for (const CustomDataLayer &layer : Span(mesh.edge_data.layers, mesh.edge_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
for (const CustomDataLayer &layer : Span(mesh.face_data.layers, mesh.face_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
for (const CustomDataLayer &layer : Span(mesh.corner_data.layers, mesh.corner_data.totlayer)) {
if (layer.type & CD_MASK_PROP_ALL) {
names.add(layer.name);
}
}
LISTBASE_FOREACH (const bDeformGroup *, vertex_group, &mesh.vertex_group_names) {
names.add(vertex_group->name);
}
/* If the new UV name is already taken, still rename the attribute so it becomes visible in the
* list. Then the user can deal with the name conflict themselves. */
const std::string new_name = BLI_uniquename_cb(
[&](const StringRef name) { return names.contains(name); }, '.', "uv_seam");
STRNCPY(old_seam_layer->name, new_name.c_str());
}
/**
* Clear unnecessary pointers to data blocks on output sockets group input nodes.
* These values should never have been set in the first place. They are not harmful on their own,
* but can pull in additional data-blocks when the node group is linked/appended.
*/
static void version_group_input_socket_data_block_reference(bNodeTree &ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
if (!node->is_group_input()) {
continue;
}
LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
switch (socket->type) {
case SOCK_OBJECT:
socket->default_value_typed<bNodeSocketValueObject>()->value = nullptr;
break;
case SOCK_IMAGE:
socket->default_value_typed<bNodeSocketValueImage>()->value = nullptr;
break;
case SOCK_COLLECTION:
socket->default_value_typed<bNodeSocketValueCollection>()->value = nullptr;
break;
case SOCK_TEXTURE:
socket->default_value_typed<bNodeSocketValueTexture>()->value = nullptr;
break;
case SOCK_MATERIAL:
socket->default_value_typed<bNodeSocketValueMaterial>()->value = nullptr;
break;
}
}
}
}
static void version_geometry_normal_input_node(bNodeTree &ntree)
{
if (ntree.type == NTREE_GEOMETRY) {
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
if (STREQ(node->idname, "GeometryNodeInputNormal")) {
node->custom1 = 1;
}
}
}
}
static void do_version_node_curve_to_mesh_scale_input(bNodeTree *tree)
{
using namespace blender;
Set<bNode *> curve_to_mesh_nodes;
LISTBASE_FOREACH (bNode *, node, &tree->nodes) {
if (STREQ(node->idname, "GeometryNodeCurveToMesh")) {
curve_to_mesh_nodes.add(node);
}
}
for (bNode *curve_to_mesh : curve_to_mesh_nodes) {
if (bke::node_find_socket(*curve_to_mesh, SOCK_IN, "Scale")) {
/* Make versioning idempotent. */
continue;
}
version_node_add_socket_if_not_exist(
tree, curve_to_mesh, SOCK_IN, SOCK_FLOAT, PROP_NONE, "Scale", "Scale");
bNode &named_attribute = version_node_add_empty(*tree, "GeometryNodeInputNamedAttribute");
NodeGeometryInputNamedAttribute *named_attribute_storage =
MEM_callocN<NodeGeometryInputNamedAttribute>(__func__);
named_attribute_storage->data_type = CD_PROP_FLOAT;
named_attribute.storage = named_attribute_storage;
named_attribute.parent = curve_to_mesh->parent;
named_attribute.location[0] = curve_to_mesh->location[0] - 25;
named_attribute.location[1] = curve_to_mesh->location[1];
named_attribute.flag &= ~NODE_SELECT;
bNodeSocket *name_input = version_node_add_socket_if_not_exist(
tree, &named_attribute, SOCK_IN, SOCK_STRING, PROP_NONE, "Name", "Name");
STRNCPY(name_input->default_value_typed<bNodeSocketValueString>()->value, "radius");
version_node_add_socket_if_not_exist(
tree, &named_attribute, SOCK_OUT, SOCK_BOOLEAN, PROP_NONE, "Exists", "Exists");
version_node_add_socket_if_not_exist(
tree, &named_attribute, SOCK_OUT, SOCK_FLOAT, PROP_NONE, "Attribute", "Attribute");
bNode &switch_node = version_node_add_empty(*tree, "GeometryNodeSwitch");
NodeSwitch *switch_storage = MEM_callocN<NodeSwitch>(__func__);
switch_storage->input_type = SOCK_FLOAT;
switch_node.storage = switch_storage;
switch_node.parent = curve_to_mesh->parent;
switch_node.location[0] = curve_to_mesh->location[0] - 25;
switch_node.location[1] = curve_to_mesh->location[1];
switch_node.flag &= ~NODE_SELECT;
version_node_add_socket_if_not_exist(
tree, &switch_node, SOCK_IN, SOCK_BOOLEAN, PROP_NONE, "Switch", "Switch");
bNodeSocket *false_input = version_node_add_socket_if_not_exist(
tree, &switch_node, SOCK_IN, SOCK_FLOAT, PROP_NONE, "False", "False");
false_input->default_value_typed<bNodeSocketValueFloat>()->value = 1.0f;
version_node_add_socket_if_not_exist(
tree, &switch_node, SOCK_IN, SOCK_FLOAT, PROP_NONE, "True", "True");
version_node_add_link(*tree,
named_attribute,
*bke::node_find_socket(named_attribute, SOCK_OUT, "Exists"),
switch_node,
*bke::node_find_socket(switch_node, SOCK_IN, "Switch"));
version_node_add_link(*tree,
named_attribute,
*bke::node_find_socket(named_attribute, SOCK_OUT, "Attribute"),
switch_node,
*bke::node_find_socket(switch_node, SOCK_IN, "True"));
version_node_add_socket_if_not_exist(
tree, &switch_node, SOCK_OUT, SOCK_FLOAT, PROP_NONE, "Output", "Output");
version_node_add_link(*tree,
switch_node,
*bke::node_find_socket(switch_node, SOCK_OUT, "Output"),
*curve_to_mesh,
*bke::node_find_socket(*curve_to_mesh, SOCK_IN, "Scale"));
}
}
static bool strip_effect_overdrop_to_alphaover(Strip *strip, void * /*user_data*/)
{
if (strip->type == STRIP_TYPE_OVERDROP_REMOVED) {
strip->type = STRIP_TYPE_ALPHAOVER;
}
if (strip->blend_mode == STRIP_TYPE_OVERDROP_REMOVED) {
strip->blend_mode = STRIP_TYPE_ALPHAOVER;
}
return true;
}
static void version_sequencer_update_overdrop(Main *bmain)
{
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed != nullptr) {
blender::seq::for_each_callback(
&scene->ed->seqbase, strip_effect_overdrop_to_alphaover, nullptr);
}
}
}
static void asset_browser_add_list_view(Main *bmain)
{
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_FILE) {
continue;
}
SpaceFile *sfile = reinterpret_cast<SpaceFile *>(sl);
if (sfile->params) {
if (sfile->params->list_thumbnail_size == 0) {
sfile->params->list_thumbnail_size = 16;
}
if (sfile->params->list_column_size == 0) {
sfile->params->list_column_size = 500;
}
}
if (sfile->asset_params) {
if (sfile->asset_params->base_params.list_thumbnail_size == 0) {
sfile->asset_params->base_params.list_thumbnail_size = 32;
}
if (sfile->asset_params->base_params.list_column_size == 0) {
sfile->asset_params->base_params.list_column_size = 220;
}
sfile->asset_params->base_params.details_flags = 0;
}
}
}
}
}
static void version_show_texpaint_to_show_uv(Main *bmain)
{
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = reinterpret_cast<SpaceImage *>(sl);
if (sima->flag & SI_NO_DRAW_TEXPAINT) {
sima->flag |= SI_NO_DRAW_UV_GUIDE;
}
}
}
}
}
}
static void version_set_uv_face_overlay_defaults(Main *bmain)
{
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = reinterpret_cast<SpaceImage *>(sl);
/* Remove ID Code from screen name */
const char *workspace_name = screen->id.name + 2;
/* Don't set uv_face_opacity for Texture Paint or Shading since these are workspaces
* where it's important to have unobstructed view of the Image Editor to see Image
* Textures. UV Editing is the only other default workspace with an Image Editor.*/
if (STREQ(workspace_name, "UV Editing")) {
sima->uv_face_opacity = 1.0f;
}
}
}
}
}
}
void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
{
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 1)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
version_mesh_legacy_to_struct_of_array_format(*mesh);
}
version_movieclips_legacy_camera_object(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 2)) {
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
BKE_mesh_legacy_bevel_weight_to_generic(mesh);
}
}
/* 400 4 did not require any do_version here. */
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 5)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
if (ts->snap_mode_tools != SCE_SNAP_TO_NONE) {
ts->snap_mode_tools = SCE_SNAP_TO_GEOM;
}
#define SCE_SNAP_PROJECT (1 << 3)
if (ts->snap_flag & SCE_SNAP_PROJECT) {
ts->snap_mode &= ~(1 << 2); /* SCE_SNAP_TO_FACE */
ts->snap_mode |= (1 << 8); /* SCE_SNAP_INDIVIDUAL_PROJECT */
}
#undef SCE_SNAP_PROJECT
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 6)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
versioning_replace_legacy_glossy_node(ntree);
versioning_remove_microfacet_sharp_distribution(ntree);
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 7)) {
version_mesh_crease_generic(*bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 8)) {
LISTBASE_FOREACH (bAction *, act, &bmain->actions) {
act->frame_start = max_ff(act->frame_start, MINAFRAMEF);
act->frame_end = min_ff(act->frame_end, MAXFRAMEF);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 9)) {
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
if (light->type == LA_SPOT && light->nodetree) {
version_replace_texcoord_normal_socket(light->nodetree);
}
}
}
/* Fix brush->tip_scale_x which should never be zero. */
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if (brush->tip_scale_x == 0.0f) {
brush->tip_scale_x = 1.0f;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 10)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, space, &area->spacedata) {
if (space->spacetype == SPACE_NODE) {
SpaceNode *snode = reinterpret_cast<SpaceNode *>(space);
snode->overlay.flag |= SN_OVERLAY_SHOW_PREVIEWS;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 11)) {
version_vertex_weight_edit_preserve_threshold_exclusivity(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 12)) {
if (!DNA_struct_member_exists(fd->filesdna, "LightProbe", "int", "grid_bake_samples")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
lightprobe->grid_bake_samples = 2048;
lightprobe->grid_normal_bias = 0.3f;
lightprobe->grid_view_bias = 0.0f;
lightprobe->grid_facing_bias = 0.5f;
lightprobe->grid_dilation_threshold = 0.5f;
lightprobe->grid_dilation_radius = 1.0f;
}
}
/* Set default bake resolution. */
if (!DNA_struct_member_exists(fd->filesdna, "World", "int", "probe_resolution")) {
LISTBASE_FOREACH (World *, world, &bmain->worlds) {
world->probe_resolution = LIGHT_PROBE_RESOLUTION_1024;
}
}
if (!DNA_struct_member_exists(fd->filesdna, "LightProbe", "float", "grid_surface_bias")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
lightprobe->grid_surface_bias = 0.05f;
lightprobe->grid_escape_bias = 0.1f;
}
}
/* Clear removed "Z Buffer" flag. */
{
const int R_IMF_FLAG_ZBUF_LEGACY = 1 << 0;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->r.im_format.flag &= ~R_IMF_FLAG_ZBUF_LEGACY;
}
}
/* Reset the layer opacity for all layers to 1. */
LISTBASE_FOREACH (GreasePencil *, grease_pencil, &bmain->grease_pencils) {
for (blender::bke::greasepencil::Layer *layer : grease_pencil->layers_for_write()) {
layer->opacity = 1.0f;
}
}
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
/* Remove Transmission Roughness from Principled BSDF. */
version_principled_transmission_roughness(ntree);
/* Convert legacy Velvet BSDF nodes into the new Sheen BSDF node. */
version_replace_velvet_sheen_node(ntree);
/* Convert sheen inputs on the Principled BSDF. */
version_principled_bsdf_sheen(ntree);
}
}
FOREACH_NODETREE_END;
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
/* Layout based regions used to also disallow resizing, now these are separate flags.
* Make sure they are set together for old regions. */
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->flag & RGN_FLAG_DYNAMIC_SIZE) {
region->flag |= RGN_FLAG_NO_USER_RESIZE;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 13)) {
/* For the scenes configured to use the "None" display disable the color management
* again. This will handle situation when the "None" display is removed and is replaced with
* a "Raw" view instead.
*
* Note that this versioning will do nothing if the "None" display exists in the OCIO
* configuration. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
const ColorManagedDisplaySettings &display_settings = scene->display_settings;
if (STREQ(display_settings.display_device, "None")) {
BKE_scene_disable_color_management(scene);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 14)) {
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "int", "ray_tracing_method")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.ray_tracing_method = RAYTRACE_EEVEE_METHOD_SCREEN;
}
}
if (!DNA_struct_exists(fd->filesdna, "RegionAssetShelf")) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_VIEW3D) {
continue;
}
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
if (ARegion *new_shelf_region = do_versions_add_region_if_not_found(
regionbase,
RGN_TYPE_ASSET_SHELF,
"asset shelf for view3d (versioning)",
RGN_TYPE_TOOL_HEADER))
{
new_shelf_region->alignment = RGN_ALIGN_BOTTOM;
}
if (ARegion *new_shelf_header = do_versions_add_region_if_not_found(
regionbase,
RGN_TYPE_ASSET_SHELF_HEADER,
"asset shelf header for view3d (versioning)",
RGN_TYPE_ASSET_SHELF))
{
new_shelf_header->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 16)) {
/* Set Normalize property of Noise Texture node to true. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_CUSTOM) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == SH_NODE_TEX_NOISE) {
if (!node->storage) {
NodeTexNoise *tex = MEM_callocN<NodeTexNoise>(__func__);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->dimensions = 3;
tex->type = SHD_NOISE_FBM;
node->storage = tex;
}
((NodeTexNoise *)node->storage)->normalize = true;
}
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 17)) {
if (!DNA_struct_exists(fd->filesdna, "NodeShaderHairPrincipled")) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
version_replace_principled_hair_model(ntree);
}
}
FOREACH_NODETREE_END;
}
/* Panorama properties shared with Eevee. */
if (!DNA_struct_member_exists(fd->filesdna, "Camera", "float", "fisheye_fov")) {
Camera default_cam = *DNA_struct_default_get(Camera);
LISTBASE_FOREACH (Camera *, camera, &bmain->cameras) {
IDProperty *ccam = version_cycles_properties_from_ID(&camera->id);
if (ccam) {
camera->panorama_type = version_cycles_property_int(
ccam, "panorama_type", default_cam.panorama_type);
camera->fisheye_fov = version_cycles_property_float(
ccam, "fisheye_fov", default_cam.fisheye_fov);
camera->fisheye_lens = version_cycles_property_float(
ccam, "fisheye_lens", default_cam.fisheye_lens);
camera->latitude_min = version_cycles_property_float(
ccam, "latitude_min", default_cam.latitude_min);
camera->latitude_max = version_cycles_property_float(
ccam, "latitude_max", default_cam.latitude_max);
camera->longitude_min = version_cycles_property_float(
ccam, "longitude_min", default_cam.longitude_min);
camera->longitude_max = version_cycles_property_float(
ccam, "longitude_max", default_cam.longitude_max);
/* Fit to match default projective camera with focal_length 50 and sensor_width 36. */
camera->fisheye_polynomial_k0 = version_cycles_property_float(
ccam, "fisheye_polynomial_k0", default_cam.fisheye_polynomial_k0);
camera->fisheye_polynomial_k1 = version_cycles_property_float(
ccam, "fisheye_polynomial_k1", default_cam.fisheye_polynomial_k1);
camera->fisheye_polynomial_k2 = version_cycles_property_float(
ccam, "fisheye_polynomial_k2", default_cam.fisheye_polynomial_k2);
camera->fisheye_polynomial_k3 = version_cycles_property_float(
ccam, "fisheye_polynomial_k3", default_cam.fisheye_polynomial_k3);
camera->fisheye_polynomial_k4 = version_cycles_property_float(
ccam, "fisheye_polynomial_k4", default_cam.fisheye_polynomial_k4);
}
else {
camera->panorama_type = default_cam.panorama_type;
camera->fisheye_fov = default_cam.fisheye_fov;
camera->fisheye_lens = default_cam.fisheye_lens;
camera->latitude_min = default_cam.latitude_min;
camera->latitude_max = default_cam.latitude_max;
camera->longitude_min = default_cam.longitude_min;
camera->longitude_max = default_cam.longitude_max;
/* Fit to match default projective camera with focal_length 50 and sensor_width 36. */
camera->fisheye_polynomial_k0 = default_cam.fisheye_polynomial_k0;
camera->fisheye_polynomial_k1 = default_cam.fisheye_polynomial_k1;
camera->fisheye_polynomial_k2 = default_cam.fisheye_polynomial_k2;
camera->fisheye_polynomial_k3 = default_cam.fisheye_polynomial_k3;
camera->fisheye_polynomial_k4 = default_cam.fisheye_polynomial_k4;
}
}
}
if (!DNA_struct_member_exists(fd->filesdna, "LightProbe", "float", "grid_flag")) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
/* Keep old behavior of baking the whole lighting. */
lightprobe->grid_flag = LIGHTPROBE_GRID_CAPTURE_WORLD | LIGHTPROBE_GRID_CAPTURE_INDIRECT |
LIGHTPROBE_GRID_CAPTURE_EMISSION;
}
}
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "int", "gi_irradiance_pool_size")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.gi_irradiance_pool_size = 16;
}
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->toolsettings->snap_flag_anim |= SCE_SNAP;
scene->toolsettings->snap_anim_mode |= (1 << 10); /* SCE_SNAP_TO_FRAME */
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 20)) {
/* Convert old socket lists into new interface items. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
versioning_convert_node_tree_socket_lists_to_interface(ntree);
/* Clear legacy sockets after conversion.
* Internal data pointers have been moved or freed already. */
BLI_freelistN(&ntree->inputs_legacy);
BLI_freelistN(&ntree->outputs_legacy);
}
FOREACH_NODETREE_END;
}
else {
/* Legacy node tree sockets are created for forward compatibility,
* but have to be freed after loading and versioning. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
LISTBASE_FOREACH_MUTABLE (bNodeSocket *, legacy_socket, &ntree->inputs_legacy) {
MEM_SAFE_FREE(legacy_socket->default_attribute_name);
MEM_SAFE_FREE(legacy_socket->default_value);
if (legacy_socket->prop) {
IDP_FreeProperty(legacy_socket->prop);
}
MEM_delete(legacy_socket->runtime);
MEM_freeN(legacy_socket);
}
LISTBASE_FOREACH_MUTABLE (bNodeSocket *, legacy_socket, &ntree->outputs_legacy) {
MEM_SAFE_FREE(legacy_socket->default_attribute_name);
MEM_SAFE_FREE(legacy_socket->default_value);
if (legacy_socket->prop) {
IDP_FreeProperty(legacy_socket->prop);
}
MEM_delete(legacy_socket->runtime);
MEM_freeN(legacy_socket);
}
BLI_listbase_clear(&ntree->inputs_legacy);
BLI_listbase_clear(&ntree->outputs_legacy);
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 22)) {
/* Initialize root panel flags in files created before these flags were added. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
ntree->tree_interface.root_panel.flag |= NODE_INTERFACE_PANEL_ALLOW_CHILD_PANELS_LEGACY;
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 23)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == GEO_NODE_SET_SHADE_SMOOTH) {
node->custom1 = int8_t(blender::bke::AttrDomain::Face);
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 24)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
/* Convert coat inputs on the Principled BSDF. */
version_principled_bsdf_coat(ntree);
/* Convert subsurface inputs on the Principled BSDF. */
version_principled_bsdf_subsurface(ntree);
/* Convert emission on the Principled BSDF. */
version_principled_bsdf_emission(ntree);
}
}
FOREACH_NODETREE_END;
{
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
const ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype != RGN_TYPE_ASSET_SHELF) {
continue;
}
RegionAssetShelf *shelf_data = static_cast<RegionAssetShelf *>(region->regiondata);
if (shelf_data && shelf_data->active_shelf &&
(shelf_data->active_shelf->preferred_row_count == 0))
{
shelf_data->active_shelf->preferred_row_count = 1;
}
}
}
}
}
}
/* Convert sockets with both input and output flag into two separate sockets. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
blender::Vector<bNodeTreeInterfaceSocket *> sockets_to_split;
ntree->tree_interface.foreach_item([&](bNodeTreeInterfaceItem &item) {
if (item.item_type == NODE_INTERFACE_SOCKET) {
bNodeTreeInterfaceSocket &socket = reinterpret_cast<bNodeTreeInterfaceSocket &>(item);
if ((socket.flag & NODE_INTERFACE_SOCKET_INPUT) &&
(socket.flag & NODE_INTERFACE_SOCKET_OUTPUT))
{
sockets_to_split.append(&socket);
}
}
return true;
});
for (bNodeTreeInterfaceSocket *socket : sockets_to_split) {
const int position = ntree->tree_interface.find_item_position(socket->item);
bNodeTreeInterfacePanel *parent = ntree->tree_interface.find_item_parent(socket->item);
version_node_group_split_socket(ntree->tree_interface, *socket, parent, position + 1);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 25)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
/* Convert specular tint on the Principled BSDF. */
version_principled_bsdf_specular_tint(ntree);
/* Rename some sockets. */
version_principled_bsdf_rename_sockets(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 26)) {
enable_geometry_nodes_is_modifier(*bmain);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->simulation_frame_start = scene->r.sfra;
scene->simulation_frame_end = scene->r.efra;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 27)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_SEQ) {
SpaceSeq *sseq = (SpaceSeq *)sl;
sseq->timeline_overlay.flag |= SEQ_TIMELINE_SHOW_STRIP_RETIMING;
}
}
}
}
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "int", "shadow_step_count")) {
SceneEEVEE default_scene_eevee = *DNA_struct_default_get(SceneEEVEE);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.shadow_ray_count = default_scene_eevee.shadow_ray_count;
scene->eevee.shadow_step_count = default_scene_eevee.shadow_step_count;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 28)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
const ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype != RGN_TYPE_ASSET_SHELF) {
continue;
}
RegionAssetShelf *shelf_data = static_cast<RegionAssetShelf *>(region->regiondata);
if (shelf_data && shelf_data->active_shelf) {
AssetShelfSettings &settings = shelf_data->active_shelf->settings;
settings.asset_library_reference.custom_library_index = -1;
settings.asset_library_reference.type = ASSET_LIBRARY_ALL;
}
region->flag |= RGN_FLAG_HIDDEN;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 29)) {
/* Unhide all Reroute nodes. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->is_reroute()) {
static_cast<bNodeSocket *>(node->inputs.first)->flag &= ~SOCK_HIDDEN;
static_cast<bNodeSocket *>(node->outputs.first)->flag &= ~SOCK_HIDDEN;
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 30)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
enum { IS_DEFAULT = 0, IS_UV, IS_NODE, IS_ANIM };
auto versioning_snap_to = [](short snap_to_old, int type) {
eSnapMode snap_to_new = SCE_SNAP_TO_NONE;
if (snap_to_old & (1 << 0)) {
snap_to_new |= type == IS_NODE ? SCE_SNAP_TO_NONE :
type == IS_ANIM ? SCE_SNAP_TO_FRAME :
SCE_SNAP_TO_VERTEX;
}
if (snap_to_old & (1 << 1)) {
snap_to_new |= type == IS_NODE ? SCE_SNAP_TO_NONE :
type == IS_ANIM ? SCE_SNAP_TO_SECOND :
SCE_SNAP_TO_EDGE;
}
if (ELEM(type, IS_DEFAULT, IS_ANIM) && snap_to_old & (1 << 2)) {
snap_to_new |= type == IS_DEFAULT ? SCE_SNAP_TO_FACE : SCE_SNAP_TO_MARKERS;
}
if (type == IS_DEFAULT && snap_to_old & (1 << 3)) {
snap_to_new |= SCE_SNAP_TO_VOLUME;
}
if (type == IS_DEFAULT && snap_to_old & (1 << 4)) {
snap_to_new |= SCE_SNAP_TO_EDGE_MIDPOINT;
}
if (type == IS_DEFAULT && snap_to_old & (1 << 5)) {
snap_to_new |= SCE_SNAP_TO_EDGE_PERPENDICULAR;
}
if (ELEM(type, IS_DEFAULT, IS_UV, IS_NODE) && snap_to_old & (1 << 6)) {
snap_to_new |= SCE_SNAP_TO_INCREMENT;
}
if (ELEM(type, IS_DEFAULT, IS_UV, IS_NODE) && snap_to_old & (1 << 7)) {
snap_to_new |= SCE_SNAP_TO_GRID;
}
if (type == IS_DEFAULT && snap_to_old & (1 << 8)) {
snap_to_new |= SCE_SNAP_INDIVIDUAL_NEAREST;
}
if (type == IS_DEFAULT && snap_to_old & (1 << 9)) {
snap_to_new |= SCE_SNAP_INDIVIDUAL_PROJECT;
}
if (snap_to_old & (1 << 10)) {
snap_to_new |= SCE_SNAP_TO_FRAME;
}
if (snap_to_old & (1 << 11)) {
snap_to_new |= SCE_SNAP_TO_SECOND;
}
if (snap_to_old & (1 << 12)) {
snap_to_new |= SCE_SNAP_TO_MARKERS;
}
if (!snap_to_new) {
snap_to_new = eSnapMode(1 << 0);
}
return snap_to_new;
};
ts->snap_mode = versioning_snap_to(ts->snap_mode, IS_DEFAULT);
ts->snap_uv_mode = versioning_snap_to(ts->snap_uv_mode, IS_UV);
ts->snap_node_mode = versioning_snap_to(ts->snap_node_mode, IS_NODE);
ts->snap_anim_mode = versioning_snap_to(ts->snap_anim_mode, IS_ANIM);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 31)) {
LISTBASE_FOREACH (Curve *, curve, &bmain->curves) {
const int curvetype = BKE_curve_type_get(curve);
if (curvetype == OB_FONT) {
CharInfo *info = curve->strinfo;
if (info != nullptr) {
for (int i = curve->len_char32 - 1; i >= 0; i--, info++) {
if (info->mat_nr > 0) {
/** CharInfo mat_nr used to start at 1, unlike mesh & nurbs, now zero-based. */
info->mat_nr--;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 33)) {
/* Fix node group socket order by sorting outputs and inputs. */
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
versioning_node_group_sort_sockets_recursive(ntree->tree_interface.root_panel);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 1)) {
LISTBASE_FOREACH (GreasePencil *, grease_pencil, &bmain->grease_pencils) {
versioning_grease_pencil_stroke_radii_scaling(grease_pencil);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 4)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_CUSTOM) {
/* versioning_update_noise_texture_node must be done before
* versioning_replace_musgrave_texture_node. */
versioning_update_noise_texture_node(ntree);
/* Convert Musgrave Texture nodes to Noise Texture nodes. */
versioning_replace_musgrave_texture_node(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 5)) {
/* Unify Material::blend_shadow and Cycles.use_transparent_shadows into the
* Material::blend_flag. */
bool is_eevee = all_scenes_use(bmain,
{RE_engine_id_BLENDER_EEVEE, RE_engine_id_BLENDER_EEVEE_NEXT});
LISTBASE_FOREACH (Material *, material, &bmain->materials) {
bool transparent_shadows = true;
if (is_eevee) {
transparent_shadows = material->blend_shadow != MA_BS_SOLID;
}
else if (IDProperty *cmat = version_cycles_properties_from_ID(&material->id)) {
transparent_shadows = version_cycles_property_boolean(
cmat, "use_transparent_shadow", true);
}
SET_FLAG_FROM_TEST(material->blend_flag, transparent_shadows, MA_BL_TRANSPARENT_SHADOW);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 5)) {
/** NOTE: This versioning code didn't update the subversion number. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
versioning_replace_splitviewer(ntree);
}
}
FOREACH_NODETREE_END;
}
/* 401 6 did not require any do_version here. */
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 7)) {
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "int", "volumetric_ray_depth")) {
SceneEEVEE default_eevee = *DNA_struct_default_get(SceneEEVEE);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.volumetric_ray_depth = default_eevee.volumetric_ray_depth;
}
}
if (!DNA_struct_member_exists(fd->filesdna, "Material", "char", "surface_render_method")) {
LISTBASE_FOREACH (Material *, mat, &bmain->materials) {
mat->surface_render_method = (mat->blend_method == MA_BM_BLEND) ?
MA_SURFACE_METHOD_FORWARD :
MA_SURFACE_METHOD_DEFERRED;
}
}
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
const ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype != RGN_TYPE_ASSET_SHELF_HEADER) {
continue;
}
region->alignment &= ~RGN_SPLIT_PREV;
region->alignment |= RGN_ALIGN_HIDE_WITH_PREV;
}
}
}
}
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "float", "gtao_thickness")) {
SceneEEVEE default_eevee = *DNA_struct_default_get(SceneEEVEE);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.gtao_thickness = default_eevee.gtao_thickness;
scene->eevee.gtao_focus = default_eevee.gtao_focus;
}
}
if (!DNA_struct_member_exists(fd->filesdna, "LightProbe", "float", "data_display_size")) {
LightProbe default_probe = *DNA_struct_default_get(LightProbe);
LISTBASE_FOREACH (LightProbe *, probe, &bmain->lightprobes) {
probe->data_display_size = default_probe.data_display_size;
}
}
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
mesh->flag &= ~ME_NO_OVERLAPPING_TOPOLOGY;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 8)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type != NTREE_GEOMETRY) {
continue;
}
versioning_nodes_dynamic_sockets(*ntree);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 9)) {
if (!DNA_struct_member_exists(fd->filesdna, "Material", "char", "displacement_method")) {
/* Replace Cycles.displacement_method by Material::displacement_method. */
LISTBASE_FOREACH (Material *, material, &bmain->materials) {
int displacement_method = MA_DISPLACEMENT_BUMP;
if (IDProperty *cmat = version_cycles_properties_from_ID(&material->id)) {
displacement_method = version_cycles_property_int(
cmat, "displacement_method", MA_DISPLACEMENT_BUMP);
}
material->displacement_method = displacement_method;
}
}
/* Prevent custom bone colors from having alpha zero.
* Part of the fix for issue #115434. */
LISTBASE_FOREACH (bArmature *, arm, &bmain->armatures) {
blender::animrig::ANIM_armature_foreach_bone(&arm->bonebase, [](Bone *bone) {
bone->color.custom.solid[3] = 255;
bone->color.custom.select[3] = 255;
bone->color.custom.active[3] = 255;
});
if (arm->edbo) {
LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
ebone->color.custom.solid[3] = 255;
ebone->color.custom.select[3] = 255;
ebone->color.custom.active[3] = 255;
}
}
}
LISTBASE_FOREACH (Object *, obj, &bmain->objects) {
if (obj->pose == nullptr) {
continue;
}
LISTBASE_FOREACH (bPoseChannel *, pchan, &obj->pose->chanbase) {
pchan->color.custom.solid[3] = 255;
pchan->color.custom.select[3] = 255;
pchan->color.custom.active[3] = 255;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 10)) {
if (!DNA_struct_member_exists(
fd->filesdna, "SceneEEVEE", "RaytraceEEVEE", "ray_tracing_options"))
{
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.ray_tracing_options.flag = RAYTRACE_EEVEE_USE_DENOISE;
scene->eevee.ray_tracing_options.denoise_stages = RAYTRACE_EEVEE_DENOISE_SPATIAL |
RAYTRACE_EEVEE_DENOISE_TEMPORAL |
RAYTRACE_EEVEE_DENOISE_BILATERAL;
scene->eevee.ray_tracing_options.screen_trace_quality = 0.25f;
scene->eevee.ray_tracing_options.screen_trace_thickness = 0.2f;
scene->eevee.ray_tracing_options.trace_max_roughness = 0.5f;
scene->eevee.ray_tracing_options.resolution_scale = 2;
}
}
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
version_geometry_nodes_use_rotation_socket(*ntree);
versioning_nodes_dynamic_sockets_2(*ntree);
fix_geometry_nodes_object_info_scale(*ntree);
}
}
}
if (MAIN_VERSION_FILE_ATLEAST(bmain, 400, 20) && !MAIN_VERSION_FILE_ATLEAST(bmain, 401, 11)) {
/* Convert old socket lists into new interface items. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
versioning_fix_socket_subtype_idnames(ntree);
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 12)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == CMP_NODE_PIXELATE) {
node->custom1 = 1;
}
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 13)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == CMP_NODE_MAP_UV) {
node->custom2 = CMP_NODE_MAP_UV_FILTERING_ANISOTROPIC;
}
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 14)) {
const Brush *default_brush = DNA_struct_default_get(Brush);
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
brush->automasking_start_normal_limit = default_brush->automasking_start_normal_limit;
brush->automasking_start_normal_falloff = default_brush->automasking_start_normal_falloff;
brush->automasking_view_normal_limit = default_brush->automasking_view_normal_limit;
brush->automasking_view_normal_falloff = default_brush->automasking_view_normal_falloff;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 15)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == CMP_NODE_KEYING) {
NodeKeyingData &keying_data = *static_cast<NodeKeyingData *>(node->storage);
keying_data.edge_kernel_radius = max_ii(keying_data.edge_kernel_radius - 1, 0);
}
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 16)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
Sculpt *sculpt = scene->toolsettings->sculpt;
if (sculpt != nullptr) {
Sculpt default_sculpt = *DNA_struct_default_get(Sculpt);
sculpt->automasking_boundary_edges_propagation_steps =
default_sculpt.automasking_boundary_edges_propagation_steps;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 17)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
int input_sample_values[9];
input_sample_values[0] = ts->imapaint.paint.num_input_samples_deprecated;
input_sample_values[1] = ts->sculpt != nullptr ?
ts->sculpt->paint.num_input_samples_deprecated :
1;
input_sample_values[2] = ts->curves_sculpt != nullptr ?
ts->curves_sculpt->paint.num_input_samples_deprecated :
1;
input_sample_values[3] = ts->gp_paint != nullptr ?
ts->gp_paint->paint.num_input_samples_deprecated :
1;
input_sample_values[4] = ts->gp_vertexpaint != nullptr ?
ts->gp_vertexpaint->paint.num_input_samples_deprecated :
1;
input_sample_values[5] = ts->gp_sculptpaint != nullptr ?
ts->gp_sculptpaint->paint.num_input_samples_deprecated :
1;
input_sample_values[6] = ts->gp_weightpaint != nullptr ?
ts->gp_weightpaint->paint.num_input_samples_deprecated :
1;
input_sample_values[7] = ts->vpaint != nullptr ?
ts->vpaint->paint.num_input_samples_deprecated :
1;
input_sample_values[8] = ts->wpaint != nullptr ?
ts->wpaint->paint.num_input_samples_deprecated :
1;
int unified_value = 1;
for (int i = 0; i < 9; i++) {
if (input_sample_values[i] != 1) {
if (unified_value == 1) {
unified_value = input_sample_values[i];
}
else {
/* In the case of a user having multiple tools with different num_input_value values
* set we cannot support this in the single UnifiedPaintSettings value, so fallback
* to 1 instead of deciding that one value is more canonical than the other.
*/
break;
}
}
}
ts->unified_paint_settings.input_samples = unified_value;
}
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
brush->input_samples = 1;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 18)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed != nullptr) {
blender::seq::for_each_callback(
&scene->ed->seqbase, strip_filter_bilinear_to_auto, nullptr);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 19)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
version_node_socket_name(ntree, FN_NODE_ROTATE_ROTATION, "Rotation 1", "Rotation");
version_node_socket_name(ntree, FN_NODE_ROTATE_ROTATION, "Rotation 2", "Rotate By");
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 20)) {
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
int uid = 1;
LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
/* These identifiers are not necessarily stable for linked data. If the linked data has a
* new modifier inserted, the identifiers of other modifiers can change. */
md->persistent_uid = uid++;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 21)) {
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
/* The `sculpt_flag` was used to store the `BRUSH_DIR_IN`
* With the fix for #115313 this is now just using the `brush->flag`. */
if (brush->gpencil_settings && (brush->gpencil_settings->sculpt_flag & BRUSH_DIR_IN) != 0) {
brush->flag |= BRUSH_DIR_IN;
}
}
}
/* Keep point/spot light soft falloff for files created before 4.0. */
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 400, 0)) {
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
if (ELEM(light->type, LA_LOCAL, LA_SPOT)) {
light->mode |= LA_USE_SOFT_FALLOFF;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 1)) {
using namespace blender::bke::greasepencil;
/* Initialize newly added scale layer transform to one. */
LISTBASE_FOREACH (GreasePencil *, grease_pencil, &bmain->grease_pencils) {
for (Layer *layer : grease_pencil->layers_for_write()) {
copy_v3_fl(layer->scale, 1.0f);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 2)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
bool is_cycles = scene && STREQ(scene->r.engine, RE_engine_id_CYCLES);
if (is_cycles) {
if (IDProperty *cscene = version_cycles_properties_from_ID(&scene->id)) {
int cposition = version_cycles_property_int(cscene, "motion_blur_position", 1);
BLI_assert(cposition >= 0 && cposition < 3);
int order_conversion[3] = {SCE_MB_START, SCE_MB_CENTER, SCE_MB_END};
scene->r.motion_blur_position = order_conversion[std::clamp(cposition, 0, 2)];
}
}
else {
SET_FLAG_FROM_TEST(
scene->r.mode, scene->eevee.flag & SCE_EEVEE_MOTION_BLUR_ENABLED_DEPRECATED, R_MBLUR);
scene->r.motion_blur_position = scene->eevee.motion_blur_position_deprecated;
scene->r.motion_blur_shutter = scene->eevee.motion_blur_shutter_deprecated;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 3)) {
constexpr int NTREE_EXECUTION_MODE_CPU = 0;
constexpr int NTREE_EXECUTION_MODE_FULL_FRAME = 1;
constexpr int NTREE_COM_GROUPNODE_BUFFER = 1 << 3;
constexpr int NTREE_COM_OPENCL = 1 << 1;
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_COMPOSIT) {
continue;
}
ntree->flag &= ~(NTREE_COM_GROUPNODE_BUFFER | NTREE_COM_OPENCL);
if (ntree->execution_mode == NTREE_EXECUTION_MODE_FULL_FRAME) {
ntree->execution_mode = NTREE_EXECUTION_MODE_CPU;
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 4)) {
if (!DNA_struct_member_exists(fd->filesdna, "SpaceImage", "float", "stretch_opacity")) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima = reinterpret_cast<SpaceImage *>(sl);
sima->stretch_opacity = 0.9f;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 5)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
image_settings_avi_to_ffmpeg(scene);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 6)) {
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if (BrushCurvesSculptSettings *settings = brush->curves_sculpt_settings) {
settings->flag |= BRUSH_CURVES_SCULPT_FLAG_INTERPOLATE_RADIUS;
settings->curve_radius = 0.01f;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 8)) {
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
light->shadow_filter_radius = 1.0f;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 9)) {
const float default_snap_angle_increment = DEG2RADF(5.0f);
const float default_snap_angle_increment_precision = DEG2RADF(1.0f);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->toolsettings->snap_angle_increment_2d = default_snap_angle_increment;
scene->toolsettings->snap_angle_increment_3d = default_snap_angle_increment;
scene->toolsettings->snap_angle_increment_2d_precision =
default_snap_angle_increment_precision;
scene->toolsettings->snap_angle_increment_3d_precision =
default_snap_angle_increment_precision;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 10)) {
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "int", "gtao_resolution")) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.gtao_resolution = 2;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 12)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
versioning_node_hue_correct_set_wrappng(ntree);
}
FOREACH_NODETREE_END;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed != nullptr) {
blender::seq::for_each_callback(
&scene->ed->seqbase, strip_hue_correct_set_wrapping, nullptr);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 14)) {
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (bMotionPath *mpath = ob->mpath) {
mpath->color_post[0] = 0.1f;
mpath->color_post[1] = 1.0f;
mpath->color_post[2] = 0.1f;
}
if (!ob->pose) {
continue;
}
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
if (bMotionPath *mpath = pchan->mpath) {
mpath->color_post[0] = 0.1f;
mpath->color_post[1] = 1.0f;
mpath->color_post[2] = 0.1f;
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 18)) {
if (!DNA_struct_member_exists(fd->filesdna, "Light", "float", "transmission_fac")) {
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
/* Refracted light was not supported in legacy EEVEE. Set it to zero for compatibility with
* older files. */
light->transmission_fac = 0.0f;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 19)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
/* Keep legacy EEVEE old behavior. */
scene->eevee.flag |= SCE_EEVEE_VOLUME_CUSTOM_RANGE;
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.clamp_surface_indirect = 10.0f;
/* Make contribution of indirect lighting very small (but non-null) to avoid world lighting
* and volume lightprobe changing the appearance of volume objects. */
scene->eevee.clamp_volume_indirect = 1e-8f;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 20)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
SequencerToolSettings *sequencer_tool_settings = blender::seq::tool_settings_ensure(scene);
sequencer_tool_settings->snap_mode |= SEQ_SNAP_TO_MARKERS;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 21)) {
add_image_editor_asset_shelf(*bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 22)) {
/* Display missing media in sequencer by default. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed != nullptr) {
scene->ed->show_missing_media_flag |= SEQ_EDIT_SHOW_MISSING_MEDIA;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 23)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
if (!ts->uvsculpt.strength_curve) {
ts->uvsculpt.size = 50;
ts->uvsculpt.strength = 1.0f;
ts->uvsculpt.curve_preset = BRUSH_CURVE_SMOOTH;
ts->uvsculpt.strength_curve = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 24)) {
if (!DNA_struct_member_exists(fd->filesdna, "Material", "char", "thickness_mode")) {
LISTBASE_FOREACH (Material *, material, &bmain->materials) {
if (material->blend_flag & MA_BL_TRANSLUCENCY) {
/* EEVEE Legacy used thickness from shadow map when translucency was on. */
material->blend_flag |= MA_BL_THICKNESS_FROM_SHADOW;
}
if ((material->blend_flag & MA_BL_SS_REFRACTION) && material->use_nodes &&
material->nodetree)
{
/* EEVEE Legacy used slab assumption. */
material->thickness_mode = MA_THICKNESS_SLAB;
version_refraction_depth_to_thickness_value(material->nodetree, material->refract_depth);
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 25)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_COMPOSIT) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != CMP_NODE_BLUR) {
continue;
}
NodeBlurData &blur_data = *static_cast<NodeBlurData *>(node->storage);
if (blur_data.filtertype != R_FILTER_FAST_GAUSS) {
continue;
}
/* The size of the Fast Gaussian mode of blur decreased by the following factor to match
* other blur sizes. So increase it back. */
const float size_factor = 3.0f / 2.0f;
blur_data.sizex *= size_factor;
blur_data.sizey *= size_factor;
blur_data.percentx *= size_factor;
blur_data.percenty *= size_factor;
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 26)) {
if (!DNA_struct_member_exists(fd->filesdna, "SceneEEVEE", "float", "shadow_resolution_scale"))
{
SceneEEVEE default_scene_eevee = *DNA_struct_default_get(SceneEEVEE);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.shadow_resolution_scale = default_scene_eevee.shadow_resolution_scale;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 27)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed != nullptr) {
scene->ed->cache_flag &= ~(SEQ_CACHE_UNUSED_5 | SEQ_CACHE_UNUSED_6 | SEQ_CACHE_UNUSED_7 |
SEQ_CACHE_UNUSED_8 | SEQ_CACHE_UNUSED_9);
}
}
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_SEQ) {
SpaceSeq *sseq = (SpaceSeq *)sl;
sseq->cache_overlay.flag |= SEQ_CACHE_SHOW_FINAL_OUT;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 28)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed != nullptr) {
blender::seq::for_each_callback(
&scene->ed->seqbase, strip_proxies_timecode_update, nullptr);
}
}
LISTBASE_FOREACH (MovieClip *, clip, &bmain->movieclips) {
MovieClipProxy proxy = clip->proxy;
versioning_update_timecode(&proxy.tc);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 29)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->ed) {
blender::seq::for_each_callback(&scene->ed->seqbase, strip_text_data_update, nullptr);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 30)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->nodetree) {
scene->nodetree->flag &= ~NTREE_UNUSED_2;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 31)) {
LISTBASE_FOREACH (LightProbe *, lightprobe, &bmain->lightprobes) {
/* Guess a somewhat correct density given the resolution. But very low resolution need
* a decent enough density to work. */
lightprobe->grid_surfel_density = max_ii(20,
2 * max_iii(lightprobe->grid_resolution_x,
lightprobe->grid_resolution_y,
lightprobe->grid_resolution_z));
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 31)) {
bool only_uses_eevee_legacy_or_workbench = true;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (!STR_ELEM(scene->r.engine, RE_engine_id_BLENDER_EEVEE, RE_engine_id_BLENDER_WORKBENCH)) {
only_uses_eevee_legacy_or_workbench = false;
}
}
/* Mark old EEVEE world volumes for showing conversion operator. */
LISTBASE_FOREACH (World *, world, &bmain->worlds) {
if (world->nodetree) {
bNode *output_node = version_eevee_output_node_get(world->nodetree, SH_NODE_OUTPUT_WORLD);
if (output_node) {
bNodeSocket *volume_input_socket = static_cast<bNodeSocket *>(
BLI_findlink(&output_node->inputs, 1));
if (volume_input_socket) {
LISTBASE_FOREACH (bNodeLink *, node_link, &world->nodetree->links) {
if (node_link->tonode == output_node && node_link->tosock == volume_input_socket) {
world->flag |= WO_USE_EEVEE_FINITE_VOLUME;
/* Only display a warning message if we are sure this can be used by EEVEE. */
if (only_uses_eevee_legacy_or_workbench) {
BLO_reportf_wrap(fd->reports,
RPT_WARNING,
RPT_("%s contains a volume shader that might need to be "
"converted to object (see world volume panel)\n"),
world->id.name + 2);
}
}
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 33)) {
constexpr int NTREE_EXECUTION_MODE_GPU = 2;
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->nodetree) {
if (scene->nodetree->execution_mode == NTREE_EXECUTION_MODE_GPU) {
scene->r.compositor_device = SCE_COMPOSITOR_DEVICE_GPU;
}
scene->r.compositor_precision = scene->nodetree->precision;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 34)) {
float shadow_max_res_sun = 0.001f;
float shadow_max_res_local = 0.001f;
bool shadow_resolution_absolute = false;
/* Try to get default resolution from scene setting. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
shadow_max_res_local = (2.0f * M_SQRT2) / scene->eevee.shadow_cube_size_deprecated;
/* Round to avoid weird numbers in the UI. */
shadow_max_res_local = ceil(shadow_max_res_local * 1000.0f) / 1000.0f;
shadow_resolution_absolute = true;
break;
}
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
if (light->type == LA_SUN) {
/* Sun are too complex to convert. Need user interaction. */
light->shadow_maximum_resolution = shadow_max_res_sun;
SET_FLAG_FROM_TEST(light->mode, false, LA_SHAD_RES_ABSOLUTE);
}
else {
light->shadow_maximum_resolution = shadow_max_res_local;
SET_FLAG_FROM_TEST(light->mode, shadow_resolution_absolute, LA_SHAD_RES_ABSOLUTE);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 36)) {
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
/* Only for grease pencil brushes. */
if (brush->gpencil_settings) {
/* Use the `Scene` radius unit by default (confusingly named `BRUSH_LOCK_SIZE`).
* Convert the radius to be the same visual size as in GPv2. */
brush->flag |= BRUSH_LOCK_SIZE;
brush->unprojected_radius = brush->size *
blender::bke::greasepencil::LEGACY_RADIUS_CONVERSION_FACTOR;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 37)) {
const World *default_world = DNA_struct_default_get(World);
LISTBASE_FOREACH (World *, world, &bmain->worlds) {
world->sun_threshold = default_world->sun_threshold;
world->sun_angle = default_world->sun_angle;
world->sun_shadow_maximum_resolution = default_world->sun_shadow_maximum_resolution;
/* Having the sun extracted is mandatory to keep the same look and avoid too much light
* leaking compared to EEVEE-Legacy. But adding shadows might create performance overhead and
* change the result in a very different way. So we disable shadows in older file. */
world->flag &= ~WO_USE_SUN_SHADOW;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 38)) {
LISTBASE_FOREACH (GreasePencil *, grease_pencil, &bmain->grease_pencils) {
convert_grease_pencil_stroke_hardness_to_softness(grease_pencil);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 39)) {
/* Unify cast shadow property with Cycles. */
if (!all_scenes_use(bmain, {RE_engine_id_BLENDER_EEVEE})) {
const Light *default_light = DNA_struct_default_get(Light);
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
IDProperty *clight = version_cycles_properties_from_ID(&light->id);
if (clight) {
bool value = version_cycles_property_boolean(
clight, "cast_shadow", default_light->mode & LA_SHADOW);
SET_FLAG_FROM_TEST(light->mode, value, LA_SHADOW);
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 40)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
version_node_input_socket_name(ntree, FN_NODE_COMBINE_TRANSFORM, "Location", "Translation");
version_node_output_socket_name(
ntree, FN_NODE_SEPARATE_TRANSFORM, "Location", "Translation");
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 41)) {
const Light *default_light = DNA_struct_default_get(Light);
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
light->shadow_jitter_overblur = default_light->shadow_jitter_overblur;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 43)) {
const World *default_world = DNA_struct_default_get(World);
LISTBASE_FOREACH (World *, world, &bmain->worlds) {
world->sun_shadow_maximum_resolution = default_world->sun_shadow_maximum_resolution;
world->sun_shadow_filter_radius = default_world->sun_shadow_filter_radius;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 44)) {
const Scene *default_scene = DNA_struct_default_get(Scene);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.fast_gi_step_count = default_scene->eevee.fast_gi_step_count;
scene->eevee.fast_gi_ray_count = default_scene->eevee.fast_gi_ray_count;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 45)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = reinterpret_cast<View3D *>(sl);
v3d->flag2 |= V3D_SHOW_CAMERA_GUIDES;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 46)) {
const Scene *default_scene = DNA_struct_default_get(Scene);
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.fast_gi_thickness_near = default_scene->eevee.fast_gi_thickness_near;
scene->eevee.fast_gi_thickness_far = default_scene->eevee.fast_gi_thickness_far;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 48)) {
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (!ob->pose) {
continue;
}
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
pchan->custom_shape_wire_width = 1.0;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 49)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = reinterpret_cast<View3D *>(sl);
v3d->flag2 |= V3D_SHOW_CAMERA_PASSEPARTOUT;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 50)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type != NTREE_GEOMETRY) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != GEO_NODE_CAPTURE_ATTRIBUTE) {
continue;
}
NodeGeometryAttributeCapture *storage = static_cast<NodeGeometryAttributeCapture *>(
node->storage);
if (storage->next_identifier > 0) {
continue;
}
storage->capture_items_num = 1;
storage->capture_items = MEM_calloc_arrayN<NodeGeometryAttributeCaptureItem>(
storage->capture_items_num, __func__);
NodeGeometryAttributeCaptureItem &item = storage->capture_items[0];
item.data_type = storage->data_type_legacy;
item.identifier = storage->next_identifier++;
item.name = BLI_strdup("Value");
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 53)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_NODE) {
SpaceNode *snode = reinterpret_cast<SpaceNode *>(sl);
snode->overlay.flag |= SN_OVERLAY_SHOW_REROUTE_AUTO_LABELS;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 55)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_COMPOSIT) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != CMP_NODE_CURVE_RGB) {
continue;
}
CurveMapping &curve_mapping = *static_cast<CurveMapping *>(node->storage);
/* Film-like tone only works with the combined curve, which is the fourth curve, so make
* the combined curve current, as we now hide the rest of the curves since they no longer
* have an effect. */
if (curve_mapping.tone == CURVE_TONE_FILMLIKE) {
curve_mapping.cur = 3;
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 2)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, space_link, &area->spacedata) {
if (space_link->spacetype == SPACE_NODE) {
SpaceNode *space_node = reinterpret_cast<SpaceNode *>(space_link);
space_node->flag &= ~SNODE_FLAG_UNUSED_5;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 60) ||
(bmain->versionfile == 403 && !MAIN_VERSION_FILE_ATLEAST(bmain, 403, 3)))
{
/* Limit Rotation constraints from old files should use the legacy Limit
* Rotation behavior. */
LISTBASE_FOREACH (Object *, obj, &bmain->objects) {
LISTBASE_FOREACH (bConstraint *, constraint, &obj->constraints) {
if (constraint->type != CONSTRAINT_TYPE_ROTLIMIT) {
continue;
}
static_cast<bRotLimitConstraint *>(constraint->data)->flag |= LIMIT_ROT_LEGACY_BEHAVIOR;
}
if (!obj->pose) {
continue;
}
LISTBASE_FOREACH (bPoseChannel *, pbone, &obj->pose->chanbase) {
LISTBASE_FOREACH (bConstraint *, constraint, &pbone->constraints) {
if (constraint->type != CONSTRAINT_TYPE_ROTLIMIT) {
continue;
}
static_cast<bRotLimitConstraint *>(constraint->data)->flag |= LIMIT_ROT_LEGACY_BEHAVIOR;
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 61)) {
/* LIGHT_PROBE_RESOLUTION_64 has been removed in EEVEE-Next as the tedrahedral mapping is to
* low res to be usable. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.gi_cubemap_resolution = std::max(scene->eevee.gi_cubemap_resolution, 128);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 402, 64)) {
if (all_scenes_use(bmain, {RE_engine_id_BLENDER_EEVEE})) {
/* Re-apply versioning made for EEVEE-Next in 4.1 before it got delayed. */
LISTBASE_FOREACH (Material *, material, &bmain->materials) {
bool transparent_shadows = material->blend_shadow != MA_BS_SOLID;
SET_FLAG_FROM_TEST(material->blend_flag, transparent_shadows, MA_BL_TRANSPARENT_SHADOW);
}
LISTBASE_FOREACH (Material *, mat, &bmain->materials) {
mat->surface_render_method = (mat->blend_method == MA_BM_BLEND) ?
MA_SURFACE_METHOD_FORWARD :
MA_SURFACE_METHOD_DEFERRED;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 3)) {
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if (BrushGpencilSettings *settings = brush->gpencil_settings) {
/* Copy the `draw_strength` value to the `alpha` value. */
brush->alpha = settings->draw_strength;
/* We approximate the simplify pixel threshold by taking the previous threshold (world
* space) and dividing by the legacy radius conversion factor. This should generally give
* reasonable "pixel" threshold values, at least for previous GPv2 defaults. */
settings->simplify_px = settings->simplify_f /
blender::bke::greasepencil::LEGACY_RADIUS_CONVERSION_FACTOR * 0.1f;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 4)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->view_settings.temperature = 6500.0f;
scene->view_settings.tint = 10.0f;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 7)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
SequencerToolSettings *sequencer_tool_settings = blender::seq::tool_settings_ensure(scene);
sequencer_tool_settings->snap_mode |= SEQ_SNAP_TO_PREVIEW_BORDERS |
SEQ_SNAP_TO_PREVIEW_CENTER |
SEQ_SNAP_TO_STRIPS_PREVIEW;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 8)) {
update_paint_modes_for_brush_assets(*bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 9)) {
fix_built_in_curve_attribute_defaults(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 10)) {
/* Initialize Color Balance node white point settings. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_CUSTOM) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n = static_cast<NodeColorBalance *>(node->storage);
n->input_temperature = n->output_temperature = 6500.0f;
n->input_tint = n->output_tint = 10.0f;
}
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 11)) {
LISTBASE_FOREACH (Curves *, curves, &bmain->hair_curves) {
curves->geometry.attributes_active_index = curves->attributes_active_index_legacy;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 13)) {
Camera default_cam = *DNA_struct_default_get(Camera);
LISTBASE_FOREACH (Camera *, camera, &bmain->cameras) {
camera->central_cylindrical_range_u_min = default_cam.central_cylindrical_range_u_min;
camera->central_cylindrical_range_u_max = default_cam.central_cylindrical_range_u_max;
camera->central_cylindrical_range_v_min = default_cam.central_cylindrical_range_v_min;
camera->central_cylindrical_range_v_max = default_cam.central_cylindrical_range_v_max;
camera->central_cylindrical_radius = default_cam.central_cylindrical_radius;
}
}
/* The File Output node now uses the linear color space setting of its stored image formats. So
* we need to ensure the color space value is initialized to some sane default based on the image
* type. Furthermore, the node now gained a new Save As Render option that is global to the node,
* which will be used if Use Node Format is enabled for each input, so we potentially need to
* disable Use Node Format in case inputs had different Save As render options. */
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 14)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_COMPOSIT) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != CMP_NODE_OUTPUT_FILE) {
continue;
}
/* Initialize node format color space if it is not set. */
NodeImageMultiFile *storage = static_cast<NodeImageMultiFile *>(node->storage);
if (storage->format.linear_colorspace_settings.name[0] == '\0') {
BKE_image_format_update_color_space_for_type(&storage->format);
}
if (BLI_listbase_is_empty(&node->inputs)) {
continue;
}
/* Initialize input formats color space if it is not set. */
LISTBASE_FOREACH (const bNodeSocket *, input, &node->inputs) {
NodeImageMultiFileSocket *input_storage = static_cast<NodeImageMultiFileSocket *>(
input->storage);
if (input_storage->format.linear_colorspace_settings.name[0] == '\0') {
BKE_image_format_update_color_space_for_type(&input_storage->format);
}
}
/* EXR images don't use Save As Render. */
if (ELEM(storage->format.imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER)) {
continue;
}
/* Find out if all inputs have the same Save As Render option. */
const bNodeSocket *first_input = static_cast<bNodeSocket *>(node->inputs.first);
const NodeImageMultiFileSocket *first_input_storage =
static_cast<NodeImageMultiFileSocket *>(first_input->storage);
const bool first_save_as_render = first_input_storage->save_as_render;
bool all_inputs_have_same_save_as_render = true;
LISTBASE_FOREACH (const bNodeSocket *, input, &node->inputs) {
const NodeImageMultiFileSocket *input_storage = static_cast<NodeImageMultiFileSocket *>(
input->storage);
if (bool(input_storage->save_as_render) != first_save_as_render) {
all_inputs_have_same_save_as_render = false;
break;
}
}
/* All inputs have the same save as render option, so we set the node Save As Render option
* to that value, and we leave inputs as is. */
if (all_inputs_have_same_save_as_render) {
storage->save_as_render = first_save_as_render;
continue;
}
/* For inputs that have Use Node Format enabled, we need to disabled it because otherwise
* they will use the node's Save As Render option. It follows that we need to copy the
* node's format to the input format. */
LISTBASE_FOREACH (const bNodeSocket *, input, &node->inputs) {
NodeImageMultiFileSocket *input_storage = static_cast<NodeImageMultiFileSocket *>(
input->storage);
if (!input_storage->use_node_format) {
continue;
}
input_storage->use_node_format = false;
input_storage->format = storage->format;
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 15)) {
using namespace blender;
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
const ListBase *exporters = &collection->exporters;
LISTBASE_FOREACH (CollectionExport *, data, exporters) {
/* The name field should be empty at this point. */
BLI_assert(data->name[0] == '\0');
bke::FileHandlerType *fh = bke::file_handler_find(data->fh_idname);
BKE_collection_exporter_name_set(exporters, data, fh ? fh->label : DATA_("Undefined"));
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 16)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->eevee.flag |= SCE_EEVEE_FAST_GI_ENABLED;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 17)) {
FOREACH_NODETREE_BEGIN (bmain, tree, id) {
if (tree->default_group_node_width == 0) {
tree->default_group_node_width = GROUP_NODE_DEFAULT_WIDTH;
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 20)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_SEQ) {
ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_TOOLS);
if (region != nullptr) {
region->flag &= ~RGN_FLAG_HIDDEN;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 21)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_CLIP) {
ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
if (region != nullptr) {
View2D *v2d = &region->v2d;
v2d->flag &= ~V2D_VIEWSYNC_SCREEN_TIME;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 22)) {
add_bevel_modifier_attribute_name_defaults(*bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 23)) {
LISTBASE_FOREACH (Object *, object, &bmain->objects) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->type != eModifierType_Nodes) {
continue;
}
NodesModifierData &nmd = *reinterpret_cast<NodesModifierData *>(md);
if (nmd.bake_target == NODES_MODIFIER_BAKE_TARGET_INHERIT) {
/* Use disk target for existing modifiers to avoid changing behavior. */
nmd.bake_target = NODES_MODIFIER_BAKE_TARGET_DISK;
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 24)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
node_reroute_add_storage(*ntree);
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 26)) {
hide_simulation_node_skip_socket_value(*bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 28)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = reinterpret_cast<View3D *>(sl);
copy_v3_fl(v3d->overlay.gpencil_grid_color, 0.5f);
copy_v2_fl(v3d->overlay.gpencil_grid_scale, 1.0f);
copy_v2_fl(v3d->overlay.gpencil_grid_offset, 0.0f);
v3d->overlay.gpencil_grid_subdivisions = 4;
}
}
}
}
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_COMPOSIT) {
continue;
}
LISTBASE_FOREACH_MUTABLE (bNode *, node, &ntree->nodes) {
if (ELEM(node->type_legacy, CMP_NODE_VIEWER, CMP_NODE_COMPOSITE)) {
node->flag &= ~NODE_PREVIEW;
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 29)) {
/* Open warnings panel by default. */
LISTBASE_FOREACH (Object *, object, &bmain->objects) {
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
if (md->type == eModifierType_Nodes) {
md->layout_panel_open_flag |= 1 << NODES_MODIFIER_PANEL_WARNINGS;
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 403, 31)) {
LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
if (tref->space_type != SPACE_SEQ) {
continue;
}
STRNCPY(tref->idname, "builtin.select_box");
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 1)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
Editing *ed = blender::seq::editing_get(scene);
if (ed != nullptr) {
blender::seq::for_each_callback(&ed->seqbase, versioning_convert_seq_text_anchor, nullptr);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 4)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_FILE) {
continue;
}
SpaceFile *sfile = reinterpret_cast<SpaceFile *>(sl);
if (sfile->asset_params) {
sfile->asset_params->base_params.sort = FILE_SORT_ASSET_CATALOG;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 6)) {
add_subsurf_node_limit_surface_option(*bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 8)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
remove_triangulate_node_min_size_input(ntree);
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 10)) {
LISTBASE_FOREACH (bAction *, dna_action, &bmain->actions) {
blender::animrig::Action &action = dna_action->wrap();
blender::animrig::foreach_fcurve_in_action(
action, [&](FCurve &fcurve) { version_fcurve_noise_modifier(fcurve); });
}
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
AnimData *adt = BKE_animdata_from_id(id);
if (!adt) {
continue;
}
LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
version_fcurve_noise_modifier(*fcu);
}
}
FOREACH_MAIN_ID_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 11)) {
/* #update_paint_modes_for_brush_assets() didn't handle image editor tools for some time. 4.3
* files saved during that period could have invalid tool references stored. */
LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
if (tref->space_type == SPACE_IMAGE && tref->mode == SI_MODE_PAINT) {
STRNCPY(tref->idname, "builtin.brush");
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 12)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
version_node_locations_to_global(*ntree);
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 13)) {
LISTBASE_FOREACH (Object *, object, &bmain->objects) {
LISTBASE_FOREACH (ModifierData *, modifier, &object->modifiers) {
if (modifier->type != eModifierType_Nodes) {
continue;
}
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(modifier);
if (!nmd->settings.properties) {
continue;
}
LISTBASE_FOREACH (IDProperty *, idprop, &nmd->settings.properties->data.group) {
if (idprop->type != IDP_STRING) {
continue;
}
blender::StringRef prop_name(idprop->name);
if (prop_name.endswith("_attribute_name") || prop_name.endswith("_use_attribute")) {
idprop->flag |= IDP_FLAG_OVERRIDABLE_LIBRARY | IDP_FLAG_STATIC_TYPE;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 14)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
version_group_input_socket_data_block_reference(*ntree);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 15)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
Editing *ed = blender::seq::editing_get(scene);
if (ed != nullptr) {
blender::seq::for_each_callback(&ed->seqbase, versioning_clear_strip_unused_flag, scene);
}
}
}
/* Fix incorrect identifier in the shader mix node. */
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 16)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy == SH_NODE_MIX_SHADER) {
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
if (STREQ(socket->identifier, "Shader.001")) {
STRNCPY(socket->identifier, "Shader_001");
}
}
}
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 17)) {
if (!DNA_struct_member_exists(
fd->filesdna, "RenderData", "RenderSettings", "compositor_denoise_preview_quality"))
{
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->r.compositor_denoise_preview_quality = SCE_COMPOSITOR_DENOISE_BALANCED;
}
}
if (!DNA_struct_member_exists(
fd->filesdna, "RenderData", "RenderSettings", "compositor_denoise_final_quality"))
{
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->r.compositor_denoise_final_quality = SCE_COMPOSITOR_DENOISE_HIGH;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 22)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
IDProperty *cscene = version_cycles_properties_from_ID(&scene->id);
if (cscene) {
if (version_cycles_property_int(cscene, "sample_offset", 0) > 0) {
version_cycles_property_boolean_set(cscene, "use_sample_subset", true);
version_cycles_property_int_set(cscene, "sample_subset_length", (1 << 24));
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 23)) {
if (!DNA_struct_member_exists(fd->filesdna, "Curves", "float", "surface_collision_distance")) {
LISTBASE_FOREACH (Curves *, curves, &bmain->hair_curves) {
curves->surface_collision_distance = 0.005f;
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 24)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
version_geometry_normal_input_node(*ntree);
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 26)) {
const Brush *default_brush = DNA_struct_default_get(Brush);
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if ((brush->mask_stencil_dimension[0] == 0) && (brush->mask_stencil_dimension[1] == 0)) {
brush->mask_stencil_dimension[0] = default_brush->mask_stencil_dimension[0];
brush->mask_stencil_dimension[1] = default_brush->mask_stencil_dimension[1];
}
if ((brush->mask_stencil_pos[0] == 0) && (brush->mask_stencil_pos[1] == 0)) {
brush->mask_stencil_pos[0] = default_brush->mask_stencil_pos[0];
brush->mask_stencil_pos[1] = default_brush->mask_stencil_pos[1];
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 27)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
do_version_viewer_shortcut(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 28)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
SequencerToolSettings *sequencer_tool_settings = blender::seq::tool_settings_ensure(scene);
sequencer_tool_settings->snap_mode |= SEQ_SNAP_TO_RETIMING;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 29)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
ts->imapaint.clone_alpha = 0.5f;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 404, 30)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_INFO, SPACE_CONSOLE)) {
ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
&sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
region->v2d.scroll |= V2D_SCROLL_RIGHT | V2D_SCROLL_VERTICAL_HIDE;
}
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 2)) {
version_sequencer_update_overdrop(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 4)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_GEOMETRY) {
do_version_node_curve_to_mesh_scale_input(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 5)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *tool_settings = scene->toolsettings;
tool_settings->snap_flag_seq |= SCE_SNAP;
SequencerToolSettings *sequencer_tool_settings = blender::seq::tool_settings_ensure(scene);
sequencer_tool_settings->snap_mode |= SEQ_SNAP_TO_FRAME_RANGE;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 6)) {
asset_browser_add_list_view(bmain);
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 7)) {
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type == NTREE_GEOMETRY) {
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (STREQ(node->idname, "GeometryNodeStoreNamedGrid")) {
switch (node->custom1) {
case CD_PROP_FLOAT:
node->custom1 = VOLUME_GRID_FLOAT;
break;
case CD_PROP_FLOAT2:
case CD_PROP_FLOAT3:
node->custom1 = VOLUME_GRID_VECTOR_FLOAT;
break;
default:
node->custom1 = VOLUME_GRID_FLOAT;
break;
}
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 8)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
do_version_convert_to_generic_nodes(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 9)) {
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype != SPACE_FILE) {
continue;
}
SpaceFile *sfile = reinterpret_cast<SpaceFile *>(sl);
if (sfile->asset_params) {
sfile->asset_params->import_flags |= FILE_ASSET_IMPORT_INSTANCE_COLLECTIONS_ON_LINK;
}
}
}
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 15)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_COMPOSIT) {
continue;
}
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type_legacy != CMP_NODE_SCALE) {
continue;
}
if (node->storage != nullptr) {
continue;
}
NodeScaleData *data = MEM_callocN<NodeScaleData>(__func__);
data->interpolation = CMP_NODE_INTERPOLATION_BILINEAR;
node->storage = data;
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 16)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->grease_pencil_settings.smaa_threshold_render =
scene->grease_pencil_settings.smaa_threshold;
scene->grease_pencil_settings.aa_samples = 1;
}
}
if (!MAIN_VERSION_FILE_ATLEAST(bmain, 405, 17)) {
version_show_texpaint_to_show_uv(bmain);
version_set_uv_face_overlay_defaults(bmain);
}
/* Always run this versioning; meshes are written with the legacy format which always needs to
* be converted to the new format on file load. Can be moved to a subversion check in a larger
* breaking release. */
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
blender::bke::mesh_sculpt_mask_to_generic(*mesh);
blender::bke::mesh_custom_normals_to_generic(*mesh);
rename_mesh_uv_seam_attribute(*mesh);
}
/* TODO: define version bump. */
{
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->r.ppm_factor == 0.0f && scene->r.ppm_base == 0.0f) {
scene->r.ppm_factor = 72.0f;
scene->r.ppm_base = 0.0254f;
}
}
}
/**
* Always bump subversion in BKE_blender_version.h when adding versioning
* code here, and wrap it inside a MAIN_VERSION_FILE_ATLEAST check.
*
* \note Keep this message at the bottom of the function.
*/
}